Re: [RJ139133] Virgin protection magic (clothdmg, arousal dmg)
OK, for anyone struggling to perform the patch due to it stalling at 98%, I'm still looking into it. I have put up a new build (
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) which appears to help with the issue, but doesn't quite fix it. The problem with debugging this issue is that it only seems to manifest itself when RPGMaker Trans has to unpack the game, and even then it's transient (i.e. doesn't always happen - patching the game 6 times, I've only seen this happen once). Of course, this makes it highly annoying to debug.
Anyway, the two obvious fixes: either unpack the game using another unpacker, or try it with RPGMaker Trans and if it fails, log out/log in (or kill all RPGMaker Trans processes) and try again. Sorry for any inconvenience, but I suspect that this is something that will only actually get resolved when my rewrite of RPGMaker Trans's infrastructure is finished (due to the current infrastructure making it very hard to debug this kind of fault).
Of course, if my assessment is wrong, and you're seeing RPGMaker Trans stall all of the time, please report a bug or complain here. This may be to do with firewalls, but I have my doubts with that theory...
In any case, you may be best off waiting anyway.
In it's current form, the demo translation patch will break a handful of things. Specifically, some choices will no longer work (although nothing critical, I think...)
And now I've had a proper chance to look at the new demo, some changes I've noted:
1) It seems that the new demo has the final versions of armors/weapons/items, so I'll be translating these tomorrow and there should be a complete partial translation at launch.
2) A handful of dialogue lines are no longer translated. I think this is because Searothonc changed how he's doing star characters, but I need to look into this. Again, I'll try to fix these before the games launch, along with the currently broken choices.
3) There's a small amount of additional resources in this demo - mostly outfits, I think. But nothing you can see without cheating.
4) The Briefings/CommonEvents files appear to be from the full version; I've not looked at these in any kind of detail (I don't want to spoil the story from myself), but these are much bigger than they were, so it seems a fairly safe assumption that all event code is in these. Although, without the graphics resources, these events obviously won't work even if you cheat
