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I don't know if you guys will be interested in this, but I'm working on a text based game in a language called Inform. It is a roguelike game which means you die a lot and start again with a new randomly generated level. But at the moment you don't actually die a lot because the game isn't very complete at all.
Still I've put a lot of work into it so far (~25000 lines of code) so if you want to give any feedback that'd be cool.
I was going to wait until I had a bit more of the main body of the game completed, but having learned a lot in my new job about project life-cycles, I've realised that it's important to get feedback at this stage so that I can have a clearer idea of what is working and what isn't. So far the dungeon is complete (or at least it is pretending to be, there's lots of expansions I have planned) and the woods has very few areas and no traps except the vines. If you want to go up the stairs into the woods, please be aware the whole place is in construction.
You may notice that the starting player character has no clear gender. For now this is on purpose, you can decide for yourself if you are a man or just an uptight (and possibly lesbian) woman!
The Premise of the Game
You are in a virtual reality game made by a sinister corporation, where everything could be booby trapped and if it is, it will probably either transform you towards a curvy cum-craving bimbo, or take advantage of your poor unsuspecting orifices. If you faint, you will leave the game but your mental capacity and sluttiness will be permanently stuck in whatever state it was in when you fainted. Enjoy your new life!
Gameplay
At the moment, most of the game involves wandering around investigating the game's many randomly generated containers searching for key items or other useful things. Eventually there will be monsters that roam the world as well, needing a convenient fucktoy to unload their seed into.
Fetishes currently include:
What feedback I want from you right now:
USABILITY:
What verbs / abbreviated versions of objects did you try that didn't get understood by the game?
What situations did you find it difficult to work out what commands you were supposed to use? What did you try instead?
GAMEPLAY:
Was there any way you found to abuse a game mechanic e.g. a way to increase your "good" stats or decrease your "bad" stats a lot without substantial risk?
Suggestions for improving a current mechanic?
What were you sitting there thinking you'd like to be able to do, but wasn't an available action in the game?
What was annoying more than entertaining e.g. not being able to see your exact stats? (NB I chose this one because this isn't likely to change even if you don't like it sorry!)
Did you find a glitch? Explain what happened.
FLAVOUR:
What about the descriptions did you like and want to see more of, and what did you dislike and not want to see more of?
What sentences were difficult to read or understand? Feel free to point out spelling and grammar errors you find.
Some hints:
Some things you can only use once, but might do different things in different playthroughs. Try interacting with it again next game!
There are only two ways to lose at the moment, one is in the toilets and one is with vines. Both only have a chance of happening. That's all I'm going to say for now.
If you don't know what to do examine everything repeatedly. All the information you need on what to do should be there if you look hard enough.
And finally, the game:
Remember, this is just the first alpha release. Most of the game isn't even there yet. There is loads more to come!
The download includes the setup for the latest version of Win Glulxe, a Windows Interpreter.
Happy adventuring!
You must be registered to see the links
.I don't know if you guys will be interested in this, but I'm working on a text based game in a language called Inform. It is a roguelike game which means you die a lot and start again with a new randomly generated level. But at the moment you don't actually die a lot because the game isn't very complete at all.
Still I've put a lot of work into it so far (~25000 lines of code) so if you want to give any feedback that'd be cool.
I was going to wait until I had a bit more of the main body of the game completed, but having learned a lot in my new job about project life-cycles, I've realised that it's important to get feedback at this stage so that I can have a clearer idea of what is working and what isn't. So far the dungeon is complete (or at least it is pretending to be, there's lots of expansions I have planned) and the woods has very few areas and no traps except the vines. If you want to go up the stairs into the woods, please be aware the whole place is in construction.
You may notice that the starting player character has no clear gender. For now this is on purpose, you can decide for yourself if you are a man or just an uptight (and possibly lesbian) woman!
The Premise of the Game
You are in a virtual reality game made by a sinister corporation, where everything could be booby trapped and if it is, it will probably either transform you towards a curvy cum-craving bimbo, or take advantage of your poor unsuspecting orifices. If you faint, you will leave the game but your mental capacity and sluttiness will be permanently stuck in whatever state it was in when you fainted. Enjoy your new life!
Gameplay
At the moment, most of the game involves wandering around investigating the game's many randomly generated containers searching for key items or other useful things. Eventually there will be monsters that roam the world as well, needing a convenient fucktoy to unload their seed into.
Fetishes currently include:
- Bimboification
- Breast Expansion
- Belly Expansion
- Large amounts of cum
- Anal
What feedback I want from you right now:
USABILITY:
What verbs / abbreviated versions of objects did you try that didn't get understood by the game?
What situations did you find it difficult to work out what commands you were supposed to use? What did you try instead?
GAMEPLAY:
Was there any way you found to abuse a game mechanic e.g. a way to increase your "good" stats or decrease your "bad" stats a lot without substantial risk?
Suggestions for improving a current mechanic?
What were you sitting there thinking you'd like to be able to do, but wasn't an available action in the game?
What was annoying more than entertaining e.g. not being able to see your exact stats? (NB I chose this one because this isn't likely to change even if you don't like it sorry!)
Did you find a glitch? Explain what happened.
FLAVOUR:
What about the descriptions did you like and want to see more of, and what did you dislike and not want to see more of?
What sentences were difficult to read or understand? Feel free to point out spelling and grammar errors you find.
Some hints:
Some things you can only use once, but might do different things in different playthroughs. Try interacting with it again next game!
There are only two ways to lose at the moment, one is in the toilets and one is with vines. Both only have a chance of happening. That's all I'm going to say for now.
If you don't know what to do examine everything repeatedly. All the information you need on what to do should be there if you look hard enough.
And finally, the game:
Remember, this is just the first alpha release. Most of the game isn't even there yet. There is loads more to come!
You must be registered to see the links
The download includes the setup for the latest version of Win Glulxe, a Windows Interpreter.
Happy adventuring!