>Multi-device support.
>Side-view battles added. Front-view also included.
>Support for both touch controls and mouse controls.
>Big increase on the limit of database items.
>Maps are automatically three-layered.
>Games run in high resolution.
>Sprites/tiles resolution is 48x48
>An exact release date is not announced, but is expect this Winter.
Ask about RPG Maker; Can it make real time rpg battle system
Something like Alchemist Monster Gem or Final Fantasy Series.
Really jealous to RPG Maker user that have many good resources.
I hope someday Game Maker will have these resources too. (it's like a dream that never come true)
Ask about RPG Maker; Can it make real time rpg battle system![]()
Something like Alchemist Monster Gem or Final Fantasy Series.
hell yeah, sounds cool. this probably won't be adopted for a while, though. People are still reluctant to use VX Ace (any why not, they already paid for VX, these things are expensive) and some still even use XP (lookin' at you SQDT)
Check Falcao Pearl ABS liquid battle system.
It can, already done since RM2K era. Tough it is buggy since no one port it into VX/VA, but you may fine some for XP.
Enterbrain said:Event Searcher
So is there any h-games slated for release using MV yet?![]()
So is there any h-games slated for release using MV yet?![]()