Re: [TOOL] MechaTranslator for RPG Maker Trans
All RPG Maker games I tested that caused errors in-play would work if one of the questions MechaTranslator makes was changed to "N" at th start.
Pretty much, here's how it can happen:
All in all, disabling some of the translation options should make the errors stop. It really depends on the game.
When starting up MechTranslator you'll get multiple options for RPG Maker games, most notably the "Translate Scripts.txt" and "Translate InlineScripts".Ya, i was going to mention that after I noticed it. Also I used your program on zombie town gunsweeper and got an error after battle.
It was similar to the error i got in another game using the 8chan automated translator tool that also runs ruby and translates scripts.
Do you know what I am referring to or should i post a pic? I assume these errors have something to do with a conflict the translation provides when trying to execute something.
Oddly enough, the game I translated with the 8chan tool was ghost HOUSE gunsweeper, which gave a game crashing error after battles, but when I translated the same game with YOUR translator, no issue.
BUT when doing the zombie town gunsweeper (essentially a sequel), it would give a similar game crashing error fairly similar to the 8chan version of the ghost HOUSE gunsweeper game. Found that to be odd.
All RPG Maker games I tested that caused errors in-play would work if one of the questions MechaTranslator makes was changed to "N" at th start.
Pretty much, here's how it can happen:
- Some games will have scripts that are not just text/dialogue, but actually a variable that gets used elsewhere - translating it results in error
- Some games will have some added vocabulary to the Scripts.txt that works similarly, which will also result in errors if translated
- Some games will have Actor names (the character names) used in scripts, so translating them can also result in errors
All in all, disabling some of the translation options should make the errors stop. It really depends on the game.