Thank you, I do use fighter factory but I usually just change basic stuff (commands and sometimes I import a cross section cut in), I know that positions are usually assigned a specific number for raper compatibility it's just that I never modded that sort of stuff so I'm kinda lost when it comes to that, as for your Luna I can see that the animations are added but you didn't add statedefs for them right? Since the animation that shows up for me ingame is very short (like 2 sprites?) and not the full one, correct me if I'm wrong, but if that is it I should be able to handle the rest.
Since this is a good chance, could anyone with experience explain how the position number works in more detail? I assume they are a specific statedef number, I can probably learn the numbers by checking some characters, but how do the animations work, I assume you need to set up a specific statedef for each thing like mating press piston, kuromaru gas, orgasm, creampie etc... (obviously the victims usually have most of these already) is that it? I can probably learn how to set those up just by copying from other characters, one thing I'm curious about, can you make a raper check if the character has a specific statedef for a orgasm animation and if they don't have it just continue normally? The idea is to add this to kuromaru press so that it goes piston > near the end of piston animation check for orgasm animation and if there is one use that - if not just continue the normal animation. Can you do that? and is there an easier way than what I described? Please correct me if anything that I said was wrong.