Freunde
Demon Girl Master
- Joined
- Jun 2, 2015
- Messages
- 186
- Reputation score
- 14
Re: Anthophobia
Issue/Bug Report
I've found a lonesome medicine bottle. Intended? Oh, and don't mind that neon stick. I threw it against the wall and suddenly it landed up there, lol
And again, I've encountered an error. I cleaned up the room before the 1st boss. Run back to the beginning of the room and then I got that message (see attachment).
Edit(2017-07-01):
Played through twice. Gonna keep this short as possible, since it's still in development, duh
My personal review
As many have mentioned before, it's a game worth its price.
The graphics gave off the intended horror atmosphere, although it's just pixel art. Furthermore, the animations were priceless. A game in 60 fps, too! And as mentioned before, although it's in pixel art, it still keeps up with details other "normal art" games should have. Flashing pants while running, transparent tights where you can see the pants, bouncing bewbs, even more flashing pants while jumping and even little dust twirls on the ground are little detailed things but together they make up the good animation enjoying to look at.
What also deserves appreciation are the SFXs and music. Zombie moans and garglings sounded well, horror strings as BGM were simple but still a good choice and even the Voice Actors for the women kept their voices faint and short, thus not breaking the atmosphere of the game - and not unintentionally turning the game experience to a simple H-Visual-Novel.
What doesn't shine as bright as the other two points do is the gameplay. Of course, I'm unlucky for being a Bug Magnet. Can't blame a game that's in development, but the additional content wasn't as frightening as the classic content. There were no "in-pinch" situations as in the main stages. In Stage 1 you had to run to the next door while an infinite wave of zombies were on your back. In Stage 2 a THICC zombie was chasing you. And in Stage 3 you had to hold out a damn progress bar which reminded you of a slow Win95 computer while hiding behind turrets which may or may not have enough ammo for the zombie waves. The extra stages were like a "just walk through that park". But on the other hand, the bosses were very interesting. Something new. Especially the Stage 2 1/2 boss fight (can't hype that Evangelion Fight enough).
So, what's left? The plot and the H-Content. I think it's obvious that the plot is kinda full of gaps (in development, in development, in duh ~). Still, the game tells stories which are interesting to listen to and urges to specualte/interpret what happened. We can happily anticipate what comes next with future updates.
Thus, we get to the H-Content. It can be described in Joseph Joestar's words: "ヴェリーナイス!". The complete H-Replay is full of tags, like ahegao, nakadashi and even vore (wtf?!). But with so many variety, some people might miss other corners of fetishes like feet/futanari, but here comes that phrase again: Game in development.
All in all, the game provides many quality content while still having much, MUCH potential. Especially when it's activly in development (it becomes a running gag, hehe).
Sourjelly, don't stop now!
Issue/Bug Report
I've found a lonesome medicine bottle. Intended? Oh, and don't mind that neon stick. I threw it against the wall and suddenly it landed up there, lol
And again, I've encountered an error. I cleaned up the room before the 1st boss. Run back to the beginning of the room and then I got that message (see attachment).
Edit(2017-07-01):
Played through twice. Gonna keep this short as possible, since it's still in development, duh
My personal review
As many have mentioned before, it's a game worth its price.
The graphics gave off the intended horror atmosphere, although it's just pixel art. Furthermore, the animations were priceless. A game in 60 fps, too! And as mentioned before, although it's in pixel art, it still keeps up with details other "normal art" games should have. Flashing pants while running, transparent tights where you can see the pants, bouncing bewbs, even more flashing pants while jumping and even little dust twirls on the ground are little detailed things but together they make up the good animation enjoying to look at.
What also deserves appreciation are the SFXs and music. Zombie moans and garglings sounded well, horror strings as BGM were simple but still a good choice and even the Voice Actors for the women kept their voices faint and short, thus not breaking the atmosphere of the game - and not unintentionally turning the game experience to a simple H-Visual-Novel.
What doesn't shine as bright as the other two points do is the gameplay. Of course, I'm unlucky for being a Bug Magnet. Can't blame a game that's in development, but the additional content wasn't as frightening as the classic content. There were no "in-pinch" situations as in the main stages. In Stage 1 you had to run to the next door while an infinite wave of zombies were on your back. In Stage 2 a THICC zombie was chasing you. And in Stage 3 you had to hold out a damn progress bar which reminded you of a slow Win95 computer while hiding behind turrets which may or may not have enough ammo for the zombie waves. The extra stages were like a "just walk through that park". But on the other hand, the bosses were very interesting. Something new. Especially the Stage 2 1/2 boss fight (can't hype that Evangelion Fight enough).
So, what's left? The plot and the H-Content. I think it's obvious that the plot is kinda full of gaps (in development, in development, in duh ~). Still, the game tells stories which are interesting to listen to and urges to specualte/interpret what happened. We can happily anticipate what comes next with future updates.
Thus, we get to the H-Content. It can be described in Joseph Joestar's words: "ヴェリーナイス!". The complete H-Replay is full of tags, like ahegao, nakadashi and even vore (wtf?!). But with so many variety, some people might miss other corners of fetishes like feet/futanari, but here comes that phrase again: Game in development.
All in all, the game provides many quality content while still having much, MUCH potential. Especially when it's activly in development (it becomes a running gag, hehe).
Sourjelly, don't stop now!
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