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RPG Patreon Active RPG Maker [Sierra Lee] The Last Sovereign [Updated 3/21: 200+ ILLUSTRATED SCENES!]


New TLS update for patrons! After spending a while rewriting the end of the chapter to my satisfaction, I'm prepared enough to lay the foundation for the big final conflict. This update also includes a decent amount of side content that I worked on while I was spinning my wheels on the core plot stuff. For example...

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That 5,000,000 ProN investment? It leads to an optional dungeon, and I think it's one of the nastier ones I've designed. I put a lot of work into this to try to require more strategies than normal.

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There's also a new dungeon to help gather materials, including a new mechanic I hope will be fun. But don't think this update is all secondary concerns...

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You'll revisit Stenai because it's time to make a major decision about the upcoming war. After impending for a while, it's happening starting in the next update.

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I don't want to repeat the Third Arclentian War, so I've tried to design a major event that is satisfying while having a different flavor. Meanwhile, I hope everyone enjoys the update!
 
The newest version of TLS has been released publicly:


Check the blog for links, update notes, and other information, including about my newest book!
 
New TLS update for patrons! Though I didn't want to repeat myself with war events, this update doesn't skimp on the split party tactics and strategic decisions you'd expect:
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But beyond that, this event will resolve a large number of plots that I've been building up throughout this chapter, possibly not in the way you're expecting:
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You'll also see some people who haven't shown up since the second chapter of the game:
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And I'll leave Yarra to close out with a line that makes perfect sense in context:
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I hope everyone enjoys the update!
 
The newest version of TLS has been released publicly:

Check the blog for links, update notes, and everything else! Steam version will update as soon as I get it done.
 
The update is out for patrons, and it's a huge one! Rather than divide the end of the war into two more updates, I decided to go with a double update that resolves almost everything.

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All those new threads and surprises last update? Your party will be splitting up to handle them, including some new locations... and some familiar ones:

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You'll also get to participate in the Ghenalese front of the war:

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And of course it wouldn't be a TLS update without some lore, including some that you may not be expecting:

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It's no fun to screenshot strategic decisions, but expect to make a lot of them as the war concludes.

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There were also be some more surprises. I couldn't screenshot a lot of things because I didn't want to throw around spoilers. ^-^

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Though this update doesn't completely wrap up the chapter, it will resolve all the major threads involved in the war.

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Due to the size and complexity of this update, it will definitely spend two weeks in beta testing. It will be followed by a shorter update for investments, some final resolutions, and the end of chapter interlude. More about that later!
 
The newest version of TLS has been released publicly:

Check the blog for links, update notes, and everything else!
 
hhhhhhh

Finally drummed up the will to reverse my save 'till I could re-pick my research so I could get Purity started for the Synod and consequently finally get some delicious Sarai. Praise her, she is a treasure.

Both that and and what followed it were pretty neat, though I think it was ruined for me because of just how reliant I was on the wiki walkthrough to try and squeeze out the most efficiency out of everything.
On top of that I still feel like I still fucked up, because I lost the Impaler and I wanted to see where his shit would have gone, and as usual didn't have enough $$ to do everything I cared about or wanted.
Unfortunate that I got stopped up on like one of the densest parts of the game too - Synod, then basically rushing for the Fucklord's big battle thingy. Felt like I couldn't really absorb most of it, though that might also be a little bit due to the wiki reliance too I guess.

I want to say the Fucklord is a hilarious take on a character, but his battle sprite really seemed like it had strange proportions. Made him way more gross than he already was though, so silver linings I guess.

Found what I presume to be are typos.
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given?

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have a jaw cunt?

Feel like I'm coming off super whiny this time so uhhhhh I guess I just want to say that TLS really is like one of my favorite games, and I really look forward to the new releases every month-ish! The writing is top notch, and I really appreciate how it can swing from super serious shit to silly amusing shit. Also scratches my itch for both political games (which seems pretty obnoxiously rare) and, uh, lewd games with substance, I guess?
 
Glad you're still playing and enjoying!

The Fucklord's battle image came with the set and I agree that it's a bit weird. I've vaguely had plans to improve this (possibly with variations for the different results) but it's never been a priority.

Got your second typo fixed, thanks! The first one will take some time because the synod is so text/event dense.

Feel like I'm coming off super whiny this time so uhhhhh I guess I just want to say that TLS really is like one of my favorite games, and I really look forward to the new releases every month-ish! The writing is top notch, and I really appreciate how it can swing from super serious shit to silly amusing shit. Also scratches my itch for both political games (which seems pretty obnoxiously rare) and, uh, lewd games with substance, I guess?
Happy to deliver something you enjoy. ^-^ I'm glad there are people interested in the types of games I want to make.
 
Patrons just got the next update, which concludes the chapter! More info on the blog as usual, but some previews right here. This update wraps up some issues from the previous section:

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But as it concludes the chapter, it also has a number of new plot scenes and a new interlude...

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Plus another chance to explore the world, invest, and choose research. Public update in a week!
 
The newest version of TLS has been released publicly:


Check the blog for links, update notes, and everything else!
 
