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I can start adding that with the next post update, sure.
 
A quick update to the planned expansion (Unless otherwise stated the details are not posted yet as they are not fully completed):

1: I made an edit to the mechanics thread as I had done some math incorrect for the planned Orgasm Denial (starting with UoP 2). The math error has been corrected.

2: Added some new foes and began documenting which NORMAL ONLY foes fall under which category/classification.

3: Added some new traps.

4: Roughly 33% complete with adding all the new Allies you will get to start UoP 2.

5: Additional planned allies to acquire mid game has entered the production phase but is on hold until the above is finished.

6: All areas of the game have been laid out except for a few minor details such as direct planned enemy spawns (to ensure every enemy is seen at least once in the game).

7: Added significantly more things the planned Genetic Manipulator trap can do to you (some of them GOOD, le gasp!)


Additionally, I am thinking starting with your next fight of making a small tweak to the collection of Soul Fragments. Currently you only get them from killing offspring you are forced to give birth to that you fight. I'm going to make it to where you get soul fragments for every enemy that was sired, regardless of it if was ever fought or not. This means if you are forced to impregnate a foe but kill it before it gives birth you still get a soul fragment. Give birth or have your foe give birth to another trap like the Venus Pitcher that you don't even fight = Soul Fragments. Have a pregnancy of your own end but don't fight the creature, or you aborted it = Soul Fragment.

Due to this, I am also removing the foes leaving the battle scene or not having to be fought. But fear not, there is another benefit to that change. Starting with your next fights for each foe, or trap you had to deal with during your fight, you will get an extra loot item to drop. Have 18 Venus Pitchers that tried to overwhelm you that were added problems, get 18 more items to drop from the foes/treasure chest at the end. You'll note already some fights are ending with a treasure box, that's to make my life easier with the loot and to tidy up the page some.

Additionally, there will be a few more items added into the game, but those will be trickier to acquire. You can make them using soul fragments, and they are well worth it to have. They can also drop in place of a key/map item if you have already acquired what you needed of those, or it's from a boss fight, giving you access to some more powerful, game changing items from time to time! Update has been added to the mechanics page for these items.
 
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