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Lloyd Dunamis

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cerrion3-1997151343983972514-01.png
title pic

An alpha demo for the hentai dot-pixel action game Nenelixia today-ish yesterday, Dec 19 2025, by new developer Cerrion!
Cerrion is an artist I've followed with prominence in dot-pixel animation. From what I understand, the game has been experimental to incorporate their ecchi/hentai works in something interactive, striving to spread the love for pixel action hentai games.
  • Title: Nenelixia
  • Developer: Cerrion 「セリオン」
  • Genre: 2D Pixel Action
  • Engine: Unity
  • Language
    • Text: English - interface, no dialogue text
    • Voice: presumably Japanese - expressions, no dialogue
  • Content Tags: female protagonist, female companion, tentacles, tentacle sex, tentacle hand grab, sprite sex, clothed sex, standing sex, multi-mob lewding, breast-sucking/milking. in-game lewding, incapacitated / 0HP lewding, animated bad ending pixel illustration
  • Links
    • /
Protagonist's max gauge/ability to cast her special attack serves as her...HP? to be able to get off the lewd attacks and be able to act again. Part of this capacity visibly decreases or breaks the more she's lewded. Breaking this gauge 100% makes you lose control of her and make her vulnerable to any lewds until you press the Game Over button. Don't worry about your speargirl companion, she's...virtually indestructible and has no HP (unless you are incapacitated), but no-one will save you from lewds you cannot escape by yourself.
  • Goal: Defeat the otherworldly cage-eye being to win, or lose & suffer monstrous and tentacle sex.
  • Operation
    • AD or <> arrow keys - Horizontal Movement
    • Z - Attack
    • X - Special Attack
  • Alpha Demo content:
    • Stage: 1 whole boss fight
    • Mobs: 4, all have in-game lewds + combo lewd
    • Boss: 1, dual-phase boss, summons said mobs. has dual-girl lewd
    • Ending scenes: 1 stage clear, 1 Gameover/Bad ending for both girls
  • Misc. Meta Info:
    • No volume slider, No setting, No save: Straight to the game after the no-click title screen.
    • No controller support
    • Install size: 162MB
    • Resolution: 1600x900 unresizable. Fullscreen-able by Alt+Enter (not borderless; alt-tab would minimize the running game)
    • BGM: 1
    • Censor: None / N/A
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images

I'd like to introduce something to preserve integrity of the package: parity files. Links are folders containing the game and .par2 files usable to verify/recover/repair files in the case of damage/corruption/binary rot. It's not needed for operation. The software used to generate/verify/repair files is .
  • DL Link

Thank you. Let me know if there are any needed changes/corrections, etc.
 
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2nd Post for other miscellany needs.

For a little Alpha Demo with 2D sprites presented in 3D space made in Unity, performance is very acceptable...for now. Game runs smoothly in my decade-old MSI GE62 2QD laptop with i7-5700HQ and GTX 960m.
MSIAfterburner rsrc graph Nenelixia.png
GPU clocking @ 705MHz (out of 1,176MHz) under 50% load, taking up ~80% of 1 logical CPU at 2,700MHz.
 
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The fundamentals of this game are pretty solid in the demo here. The grabs (lewds) are directly tied to taking damage, so there's virtually no effort put toward enemy actions that aren't leading to lewds in one way or another. The lewds themselves are a long enough loop to be nice animations, but also overall not anything you're stuck watching a minute long cutscene unless you're playing poorly and end up trapped for a bit because you have no energy or ally (and I actually appreciate that there are situations where you cannot just immediately struggle out of a grab because it would present no real challenge if you could just fast mash out of everything).

Not too hard, not too difficult, and the enemies are basically focused entirely on their lewd grabs. What's not to love?
More than anything, the overall approach to how enemy attacks and damage are handled is extremely similar to something I've been working on myself, so I'm going to take this as a sign that I'm on the right track, because I found this to be very fun to play for such a small demo.
 
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