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Trapped in the Underdark ~ Out of Character discussion


Re: Trapped in the Underdark ~ Out of Character discussion

Goblins are good at stealth, period. They start with a +8 just from race. A ranger with +2 dex, max ranks and such still has +14 with no investment.

But once they hit 7 they start they outpace the rogue. The Ranger can get craft Wonderous, giving them the ability to trivially make Elixers of Hiding, which the rogue can;t do, giving them an hour with +10. They get hide in plain sight and other methods elsewhere. They might not have +20 at level 1, but by 20 shot for shot, with less investment they can pace a rogue investing it heavily. If they DO invest heavily, they can outpace it easily, and be better at doing anything the rogue does anyways.

Path of Righteous isn;t bad. Some of the prestiges suck. some are good. couple are great. The feats are the show stealers though. Favored Prestige and Prestige Spellcaster.
 
Re: Trapped in the Underdark ~ Out of Character discussion

Well, Rogues used to be the best at Stealth, until they erreta'd there Terrain Mastery. You could get Skill bonuses in the twenties from Investing in the Horizon walker Prestige class.

Good times.
 
Re: Trapped in the Underdark ~ Out of Character discussion

Goblins are good at stealth, period. They start with a +8 just from race. A ranger with +2 dex, max ranks and such still has +14 with no investment.

But once they hit 7 they start they outpace the rogue. The Ranger can get craft Wonderous, giving them the ability to trivially make Elixers of Hiding, which the rogue can;t do, giving them an hour with +10. They get hide in plain sight and other methods elsewhere. They might not have +20 at level 1, but by 20 shot for shot

*sighs a bit tiredly*

Alright, first off, how do you craft elixirs of hiding without the invisibility spell? And no, HIPS and a single +10 bonus for an investment does not make up for a +30 bonus when you need it at no cost. You seem to forget that a rogue can buy the same elixir, or, with the same munchkinin' about, craft just as well.
If you talk investment markers, over the course of an adventure the elixirs will cost you more than a simple permanent competence bonus items, more importantly, they don't stack.
Are you really arguing 'Ranger better cause of elxirs!' right now?
 
Re: Trapped in the Underdark ~ Out of Character discussion

Had started on a Dasyra response then had to go out. Will finish it sometime today, then that's probably the end of my free time for a bit.
 
Re: Trapped in the Underdark ~ Out of Character discussion

Had started on a Dasyra response then had to go out. Will finish it sometime today, then that's probably the end of my free time for a bit.

Nuuuh, poor free time!
 
Re: Trapped in the Underdark ~ Out of Character discussion

Easily.

"Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item’s creator (although access through another magic item or spellcaster is allowed). The DC to create a magic item increases by 5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create potions, spell-trigger, or spell-completion magic items without meeting its prerequisites."

The rogue can BUY it sure. Costs him more and he can't make it himself. Since rogues can't make magic items except via the really god awful Master Craftsman feat which would ONLY let him make Elixers and not say, cloaks of elvenkind, which the ranger can make too, or various others. And he'd need to take Craft Alchemy to do it.

And no. I can do this break down easily. Cloak of Elvenkind only provides +5 Competence bonus, there is no greater version in pathfinder. Improved Shadow armor gives the same bonus and costs 15000 gp to buy. Crafting an elixer of hiding costs 125. Therefore for that armor to be more cost effective I'd have to make 120 elixer's of Hiding. Meaning I'd have to be using them every hour for 5 days straight. Given I doubt I need them for every hour, I suspect that's plenty. Greater Shadow exceeds the bonus at +15 but costs 33750 gp. Incidently the rogue can't make these without Master Craftsmen and Craft Armor skill and the Craft Arms and Armor feat and can only make armor then. Ranger jsut needs the feat so it STILL costs him less to do it.

If we're going to play the rogue can get higher bonuses through hyper specialisation and can do nothing else, then yes. Rogues better at stealth if he's good at nothing else.

Ranger is comparable to rogue in that he's almost guaranteed not to be noticed AND is good at everything else. For less investment. there are diminishing returns in Stealth so hitting +100 is Better in the sense it's a higher number but it's worthless in the sense that you only needed +40 to beat 95% of enemies anyways. So even in a power build, it's only good in a I want to see how far I can get it, but in using it practically a ranger is better every time.
 
