Re: Project X - current version demo 3.0
It's usually around that time that people will become whiney. I have no idea how long we were waiting for the engineer to get an update. It was the last one to get a class update, then came the polycount and he was left out. Then came the second set, and he was the ONLY class that was skipped. Then we waited forever and came the uber update in which all classes got new weapons except for the engineer. Then there was an announcement about some new scientific weapons coming up, so everyone thought, "Finally, something for the engineer," but it went to the soldier. Every upcoming update after that, it was constant complaints about how it BETTER be the Engineer that gets the update.
Some games update very quickly, some don't. Some promise updates and some drop those. I understand that the coming update is supposed to expand the game. This update has been overdue for a while but where in the timeline between the updates it takes place matters? I just argue that people have the right before this update to say that it should be updated as promised because it's specifically what the last one was supposed to be. I understand the need to defend it too, since I'm often the one in Fairy Fighting trying to tell people, "No shit this character only has 1 game over scene, it was added 3 days ago." But there are a matter of degrees. Like I said, some games do, some games don't, but an expectation that is running on years and was dropped was doesn't exactly make it seem like just because something is coming soon, confidence should be inspired.
And that's not at all suggesting that this is a poor game because of it's development. It has become one of my favorite H-games in development, including games that have already been completed. As a matter of fact, I think that Fairy Fighting only edges this one out because of the extreme fetishes, but the amount per update is obviously in Project X's favor. However, I do feel that the planning is being made up as the game is made up, which further complicates this more than it needed to be. Every character that's added means having to rethink how that character goes through every level of the game vs a new level is just how the enemies then will work. There are other examples of how I feel the game is being created mentally as it's being created physically and I will wait with bated breath for each update, but it doesn't mean that the person automatically should expect to be happy. Some of us are pessimists, but it doesn't mean we're wrong. As for my "ending comment," I do apologize it wasn't stated better, I was going to continue a line of questioning in that format, but I was slightly busy and just cut it off early, making it seem like a bullet, rather than a bullet list.