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Sprite animation programs


SirOni

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Not an actual thread asking for software/programs, nor for starting up any projects, I'm starting this (here, because it seems like the most suitable place) because during my search I found what appears to be quite a nifty looking program called . Basically, you draw each individual piece of whatever you want to animate, save all of it in one folder, open the folder in Spriter, and using bones to connect everything together you can create smooth animations without the hassle and fuss of individually drawing frames.

I've not downloaded it yet, so I don't know if the free download on there is a trial or not, though regardless of if it is or not the program itself seems like it would be worth a purchase (or a torrent if you're poor/lazy), especially if you'll be animating a lot due to how easy it will be to produce fluid looking animations with quite a bit of ease.

This can also be a place where others can share programs they've found/like.
 

mayaktheunholy

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Re: Sprite animation programs

During my search for a different game engine I came across cocos2D. They have a free "studio" program which supposedly has similar functionality, but is designed specifically for game creation. Haven't tried it myself as I am not a 2d artist, but when I saw this thread I thought of it.

 

freeko

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Re: Sprite animation programs

Well, I think this is going to help me alot once I find something I can use. Animation of a sprite is certainly something that I want to do, though my general level of derp involved with getting started is pretty big. I gotta check these out and see if any of them can help me out.
 

nonoplayer

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Re: Sprite animation programs

How is it compares to Flash?
 
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SirOni

SirOni

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Re: Sprite animation programs

How is it compares to Flash?
I've not tried it myself yet, but looking at the tutorial videos it's specifically for creating animations to be used in other game engines. You can export the animtions out as animation sheets apparently, though it is also compatible with some game engines, so in that case you can just export them to that directly.

There's also a feature with it that allows you to create a skeleton to link your character segments to so you can create fluid animations, which I believe flash doesn't have.
 

Sithri

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Re: Sprite animation programs

actually nowadays, you can rig your flash animated characters to a skeleton, a few animators use this to churn out more content in less time on youtube
 
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Re: Sprite animation programs

I have worked with several animation programs so I think I can give some imput over this.

Spriter: Skeletal animation tool. I believed a lot on this one, even backed the kickstarter, but after months of development with very little progress I have to say that spriter amounts to "you get what you pay for".

I'm currently working with Spriter, but only because I started with it and switching tools at this point would mean undoing weeks of work, but this is the first and last time I use it. The program is unstable, prone to crashing or freezing, and it has several kinks in its workflow that are not intuitive in the least.

The only pros I can think for Spriter is its construct integration, that there is a free version that comes with almost everything the Pro version has and that the Pro version costs $20.

Spine: Skeletal animation. This one is rather funny, they started development because spriter was taking too long, it was supposed to be a simpler version of spriter, with less features and such, but it had a much more steady development and right now it's leaps and bounds ahead of spriter.

The files Spine creates can be imported directly on GameMaker and GMs got functions to deal with Spine's skeleton, and also there's a very good Unity integration module flying around their forum I think (there are more I think), the standard version is $60, but I would recommend it over Spriter pro any day, and the pro version ($300) has a full featured free form deformation tool (this is what vanillaware uses to make its characters, there is a nice example of spine doing it in its forum, in the showcase section, a thread called "2 girls animation").

Flash: The animation classic, still one of the most powerful animation tools out there. Vector animations can be imported directly into game maker, as long as they don't use movie clips. Bone skinning is available and very good if used properly.
Cons: Really expensive unless going for yohoho version.

After Effects: Great for skeletal animation with freeform deformation, but again, very expensive and it's not very flexible regarding making animation for games. Still, it's unbeatable when it comes to animating special effects like sparks and explosions.

Photoshop: Get outta here, now. Only good for small, frame by frame animations. Also, if you don't have a wacom tablet, you will have to go another drawing program to clean your drawings (photoshop, unlike sai or painter or manga studio, has no trace smoothing, wacom tablets do the smoothing via driver, that's why your lines are crap if you are working with another brand of tablet and photoshop).

