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Re: This is why we don't drink unknown potions(Aust)
The chocobo would tap the chest, and it turned out it wasn't booby trapped. The chest opening up to reveal another item. A rather...skimpy outfit all considered. If she tried to put it on she'd find it shrink down and mold to her female yinglet form, and convert itself into doing its best to emphasis her breasts and tail. Though she could also try to put it on the chocobo if she wanted instead of risking it on herself.
Turn 1, Floor 1: Rota headed east.
Turn 2, Floor 1: Rota headed south. Rota Found the Exit!
Turn 1, Floor 2: Rota went East
Turn 2, Floor 2: Rota went south
Name: Rota Ironhill
Pic: http://www.ulmf.org/bbs/picture.php?albumid=1094&pictureid=16488
Level: 0
Health: 13 / 11 [+1] (Get hit and lose this)
Resistance: 11 / 11 [+1] (Get molested and lose this)
Life: 11 / 11 [+1] (Run of out the upper two and this starts to be lost. Can't get it back outside skills)
EXP: 0/150
Skill: 1d20+1 (+3) [Ability to hit things]
Intelligence: 1d20+1 (+1) [Ability to use learned spells]
Speed: 1d20+3 (+3) [Ability to run away/dodge/block]
Power: 1d10+3 (+0~1) [Ability to deal damage]
Defense: 1d10 / 2 +0 (+0~1) [Ability to aborb damage.]
Endurance: 1d1 (+0) [Ability to regen Health]
Stamina: 1d2 (+0) [Ability to regen Resistance]
Items: (Starting Characters choose 2 of these)
Copper Sword: +3 Atk
Copper Shield: +3 Defense
Stale Loaf: 1 use to recover 3 HP/RP
Bedroll: Rota can use this to recover full HP, RP and Life, but there is a 20% chance that she will be captured when using it. This chance increases by 40% per use per floor.
The Firetube of Mystery (DC15): 1 Use Per Floor: Causes a Random, but significant effect on every enemy in the room.
Shifting Robe of Seduction: Gains +2 to Magic/Seduction rolls as long as using the Seductions/Sex option.
Skills:
Yinglet Scavenging: Higher Loot Drop Chance, Better Chests
Yinglet Recovery: Surprisingly hardy creatures when given the chance to recover. Twice per floor can recover 1d2 Life
Deck Side: 20/20/20
Turn 2, Floor 1: Rota headed south. Rota Found the Exit!
Turn 1, Floor 2: Rota went East
Turn 2, Floor 2: Rota went south
Name: Rota Ironhill
Pic: http://www.ulmf.org/bbs/picture.php?albumid=1094&pictureid=16488
Level: 0
Health: 13 / 11 [+1] (Get hit and lose this)
Resistance: 11 / 11 [+1] (Get molested and lose this)
Life: 11 / 11 [+1] (Run of out the upper two and this starts to be lost. Can't get it back outside skills)
EXP: 0/150
Skill: 1d20+1 (+3) [Ability to hit things]
Intelligence: 1d20+1 (+1) [Ability to use learned spells]
Speed: 1d20+3 (+3) [Ability to run away/dodge/block]
Power: 1d10+3 (+0~1) [Ability to deal damage]
Defense: 1d10 / 2 +0 (+0~1) [Ability to aborb damage.]
Endurance: 1d1 (+0) [Ability to regen Health]
Stamina: 1d2 (+0) [Ability to regen Resistance]
Items: (Starting Characters choose 2 of these)
Copper Sword: +3 Atk
Copper Shield: +3 Defense
Stale Loaf: 1 use to recover 3 HP/RP
Bedroll: Rota can use this to recover full HP, RP and Life, but there is a 20% chance that she will be captured when using it. This chance increases by 40% per use per floor.
The Firetube of Mystery (DC15): 1 Use Per Floor: Causes a Random, but significant effect on every enemy in the room.
Shifting Robe of Seduction: Gains +2 to Magic/Seduction rolls as long as using the Seductions/Sex option.
Skills:
Yinglet Scavenging: Higher Loot Drop Chance, Better Chests
Yinglet Recovery: Surprisingly hardy creatures when given the chance to recover. Twice per floor can recover 1d2 Life
Deck Side: 20/20/20
The chocobo would tap the chest, and it turned out it wasn't booby trapped. The chest opening up to reveal another item. A rather...skimpy outfit all considered. If she tried to put it on she'd find it shrink down and mold to her female yinglet form, and convert itself into doing its best to emphasis her breasts and tail. Though she could also try to put it on the chocobo if she wanted instead of risking it on herself.
Rota gained the Shifting Robe of Seduction