Re: RPG Maker MV
Posted on /rpgm/
>Multi-device support.
>Side-view battles added. Front-view also included.
>Support for both touch controls and mouse controls.
>Big increase on the limit of database items.
>Maps are automatically three-layered.
>Games run in high resolution.
>Sprites/tiles resolution is 48x48
>An exact release date is not announced, but is expect this Winter.
A bit more information:
There are no hidden classes. In other RPGMs you had a lot of control over what you could do with the engine but not the core system, this lead to more difficulty for scripters. Now that nothing is hidden the scripters will be able to do a lot more with the engine.
Resolutions of up to 1920x1080 have been tested.
You cannot export your project to MV.
Scripters are already working on some plugins, things like change the tile movement to pixel movement.
Also, Archeia has confirmed that there won't be a Luna Engine for RPGM MV, it will be private only.
Remember that when VXs trial was out people were already working on scripts for it so you can expect some scripts out fairly quick.
Ask about RPG Maker; Can it make real time rpg battle system
Something like Alchemist Monster Gem or Final Fantasy Series.
Check Falcao Pearl ABS liquid battle system.