Character Sheet:
Name

ale
Class:Warrior
Race: Vampire Stat Adjustments: +10 Body, +4 Mind, +2 Spirit.
Body:64
Mind:14
Spirit:12
Hit Points (HP):97
Pleasure to Orgasm (PP):52
Spirit Energy (EP):51
Speed:25
Dodge:45+10(unarmed)
Armor:1
Resistance:32
Perception:64
Stealth:81
Grapple: 64+12=76
unarmed: 64+12=76 damage: 2d4+16+8
Vampire bite: 3d10 or 3d10-10+paralysis
Experience:0
Corruption:0
Talents:
Healthy(racial): +20 HP
Shadowmancer(racial)
Stealthy: +12 stealth, sneak attack auto-hit, double damage
Unarmed Fighter: Improved unarmed damage, +10 dodge while unarmed
Grapple expert: +12 grapple
Heavy hitter: +8 melee damage
Skill with Unarmed: +12 to attack unarmed
Strong of Body*3: +8 to body
Flaws:
Selfish(racial)
Open soul(racial)
Infertile
Mutated*2
Mutations:
Vampire(racial)
Supernatural(racial)
Daylight weakness(racial)
Venomous attack(paralyzing)(pleasurable)
Tight*3
Whip-tongue
Soft-skin
[WARRIORS ONLY]
Skills:
Sudden strike
Shattering blow
Thief
Defensive Grappler
Stunning blow
Paralyzing Strike
Disarm
[MAGES ONLY]
Base Casting:
Favored Elements:
[SPIRIT USERS ONLY]
Spirit Ceiling:8-1
Powers:
Patch of Darkness
The character chooses a location, and after exerting a small amount of energy and will, a patch of inky darkness appears there. No creatures other than the character and those that they designateusing this power can see within or through it, even with supernatural senses, which can allow the character to escape or attack without being detected. It does not block sound, smell or touch, however.
-The character pays 5 EP.
-The character then chooses an area within 100 feet. This area can be up to a 30x30x30 foot cube, or the area can spread out as the character desires. That area is instantly blacked out, causing any creatures within it to have the Blinded status until they leave its area.
Shadowstalker
The character dematerializes, and moves from shadow to shadow in utter silence.
-The character pays 5 EP.
-The character takes their turn to move from their current position to any other position that is within 100 feet. This movement must begin and end within spots that are not under direct light, and is completely silent, not allowing Perception checks to detect it.
Death Whip (attack 40+3X)
The character conjures a whip formed of shadow, and uses it to attack their foes.
-The character pays X EP. In addition, they must pay 1 EP upkeep every round.
-A whip formed of pure shadow appears attached to their arm. This whip uses their Spirit or Body stat to attack, whichever is higher. It deals (2d8 * X) + Spirit/4 damage whenever it hits. It has a range of 15 feet, and can be used to Grapple creatures at that range at a +3X bonus. It can also be used to attack up to 3 creatures per round, but each attack beyond the first takes a -8 penalty to damage.
-The character can attack in the same turn that this power is activated, but only using this power. If the character has the Duelist Talent, they can use this power as their weapon. If the character has the Two Weapon Fighting Talent, this power can be used as one of their weapons. If the character has the Unarmed Fighter Talent, this power counts as unarmed even if it is used to attack rather than that character's hands.
Inventory: Ordinary clothing
Bio/Description: Preferring practical outfits that hint rather than reveal, Pale rarely shows much beyond her face, which is captivating and not-quite human in its own right, with pale skin and black eyes. She prefers to shy away from crowds, instead seeking a single victim beyond the sight of others. Even then, she prefers to stay unseen for as long as possible and rarely speaks much louder than a whisper.
The OOC section: