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The Mud Pit (for real this time)


Tassadar

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This is the basic arena. For the sake of keeping the GM's sanity intact, I'd say only one fight can be active per arena at a time.
 

Hentaispider

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Re: The Mud Pit (for real this time)

Character Sheet:

Name:pale
Class:Warrior
Race: Vampire Stat Adjustments: +10 Body, +4 Mind, +2 Spirit.

Body:64
Mind:14
Spirit:12

Hit Points (HP):97
Pleasure to Orgasm (PP):52
Spirit Energy (EP):51
Speed:25
Dodge:45+10(unarmed)
Armor:1
Resistance:32
Perception:64
Stealth:81
Grapple: 64+12=76


Experience:0
Corruption:0


Talents:
Healthy(racial): +20 HP
Shadowmancer(racial)
Stealthy: +12 stealth, sneak attack auto-hit, double damage
Unarmed Fighter: Improved unarmed damage, +10 dodge while unarmed
Grapple expert: +12 grapple
Heavy hitter: +8 melee damage
Skill with Unarmed: +12 to attack unarmed
Strong of Body*3: +8 to body

Flaws:
Selfish(racial)
Open soul(racial)
Infertile
Mutated*2

Mutations:
Vampire: The character is a member of the undead, and must feed off of the life essences of others in order to survive, but is also supernaturally resistant to damage. All damage against the character is reduced to 1/4. The character can attempt to bite creatures that they are in a grapple with, which deals 3d10 damage that ignores Armor if successful. Any damage done by this attack is recovered as HP by the character. In addition, if they have the Venomous Attack mutation, they can also inject venom while feeding. This can either be extremely painful, or extraordinarily pleasurable to the one being bitten, at the players choice. When the character rests, they cannot heal up to greater than 1/2 of their maximum HP. The character can see perfectly in non-supernatural darkness.
Supernatural: The character is magical in nature. They can no longer take corruption, and cause any pleasure they deal to other creature to cause an equal amount of corruption. Racial Mutations and other Special Mutations do not count toward getting this.
Daylight Weakness: The character cannot stay in direct sunlight. Doing so causes them to take 10 damage per round, which ignores all armor and damage resistances no matter the source. Clothing or an umbrella are insufficient to protect them. While taking damage in this way, the character cannot take any action except movement. If a character would be reduced to 0 or less HP by this damage, they are killed.
Venomous attack(paralyzing)(pleasurable)
Tight*3
Whip-tongue
Soft-skin


[WARRIORS ONLY]
Skills:
Sudden strike
Shattering blow
Thief
Defensive Grappler
Stunning blow
Paralyzing Strike
Disarm

[MAGES ONLY]
Base Casting:
Favored Elements:

[SPIRIT USERS ONLY]
Spirit Ceiling:8-1
Powers:
Patch of Darkness
The character chooses a location, and after exerting a small amount of energy and will, a patch of inky darkness appears there. No creatures other than the character and those that they designateusing this power can see within or through it, even with supernatural senses, which can allow the character to escape or attack without being detected. It does not block sound, smell or touch, however.
-The character pays 5 EP.
-The character then chooses an area within 100 feet. This area can be up to a 30x30x30 foot cube, or the area can spread out as the character desires. That area is instantly blacked out, causing any creatures within it to have the Blinded status until they leave its area.

Shadowstalker
The character dematerializes, and moves from shadow to shadow in utter silence.
-The character pays 5 EP.
-The character takes their turn to move from their current position to any other position that is within 100 feet. This movement must begin and end within spots that are not under direct light, and is completely silent, not allowing Perception checks to detect it.

Death Whip (attack 40+3X)
The character conjures a whip formed of shadow, and uses it to attack their foes.
-The character pays X EP. In addition, they must pay 1 EP upkeep every round.
-A whip formed of pure shadow appears attached to their arm. This whip uses their Spirit or Body stat to attack, whichever is higher. It deals (2d8 * X) + Spirit/4 damage whenever it hits. It has a range of 15 feet, and can be used to Grapple creatures at that range at a +3X bonus. It can also be used to attack up to 3 creatures per round, but each attack beyond the first takes a -8 penalty to damage.
-The character can attack in the same turn that this power is activated, but only using this power. If the character has the Duelist Talent, they can use this power as their weapon. If the character has the Two Weapon Fighting Talent, this power can be used as one of their weapons. If the character has the Unarmed Fighter Talent, this power counts as unarmed even if it is used to attack rather than that character's hands.

Inventory:

Bio/Description: Preferring practical outfits that hint rather than reveal, Pale rarely shows much beyond her face, which is captivating and not-quite human in its own right, with pale skin and black eyes. She prefers to shy away from crowds, instead seeking a single victim beyond the sight of others. Even then, she prefers to stay unseen for as long as possible and rarely speaks much louder than a whisper.

The OOC section:

When Pale opens her eyes, she's standing in mud up to her ankles and as she looks around she sees Luciana. Without word, she adopts fighting stance looking at Luciana.
 

Tiffanian

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Re: The Mud Pit (for real this time)

Character Sheet:

Name: Luciana
Class: Succubus
Race: Full-Blooded Demon

Body: 8 + 8 + 8 + 28 = 52
Mind: 8 + 12 = 20
Spirit: 8 + 10 = 18

Hit Points (HP): 71
Pleasure to Orgasm (PP): 55 + 20 = 75
Spirit Energy (EP): 54 + 20 = 74
Speed: 23
Dodge: 45
Armor: 0
Resistance: 26
Perception: 52 + 3 = 55
Stealth: 52 - 4 + 3 = 51
Grapple: 52 + 12 + 3 = 67


Experience: 0
Corruption: 0


Talents:

Just a Little Longer: Grants the character an additional 20 max pleasure. +20 PP, in other words.
Greater Energy Pool: Grants the character an additional 20 max energy. +20 EP, in other words.
*Lucky: Grants the character a +3 bonus to all non-damage rolls. Can only be taken once.
Greater Draining: Whenever the character drains another character or creatures energy through pleasure, they drain an additional +6 per round.
Succubus Magic: The character chooses two succubus special abilities. They gain access to those abilities.
Strong of Body: The character gets a +8 bonus to their Body stat. Can only be taken at character creation.
Strong of Body: The character gets a +8 bonus to their Body stat. Can only be taken at character creation.
*Natural Warrior (Grapple Expert) : Grants the character one Talent that they can only take from the Warrior Talents list. Cannot be chosen by Warriors, and can only be take once.
Grapple Expert: The character gets a +12 bonus to their Grapple stat.

Flaws:

*Fertile: The character is more likely to become pregnant, or to impregnate their partner. Mechanically, rolls of 2 or more now indicate success.
*Lustful (RP) : The character is a frequent enjoyer of physical pleasure. They are more likely to seek sex from their allies, or accept it if it is offered to them, and are even more likely to give in if they are raped.
Mutated: The character gains 3 mutations of your choice.
Mutated: The character gains 3 mutations of your choice.
Mutated: The character gains 3 mutations of your choice.
Mutated: The character gains 3 mutations of your choice.


Mutations:

Demon: The character is a demon. They gain resistance to Fire and Force, ignoring the first 5 points of damage from sources of either type.
Shapeshifter: The character can change their physical form at will. At any time, they can change their physiology so that they functionally have any of the physical mutations. If they do not have the Supernatural Special Mutation, they cannot exceed the number of mutations that they already have, and cannot replace normal mutations with physical ones. This shapeshifting is limited to the base physical mutations, they cannot get any of the mutations that have requirements even if they have the base mutations. This can be used to hide the more unsightly greater mutations, however.
Supernatural: The character is magical in nature. They can no longer take corruption, and cause any pleasure they deal to other creature to cause an equal amount of corruption. Racial Mutations and other Special Mutations do not count toward getting this.
Tail: The character grows a tail. It can be of any kind that you like. This mutation can be taken as many times as the character likes.
-Venomous Attack: The character's can choose to inject venom with one of their unarmed attacks. If so, that attack deals -10 damage, but the creature affected must make a Resistance check against the character or gain one status effect. The effect is chosen at the same time as this mutation and can only be changed when the character gains another mutation. The possible effects are: Charmed, Horny, Paralyzed or Weakened.
-Corrupting Venom: Whenever the character would deal an attack that injects venom, in addition to the effects of the venom, the creature takes corruption equal to the amount of damage they would have taken without any penalties from the attack, including those from armor. In addition, the character can choose to deal attacks that cause no damage to their recipients when using this ability.
Soul Eater: The character must feed off of the souls of others in order to survive. They cannot regenerate EP beyond 1, and whenever they are at 1 EP they must actively seek to feed regardless of any possible consequences. Whenever they deal pleasure to a creature, they drain half as much EP from that creature.

Vestigial Wings: The character has grown vestigial wings. Not very useful, but can look however the character likes.
-Wings: The character's wings grow slightly, allowing them to glide. The character no longer takes fall damage.
Horn: The character gets a horn or horns, usually located somewhere on their head.

Pheromones: -4 to Stealth checks and friendly characters are more interested in sex (xivvix)
Appendage: The character gains a small tentacle growing from their body. Not nice to look at. If this mutation is chosen 4 times, then the character gains the Tentacles Special Mutation as well.
Appendage: The character gains a small tentacle growing from their body. Not nice to look at. If this mutation is chosen 4 times, then the character gains the Tentacles Special Mutation as well.

Appendage: The character gains a small tentacle growing from their body. Not nice to look at. If this mutation is chosen 4 times, then the character gains the Tentacles Special Mutation as well.
Appendage: The character gains a small tentacle growing from their body. Not nice to look at. If this mutation is chosen 4 times, then the character gains the Tentacles Special Mutation as well.
Tentacles: The character has a number of tentacles that they can use for a variety of purposes. If used for penetration, the character deals and takes pleasure as if they were penetrating their opponent, and can impregnate as if they had a penis. In addition, group grappling rules no longer apply against the character unless the creatures that they are grappling with also have this Special Mutation. The character can, while in a grapple, attempt to grapple another creature so long as they win their grapple check for that round, but if they do, they also need to succeed on an attack roll against the targeted creature.
Odd Skin: The character has unusual skin in some way, whether that be by just having an odd skin color, or by having fur or scales.

Massive Breasts: The characters breasts increase in size. How much is up to the player, but it has to be a significant change. (BurningGold) Can only be taken by female characters.
Lactation: The character begins to lactate, and any pleasure they take due to their breasts being touched is increased by 2. Can only be taken by female characters.
*Masochist: when a character takes health damage, d4+1 of total taken is taken as pleasure damage as well (xivvix)

[SUCCUBI ONLY]
Succubus Powers:

Dazzling Beauty (Passive) : The character is perpetually the center of attention, and will always be looked upon with lust. All creatures able to see the character take a -10 penalty to their Perception stat, and whenever they deal Pleasure damage to a creature, it is increased by +6.
*Charm: The character pays 10 EP, and chooses one target creature within 20 feet of them. That creature must win a Resistance check against the character, or gain the Charmed status.
Aphrodisiac Fluids (Passive) : Creatures who swallow the character's sexual fluids have their Resistance stat decreased by 2d6 temporarily. Creatures reduced to 0 Resistance by this ability gain the Horny status. This Succubus Power can be taken up to 3 times.
Energetic Foreplay: While causing pleasure to a creature in a way that does not result in the character taking pleasure themselves, the character may pay X EP in order to deal an additional 2X Pleasure. The maximum value of X is 10
Rhythm: While penetrated in a hole other than the mouth, the character may take an additional 2X Pleasure each round. Any creatures penetrating them take an additional 3X Pleasure per round, so long as they would take pleasure from the penetration in the first place. The maximum value of X is 5.

Luciana suddenly found herself standing ankle deep in mud, looking across a short distance at the vampire she had committed to fight. She smiled that same wide smile she had had before, and suddenly 6 tentacles burst forth from her back, waving around her as she slowly walked towards Pale. "This should be interesting, at least."

Attempt to grapple with tentacles of justice!
 

Hentaispider

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Re: The Mud Pit (for real this time)

Pale doesn't bother trying to Luciana, even though her expression shows that she's taken aback by the tentacles, instead slamming her open palm against the demon.

Unarmed attack 76 for 2d4+16 damage
 

Unknown Squid

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Re: The Mud Pit (for real this time)

Stats, round start.
Pale: HP = 97, PP = 52, EP = 51, Status = Fine
Luciana: HP = 71, PP = 75, EP = 74, Status = Fine
Rolls.
Initiative: P 20, L 8,

Pale Melee
5 + 76 = 81 vs 45 Hit!
2 + 1 + 16 = 19 damage

Grapple
11 + 67 = 78 vs 55 Success!
Luciana and Pale are now grappling.

PP damage from masochist
3+1 = 4
Stats, round end.
Pale: HP = 97, PP = 52, EP = 51, Status = Grappled,
Luciana: HP = 52/71, PP = 71/75, EP = 74, Status = Grappled,
 
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Tiffanian

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Re: The Mud Pit (for real this time)

Luciana ignored her opponent's approach, preferring to grab her when she got close enough to strike; she didn't look all that strong anyway. She realized her mistake as the vampire hit her in the chest with her open palm, staggering her back a few steps. I certainly won't be doing that again she thought as she managed to grip Pale's arms with her tentacles, though she couldn't quite get full control over her opponent. She tried now to do so, being a bit more careful about her distance.

(Also, I have the masochist mutation, so whoever does the next bit might want to figure that in)

In case I wasn't clear, try to put her in a submission hold.
 
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Hentaispider

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Re: The Mud Pit (for real this time)

Letting herself be pulled closer to the demon Pale takes a different approach and reaches out for the demon, letting her hands run on Luciana's body as a faint smile appears on her face.

foreplay!
 

Unknown Squid

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Re: The Mud Pit (for real this time)

Stats, round start.
Pale: HP = 97, PP = 52, EP = 51, Status = Grappled,
Luciana: HP = 52/71, PP = 71/75, EP = 74, Status = Grappled,
Rolls.
Initiative: P 12, L 11,

Grapple
2 + 76 = 78
vs
12 + 67 = 79 Luciana Wins
Pale has been put into a submission hold
Stats, round end.
Pale: HP = 97, PP = 52, EP = 51, Status = Grappled, Submission Held,
Luciana: HP = 52/71, PP = 71/75, EP = 74, Status = Grappled, Submission Holding,
 

Hentaispider

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Re: The Mud Pit (for real this time)

"You're pretty good at this" Pale pants as she throws her weight against Luciana, struggling to escape.

escape submission hold
 

Tiffanian

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Re: The Mud Pit (for real this time)

"And you're better than you're letting on, I'm sure" Luciana replied, attempting to shift her opponent's clothes aside with her tentacles, all the while holding onto her as tightly as she could.
 

Hafnium

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Re: The Mud Pit (for real this time)

Stats, round start
Pale: HP = 97, PP = 52, EP = 51, Status = Grappled, Submission Held,
Luciana: HP = 52/71, PP = 71/75, EP = 74, Status = Grappled, Submission Holding,
Rolls!
Initiative: Luciana = 8, Pale = 13.

Grapple: 5 + 67 = 72 vs 93 = 15 + 78. Pale wins and escapes the submission hold.
Stats, round end
Pale: HP = 97, PP = 52, EP = 51, Status = Grappled
Luciana: HP = 52/71, PP = 71/75, EP = 74, Status = Grappled
 

Hentaispider

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Re: The Mud Pit (for real this time)

Throwing her weight against Luciana Pale manages to shift her balance and free herself. "Oh, I'm very good." Pale says as she manages to keep her clothing intact. Seeing the attempt to remove her clothing, Pale opts to do it herself. "This is what you want? Fair's fair, I suppose." Pale smiles as she attempts to pleasure her opponent.

remove own clothing, foreplay
 

Tiffanian

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Re: The Mud Pit (for real this time)

As Luciana tried to shift her opponent's clothing aside, the vampire shifted her balance in a way she hadn't expected, breaking her control and then taking her clothing off herself. "Hmph, you could have just done that to start you know" the demon said, sticking her tongue out as she tried to regain her more secure hold on Pale.

Attempt submission hold again
 
OP
Tassadar

Tassadar

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Re: The Mud Pit (for real this time)

Stats, round start
Pale: HP = 97, PP = 52, EP = 51, Status = Grappled
Luciana: HP = 52/71, PP = 71/75, EP = 74, Status = Grappled
Rolls!
Initiative: Luciana = 5, Pale = 7.

Grapple: 3 + 67 = 70 vs 86 = 8 + 78. Pale wins!
Pleasure: 1 + 3 + 16 + 2 - 13 = 9 Pleasure!
Stats, round end
Pale: HP = 97, PP = 52, EP = 51, Status = Grappled
Luciana: HP = 52/71, PP = 71/75, EP = 65/74, Status = Grappled
 

Hentaispider

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Re: The Mud Pit (for real this time)

"Mmhmm...you like this, don't you?" Pale says as she continues to try to fondle her opponent's breasts.

foreplay!
 

Tiffanian

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Re: The Mud Pit (for real this time)

Luciana gasped as the vampire gently caressed her breasts with soft hands, much better than the demon had thought she would be. "Mmm, I do... Why don't you keep it up, and I'll give you a treat?" she replied, changing tactics as a few of her tentacles suddenly wrapped around, attempting to rub gently against Pale's folds as the demon attempted to return the favor, groping her opponent's chest.
 

Hafnium

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Re: The Mud Pit (for real this time)

Stats, round start
Pale: HP = 97, PP = 52, EP = 51, Status = Grappled
Luciana: HP = 52/71, PP = 71/75, EP = 65/74, Status = Grappled
Rolls!
Initiative: Pale = 13, Luciana = 16

Grapple: 20 + 67 = 87 vs 93 = 15 + 78. Pale wins.
Pleasure: 8 + 16 + 2 = 26 - 13 = 13 pleasure.
Damage: 5
Stats, round end
Pale: HP = 97, PP = 52, EP = 51, Status = Grappled
Luciana: HP = 47/71, PP = 58/75, EP = 65/74, Status = Grappled
 

Hentaispider

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Re: The Mud Pit (for real this time)

"I'd love to, but I'll have to win this match first" Pale says as she continues trying to pleasure the demoness, this time slipping her hand towards Luciana's flower and kissing her neck softly as she presses against her.
 

Tiffanian

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Re: The Mud Pit (for real this time)

Luciana let out a quiet whimper as Pale shrugged off her attempts to pleasure her, continuing to gently fondle the demon's chest. After a few seconds it was clear where the vampire was going, and for a split second Luciana thought about letting it happen, allowing her opponent to have her way with her, but she quickly snapped out of it, and her tentacles found a new energy, trying to restrain her opponent once more.

Attempt submission hold
 

Hafnium

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Re: The Mud Pit (for real this time)

Stats, round start
Pale: HP = 97, PP = 52, EP = 51, Status = Grappled
Luciana: HP = 47/71, PP = 58/75, EP = 65/74, Status = Grappled
Rolls!
Initiative: Pale = 6, Luciana = 12

Grapple: 16 + 67 = 83 vs 79 = 1 + 78. Luciana wins. Pale is put into a submission hold.
Stats, round end
Pale: HP = 97, PP = 52, EP = 51, Status = Grappled, Submission Hold
Luciana: HP = 47/71, PP = 58/75, EP = 65/74, Status = Grappled
 
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