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Realm of Siphoreus


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Smokefish

Smokefish

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Re: Realm of Siphoreus

=Aelounean Alliance=

Aeloun, a rather large continent in the Realm of Siphoreus, have gone unwatched and unnoticed for so long, that little to no document or knowledge of it's existance exists... until recently, Where the portals of almost all continents flared with an intense, orange-yellow gleam, granting access to the lands of Aeloun... it's deserts, it's swamps, it's forests, and it's mountains.

The First Race from Aeloun to step forward, where the Lizardfolk, in particular, of the Goldscale Tribe, the lizardfolk leaders and diplomats, and they had wares from their deserts to trade with, bringing exotic trinkets and goods made of enchanted glass, hard as steel, created by the Silverscale Tribe, the Healers and Magicians of the Lizardfolk, Of course, there are many more tribes of the Lizardfolk, and the third major tribe, are the Shadowscales, coldhearted and without mercy, they make up the basic army of the Lizardfolk, providing cunning killers and assassins... along with excellent mercenaries.

In the lands of Aeloun, there exists many races, Nagas in the swamps, Draconians in the Mountains, Sylvans, Plant Elves, in the Forests. Over the years of solitude from other continents, peace have prospered, even an alliance, yet the Naga, Sylvans and Draconians have yet to step forward to aid the Lizardfolk in their battles against hostile factions...

Faction Funds: 5000g
Faction Buildings:
1 Slayer's Den
1 Ethercrafter's Enclave
1 Mercenary Enclave
2 Cactus Farms

=LIZARDFOLK RACE & CLASSES=

=AELOUNI LIZARDFOLK(Normal Race, 490g)=
HP: 100
HP/LvL: 10
MelDMG/LvL: 3
RanDMG/LvL: 2
MagDMG/LvL: 3
Healing/LvL: 3
+10% Slashing Resistance
+10% Storm Resistance
+10% Fire Resistance

=Shadowscale Slayer(Rogue)=
Health Points: +100
HP/LvL-Up: +5
MelDMG/LvL-Up: +3
RanDMG/LvL-Up: +1
+4 Melee Avoids
+2 Ranged Avoids
Proficiencies: Small Slashing Melee, Light Piercing Ranged, Light Armor

=BUILDINGS=

=Slayer's Den(3000g)=
Health: 1000
Resistance: 75% Slashing & Piercing Resistance, and 25% Blunt Resistance
Produces: Shadow Slayer(Small Slashing Melee), Bone Bow(Light Piercing Ranged), Darkbone Leather(Light Armor)
Service: Recruit a Shadowscale Slayer

=Ethercrafter's Enclave(3000g)=
Health: 1000
Resistance: 75% Slashing & Piercing Resistance, and 25% Blunt Resistance
Services: Enhancing, Enchanting

=Cactus Farm(500g)=
Health: 400HP
Resistance: 50% Slashing & Piercing Resistance
Service: Adds +4 to Max Unit Cap

=Mercenary Enclave(2000g)=
Health: 800HP
Resistance: 50% Slashing & Piercing Resistance
Mercenary Guild: May sell units to other Factions/Players

=WEAPONRY & ARMOR=

Shadow Slayer(Small Slashing Melee): 20 Slashing Damage + 10 Acid Damage, 80g
Bone Bow(Light Piercing Ranged): 20 Piercing Damage, Ignores a Flat 20% Piercing Resistance, 240g
Darkbone Leather(Light Armor): 20% Blunt & Acid Resistance, 200g

=READY UNITS=

=Shadowscale Slayer(Costs 850g for Melee)(Costs 1010g for Ranged)=
HP: 200
HP/LvL: 15
MelDMG/LvL: 6
RanDMG/LvL: 3
MagDMG/LvL: 3
Healing/LvL: 3
-Melee Variant Weaponry-
Weapon1: Shadow Slayer: 20 Slashing + 10 Acid
Weapon2: Shadow Slayer: 20 Slashing + 10 Acid
-Ranged Variant Weaponry-
Weapon1: Bone Bow: 20 Piercing + Ignores a Flat 20% Resistance
Weapon2: Shadow Slayer: 20 Slashing + 10 Acid
Armor: Darkbone Leather
Resistances: 20% Blunt, 10% Slashing, 20% Acid, 10% Storm, 10% Fire
+4 Melee Avoids
+2 Ranged Avoids

( And if any of you asks about the "Variants" of Slayer, Simple: A Unit doesn't have fixed weaponry, it can equip whatever the player want, thus, there is room for customization even after a unit have been recruited. <.<

Oh yeah, for those that haven't figured it out: My weapons and armor are pimp because of Ethercrafter's Enclave. =D )
 

Cole

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Re: Realm of Siphoreus

Automatica

-=Automatica Races=-
=Heavy Automation=
HP: 200
HP/LvL: 10
MelDMG/LvL: 3
RanDMG/LvL: 2
MagDMG/LvL: 1
Healing/LvL: 1
1 Melee Avoid
10% Slashing Resistance
Costs: 500gp
-=Automatica Buildings=-
Mechanical Depot
Produces: Large Piston Hammers, Heavy Direct Assistance Mechanical Kit, Heavy Chest Plating
Provides: Enhancing
Unit Assembly Station
Recruits: Heavy Automation Shock Troopers, Heavy Automation Mechanics
Automation Charging Station (x2)
+100 Weekly Income
+4 Max Unit Cap

Traders Guild
+5% Gold Gained from Weekly Income & Battles
-=Automatica Classes=-
=Automatic Shock Trooper=
Health Points: +200
HP/LvL-Up: +20HP
MelDMG/LvL-Up: +3
+2 Melee Avoids
Proficiencies: Large & Medium Melee Weapons, Heavy & Medium Armor, Heavy & Light Shields
=Automatic Mechanic=
Health Points: +100
HP/LvL-Up: +5HP
Healing/LvL-Up: +4
MelDMG/LvL-Up: +1
+2 Magic Avoids
+1 Melee Avoid
Proficiencies: All Staves, Healing & Buff Scrolls, Light & Medium Armor, All Robes

-=Ready Units=-
=Automatic Shock Trooper=
Hp: 400
Weapon: Large Mastercraft Piston Hammer (Large Blunt)
Armor: Heavy Mastercraft Armored Plating
Resistances: 50% Slashing, 25% Piercing
Avoidances: 3 Melee Avoids
Cost: 500 + 400 + 320 = 1220gp

=Automatic Mechanic=
Hp: 300
Weapon: None
Scroll: Heavy Direct Healing Scroll
Staff: None
Armour: None:
Resistances: 10% Slashing
Avoids: 2 Melee, 2 Magic
Cost: 500 + 150 = 650gp
 
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