Re: Trapped in the Underdark ~ Out of Character discussion

Zilrax. I know you are regarded, by many here, as a great builder and one who understands D&D throughoutly. I hate to inform you, with all due respect, you are good, but not that good. I don't like making you look stupid, but if you insist. In the very matter you quote, I took the liberty to emphatize the issue you seem to have misread:

"Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item’s creator (although access through another magic item or spellcaster is allowed). The DC to create a magic item increases by 5 for each prerequisite the caster does not meet. In addition, you cannot create potions, spell-trigger, or spell-completion magic items without meeting its prerequisites.

Theres a rule that clarifies how you need to have the spell memorized/slot open to make an item that casts or relies on the spell, which a potion qualifies for, even if its not recreating the exact spell, but I'm too lazy to dig it up. While at it, have you considered limited ranger spell slots per day vs average encounters per day? It is my believe that you can't create enough elixirs without a few days prep time until you are quite high level... even if you somehow grab invisibility onto your spell list. And until lvl 17 you need to drink those potions ahead of danger, or waste a combat action to drink the potion, by comparison, the chameleon class bonus is a free reaction to a stealth check that, after a few levels rivals or exceeds the potion... sure, its one shot, but, personal philosophy, I rather have one shot ready to go then one preparation I need to have readied beforehand.

Rogues better at stealth if he's good at nothing else.

You claimed Rangers were best at stealth, I've proven you wrong, also in the example I gave, the rogue still has sneak attack damage and high bluff capabilities by build necessity. You could grab a charisma bonus rather than penalty race for a bit less stealth a lot more bluff, aka more one shot stealth for when you need it and bluff doesn't fall off like stealth does, obviously details pending on DM.

Ranger is comparable to rogue in that he's almost guaranteed not to be noticed AND is good at everything else. For less investment. there are diminishing returns in Stealth so hitting +100 is Better in the sense it's a higher number but it's worthless in the sense that you only needed +40 to beat 95% of enemies anyways. So even in a power build, it's only good in a I want to see how far I can get it, but in using it practically a ranger is better every time.

So now we've gone from 'Ranger is better at stealth!' to 'Ranger isn't better but even if, I don't concede your point and shift my position'

Alright! Lets shift it.
By lvl 1 to 5 my stealth as rogue is better, even if I grant you your elixir later on, however, by lvl 6-7 I dip shadowdancer(too lazy to wait for advanced talents!) and get hips, so we can dismiss lvl 6-17 for being better at stealth as well, now you could dip shadowdancer as ranger too, but only if you nail yourself down on a sub-par ranger build with either a dex-melee build that deals no damage or a ranged build with melee combat feats.. rogue doesn't mind losing a few feats. We now look at high level, 17 to 20, where the Ranger finally equals the Rogues hips(in favoured terrain only) and lets pretend woodland stride can make up for the rogue talents that allow full movement stealth and what have you.

Is the Ranger better? Well.. depends on the ranger build. Straight up ranger certainly not. If you dip something to take advantage of the combat styles, for example dual wield strength crit against a favoured enemy, sure.
More reliable and versatile? Most definitly the rogue. But that argument is moot as we compare different classes that are good at different things. You don't go to rogues to track and deal high damage vs a specific enemy, you don't go to rangers for sneak attacking foes and trap handling. Rogues better in social situations, ranger better in the wildernis, they compliment one another in the long run, even if they can share a lot of the things the other does if they want to.

Frankly, if you want to see the most scary stealth build, combine Monk, Rogue and shadowdancer with dual wielding. Anything not crit/sneak immune dies before it can take an action and monk mobility counters and compliments all of a stealth rogues weaknesses. Plus you can run around naked and have decent AC. ^^

p.s. edited to clarify and because I came up with a few more issues for perma-guzzling stealth potions beginning with lvl 7.
 
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Re: Trapped in the Underdark ~ Out of Character discussion

Too be honest, Ninjas are pretty much the best stealthers out there. I'm in the midst of making a Daring Champion, Ninja (Cat burger), Eldritch Scion, Shadow Dancer build and i'd having a blast making it.

But back on the Ninja (Catburgler), Being able to take 10 on all sneak rolls and add a +4 to stealth whenever you want is pretty nifty.
 
Re: Trapped in the Underdark ~ Out of Character discussion

Too be honest, Ninjas are pretty much the best stealthers out there. I'm in the midst of making a Daring Champion, Ninja (Cat burger), Eldritch Scion, Shadow Dancer build and i'd having a blast making it.

But back on the Ninja (Catburgler), Being able to take 10 on all sneak rolls and add a +4 to stealth whenever you want is pretty nifty.

