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Re: Sophina (darksophina)
((Hmm, no real way for that to be determined as both Male and Female enemies exist. We'll go with her not wanting to deal with Males, so she'll move on)).
A quick glance told Sophina that the tracks were made by both Male and Females, and so she indicated to move on. They'd only gone about a hundred meters when suddenly ...
Enemy Encounter:
Level 5 Harpy: Stamina: 165. Pleasure: 45. HP: 700. Weak vs. Physical.
Level 3 Sexual Predator: Stamina: 110. Pleasure: 35. HP: 400. Damage: 5. Weak vs. Magic. Has the Pin Down Ability. 3/3 Anger Slots.
Level 4 Karsetti: Stamina: 175. Pleasure: 50. HP: 700. Damage: 13. Weak vs. Physical. Has the Super Tentacle Bind Ability. 3/3 Anger Slots.
Level 5 Virago: Stamina: 160. Pleasure: 60. HP: 700.
Sophina has 30 Stamina now.
Initiative Rolls:
Kara: 21
Sophina: 22
Harpy: 1
Predator: 2
Karsetti: 18
Virago: 19
Four enemies, two males, and two winged females came towards them, having not quite seen them, but somehow seeming to know they were around as they fanned out to search.
Options:
1: Attack a Target (Specify which)
2: Hell with this, let's make a run for it and get away.
((Hmm, no real way for that to be determined as both Male and Female enemies exist. We'll go with her not wanting to deal with Males, so she'll move on)).
A quick glance told Sophina that the tracks were made by both Male and Females, and so she indicated to move on. They'd only gone about a hundred meters when suddenly ...
Enemy Encounter:
Level 5 Harpy: Stamina: 165. Pleasure: 45. HP: 700. Weak vs. Physical.
Level 3 Sexual Predator: Stamina: 110. Pleasure: 35. HP: 400. Damage: 5. Weak vs. Magic. Has the Pin Down Ability. 3/3 Anger Slots.
Level 4 Karsetti: Stamina: 175. Pleasure: 50. HP: 700. Damage: 13. Weak vs. Physical. Has the Super Tentacle Bind Ability. 3/3 Anger Slots.
Level 5 Virago: Stamina: 160. Pleasure: 60. HP: 700.
Sophina has 30 Stamina now.
Initiative Rolls:
Kara: 21
Sophina: 22
Harpy: 1
Predator: 2
Karsetti: 18
Virago: 19
Four enemies, two males, and two winged females came towards them, having not quite seen them, but somehow seeming to know they were around as they fanned out to search.
Options:
1: Attack a Target (Specify which)
2: Hell with this, let's make a run for it and get away.