Re: Trapped in the Underdark ~ Out of Character discussion
It's not. But it should be my failures not the omnipotent hand of the dm who just says nah you fail barring something really ridiculous. If dice don't go my way, if tactics don't work out and so forth, that's on me, or at least on chance.
If the guy who gets to judge just says nah you fail now cus I decided you fail, that's not particularly enjoyable because then why do I have a sheet? If it's all just predecided then why not just skip the dice and just go free form? Seems like the dice and rules are just getting in the way anyways then. If you're going to do that sort of thing it needs to be done really sparingly and usually because the pcs were being really dumb.
And a challenge for the players? Kinda metagaming isn't it? It's the sort of gygaxian design I've never been fond of since it's better suited to just nameless characters going into a tournament sorta deal where the players prowess matters more than the characters. An int 30 Wizard is as smart as you are despite being able to think more than creatures from beyond time and space. Though funnily enough usually that doesn't stop people accusing the int 7 guy who solves it from metagaming even though the int 30 guy doesn't get to autosolve it

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But if the challenge is for the players, you don't need characters. I can be random peasent 6 and the results the same. So it seems like if the goal is to have characters interact with it, it just asks for tpks. Or pcs just noping out when they see one because thats how you solve it after they realize nothings working. It's not really something to be solved, it's just there to be there. Even if you stopped fighting Wrath then what? You're probably fighting Wrath for a reason. Wrath just goes back to doing what made you fight her in the first place. Nothings resolved. It's just a thing that happened. A story nonsequitor. If you ignored it entirely nothing would have changed. So... What is it meant to be other than a punishment for not playing how you want them to play? Because it's like a riddle who's answer is to ignore the riddle and just go through the door. Subversive, but mostly just kinda annoying.
I like Undertale. I like Undertale as Undertale. Dnd is not designed to be Undertale. Dnd and other rpgs like it were what Undertale was subverting. If you just suddenly toss things that just upend the system like that, you're gonna either get players who enjoy it, or players that hate it. I wouldn't enjoy it. Since I came to play dnd and not Undertale.
And it's not just said to me. It's said to anyone who disagrees that dms should be allowed to do anything and pcs just have to take it. It's not exactly cooperative storytelling if the dm gets to just say screw you story goes my way because and it says you fail. Because this isn't just a story. It's also a game, and if the guy with the board just says got to jail on monopoly and because he owns the board you have to, well... That's not gonna go over well. If you want pcs to succeed, then why force failure on them?
As I said. It's not about failing. That happens. I don't like to fail. Who does? But it's also inevitable. But failing because of dm fiat does not feel good because if you just want to play my character and have em do and end up where you want, you don't really need me for it right? If my input is just to play the predefined part, what's cooperative about it?
Incidentally this does not mean I hate all surprises and so forth, but something like this with totally binary answers does not promote creativity in my eyes because it only has one way to solve it each time. Do the thing that you wouldn't normally do. Which probably amounts to ignoring them.