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ACT Abandoned [The Zeta Team] Project X: Love Potion Disaster (Latest Build: "NExT" 2019-01-29)


Re: Project X: New update v5.8 released April 8th 2015

Is it really frowned upon? That's hilarious. Fuck me then I guess.

Here's the save up till the Jurassic park. There's still no gallery for the new enemies so use the imgur link in the posts to find the animations for now. I liked the contra music, TMNT turtles in time woulda been good too.

My man!
 
Re: Project X: New update v5.8 released April 8th 2015

Save sharing is frowned upon by the official team as far as I know. 'Sides it's not that hard just jumpkicks and dash attacks :p

I feel this should be addressed.

We are not obligated to comply with such wishes. While we do cater to devs when requested not to re-host their free games, and will take down links to pirated games when requested, that's the extent of it.

Now it's perfectly fine that you want to abide by the dev's requests and not share your saves. But anyone that wants to share is welcome to.
 
Re: Project X: New update v5.8 released April 8th 2015

Since that's out of the way, any idea where to input the Tiki Stickman's directions? doing it infront of him does nothing
 
Re: Project X: New update v5.8 released April 8th 2015

Is it really frowned upon? That's hilarious. Fuck me then I guess.

Here's the save up till the Jurassic park. There's still no gallery for the new level so use the imgur link in the posts to find the animations for now. I liked the contra music, TMNT turtles in time woulda been a good choice too.

+rep

imgur link in what post? is it here or in the offical forum?
 
Re: Project X: New update v5.8 released April 8th 2015

+rep

imgur link in what post? is it here or in the offical forum?

Reputation system is stupid.

In this thread just search for imgur you'll find it.
 
Re: Project X: New update v5.8 released April 8th 2015

Haha, the dino animations and interactions are pretty great!
 
Re: Project X: New update v5.8 released April 8th 2015

for those who are confused about the tiki
or if you want to read it here you just press what he tells you really fast. so press up, down, down right, left, up , punchquickly then the hut next to him will open.
 
Re: Project X: New update v5.8 released April 8th 2015

This update was pretty good actually, I'd wager better then the haunted mansion. Besides the big plays on the impregnation cut-ins, the rapters and Zeena had unique animations for each characters, the mansion only had one for tails. Though this update took longer then any other update I've seen, it was well worth the fap. I can't wait to see what Cream and Blaze's animations will be for them too in the future hopefully.
 
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Re: Project X: New update v5.8 released April 8th 2015

Oddly, the save provided starts me at level 1, and my own save starts me at the futa village in level 5.
 
Re: Project X: New update v5.8 released April 8th 2015

Don't load the save it's already unlocked the content just start a new game and you can go to stage select.
 
Re: Project X: New update v5.8 released April 8th 2015

>take years to make a new update
>missing animations from the start

Zeta just keeps on disappointing. :D

If you're referring to Cream and Blaze, it was announced a long time ago that those were put on the backburner in order to focus on the animations of the other characters.
 
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Re: Project X: New update v5.8 released April 8th 2015

>take years to make a new update
>missing animations from the start

Zeta just keeps on disappointing. :D
Come on, man. With all the four characters that do have animations this single update has about as much content a full game usually has. Their effort is there and it shows.

It'd be better for content to be spread better, but it's inevitable to have it work this way since they decided to have multiple characters.
 
Re: Project X: New update v5.8 released April 8th 2015

This update was pretty good actually, I'd wager better then the haunted mansion. Besides the big plays on the impregnation cut-ins, the rapters and Zeena had unique animations for each characters, the mansion only had one for tails. Though this update took longer then any other update I've seen, it was well worth the fap. I can't wait to see what Cream and Blaze's animations will be for them too in the future hopefully.

Mhm and don't forget the next stage is the Casino stage. Can't wait to see what they do with that.
MY only gripe with the animations is the fact the sprite styles can be incosistent. For example look at the rouge animations with the boss where her sprite loses a lot of her curves and becomes a lot more slim and "realistic" then goes back to the main That and I wish the bosses two halves and the pterodactyls each had two animations. It'd make the endurance matchs that make up the last half of the stage way more interesting

Either way, next update Cream and Blaze get caught up in their animations.
 
Re: Project X: New update v5.8 released April 8th 2015

The disappointing part to me about there not being any new animations for Blaze and more specifically Cream is that for the most part Amy, Zeta and Rouge all have the same animations. With previous enemies, they had similar animations, while Cream and Tails had completely different ones, thanks to the change in both gender and size. I understand that it's cheaper and easier to just reuse animations with the characters that are of the same size, but it's kind of sad when you've got such great variation in the first stages, and then it falls off in the new ones.

Still a great update, but as a fan of the stomach deformation and inflation stuff (except for the weird semen spurting out the navel thing), it's kind of sad to get literally nothing for Cream. Oh well. Had fun with the update, and I'll just have to hope they add in animations for Cream and Blaze later on. Could also add that I like Cream's scenes the most, and Blaze is my favorite of the characters looks wise and gameplay wise... so both of the characters I like the most are the ones without anything new ¯\_(ツ)_/¯

Edit: The pterodactyls actually do have two animations. The egglaying one and one where they shove their penises down the character's throat and flies up in the air. Odd thing is that I've that they seem to do the egg one like 9/10 times. The Raptor Riders don't seem to have a second animation though.

Would also like to mention one additional thing, even if that's from the last update... I hate the ghosts. The ghosts suck balls. God they were frustrating. Last version I played was 5.5, before the so-called fallout I believe.
 
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Re: Project X: New update v5.8 released April 8th 2015

She just HAD to put futa in the game. Ugh. Massive turn off.

Edit: The pterodactyls actually do have two animations. The egglaying one and one where they shove their penises down the character's throat and flies up in the air. Odd thing is that I've that they seem to do the egg one like 9/10 times.

There are two pterodactyl enemies in the game. Female and a male. You can tell them by their eyeliners. They both have their own animation.
 
Re: Project X: New update v5.8 released April 8th 2015

She just HAD to put futa in the game. Ugh. Massive turn off.



There are two pterodactyl enemies in the game. Female and a male. You can tell them by their eyeliners. They both have their own animation.

Ah, that explains it. Didn't notice any difference while I was playing, but didn't really take particularly close look either. But now I know! And now I agree even more, they need additional animations!
 
Re: Project X: New update v5.8 released April 8th 2015

Man i always thought it would be cool on the casino stage if they had a ddr styled bonus stage to get the chaos emerald!
 
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