sgtbilco
Demon Girl Master
- Joined
- Dec 21, 2010
- Messages
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The Nanite Crisis
I've been lurking on this forum for a few years now and I finally decided to get off my ass and try and make something.
The goal of this project is to create a successor to the abandoned H-Game project "
The game will feature a 2.5D sidescrolling plane with standard jump and shooting combat mechanics from the original with some additional innovations of my own.
I'm making this in Unity3D.
"Topics" we'll attempt to "cover":
- Undead
- Bestiality
- Impregnation / Birth
Topics definitely not on the syllabus:
- Guro
- Loli
- Shota / Futa
Plot: The game story takes place some 6 months after the "last known" events of Nanocrisis. Reika has gone missing somewhere inside the restricted zone during her mission. Eager to find out what happened to her older sister and further determine the cause of the disaster, Maia (new main character) teams up with Sumire to follow in Reika's footsteps and take up the mantle.
Q: Why Nanocrisis and not Hounds of the Blade?
A: Reason is twofold, Inui may very well come back to Hounds and 'finish' it but moreso the fact that I don't care for the design decisions in Hounds. Between Duckman, space aliens, and green elvish gangsters, I prefer the slightly more grounded Nanocrisis lore.
Q: What will the gameplay be like?
A: Overall I'm going to replicate the original 2D combat system as much as I can. I'm thinking Maia will also have special one-time use weapon abilities such as the ability to deploy crowd control weaponry (ie. turrets). Probably no melee weapons however since that's the central focus of Hounds.
I wasn't too crazy about the suit leveling system, that may not reappear but if it does, it'll be different. Weapons however will be upgradable and will also feature a loadout selection before the start of each stage.
Q: Will the same enemies appear?
A: Yes, our old pals are all here, the zombies, mutant flies, zombie-dogs, and more will appear. I have a few ideas for some 'boss' characters as well.
Q: Is the world the same?
A: Not quite, I'm retconning a few things for the sake of gameplay. Particularly the world map so I can actually correlate it to some 3D geometry.
Q: Are you on the Patreon train?
A: No. I work a full time job so I don't believe it would be fair to take monthly donations for something I can't devote 100% to. However, if you want to give one-off donations, you can
Q: When will it be released?
A: When its complete. I'll post updates as often as possible and make all builds public.
Q: What will it cost?
A: Nadda. Zilch. It's not even my idea so of course I can't in good faith ask for anything.
You must be registered to see the links
I've been lurking on this forum for a few years now and I finally decided to get off my ass and try and make something.
The goal of this project is to create a successor to the abandoned H-Game project "
You must be registered to see the links
" by Japanese developer: inuiThe game will feature a 2.5D sidescrolling plane with standard jump and shooting combat mechanics from the original with some additional innovations of my own.
I'm making this in Unity3D.
"Topics" we'll attempt to "cover":
- Undead
- Bestiality
- Impregnation / Birth
Topics definitely not on the syllabus:
- Guro
- Loli
- Shota / Futa
Plot: The game story takes place some 6 months after the "last known" events of Nanocrisis. Reika has gone missing somewhere inside the restricted zone during her mission. Eager to find out what happened to her older sister and further determine the cause of the disaster, Maia (new main character) teams up with Sumire to follow in Reika's footsteps and take up the mantle.
Q: Why Nanocrisis and not Hounds of the Blade?
A: Reason is twofold, Inui may very well come back to Hounds and 'finish' it but moreso the fact that I don't care for the design decisions in Hounds. Between Duckman, space aliens, and green elvish gangsters, I prefer the slightly more grounded Nanocrisis lore.
Q: What will the gameplay be like?
A: Overall I'm going to replicate the original 2D combat system as much as I can. I'm thinking Maia will also have special one-time use weapon abilities such as the ability to deploy crowd control weaponry (ie. turrets). Probably no melee weapons however since that's the central focus of Hounds.
I wasn't too crazy about the suit leveling system, that may not reappear but if it does, it'll be different. Weapons however will be upgradable and will also feature a loadout selection before the start of each stage.
Q: Will the same enemies appear?
A: Yes, our old pals are all here, the zombies, mutant flies, zombie-dogs, and more will appear. I have a few ideas for some 'boss' characters as well.
Q: Is the world the same?
A: Not quite, I'm retconning a few things for the sake of gameplay. Particularly the world map so I can actually correlate it to some 3D geometry.
Q: Are you on the Patreon train?
A: No. I work a full time job so I don't believe it would be fair to take monthly donations for something I can't devote 100% to. However, if you want to give one-off donations, you can
You must be registered to see the links
. They will help me purchase assets, code snippets and generally move things along.Q: When will it be released?
A: When its complete. I'll post updates as often as possible and make all builds public.
Q: What will it cost?
A: Nadda. Zilch. It's not even my idea so of course I can't in good faith ask for anything.