kR1pt0n1t3
Tentacle God
- Joined
- Dec 14, 2011
- Messages
- 1,300
- Reputation score
- 579
Re: Translating WolfRPG games using WolfEditor
Puff, I really have no clue...
Puff, I really have no clue...
if someone can provide latest translated English WOLF Editor program, please PM me ...
This is the last one I downloaded and it looks like the most recent but I cant tell if I am actually seeing game files or something else with it because I cant be sure what the file order should be. Here is the link:You must be registered to see the links
I'm currently working on a translation, and I was wondering if anyone has ever been able to translate the Save/Load screens? I know where to look in RPGMaker, but with WolfEditor I'm not sure where these strings are hiding.
After spending hours trying to find certain system messages to translate, I finally found them all. I will also be using this post as a reference for any future Wolf RPG Editor games I translate.
“System config” screen: All messages are found in common event 95: X[移]システム画面描画. All except one of the texts are easy to locate because they use the variable CSelf6[付与文字列] and for the explanations, use the variable CSelf5[説明文]. The one exception (and this makes it quite difficult to find), is the “システム設定” on the top, which simply uses the variable CSelf21[一時ピクチャ番号], and is found a little below the ウィンドウ comment.
“No data” for empty save slots: Found in common event 94: X[移]セーブ・ロード画面描画. It is halfway down the page, it uses the variable CSelf6[付与文字列], and is found below the comment that reads, セーブデータが存在しない場合は「データがありません」
“Remove equipment” selection on the equipment screen: Found in common event 112 X[移]装備一覧算出. It is all the way on the bottom, and they use variables from another database. They are found right below the comment that reads, 最後に「装備を外す」を追加
“Cannot remove equipment” when selecting equipment that cannot be removed: Found in common event 109 X[移]装備欄_選択実行. There are three relevant messages in this common event, and there, it is passed as a parameter to a call to common event 101.