Anime Studio: Mostly skeletal animation. Rather cheap, but again, you get what you pay for. I only worked on a couple projects with this one, and it was riddled with weird bugs and I had to constantly revert to back ups because files would get corrupted or bugged to the point they couldn't be worked on, this was years ago so they could have fixed the bugs, yet this is smithmicro we are talking about, so I don't think so.
Animations you make with this can only be rendered as images and used as regular sprites, so usability for games is rather limited.

Toon Boom: Best 2D animation tool out there, most expensive 2D animation tool out there. Again, animations will need to be rendered as images to be used.

Flipbook Pro: To me, ridiculously expensive for what it does, it's the best frame by frame animation tool, but having to pay hundreds of dollars just to be able to use layers and go beyond 800x600 makes this tool a hell no purchase for me.

Pro Motion: Pixel art animation tool. Never personally used this one, since I have never done pixel animation, however I hear it's the weapon of choice for most pixel animators.

Anyway, if you want to take my word for it, if I would have to recommend an animation tool for making games, without a shadow of a doubt I would say to get Spine.
 

azurezero

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Re: Sprite animation programs

I have worked with several animation programs so I think I can give some imput over this.

Spriter: Skeletal animation tool. I believed a lot on this one, even backed the kickstarter, but after months of development with very little progress I have to say that spriter amounts to "you get what you pay for".

I'm currently working with Spriter, but only because I started with it and switching tools at this point would mean undoing weeks of work, but this is the first and last time I use it. The program is unstable, prone to crashing or freezing, and it has several kinks in its workflow that are not intuitive in the least.

The only pros I can think for Spriter is its construct integration, that there is a free version that comes with almost everything the Pro version has and that the Pro version costs $20.

Spine: Skeletal animation. This one is rather funny, they started development because spriter was taking too long, it was supposed to be a simpler version of spriter, with less features and such, but it had a much more steady development and right now it's leaps and bounds ahead of spriter.

The files Spine creates can be imported directly on GameMaker and GMs got functions to deal with Spine's skeleton, and also there's a very good Unity integration module flying around their forum I think (there are more I think), the standard version is $60, but I would recommend it over Spriter pro any day, and the pro version ($300) has a full featured free form deformation tool (this is what vanillaware uses to make its characters, there is a nice example of spine doing it in its forum, in the showcase section, a thread called "2 girls animation").

Flash: The animation classic, still one of the most powerful animation tools out there. Vector animations can be imported directly into game maker, as long as they don't use movie clips. Bone skinning is available and very good if used properly.
Cons: Really expensive unless going for yohoho version.

After Effects: Great for skeletal animation with freeform deformation, but again, very expensive and it's not very flexible regarding making animation for games. Still, it's unbeatable when it comes to animating special effects like sparks and explosions.

Photoshop: Get outta here, now. Only good for small, frame by frame animations. Also, if you don't have a wacom tablet, you will have to go another drawing program to clean your drawings (photoshop, unlike sai or painter or manga studio, has no trace smoothing, wacom tablets do the smoothing via driver, that's why your lines are crap if you are working with another brand of tablet and photoshop).

Anime Studio: Mostly skeletal animation. Rather cheap, but again, you get what you pay for. I only worked on a couple projects with this one, and it was riddled with weird bugs and I had to constantly revert to back ups because files would get corrupted or bugged to the point they couldn't be worked on, this was years ago so they could have fixed the bugs, yet this is smithmicro we are talking about, so I don't think so.
Animations you make with this can only be rendered as images and used as regular sprites, so usability for games is rather limited.

Toon Boom: Best 2D animation tool out there, most expensive 2D animation tool out there. Again, animations will need to be rendered as images to be used.

Flipbook Pro: To me, ridiculously expensive for what it does, it's the best frame by frame animation tool, but having to pay hundreds of dollars just to be able to use layers and go beyond 800x600 makes this tool a hell no purchase for me.

Pro Motion: Pixel art animation tool. Never personally used this one, since I have never done pixel animation, however I hear it's the weapon of choice for most pixel animators.

Anyway, if you want to take my word for it, if I would have to recommend an animation tool for making games, without a shadow of a doubt I would say to get Spine.
when you say rendered do you mean the full frame is? like the 800 600 window, cant think of many uses for that myself for a picture that big so whats the issue?
 

dot_slave3

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Re: Sprite animation programs

i hate the new things....
 
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