I very much enjoyed the animation for the green bug-fox, regardless of the low res and low framerate
If that's the case, perhaps i could make the cut-ins toggleable. Little more effort, as i'll have to made two different kinds of animation for each enemy grapple, but never hurts to have options, right?
I'm currently also reworking the pause screen. It feels too barren.
Also, i've been working to make the game far more challenging. I've made it so until you get the second gun upgrade, your shots have a short range. I've also made it so your gun has a battery, and when you drain it, you have to resort to a very close range attack until you can find a recharge station to refill your gun's power cell. Not just that, i've made some enemies faster, i fixed enemies getting stuck above or below you, and i've given the parasite guards a stun-needle shot that if it hits you, you'll be stunned for half a second or so. it doesn't sound like much of a threat, but i made the guards faster too, so that half second can make a massive difference if you're not careful.
I'm also working on a very basic corruption mechanic. For the shambler, parasite guard, and reborn fox, if they assault the player and are breeding them while the player's stamina is 0, the player starts to very gradually become corrupted. The more corrupted you are, the less max stamina you have, and the harder it is to resist being grappled, as the foxy protagonist begins to enjoy it more and more.
Birthing larvae now stuns the player akin to being hit by a stun needle, and can spawn 1-4 larvae, as well as corrupting the player slightly.
I'm probably going to finish the pause-screen redesign, and maybe try to finish giving the enemies an animation for when you're infested, so they don't just idly sit still, and release that. I may hold back the cut ins for the moment until i have more time to plan them out and create them. Turns out getting segments to look right, and all sync up properly is legitimately difficult, especially when the editor i made for the motion files is pretty bare bones.