CrazyPerson
Grim Reaper
- Joined
- Dec 27, 2013
- Messages
- 442
- Reputation score
- 63
New game from saboten that came out today.
Man, these folk lob out games faster than Nanako does babies...
(I've tagged it "RPG Maker", but it's technically Wolf RPG - still, I figure the most appropriate tag...)
First off: As per usual, no links. You've got no excuse on this one.
It has "the tag", and well, you know how the japanese and their "magical girl" theme works.
Apparently, the price for magical endurance of pretty much anything is to stop the aging process.
Anyhow, what is the game about?
It's a fairly run-of-the-mill RPG game, with decent CG and some rather impressive spritework.
Enemies are visible on the map and will chase you when you get close. Running into an enemy switches to a combat screen. The usual, really.
Combat is fairly standard: Melee/spell(heals/attacks)/defend(not sure if that does anything)/use item/flee.
HP is bound to clothing damage: Attacks tear clothing, healing spells restore it
If you lose in combat, you get 1/2 experience from that enemy (full if at max corruption) and a H-scene, then respawn at full health/mp in bed.
You have 4 meters in the pause menu:
- HP, decreases by enemy attacks, restore with healing spells, potions, or sleeping.
- MP, decreases by casting spells, restore with items or sleeping
- Corruption, apparently not active in demo. According to the description, this fills on sex with enemies, and determines the ending you get.
- Horniness, increases by casting spells or getting hit by certain attacks. Once this gets above 700, you get "horny" state, until you drop below 500 again.
Horny state doesn't seem to have any combat effects (as far as I could see in the demo).
However, it can trigger certain scenes (try sleeping in the mansion while horny), and allows you to get villagers to give you a relaxing foot massage.
Going to bed, the first option (once you get three) allows you to take care of your horniness with some good old self-service scratch-and-sniff.
There are some advanced options that presumably require certain items.
And that's pretty much all there is (at least as far as the demo goes) -
levelup is automatic with no customization, there are shops, there's a one-slot equipment system, and a second "costume" slot that's disabled in the demo.
Presumably, in the full game you can change outfit, which changes your walking sprite and your combat image, as well as some stats.
Does it do anything revolutionary? Probably not.
But it does what it does fairly well.
It is wolf, so getting AGTH to work properly will be difficult.
With some experimentation, mine does a halfway decent job with "/X1 /KF /KS4", hook function one of the first "lstrlenA" ones.
Alternatively, throw your arc_conv against Data/Evtext.wolf to get the scene texts.
What's the ON/OFF option when you start the game?
I _think_ it's "voice playback" ON/OFF. You probably want ON.
Man, these folk lob out games faster than Nanako does babies...
(I've tagged it "RPG Maker", but it's technically Wolf RPG - still, I figure the most appropriate tag...)
First off: As per usual, no links. You've got no excuse on this one.
It has "the tag", and well, you know how the japanese and their "magical girl" theme works.
Apparently, the price for magical endurance of pretty much anything is to stop the aging process.
You must be registered to see the links
Anyhow, what is the game about?
It's a fairly run-of-the-mill RPG game, with decent CG and some rather impressive spritework.
Enemies are visible on the map and will chase you when you get close. Running into an enemy switches to a combat screen. The usual, really.
Combat is fairly standard: Melee/spell(heals/attacks)/defend(not sure if that does anything)/use item/flee.
HP is bound to clothing damage: Attacks tear clothing, healing spells restore it
If you lose in combat, you get 1/2 experience from that enemy (full if at max corruption) and a H-scene, then respawn at full health/mp in bed.
You have 4 meters in the pause menu:
- HP, decreases by enemy attacks, restore with healing spells, potions, or sleeping.
- MP, decreases by casting spells, restore with items or sleeping
- Corruption, apparently not active in demo. According to the description, this fills on sex with enemies, and determines the ending you get.
- Horniness, increases by casting spells or getting hit by certain attacks. Once this gets above 700, you get "horny" state, until you drop below 500 again.
Horny state doesn't seem to have any combat effects (as far as I could see in the demo).
However, it can trigger certain scenes (try sleeping in the mansion while horny), and allows you to get villagers to give you a relaxing foot massage.
Going to bed, the first option (once you get three) allows you to take care of your horniness with some good old self-service scratch-and-sniff.
There are some advanced options that presumably require certain items.
And that's pretty much all there is (at least as far as the demo goes) -
levelup is automatic with no customization, there are shops, there's a one-slot equipment system, and a second "costume" slot that's disabled in the demo.
Presumably, in the full game you can change outfit, which changes your walking sprite and your combat image, as well as some stats.
Does it do anything revolutionary? Probably not.
But it does what it does fairly well.
It is wolf, so getting AGTH to work properly will be difficult.
With some experimentation, mine does a halfway decent job with "/X1 /KF /KS4", hook function one of the first "lstrlenA" ones.
Alternatively, throw your arc_conv against Data/Evtext.wolf to get the scene texts.
What's the ON/OFF option when you start the game?
I _think_ it's "voice playback" ON/OFF. You probably want ON.
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