Re: Scourge of the Silver Marches
1d20+7+1 = 8+7+1 = 16 vs DC12 = hit
2d4 = 2+2 = 4 damage
Lasts for 3 rounds
Tod throws a bolt of acid at the mage, hitting her in the belly.
1d20+14+1 = 7+14+1 = 22 vs DC15 = hit
1d20+14+1 = 3+14+1 = 18 vs DC15 = hit
1d20+9+1 = 9+9+1 = 19 vs DC15 = hit
1d10+8+1d6 = 1+8+3 = 12 damage
1d10+8+1d6 = 9+8+4 = 21 damage
1d10+8+1d6 = 2+8+6 = 16 damage
Holi, enraged by the fireball, rises and goes after the man still reeling from the explosion, hitting him three times in quick succession, the first strike cutting through his belly, causing his guts to spill out on the road, the second slash cutting off his left arm, and the third blow ripping through his neck and nearly severing his head. He's dead before he hits the ground.
1d20+6 = 8+6 = 14 vs DC22 = miss
1d20+6 = 19+6 = 25 vs DC22 = critical hit
1d20+5 = 6+5 = 11 vs DC20 = miss
1d20+5 = 8+5 = 13 vs DC20 = miss
1d20+7 = 16+7 = 23 vs DC17 = hit
1d20+12 = 19+12 = 31 vs DC18 = success
1d6+2 = 2+2 = 4x2 = 8 damage
1d10+1 = 1+1 = 2 damage
The bandit archers attacking Carella once again go after her with their short swords, the beaten one missing by a mile, but the uninjured one manages to land a good stab in her side. The other two archers come out of the globe of darkness, and the first thing they see is Malacets clearly inhuman form. Both of them shout, and raise their bows and fire at her, but their aim is off, and their shots go wide. The wizard prepares another fireball, hoping to finish off the party members already injured, but Bolm is ready with dispelling magic, and as she points to the group, nothing happens. The man on the tower fires at Holi, thinking the crazed dwarf is more of a danger than the demonic figure, his bolt grazes injured Holis shoulder, doing little real harm but causing a good amount of pain.
Trex walks calmly toward the rest of the group, and plants a hand on Malacets shoulder and nods to her as he passes her, healing her wounds.
(Healed 16 hp, putting you at 9 damage)
1d20+5 = 12+5 = 17 vs DC12 = success
1d20+5 = 12+5 = 17 vs DC12 = success
1d20+9+1 = 10+9+1 = 20 vs DC15 = hit
1d20+9+1 = 1+9+1 = automatic failure
2d6+4 = 6+6+4 = 16 non-lethal damage
Carellas stench doesn't seem to faze the bandits much, but slaps the already battered man hard across the face, and he spins and falls face first in the dirt, out cold.
1d20+7+1 = 14+7+1 = 22 vs DC12 = hit
3d6+2d6 = 6+4+1+1+2 = 14 damage
Malacets blast hits the wizard in the chest, but her wounds seem to have drained her a bit, so her blast isn't quite as lethal as she would have liked it to be, and the energy it takes from her also taxes her even further.
(The -1 Con means you lose 6 max hp until it gets restored.)
1d20+13+1 = 12+13+1 = 26 vs DC15 = hit
1d8+2 = 7+2 = 9 damage
Aramil, upon seeing Malacets form, glares angrily, but turns, dropping both his weapons, and quickly draws his longbow, aims, and fires up at the bandit in the tower, his arrow hitting the man in the side.
1d20+6+1 = 7+6+1 = 14 vs DC12 = hit
4d8 = 3+4+4+1 = 12 damage
Bolm, seeing the peril caused by the mage, and knowing another fireball could kill several of them, and that he had no more dispel spells prepared, calls on Lathander, bringing forth a beam of searing light, like the one he used on the vampire. The beam lances forth, burning the wizard further, and dropping her to the ground, dying.
3d4+3 = 1+2+4+3 = 10 damage
Granth fires a volley of magic missiles at the downed wizard, the force bolts putting her out of her misery.
(B5 has taken 9 damage, A1 unconscious, A2-4 unharmed, the wicked wizard's dead. Malacet has taken a total of 9 damage, with the loss from Con, she should have 30-9 = 21 hp left. Carella took 8 damage, and Holi took another 2, putting him at 50 total. Everyone else is at the same.)
(Fixed.)