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This is why we don't drink unknown potions(Aust)


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Ranger9000

Ranger9000

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Re: This is why we don't drink unknown potions(Aust)

Turn 1, Floor 1: Rota headed east.
Turn 2, Floor 1: Rota headed south. Rota Found the Exit!
Turn 1, Floor 2: Rota went East
Turn 2, Floor 2: Rota went south

Name: Rota Ironhill
Pic: http://www.ulmf.org/bbs/picture.php?albumid=1094&pictureid=16488
Level: 0
Health: 13 / 11 [+1] (Get hit and lose this)
Resistance: 11 / 11 [+1] (Get molested and lose this)
Life: 11 / 11 [+1] (Run of out the upper two and this starts to be lost. Can't get it back outside skills)
EXP: 0/150

Skill: 1d20+1 (+3) [Ability to hit things]
Intelligence: 1d20+1 (+1) [Ability to use learned spells]
Speed: 1d20+3 (+3) [Ability to run away/dodge/block]
Power: 1d10+3 (+0~1) [Ability to deal damage]
Defense: 1d10 / 2 +0 (+0~1) [Ability to aborb damage.]
Endurance: 1d1 (+0) [Ability to regen Health]
Stamina: 1d2 (+0) [Ability to regen Resistance]

Items: (Starting Characters choose 2 of these)
Copper Sword: +3 Atk
Copper Shield: +3 Defense
Stale Loaf: 1 use to recover 3 HP/RP
Bedroll: Rota can use this to recover full HP, RP and Life, but there is a 20% chance that she will be captured when using it. This chance increases by 40% per use per floor.
The Firetube of Mystery (DC15): 1 Use Per Floor: Causes a Random, but significant effect on every enemy in the room.
Shifting Robe of Seduction: Gains +2 to Magic/Seduction rolls as long as using the Seductions/Sex option.

Skills:
Yinglet Scavenging: Higher Loot Drop Chance, Better Chests
Yinglet Recovery: Surprisingly hardy creatures when given the chance to recover. Twice per floor can recover 1d2 Life

Deck Side: 20/20/20

The chocobo would tap the chest, and it turned out it wasn't booby trapped. The chest opening up to reveal another item. A rather...skimpy outfit all considered. If she tried to put it on she'd find it shrink down and mold to her female yinglet form, and convert itself into doing its best to emphasis her breasts and tail. Though she could also try to put it on the chocobo if she wanted instead of risking it on herself.

Rota gained the Shifting Robe of Seduction
 

Aust_Nailo

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Re: This is why we don't drink unknown potions(Aust)

Her friend opened the chest and revealed what could have been the nicest outfit the orc turned yinglet had ever seen. A seductive outfit that would shrink and contort to fit her smaller form. SHe'd take a moment to try said outfit on, rather impressed by the emphasis it put on her bosom and her lovely swishy tail. "Rota pretty now. So pretty maybe enemy not fight. Rota can just walk through lands without fear!"She spoke confidently before climbing back up onto her friend. "Onwardz! More adventure to be found!"
 
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Ranger9000

Ranger9000

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Re: This is why we don't drink unknown potions(Aust)

Turn 1, Floor 1: Rota headed east.
Turn 2, Floor 1: Rota headed south. Rota Found the Exit!
Turn 1, Floor 2: Rota went East
Turn 2, Floor 2: Rota went south

Name: Rota Ironhill
Pic: http://www.ulmf.org/bbs/picture.php?albumid=1094&pictureid=16488
Level: 0
Health: 13 / 11 [+1] (Get hit and lose this)
Resistance: 11 / 11 [+1] (Get molested and lose this)
Life: 11 / 11 [+1] (Run of out the upper two and this starts to be lost. Can't get it back outside skills)
EXP: 0/150

Skill: 1d20+1 (+3) [Ability to hit things]
Intelligence: 1d20+1 (+1) [Ability to use learned spells]
Speed: 1d20+3 (+3) [Ability to run away/dodge/block]
Power: 1d10+3 (+0~1) [Ability to deal damage]
Defense: 1d10 / 2 +0 (+0~1) [Ability to aborb damage.]
Endurance: 1d1 (+0) [Ability to regen Health]
Stamina: 1d2 (+0) [Ability to regen Resistance]

