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RPG PUZ Loli [細道しおり] Stella's Drifting Diary


Alright finished the new content. There is surprisingly little to report. starting from the last written guide section (Tension filled medicine injection and escaping the facility) there's just one entirely linear sequence in the game.

You meet a big flesh wall with an AI core in the center that basically just seems to let you go. It opens a door and you can go through that door to get ending 3 (Stella boards her ship, the stinger at the first chapter where it was revealed something was on board the ship with her jumps her in her sleep and she is never seen again). If you don't like shitty endings go to the bottom right of the room and through the hidden wall where you can find at the top right of the hidden room a green syringe and at the bottom left of the hidden room a recharging station (charge up to guarantee ending 1). After grabbing the green syringe interact with the AI core again and Stella should inject the AI core causing it to shutdown (though the game seems bugged and if you've already done this it seems to not let you do it again... or maybe you need to score ending 3 first, retry and then try the syringe). Go through the door and this time you will see a tentacle hallway leading to escape pods. If you want ending 1 (Stella escapes scott free) ensure that your suit is equipped and full charged and go through the hallway; the suit will be torn but Stella will be fine. Board pod 5 and escape the station as it explodes for some reason. Ending 2 requires you to do the same stuff in ending 1 but don't bother with the suit and go through that hallway naked. Mash Z to get through the hallway and then board pod 5 (Stella becomes a new hive queen, who still maintains her body but goes around doing people and spreading the tentacles through some sort of dimensional rifts).

The game's easy mode also simplifies things heavily with arrows and markers telling you exactly where to go. It also removes the difficulty of multiple puzzles (the jellyfish monster in the first sequence never charges, the elevator sequence is so fast that you don't really need to rearm the soldier, the computer provides the password to the medicine vault without having to guess the password to the terminal, the light zombie guiding puzzle is reduced to a single direction, etc). Take what I wrote above with a pinch of salt as well since I don't know for sure if easy mode affects that final sequence (I'm not going to bother testing either since there doesn't appear to be much to do anyway). I do wish the dev did more with the doppelganger slimes but I'm just glad they finished their game.

You also don't even have to play the game. The gallery (third option in menu) has a big red button in the center that if pressed unlocks the gallery or locks it.
 
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Thank you for everything! I am actually genuinely curious about the story and mystery meanwhile but I am guessing that its actually not that complicated perhaps?
 
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