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RPG Patreon Active Unknown/Hiatus RPG Maker [SHOEGAZER] Dungeons and Prisoners (RJ113419)


Re: RJ113419 - Dungeons and Prisoners

downloaded this, but the game isn't fitting inside the window correctly. For example, on the title screen I can only see the blonde girl's face and New Game. Everything else is cut out of the window. How can I fix this?

Where did you get your copy from? If you got it from someone other than the main site, it may have settings already set to be too large for your screen.
 
Re: RJ113419 - Dungeons and Prisoners

How do you install the mod?

Seconded. I can't figure it out either. There's no where to put the map files so I tried just adding a data folder myself but I can't find any of the teleport crystals.
 
Re: RJ113419 - Dungeons and Prisoners

Seconded. I can't figure it out either. There's no where to put the map files so I tried just adding a data folder myself but I can't find any of the teleport crystals.

modding is like translation patch, because you change the original file.
In rpg maker game, all the file are bundled in one => the rgss file.
To install a patch, you have to overwrite the files. So you need to extract all the files from the big rgss one.

I'll suggest you head over there and read the thread to found how to do it.
http://www.ulmf.org/bbs/showthread.php?t=28259
 
Re: RJ113419 - Dungeons and Prisoners

modding is like translation patch, because you change the original file.
In rpg maker game, all the file are bundled in one => the rgss file.
To install a patch, you have to overwrite the files. So you need to extract all the files from the big rgss one.

I'll suggest you head over there and read the thread to found how to do it.
\\

Got it. Thank you! I've never patched a game before sorry.
 
Re: RJ113419 - Dungeons and Prisoners

We're all beginner sometime in our live.
No worries ;)
 
Re: RJ113419 - Dungeons and Prisoners

I have one final question about this game. I have seen in many of the screen shots that here is Doggy style in the game and that you can lose to the boar you fight after the wolves. Does anyone know how to get either of these to happen?

Thank you again Arde645 for you help and any possible further help you may give.

Doggy style? In this already awesome game?? Like seriously??? Ohmygoshyes pls tell us both. <3
 
Re: RJ113419 - Dungeons and Prisoners

Okay on the v4.01 I keep on getting this error when the game crashes.

TypeError

■ メッセージ :
no marshal_dump is defined for class Proc

■ バックトレース :
( ◆Game_System ):167:in `dump'

Is there dialogue or something missing? It's around on the flashback when Miene found Lynn.
 
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Re: RJ113419 - Dungeons and Prisoners

Doggy style? In this already awesome game?? Like seriously??? Ohmygoshyes pls tell us both. <3

They were in earlier version of the game, with much simpler mechanics. The graphics files might still exist, but they don't trigger in game.
 
Re: RJ113419 - Dungeons and Prisoners

biggest issue with the spawner seems to be that the combat-room has no right wall, so you can just walk striaght off the edge of the screen. I've had Lynn push multiple enemies offscreen before, and whenver you leave/reenter a room it seems to spawn a random splash of enemies (often outside the map)

Aside from that, it's great. I've been looking for ways to get harpy-action, but they die so easily.

Also, Morrigan (a boss I havn't seen before) was a nice suprise, but she doesn't seem to move.

Still attacks (and H-attacks) but she never moves from her spawn-point, which can be a little akward.

Does the exit/reenter spawning bug happen for all the spawns or only a couple? But I've changed some of the stuff, so it should fix it if you download the new files below.

Morrigan appears to be either an unfinished boss or another character and appears to have no movement algorithms as of right now.

I've also fixed the wall issue, since it was just a case of the screen not scrolling fully to the right due to size constraints, so I've shrunk the battle room to fit within the screen.

THIS POST HAS AN UPDATE TO THE 4.01 MOD FROM PAGE 368

Also, expect Mind Flayers and a couple other baddies to get implemented into the spawned in the next mod update. The one after this one that it, not next as in this one. You get what I'm saying.
 

Attachments

  • DnP Mod ver.4.01 8-18-2016.zip
    45.6 KB · Views: 59
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Re: RJ113419 - Dungeons and Prisoners

Sorry, no new monsters added to the spawner yet.

Just a test version of the new spawning system that should allow you to keep spawning enemies without having to leave the room. It should also completely fix the "enemies spawning in walls" glitch.

Leave a message about any problems with the new spawners. If it ends up working out, I'll stick with this method.

Yes, I know i could edit my post but since the sub feature doesn't count edits I decided to make a new post.

ARDE Mod 4.01 08-20-2016 Test Update
Note:Untested, use at own risk.

-New monster spawner spawning method.
 

Attachments

  • Map007 08-20-2016.zip
    7.9 KB · Views: 31
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Re: RJ113419 - Dungeons and Prisoners

Is there a link around for the latest game version? Should be 4.0.0, right?
 
Re: RJ113419 - Dungeons and Prisoners

Would love an download link as well!
 
Re: RJ113419 - Dungeons and Prisoners

You can get current version from the creator's blog - link in the first post.
 
Re: RJ113419 - Dungeons and Prisoners

The link is on the 1st page, first thread.

It's all on the dev blog.

For ease of use, english dev blog =>
 
Re: RJ113419 - Dungeons and Prisoners

Ah there we go, fuck my life i forgot about his blog. I should wish for a new brain instead of porn games. :p
 
Re: RJ113419 - Dungeons and Prisoners

A couple of questions. First off, can I just grab the most recent version of Arde645's mod or do I need to grab all the 4.01 files? Secondly, does anyone know of a method of reviving Lynn from death that doesn't require dying yourself? Thirdly, what's the fastest way to increase Lynn's sexual stats? And finally, is there an end to the labyrinth? I would also like to echo the request for saves of various levels.
 
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