Harleyquin13
Tentacle God
- Joined
- Aug 30, 2013
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Re: MaiDenSnow Eve
Shit, it looks like I have to keep a minimum of 3 melee weapons and a set of pistols for insurance. You're right about the dwarf part, what his upgrades do is fix the item type (namely long skirt or tight skirt) such that repeated repairs don't change it.
Rapiers are great since they're dual-wielding and deal piercing damage which 1/5 of the monsters in the compendium are weak against. Now I'll have to hunt for one of the unique/magical weapons that does piercing damage.
A question regarding the map posted on the last page: I'm now in the dwarf workshop and would really prefer to skip the railroad in order to get back to the chapel via the city. Where's the shortcut indicated by the red arrow?
Not to my knowledge (in fact, if I remember right having the dwarf upgrade an item lowers its durability). The best way to maintain a certain weapon would be to swap it before it breaks completely. To that end, you'll want to have 2 good weapons.
It is worth noting that the material of the item effects how long it lasts. For example, a Rapier will lose durability faster than a Sword Breaker.
Shit, it looks like I have to keep a minimum of 3 melee weapons and a set of pistols for insurance. You're right about the dwarf part, what his upgrades do is fix the item type (namely long skirt or tight skirt) such that repeated repairs don't change it.
Rapiers are great since they're dual-wielding and deal piercing damage which 1/5 of the monsters in the compendium are weak against. Now I'll have to hunt for one of the unique/magical weapons that does piercing damage.
A question regarding the map posted on the last page: I'm now in the dwarf workshop and would really prefer to skip the railroad in order to get back to the chapel via the city. Where's the shortcut indicated by the red arrow?