Ninjas are good at stealth too, but again, chameleon rogue can take 10 on sneaks for favoured terrain and has the insane bluff bonus to stealth. You want a +4 bonus? Camouflage rogue talent go. :p

Nothing I say is to diminish anyones build or fun with it, I fondly remember just.. melting things with my dual wielding sneaky monks attacks(doesn't matter if an individual attack doesn't hurt much if you get 5 of them with denied dex bonus, just make sure you get adamantine, and if its a pair of toothpicks.)
I just got triggered by 'Rangers are da best at X anywhoo!' nope. Rangers are the best if you wanna track something down and arguably the best if you want glass cannon dual wielding damage. My ranger would do forbidden things with dumpstat dex and dual wield keen scimitars(No dex to damage feats back then, pathfinder wasn't around yet). Your DM likes rolling survival checks, pack in your ranger.

That all said, right now I really enjoy an only half optimized human rogue swashbuckler who doesn't dual wield like she should, but uses crossbow and 'cutlass'-rapier and a parrot familiar, its part in the build, but all in the fancy rpz. ^^
 
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Re: Trapped in the Underdark ~ Out of Character discussion

Well, Ninjas ave the best kind of stealth and that's turning invisible whenever they want, for a duration of their level. Which is... pretty gracious for length. Though that's not a stealth stat, so...

I have fond memories of the Horizon Walker, and amassing builds of beyond +75 Stealth. Those were the days. I never will understand why it was Terain Master was errated. Rogue is a tier 5 class, having that minor exploit wasn't putting any of the other tiers in jeopardy.

But whatever.

Rogue Swashbuckler? I assume you're going with a daring outlaw build? Those are pretty nice. Though to be honest, Daring Champions are just flat out better Swashbucklers. They get everything good out of the class and have some pretty decent orders to pick from. Not to mention teamwork feats! (wow!)
 
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Re: Trapped in the Underdark ~ Out of Character discussion

Well, Ninjas ave the best kind of stealth and that's turning invisible whenever they want, for a duration of their level. Which is... pretty gracious for length. Though that's not a stealth stat, so...

I have fond memories of the Horizon Walker, and amassing builds of beyond +75 Stealth. Those were the days. I never will understand why it was Terain Master was errated. Rogue is a tier 5 class, having that minor exploit wasn't putting any of the other tiers in jeopardy.

But whatever.

Yeah, smokebomb invisibling yourself is pretty nifty of course. Different tastes, I like having social power and stealthyness if I can get it, because it allows me to play my characters more all outey.

I figured you dipped horizon walker in mid to high tier campaigns to be like 'Lolno, I'm totally Lawful good!' with the 'lol fuck all your detection magic forever' thingamajig.
Anyway. Tiers are nonsense. I like playing lower tier thingies just because then I don't run the danger of stealing the show for others. Plus most fun classes are on 3 anywhoo.
 
Re: Trapped in the Underdark ~ Out of Character discussion

Well, I can make most of my builds are social as well. For example, there's a build I came up with where you can get the highest Diplomacy possible, and it's way up there.

Funny thing is, it involves switching Diplomacy to Intelligence. But I will never tell the rest of my Trade Secrets!
 
Re: Trapped in the Underdark ~ Out of Character discussion

I had a longwinded breakdown but screw it. But I will say elixers are not potions and are under craft wonderous and thus are not subject to that line.

But the basic breakdown is spells make the diffrence. Rangers can stack stealth in many ways magically that also gives them effectively hide in plain sight. And they aren't invisibility so they can't be spotted out by See Invis still. They also can use spells to make targets into their strongest favored enemy with no save, and to make any terrain into their best terrain bonus. Meaning their subjectivity flaws are more a lower level flaw.

I also add that if one wishes to argue it's the rogue thats best, multiclassing them isn't really the rogue. Even if we take gear out in exchange the spells put rangers ahead since the Terrain ability only works for one terrain and such and Camouflage only works in maybe 5 of the terrains (The terrains need foliage to work)

Also, you don't have to dip rogue for lots of damage dice on monks anymore, there's a Style Feat that does increasing dice for every hit delivered.

Tiers exist primarily for problem solving reasons. It's not about damage it's about how many problems can your class solve by itself. Low tiers can solve very few. Higher tiers can solve many. tier 3 can solve some, tier 2 can solve many but not all. Tier one solves all of em.

I agree tier 3 is fun, and it can certainly exist in campaigns with higher tiers and remain fun. It's tier 4 and 5 that need to be helped out a lot more.
 