Praise.

I feel like maybe I'm a little late, investing in banks at the very end of the chapter. Alas.
 
As mentioned, I'm not taking a break between chapters this time, so I've just sent out 0.46.0 to patrons! I was really preoccupied with creating this update and didn't take screenshots, so there's just one this time:

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This update kicks off the last chapter with some long-awaited skill updates, a dungeon, and some plot. This is a stopping point on the way to some bigger updates, so I figured I'd keep rolling with the momentum. Public update in a week!
 
The newest version of TLS has been released publicly:


Check the blog for links, update notes, and everything else!
 
Heard the wiki is removing porn-games from it, so whoever's writing that stuff might want to port it over somewhere new, or just make sure all the data is backed up.

Those guides are really detailed, and it'd be a shame to lose them.
Maybe just post them all in-thread for posterity or something?
 
I don't really like to speak about it in a public forum but we* are aware of that possibility and there is a plan already decided. If/when we move the wiki we will inform in all the various threads around the web (maybe we will forget just one, but it won't be this one).

*We being both Decanter and lostone2, administrators of the actual wiki.
 
lostone2 is correct. I should also note that if anyone wants a personal backup of the wikia's content, it may be downloaded as a comprehensive compact compressed archive from the request link near the bottom of the page. This archive takes the form of a single giant XML file within a 7zip, but it is human-readable.
 
Okeydokie.

So long as the people involved are aware of The Troubles.
 
The newest TLS update is incoming, but first something completely different. If you're looking for completely free content, everything that's been completed on one of my side projects is currently available on Newgrounds:


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This is me trying to do something (almost) completely different from everything I've done before. It's an anti-runner that tries to flip the usual formula, letting you control the obstacles to strike the running character. The storyline and characters are aiming for humor, as you'll see in the introduction.

Will this idea work? I can't say, but over the past while I've put together the first two worlds as a sample of the core gameplay loop. It contains four CGs, plus all the levels/dialogue. Please take a look and tell me what you think!

The Newgrounds link above will let you play everything that's been finished so far. If you want to follow the game's development, you can wishlist it on Steam here:
 
Neat idea.

I remember a series of games, the name of which escapes me, involving building a castle full of traps to lure heroes into.
It looked like a fairly standard 'orcs must die' type thing, until I saw that some traps strip the heroes down to their underwear, and the traps involve stuff like the wooden-horse torture and whipping.

Kinda surprised that it made it to play-station, given it's nature as poorly disguised porn.
Then again, it was Japanese, so...
 
Responding after playing a little.

The levels feel too long, runman has too much health. Atleast in the first four or five levels, before you have anything other than spikes and rocks.
Combos aren't possible and it's just kind of tedius.

Also, is there any point collecting the coins in the way that you do? Because you collect them just by constantly mashing right-arrow and there's no penalty to mashing it even when no coins are on-screen, so... just mash right-arrow at all times to stop him from getting any coins.
Pretty boring.
Honestly, if you're going to do that, you might as well just set it to collect them whichever the button is held down, it's already just as easy, but mashing is more painful on the fingers.

Not a lot player involvement beyond mashing right and waiting for a trap to pop, at the moment.
At least until they start showing up close enough together to combo him.

When I first read the description, I thought we'd be placing the traps in the path of the hero (or the princess) to force them to hit them.
A little like a very basic Mario-maker system, but where the goal is to make the level impossible to complete. Place spikes that the hero will jump over, but then place something else to hit him in the air, or place a bunch of platforms that he needs to run under, then add something that'll unavoidable hit him now that there's a ceiling stopping him from jumping.

Edit: Right after posting that, the next level added something to stop the mashing.

To be honest though, it just makes gathering coins kind of annoying. I'd rather we got paid for building combos on Runman or something. Smack the coins out of him like sonic-rings.
mashing to pick them up is just... kinda boring.

Also, it makes it easy to level your stuff up by collecting every coin on the level, with the intention of losing at the end.
Don't bother with your superweapon or trying to trap him, just grind of gold.

Also, I get the feeling that the end-game condition is going to be someone inventing a lockable door, and the two 'heroes' having as much privacy as they like.
That's also a boring tactic, but it lets you focus on traps later, because you've already got money for upgrades.

Edit2: Just finished what there is.
The story/cutscenes are great. Interesting world-building and lampooning of the Mario world (why is Peach a princess, if she rules the kingdom? It should be queen, right?) but the gameplay started to bore me after about two levels.

If the mechanics were introduced a little faster, it might cut down on some of the really early boredom, where all you can do is hit him with traps one after the other.

By the end though, I'd done about six levels where nothing much had really changed. Collect coins, charge you cannon, hit him with whatever traps you can in as long a combo as you can, using the cannon's stun to draw out your combo-timer.

By that point, I was wishing the game was a downloaded exe instead of browser-based on newgrounds, so i could cheat for 9000 coins, upgrade the minions enough to trivialize the actual gameplay and just get to the cutscenes faster.

So... yeah. Sorry, but as of now, the gameplay itself didn't really hold my interest.
 
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