Re: The Legend of Queen Opala 2
Okay so, I did kinda cheat towards the end.
Outside of using SGEdit for quick levels up to a suitable amount(from 23 to 30 starting episode 3 and from there to 50 at Lord Kross's mansion), I went all the way to the endgame normally. I ended up using Kai, Layla, Zhu' Yen, and Murdock. I had two of the other characters equiped with greater rings of darkness and one with the Boots of Nabonaga.
I had one legendary weapon(apparently a tier below the Tales of Eight), and got another for the mailman quest and extracted stardust from both to get Kai a Ring of Trinity.
Using Grand Fury was a total mistake on anyone hut Kai since I always used all of my seeds of life on him(almost five thousand hp hy Altum), so I stuck to just Fury on himself and Grand Protect and Immunity on everyone. Took a while but I brought Altum down. While it WAS difficult as fuck, it was fun and challenging, and it felt like an accomplishment when I won.
I thought hard on the path branching concept, and decided that the best idea would be when Bastorahl talks to Kai in the throne room during the assault on Grand aideen but before the Frontier Aquaducts quest.
Kai could accept and kill the king to prove his loyalty via finishing blow, perhaps. As for what party members leave, the only one I would consider a definite is Layla. Zhu and Gin are more nuetral, so is the thief, not sure about Milana, and Murdock...I really think he wouldn't care too much, he's just along for the ride.
All it would require to be changed is the west coast, which is a few large areas, and the ending. And for a betrayel ending like the hidden one from the first game it could just shamelessly rip from the pattern of it by having it be something you unlock/enact at the endgame with minor changes to the game.
Personal catering aside, I don't see it happening without a lot more time and money being poured into it, which is doubtful.
Anyway, I got kinda bored afterwards when Phalen was whooping my ass in the arena...I basically did a trick I did in the first game for fun. I loaded the Opala II save without the specific .ini file for the game. Doing it WITH the file makes it easier to edit stuff, but it also only lets you add the main character's skills to his skill set. Doing it without the .ini file provides you a long and jumbled list of skills with wrong names(find canoe is one name), but just adding them all and saving basically gives him abilities like Flash Attack, Piratss Secret, Curse, and many of the top tier Grand skills. I then overpowered his stats and started exploring.
So far the game is fun but I still see a few flaws/personal annoyances and I believe I overhyped it like I tend to do for everything I keep track of but wait for over long periods of time.