Boxtie
Jungle Girl
- Joined
- Apr 26, 2017
- Messages
- 256
- Reputation score
- 169
After playing various H-games, what do you think is the best kind of struggle mechanic when your protagonist is grabbed or restrained?
Methods I've seen so far:
- RNG: Standard in turn-based RPG. You select a "struggle" or "escape" command and the game decides if you escape or not, based on RNG. Sometimes you can "wager" MP or some kind of energy to increase your chances of escape or make it guaranteed at 100%.
- Button mashing: Standard for a lot of action games. Normally, there's a visible meter that you have to deplete or fill up in order to escape your enemy's grasp. Can be tiring or difficult for certain players, especially if their hands are in pain or injured. Some of the game's difficulty hinges on the mashing requirement being so steep that you won't be able to escape unless you mash as fast as possible. There may be button mashing for turn-based RPG but I don't remember any.
- Quick Time Event: Some control commands are displayed on screen and you need to input them correctly under a time limit in order to escape the enemy's grasp. Accidentally pressing the wrong button usually results in an auto-fail. This exists on both turn-based and action, as I have played some examples.
What do you think of these mechanics?
Are there more unique mechanics you've seen before?
Methods I've seen so far:
- RNG: Standard in turn-based RPG. You select a "struggle" or "escape" command and the game decides if you escape or not, based on RNG. Sometimes you can "wager" MP or some kind of energy to increase your chances of escape or make it guaranteed at 100%.
- Button mashing: Standard for a lot of action games. Normally, there's a visible meter that you have to deplete or fill up in order to escape your enemy's grasp. Can be tiring or difficult for certain players, especially if their hands are in pain or injured. Some of the game's difficulty hinges on the mashing requirement being so steep that you won't be able to escape unless you mash as fast as possible. There may be button mashing for turn-based RPG but I don't remember any.
- Quick Time Event: Some control commands are displayed on screen and you need to input them correctly under a time limit in order to escape the enemy's grasp. Accidentally pressing the wrong button usually results in an auto-fail. This exists on both turn-based and action, as I have played some examples.
What do you think of these mechanics?
Are there more unique mechanics you've seen before?