(//"≡x≡”)ゞso is there still no working demo yet at least?
it's okay, at least we can see some progress and bugs too at least or is that intentional so that enemy 1 can sometimes turn to enemy 2 type and vice versa? it's still good progress just take your time and thank you for the notice.(//"≡x≡”)ゞSorry, it looks like the release of the trial version will be a while off...
I am currently implementing the second enemy character into the game(all images have not been replaced yet
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(;”≡w≡”)ゞ The reason why the image of the new enemy character is not appropriate is because the animation for that part has not been created yetit's okay, at least we can see some progress and bugs too at least or is that intentional so that enemy 1 can sometimes turn to enemy 2 type and vice versa? it's still good progress just take your time and thank you for the notice.
(//”≡◡≡”)![]()
The production of my game is progressing slowly but surely...
I've started on the fourth enemy character.
View attachment 51863View attachment 51864
Even better!Looks like a bear hug type enemy.
(//”≡◡≡”)These are various attack animations for the fourth enemy character.
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1. Neck Hanging
2. Tackle and push against the wall
3. Attack/Lift and Throw a Downed Player
4.This enemy is slow, but has the characteristic of not flinching easily.
(//”≡x≡”)ゞit is good, so cause it looks like it's already set maybe for 1st stage can we know when will we get the demo i want to try playing already, thanks in advance, the animation is really good.