Re: Trapped in the Underdark ~ Out of Character discussion

*posts sexy times*

*looks at all the system mastery talk*

*hugs 5e books and pets them*
 
Re: Trapped in the Underdark ~ Out of Character discussion

I'd DM fiat that its rather close to a potion and as pathfinder has A LOT of things and I mean a lot the resemblance should be accounted for, but we're getting into DM ruling territory at that point.

Again, you are arguing apples vs oranges taste better now. Rogues have superior stealth, Rangers superior survival. Beyond that rangers have their magic and rogues a grab bag of usable dirty tricky. We use opposing philosophies, you want a class that imposes its will on its surroundings, with everything neatly falling into place thus you like spellcasters and think low tier classes that don't pack a clear punch worthless, I meanwhile thrive in upsetting the established order of things and use a character that either tries to find the answers on the spot or uses the 'Everythings a nail if you have a large enough hammer' approach to things. I don't want to play something that has all the answers for its problem because to me thats not the fun of it..

Oh and to be clear, not dissing the way you play here, but an example.

Right now ish, over in the mists campaign I caught myself thinking 'Damn if only I had a charm person spell' for a certain something I need to do soon.. but I'm a rogue, good charisma rolls is all I got.. frankly, I like that more, forces me to try and push my character further than 'I cause a distraction and then cast charm', forces me to think things through on the spot.

I've had the 'mages are tier 1, rogues are tier 5' nonsense discussion before, pvp'ed a wizard that used the nastiest of things (Incantatrix with celerity) and it ended up a tie, one win for me, one for them, one time I got blasted but the wizard failed the poison saving throw next round.

I believe that its really up to the player and in the hands of the right player a 'tier 5' can rival a tier 1 and vice versa.
 
Re: Trapped in the Underdark ~ Out of Character discussion

*posts sexy times*

*looks at all the system mastery talk*

*hugs 5e books and pets them*

Me: Cowers behind dark heresy's jank-ass sort of system

Also great new face claim you got there for Dasyra! Very alluring and spooky.
 
Re: Trapped in the Underdark ~ Out of Character discussion

I'd DM fiat that its rather close to a potion and as pathfinder has A LOT of things and I mean a lot the resemblance should be accounted for, but we're getting into DM ruling territory at that point.

Again, you are arguing apples vs oranges taste better now. Rogues have superior stealth, Rangers superior survival. Beyond that rangers have their magic and rogues a grab bag of usable dirty tricky. We use opposing philosophies, you want a class that imposes its will on its surroundings, with everything neatly falling into place thus you like spellcasters and think low tier classes that don't pack a clear punch worthless, I meanwhile thrive in upsetting the established order of things and use a character that either tries to find the answers on the spot or uses the 'Everythings a nail if you have a large enough hammer' approach to things. I don't want to play something that has all the answers for its problem because to me thats not the fun of it..

Oh and to be clear, not dissing the way you play here, but an example.

Right now ish, over in the mists campaign I caught myself thinking 'Damn if only I had a charm person spell' for a certain something I need to do soon.. but I'm a rogue, good charisma rolls is all I got.. frankly, I like that more, forces me to try and push my character further than 'I cause a distraction and then cast charm', forces me to think things through on the spot.

I've had the 'mages are tier 1, rogues are tier 5' nonsense discussion before, pvp'ed a wizard that used the nastiest of things (Incantatrix with celerity) and it ended up a tie, one win for me, one for them, one time I got blasted but the wizard failed the poison saving throw next round.

I believe that its really up to the player and in the hands of the right player a 'tier 5' can rival a tier 1 and vice versa.

Again, Tiers aren't based on combat ability. It's based on what they can accomplish/ how useful they are. And unfortunately, a Rogue can be replaced with a few wands. Not as much as 3.5e, but it's still evident.
 
Re: Trapped in the Underdark ~ Out of Character discussion

DH is fun but every time I play in or host a game it inevitably goes nowhere. Too many players are in it for the derpgen and not the actual play - which can be brutal.
 
Re: Trapped in the Underdark ~ Out of Character discussion

DH is fun but every time I play in or host a game it inevitably goes nowhere. Too many players are in it for the derpgen and not the actual play - which can be brutal.

Thats my one issue with that universe as a whole. I don't mind.. no.. I like dark and gritty, giving the erotica struggle and relevance, but I dislike characters being insignificant fodder. I craft them too lovingly and vibrantly for that to work for me.
 
Re: Trapped in the Underdark ~ Out of Character discussion

It could be done lewdly and well, but maybe better in a 1 on 1 thing with the gritty fodder coming from NPC investigators.
 
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