sorrow4444
Demon Girl Master
- Joined
- Dec 6, 2010
- Messages
- 277
- Reputation score
- 26
i seem to be stuck on this level. i can't jump out of the pit. any suggestions? imgur com/a/gaeQP
it seems like this is the same problem as this:
Altair and Damonkiller (and others) ty so much for trying helping me with this shit, but looks like i cant open it properly or something, I think im a little dumb xD.
I have tried downloading it normaly (Without zip) and changing the BGM and SE folder for the normal mega downloaded files.
I have tried to unzip it with applocale but it dont let me do it (or at least i dont know how to do it)
Of course i have used the patch, and when i use it, the error message changes and appear the
http://www.ulmf.org/bbs/attachment.php?attachmentid=19476&d=1430647908 one
Thanks for the help guys but looks im fucked
I am stuck in the cave. Should I riun the wall? If so with what means?
skeith, can you clarify this issue. In your very detailed description (thanks a lot for it) I did not find tips of how to overwhelm that damned wall![]()
Man, Dat last animation. It was as good as the slower sword's hitbox was hilariously oversized - . -
The game was neat. Could have had better sound in some cases, but I hope more games come out like this that are reasonably priced, excel in a couple areas, and are at least competent in most other aspects
Also good to see H-games where encountering or defeating enemies unlocks the animations.
I didn't really get the impression that the dev was lazy, just that they were doing the best with what they had. Based on the skill level of the sprite artist (some of the secondary animation and finer details are no joke), I got the impression that a programmer hired a good sprite artist, and then pulled the other resources from wherever they could, based on the difference in quality between the sprites and the tilesets.My great gripe is that the levels themselves are so spartan. You did a good job of backdrop and design with Eroico. It seems that most game makers are willing to suspend the design portion of their work to focus on the elements most essential, but hopefully the most committed people know how important the framing is. Kurovadis was a bit lacking, but Eroico got the backdrops right. This one felt like it sort of forgot it was a platformer, taking the easy way out in most situations.
Not exactly sure what wall you're talking about, but there is a wall that will disappear if you flip the switch. If it's too high, you might need double jump. For the low ceiling pit, you might need the bracelet.
The cave is the 2nd-hardest (or hardest?) area, so you might want to do the other areas first.
I didn't really get the impression that the dev was lazy, just that they were doing the best with what they had. Based on the skill level of the sprite artist (some of the secondary animation and finer details are no joke), I got the impression that a programmer hired a good sprite artist, and then pulled the other resources from wherever they could, based on the difference in quality between the sprites and the tilesets.
Which, is better than being lazy. Hopfully he'll make some money from this and be able to pay for tilesets as good as the animations.
Of course this is all just speculation, he could just have really unbalanced skills, but I doubt it -__-
window key and + keyHow to encrease screen size?![]()
window key and + key
I do but I've just forgot this formulaFirst a lil offtopic : Dude,you dont know Alt + Enter ? Where have u been living man lol![]()
Still having the SE error everyone else seems to be having, nothing fixes it.
You need to change your locale to japanese. I think the error is caused by the file names becoming jibberish unless your system locale is in japanese.