Hello few months ago i decided to make my own game which i begun to move on it about month ago, so currently i need to recruit team that will help me to develop (To have a project move faster than plans). I know you want some information on it so i copy and paste topic that i put on hongfire:
As for additional information i forgot to add that the actors in game have a advanced relationship system, which can leads to situation like one client get used to only one girl (or men since i also planning include male slaves for womens), in result he will only want to use her etc. Finally client will move to your town to be closer to his/her love. Or if we unlucky and girl likes more client than us she will choose to leave us. (so basically we need to keep believers happy, one of way is to make fall in love with us)
Hello everyone i'm long time lurker, but i decided to have attention of people on this to forum and announce that i started to making project and now recruiting team to do that.
So few words about project:
It will be a sim game in which you settle in a middle of nowhere (from a goddess of love suggestion) and decided to raise in this place a proper town devoted to love and it's goddess. So this for storyline, In game you will extract materials to add new building in town, recruit new believers and fighting hordes of monsters who try to stop you from doing it. This game will use a Rpg Maker XP Engine with rewrited all base scripts to support DnD like gameplay(traits, skills etc.). It will use a modified ABS, custom resolution, mouse supported scenes and many more.
current planned features are :
- Random dungeons with random loot (look for diablo it will be similar)
- Random generated quests from Actors to gain their affection and in effect join our side
- Large Maps with many locations
- Date/Time system
- Animated sex
- manage a town through interface created specially to this, with auto-assign to work actors
- pregnancy also available for actors (although only females)
- The sprites of actors will have a 120 pixels height to make all animation more beatiful, also the tileset etc. will be enlarged to fit new setting
- The height of actors will depends on their height
- We can dynamically change a color of hairs/skins/eyes of actors if we use some items
- The Actors will be based on popular series
- Dynamic item system, change a sprite if actor equip a new armor
- many slots for armors
- Many sizes of breast to (from AA to H)
- all items will show on all templates, so we can have our character to grow her breast and make her a cowgirl in ranch
- each character can have many different classes (rule one level/one class), new traits will be gainned after her class level reach some level, also there will be a pool of traits available to choose by character on every 3 levels)
- enemies also will have a classes, traits etc.(almost everything besides dynamic item system - exception is actor based enemy)
- different weapon types are using by different classes
- each item can have a requirement to use(Class, Stat,Trait)
- Each actors have 7 base Stats(Str, Dex, Con, Wis, Int, Cha, Beauty)
- skills(not a rpg maker ones) will based on one or more Stats and max value will depend on class (each class will gain a differnt amount of skill points to spend)
- Damage of skills, spells and normal attack will use a Dice (or multiple dice) depends on weapons, traits and equipped items.
-And Many more features are planned and more will appear from suggestions.
So few words of me few years ago a decided to join a simbrothel revival team, and from that i introduce few upgrades to it :
- moved from static time to Date/time system
- rewritted base scenes to support multiple res
-added custom stats
- added loading from xml
- added many minor improvement
- and what most important added dynamic sprite system (if you want how it works search sb2 revival in google)
- also made most of dynamic sprites to game and itroduce them to game
So as you can see i'm not someone who doesn't know how much work it takes to make a projects so ambitious.
I Plan to spend few years with first version released after a year of working on it (but during this will be also released minor versions of game for a members of community) and after that release additional dlc that inlcude new actors, classes, traits etc.
There is one important i plan to go crowdfunding to fund a sprites for game (sprite animation since it will use a template which will be modified depends on actors that are partipacing) so in best case if it will be a very large success some money might go to support team members as the appreciation of their work, but if you want to join me don't expect much since the sprites for game is the main reason i go crowdfunding.
So Why i release information about my project?? Because i search for people who wants to join a team of developers. I search mostly for:
- spriter (if someone will do sprites for free i won't need a crowdfunding campaign)
- writer (to write quests, descriptions of jobs and think about main questline)
- desgner (to design a base world add traits to game, make a definnitions for classes, add spells/skills etc.)
- interface designer (to help me project an interfaces for game (mouse oriented) i will need one after i publish a tech demo)
- programmer (to help me with some simple work and populate maps with events)
- mapper (to project a many large maps for game, I have a general idea how the world looks like)
- and everyone who think that can be helpful to project
In month or two i will release a tech demo (without sex animation) and start crowdfunding campaign to finance spriters (not only but also custom tilesets and many more like characters portraits if i get enough money). So i want you to join me today, as you can be part of very ambitious project.
Ps. On the last is the information about what currently i'm working. Currently i'm making a rpg editor to support many new features in game, so everyone could configure their own game, add traits, actors, items, and even base stats). In Attachment you can have a first look for editor, but remember it still being developped and with increase of game it will also increase by new attributtes etc.
As for additional information i forgot to add that the actors in game have a advanced relationship system, which can leads to situation like one client get used to only one girl (or men since i also planning include male slaves for womens), in result he will only want to use her etc. Finally client will move to your town to be closer to his/her love. Or if we unlucky and girl likes more client than us she will choose to leave us. (so basically we need to keep believers happy, one of way is to make fall in love with us)
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