Items: (Starting Characters choose 2 of these)
Copper Sword: +3 Atk
Copper Shield: +3 Defense
Stale Loaf: 1 use to recover 3 HP/RP
Bedroll: Rota can use this to recover full HP, RP and Life, but there is a 20% chance that she will be captured when using it. This chance increases by 40% per use per floor.
The Firetube of Mystery (DC15): 1 Use Per Floor: Causes a Random, but significant effect on every enemy in the room.
Shifting Robe of Seduction: Gains +2 to Magic/Seduction rolls as long as using the Seductions/Sex option.

Skills:
Yinglet Scavenging: Higher Loot Drop Chance, Better Chests
Yinglet Recovery: Surprisingly hardy creatures when given the chance to recover. Twice per floor can recover 1d2 Life

Deck Side: 20/20/20

The room had three ways for the now prettier Rota and her same as before red chocobo companion to go. East, West, or back the way she came.
 

Aust_Nailo

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Re: This is why we don't drink unknown potions(Aust)

"Hrm...which wayz should I go?" The yinglet though for a moment, the three directions each having interesting options. But it was really only 2 since she didn't want to go back the way she came. So she headed East this time, but not before climbing onto her trusty steed. "To glory my red feathered friend!"
 
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Ranger9000

Ranger9000

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Re: This is why we don't drink unknown potions(Aust)

Turn 1, Floor 1: Rota headed east.
Turn 2, Floor 1: Rota headed south. Rota Found the Exit!
Turn 1, Floor 2: Rota went East
Turn 2, Floor 2: Rota went south
Turn 3, Floor 2: Rota went east

Name: Rota Ironhill
Pic: http://www.ulmf.org/bbs/picture.php?albumid=1094&pictureid=16488
Level: 0
Health: 13 / 11 [+1] (Get hit and lose this)
Resistance: 11 / 11 [+1] (Get molested and lose this)
Life: 11 / 11 [+1] (Run of out the upper two and this starts to be lost. Can't get it back outside skills)
EXP: 0/150

Skill: 1d20+1 (+3) [Ability to hit things]
Intelligence: 1d20+1 (+1) [Ability to use learned spells]
Speed: 1d20+3 (+3) [Ability to run away/dodge/block]
Power: 1d10+3 (+0~1) [Ability to deal damage]
Defense: 1d10 / 2 +0 (+0~1) [Ability to aborb damage.]
Endurance: 1d1 (+0) [Ability to regen Health]
Stamina: 1d2 (+0) [Ability to regen Resistance]

Items: (Starting Characters choose 2 of these)
Copper Sword: +3 Atk
Copper Shield: +3 Defense
Stale Loaf: 1 use to recover 3 HP/RP
Bedroll: Rota can use this to recover full HP, RP and Life, but there is a 20% chance that she will be captured when using it. This chance increases by 40% per use per floor.
The Firetube of Mystery (DC15): 1 Use Per Floor: Causes a Random, but significant effect on every enemy in the room.
Shifting Robe of Seduction: Gains +2 to Magic/Seduction rolls as long as using the Seductions/Sex option.

Skills:
Yinglet Scavenging: Higher Loot Drop Chance, Better Chests
Yinglet Recovery: Surprisingly hardy creatures when given the chance to recover. Twice per floor can recover 1d2 Life

Deck Side: 20/20/20

Heading East, Rota encounters.....a large lizard. It's unlike anything she's seen, squat and heavily armoured. It seems like it will likely be a difficult fight to beat it.

(Select card draws)
 

Aust_Nailo

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Re: This is why we don't drink unknown potions(Aust)

(3/1/3 for deck but going to try something.)

Entering the new room, the Yinglet was quite surprised to see the lizard. She never liked them even as orcs but in her current form there was not much she could do against them in combat. She wasn't sure how strong this form was. So she'd try seduction. See if maybe the lizard would let her through for a favor. Putting on her sweetest voice, she tried to speak to the lizard. "Rota no want fight strong lizard. Maybe Rota do favor for lizard and he can letz yinglet go? Rota promise not to backstab you. Rota honest Yinglet!"
 
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