Re: Rinet's Quest (take a look!) [eng]
Hey Mate! Just wanted to let you know that I finally got around to taking a look at your game. Quite honestly I'm surprised it hasn't gotten more attention. Just wanted to give you a quick review since you've been really good about releasing everything free to the public, and feedback might help inspire you to keep up with it.
Things I Liked:
1) Very detailed, well fleshed out world and combat system. I haven't really played so many MV games, but the system you have is a really cool way to take advantage of the dual protagonist thing you got going. Explaining how and why powers work is also cool.
2) Love the art. Custom spriting is always a plus. Whichever artist you tapped is really good at what they do.
3) Very distinct protagonists. I never got the sense that they were cookie cutter characters or just flip sides of the other.
Things You Might Consider for the Future:
1) You need more visual H. This might be a commission problem, but in general I felt that most of the H content was only accessible through side quests. I'm not sure if this was by design or not, but weaving it in a bit more might help keep people engaged. Text-based H just doesn't do it for me.
2) You did an awesome job making a unique world, but you might wanna consider easing up a bit on the text walls. Seems like your English is fluent, but a lot of your audience here probably isn't. I know you lost me quite a bit when the RPG started to feel more like a VN. If you cap it a bit then you might be able to expand your player base.
3) Consider sprite H content. Your artist (if it isn't you) seems up to the task, and this might be easier than full blown CG's. Plus it might be reusable.
4) Revamp your intro page on this thread. Screens are all good, but tell us about the story, what kind of content you want to put in (fetish wise or not), keep the change log in front so its easily accessible, etc. Check out the pages for Alansya Chronicles and Aylia's Story if you need decent examples. Pretty much make it your Patreon Summary, but mini.
5) Tell us when our decisions matter. If the shadows didn't, give us something before it that will so we don't freak out after and play it over again unnecessarily.
In the end I think you're doing well! Don't let this review colour things for your either way, and feel free to debate or reject anything I say here. Just wanna to tell you to keep at it if this is what you're passionate about. Good luck.