Re: The Legend of Queen Opala 2
Slimebags don't have a legendary, I don't think. It's the Sewage Gorgons or whatever, and it appears on Shipwreck Isle, if I memory serves.
Has anybody else had trouble with Illustration #52? It's supposed to be in a Golden Old Coin chest behind a weak wall in the Temple of Sacrifice. I had 7 coins when I tried to open the chest, it requires 4, but it keeps telling me I don't have enough. The trouble is, my count actually went
up after I opened one of the other chests, and I'm not sure offhand how many I should actually have. I threw an access breakpoint on the quantity of coins, and the "not enough" message appears without the breakpoint ever being hit. Either she screwed up the script, or there's a second variable or something she uses to track coins.
Speed.
Once you have both the game and Cheat engine opened, you need to go to the cheat engine and click on the icon that looks like a computer. The icon is right under file in the top left of the window. Once you have clicked on that find the game (usually near the bottom of the list). The file should be called something along the lines of 0000000C-Game.exe (the numbers before Game.exe that i have posted will not be the same as yours). After you click on the file you will now be able to start changing values of the game. To edit the speed all you need to do is tick the box that says "Enable speedhack", this is right under the"Unrandomiser" box. Once you tick the box a slider should appear. You can then set the speed to whatever you want. Warning if you go over 5.0 the game might crash, I find that 3.5 is the perfect number. Once you have input whatever number you want into the speed click the apply button. Things to note: the whole game speeds up enemies npc's etc. Also the game might crash even if you put a value below 5.0 in. If this happens just close the game and the cheat engine and do it again. Thats all you need to know for speed.
I haven't read through the entire thread, and maybe this has been pointed out, but here's a way to do this that's a little more stable. It also only affects your character. Set the Value Type for a new scan to byte and then scan for the movement rates below. Change them back and forth until you get one result, and then you can just freeze it at the rate you want.
Movement Rate values:
7 - World map (tiny sprite)
9 - Area map (normal)
11 - Area map (outdoor/sprint toggle with "A")
I can't be bothered to search for pointers on a game like this, but if you want to, it should probably be possible to pin this down to some offset from the game data.
I usually set it to 13, and that's almost too fast in crowded locations. It's a hell of a lot better than the crawl Gabe seems to think is acceptable. Actually, the speed wouldn't bother me if her maps weren't so long and linear and often empty. Grand Aideen is particularly terrible, and almost every empty buffer map she has between areas with enemies and the world map is about ten seconds of watching paint dry. It wouldn't be so bad if half the game wasn't about backtracking.
Oh, and if you do this on a New Game+ or a plain old new game, be careful when the marquee for the area name pops up the first time you visit a location. If you sprint to the other side of the screen or to a doorway before it disappears, it'll get stuck. So far, it goes away the next time I visit the screen where it popped up, if I wait a few seconds, but it's fairly annoying until you get rid of it.