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ACT Ci-En Unknown/Hiatus Vore [うんこモリモリ丸] Taima Miko Must Die


At the end of the day, who really cares? It's a hentai game. If the dev finishes I will play it and maybe fap to it, if he abandons the game it's not the end of the world.
What is the point of this post? If you don't care why are you here and engaging in the conversation lol
 
I'm still a little worried. It seemed a litte abrupt, his twitter has also been completely dormant since. He uploaded the last supporter demo for everyone for free, something that seems like a mistake but he never corrected; felt to me like a "throwing in the towel" move but I shouldn't be alarmist. We'll just have to wait and see.
I think his redesign of the MC also got rejected by Steam or Dlsite which still deem her a "minor coded school girl" or whatever and the payment processor stuff was also still a hot topic around the time he took his break, feels to me like these things are related.

Keep in mind this is just my observations based on me following this game and reading the occasional auto-translated post. Someone else might have a better grasp on the situation. Either way, better to give him time and space.

Well there's an English version of Exorcism Shrine Maiden now and I don't think that would've happened without his involvement. I've actually been playing it because even though I got quite far in the JP version, actually understanding how things works makes the game 100% better.
 
From what I read lurking the otaku plan (localizer/publisher) discord, the dev had no direct involvement for a long time. In fact, I think the code and translation was largely done for a while but they had to repeatedly submit it for review to try and get steam's approval. That's why at one point they took down the store page and put it back up under a different name to get it through. That long review process could have possibly caused more stress. I just hope the dev still got a good cut of the profit after whatever the publisher takes and steam's 30%.
 
Not sure if anyone still cares, but there's a new Ci-En post.

Turns out too many overseas players flamed the action game he was using Unity to develop, and it was so traumatising he decided to give up development because the criticism was too much. He's abandoned development of the Taima action game, and will do something else but won't say what it will be or what form it will take.

I didn't play the action game, so I don't know if the criticism against it is valid. After all, he himself admitted he was using Unity for the first time and didn't expect the criticism to be so vitriolic for a first-time experiment. It got to the point he couldn't accept praise from players because he didn't think they were sincere compared to the brickbats coming his way.

A shame, since he has plenty of credit in the bank for his Japanese language games on Dlsite. The only complaints were from overseas players on the Steam port, which was always going to be less than perfect since he's a one-man developer. He's disabled comments on his latest post, and my guess is he'll only post something of note again when he feels confident enough and in hopes that the boo boys have moved on to something else to bash. That is going to take a while, and it might be that he never develops a game again after this experience.
 
What? Fuck, that's actually heartbreaking. I loved the action game, I've probably put over 15 hours into that demo across all versions. I'd crank it up to the highest difficulty just to get more out of it. Hearing people disliked it so much that he'd drop the game altogether is just awful. I can't even leave a comment on his post to let him know how much I liked the game. It had so much going for it, the systems were fantastic. Man, that really sucks but part of me could already see how resigned he seemed on his last post. That's genuinely tragic, one of the few ero games I was still excited for and now it's gutted :X
I hope the dev can rediscover his spark again in the future...
 
Well damn, the action game was really cool, and I was looking forwards to it. What the heck were people hating on? Some parts were a bit wonky for now, but it was a demo and the first time he was using the engine, it would get smoothed out. Guess most people don't actually look into dev history, or numbers or things like that when they want to hate on a game.
 
It read to me like the guy had an actual psychotic break/clinical depression spiral and needs professional help.

The steam port of Resurrected Miko has a grand total of 16 negative reviews of 101 review over all languages, but he's declared the negative reviews are the only real ones and everyone else is just lying to be nice. (The negative reviews seem to overwhelmingly be people who either hit serious bugs or people who hated his art style. I can understand the art being a dealbreaker, it's an unorthodox style that I happen to find extremely charming, but I can think of at least one friend of mine who'd hate it.)

I'm not up to speed on the discourse around his draft Unity game, but I'm betting it's the same - he believes the handful of randos that hated it are the "real" reviews and everyone else is just a liar.

I think he was also completely oblivious to Ci-en not being region-locked.

So while his post amounts to a giant rant about the overseas community being mean to him, I doubt the overseas community did anything actually wrong. I think he's just deeply unwell.

Which is a shame, because he's an amazing game maker. I hope he gets the help he needs and makes a full recovery.
 
Unfortunately this kind of thing seems to happen, I've seen it before. When you're spiralling, the concept of the "vocal minority" doesn't come to mind or offer much comfort.

I never saw much complaining on the steam release, mostly chinese reviews complaining about a progression blocking bug. Even less about the action game which seemed like a very promising start! Where even was this criticism???
 
Sometimes in the case of Japanese devs, a significant portion of the overseas community might be comprised of China and live on forums or discussion boards we are not even aware of.
 
I just didn't think it would be Chinese, is all.

In all seriousness, I forget that "overseas" includes China. I always think it means more like "Western".
 
さらに海外で知らない間にゲームが公開されていたようで、
そっちもひどい評価でした。

=

The demo was released overseas elsewhere without my knowledge, and the verdict in those areas was even worse than it was in Ci-En.

My original summary forgot to highlight this line. This is important, since it's not just Ci-En where the negative comments are coming from.
For the PRC/HK/TW pirate forums and F95, they can mouth off all they like about the demo and it seems the feedback must have reached him (either because someone told him about it or he read it himself with machine help).

From the free demo comments page, quite a few of the posts were about control key bugs. The only outright negative post was this one:

ステータスバーなし衣服交換システムなし子宮断面なし受精なし妊娠この作品は平凡としか言いようがない

(Source: post #33)

In addition, the Chinese language posts are shorter, more direct and quite frankly straight out demands typical of the language. Since he uses machine translation to interpret the non-Japanese posts, it's no wonder more of those would stand out as being negative.

Then there's outright requests to add Chinese-created NPCs into his game, which he refused.

作者您好,我想将我设计的可爱的中国旗袍功夫少女作为您游戏的NPC,我愿意为此付费,只要我的角色让您觉得满意。

(Source: #3)

From this post onwards, he stopped replying to comments in the Ci-En thread. And two days after that, he said he was going on hiatus which lasted until last weekend.

Hiatus:

I haven't bothered looking at the F95 forum during this time period, but it wouldn't surprise me if this is when most of the bashing took place. It didn't help his most recent paid demo had the wrong file uploaded which didn't help matters (Ci-En comments).

All in all, no one here has a full picture of what kind of abuse he received from his demo work. The Ci-En comments were mostly positive, but that's not all he read and it's clear that what he did read elsewhere was abusive enough to make him cease development altogether.
 
The bulk of negative posts on f95 are just "why isn't there more sex (penetration)" and unity bugs affecting controls. most people were praising the gameplay and new art. Despite its usual reputation, I don't think F95 was too bad this time. But if he just focused on the negative there was definitely some negative posts.
 
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