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Aimee's Terms
Dark fantasy corruption RPG, played from the netori side[/CENTER]

Developer: Second Column
Official pages: - - -
Version: v0.1.0-d5demo (first public build, released 2026-11-02)
Engine: RPG Maker MZ
Censorship: Uncensored
Language: English (machine translations included for Traditional Chinese, Spanish, French, German, Japanese and Korean)
OS: Windows, macOS, Linux, Android. iPhone and iPad can play it in the browser from the itch.io page.
Status: In active development. The demo is free.



Content Warning
  • NTR. You play the man taking someone else's partner. Aimee's partner Murash is poisoned and stuck in bed, and she trades pieces of her own rules to you for the gold that keeps him breathing. You're on the netori side of it. From where Murash is lying it's netorare, and he doesn't know what the medicine costs.
  • Coercion by money. Nobody holds her down. The pressure is a price list and a man getting worse every night. She's awake for all of it, she says no a lot, and she names her own price. No drugs, no hypnosis, no mind control.
  • Corruption. A proud, prayer-and-duty woman giving up her own rules a step at a time. Her look, the way she talks and what she'll put up with all shift, and they stay shifted.
  • Everyone is an adult. Aimee is 26, Murash is 30, Kaelan is somewhere past 30. No loli or shota. No vore, no scat, no guro.



Overview
Hey folks, I'm the dev. I started working on Aimee's Terms because I wanted to make a corruption RPG where crossing a line actually means something visible on screen, rather than just filling up a
generic corruption meter.

The premise is straightforward: you play as Kaelan Ashgrove, a border noble taking contract work in a bleak outpost called Odin Reach. Across your morning table sits Aimee Verane, a sanctuary warden who
wrote out fourteen strict personal rules she swore she'd never break.

The problem is her warden partner Murash took a dose of necrotic poison at the gates. The medicine keeping him alive costs an absolute fortune, and her warden pay doesn't come close to covering it.

So each morning, she comes to your study to deal. You offer gold to convince her to strike out her rules, one by one. It starts with small concessions - unhooking her coat collar, letting down her hair
- and gradually escalates. She argues the price every step of the way, but she does the math and takes the money because Murash is dying in bed. Her sprite layers update in real-time as each rule
breaks, and the glass crystal in your room lets you watch how her private life shifts after hours.



Gameplay
What kind of game is it?

A story-heavy RPG. Most of your time goes into negotiating with Aimee at the morning table and watching what that does to her, with one short scripted turn-based battle per story day. It's not a dungeon crawler and there's no grinding.

What are you trying to do?
Get through each day. Make your offer in the morning, follow the day's events, back her up at the Gates, then see the night play out through the glass in your study. Keep Aimee at the Gates, keep Murash alive long enough, and work your way down her page. Where you push, and how hard, decides where the story goes. Multiple endings are planned. The demo stops at the end of Day 5, when the grey reaches Murash's wrist.

Main mechanics
  • The morning table. Her page has fourteen lines. Twelve sit behind three doors, For Money (pressure), For Him (trust) and For Me (heat). The other two, Her Price and Her Distance, only move with the story. Each line has up to six steps. You put terms on the table and she says yes, says no, or counters. She reads every deal back to you word for word before she takes the gold.
  • Her own page. You can always see what's gone, what's still holding and what she's close to giving up. Ask too early or the wrong way and she turns you down, and she remembers it.
  • Layered portraits. Her portraits are built from live layers. Strike the collar line and the hooks come open, strike the braid line and her hair comes down. If she hasn't given something up, the art and the text don't pretend she has.
  • The glass. A crystal in Kaelan's study shows you what she does when she thinks nobody's watching. It shows a bit more after each deal.
  • Story battles. Turn-based fights at the Stone Gates, one per day, each with its own rule. You're told the danger and the cost before you commit.
  • Choices come back. What you agreed to on Monday is waiting for you on Thursday. The nightly report shows who paid and what it cost.
  • Save strings. Export one string on PC, paste it into the Android or Mac build and pick up at the same morning table.

How the H-content is reached
There's no scene menu to grind for. All of it comes out of the deals. When she strikes a line at the morning table it shows on her portrait right away, the dialogue starts treating it as real, and the glass shows you the follow-up that night. Bigger steps further down a line come with their own scenes and CGs. Push before she's ready and she refuses, so you have to earn the later steps by how you play the earlier ones.

It's a slow burn. This demo covers the first stretch, Days 0 to 5, so expect build-up, teasing, voyeur scenes through the glass, partial nudity and the first CGs. The heavier content comes in later days as more of her page opens up.

Fetishes
NTR (netori from the player's side, netorare from Murash's side), Cheating, Corruption, Transactional deals (gold for her rules), Male Domination, Voyeurism, Exhibitionism, Teasing, Seduction, Sexual Harassment, Religion (she's a sworn warden of the Chapter), Clothing and appearance changes, Male Protagonist



Screenshots




Characters
Aimee Verane (26), Gate-warden of the Chapter.
Short sentences, a lot of numbers. She repeats your terms back to you before she agrees to them, and she never explains why.

Kaelan Ashgrove (you, 30+), border noble and contractor.
Polite, never loses his composure, never argues. His one weakness is that he gives ground a little too fast.

Murash Wharfe (30), Chapter warden, Aimee's partner.
A dock orphan named after the wharf he was found on. Poisoned, still fighting. Whether he coughs blood tonight depends on whether the medicine got bought.

Father Ruma, the Chapter's desk warden.
Calm, polite, never raises his voice. He talks in rates, and he really believes scarcity is what gives a thing its price.



Installation
Windows: extract the zip anywhere and run Game.exe.

Linux / Steam Deck: extract, then run launch.sh (you may need chmod +x launch.sh first). On Steam Deck you can add launch.sh as a Non-Steam Game in Desktop Mode.

macOS: extract, then double-click macOS_First_Run_Fix.command once. It clears the Gatekeeper block and starts the game. After that, open Game.app directly. If macOS still says the app is damaged, open Terminal and run xattr -cr /path/to/Game.app

Android: allow installs from unknown sources, then install the .apk.

iPhone / iPad: open the itch.io page in Safari and play in the browser. Nothing to install.

Moving saves: open the menu, go to Archive / System and pick Export Save String. Paste it into any other build with Import Save String.



Changelog
v0.1.0-d5demo (2026-11-02), first public release
  • Cold open plus Days 0 to 5, ending when Murash's grey reaches his wrist.
  • The morning table with fourteen lines, three doors, two story lines and counter-offers.
  • Live portrait layers for every struck line that shows.
  • The glass in Kaelan's study.
  • One scripted story battle per day.
  • Builds for Windows, Linux, macOS and Android.
  • Save string export and import across builds and devices.
  • Machine translations for Traditional Chinese, Spanish, French, German, Japanese and Korean.



Developer Notes
All characters are adults. Aimee is 26.
Everyone in every scene is awake and willing. Aimee makes every change herself, and she keeps her own ledger of it.
The character art is AI generated, then picked and edited by hand. This thread carries the AI Generated prefix for that reason.
English is the original script. The other languages are machine translations.
The game sends anonymous play stats (scenes, choices, battles). No names, no IP addresses. You can switch it off in Options.



DOWNLOAD

Windows: - -

macOS: - -

Linux: - -

Android: - - - -

Browser / store page:
​



Bug reports and questions go in this thread or on . If something breaks, tell me the day, the scene and your platform and I'll chase it down. Cheers.
 
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