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Hello!

New Bioasshard version is coming 2-8-2021!

Yeah tomorrow ;) You can check the changelog with some important info on the (public) links below:

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" IMPORTANT: Make sure, you reach the goal in time, otherwise you’ll lose whatever you’ve unlocked "

But why? is it a forced TIMED Mission? :/

Also " The inventory does not save anymore between levels, to avoid for now the problems that may be caused by engine updates (like what has happened with 0.3.198 Rev.2 to Rev.3) "

Erm..when i did that update i still could save my ammo etc between levels? :S
 
Dynamic difficulty....... So if we get sexed too much it becomes easier BUT we lose everything if we don't reach the end in time?
.... Counter intuitive isn't it? I mean many people (if not all) want to see the new animations but now we will get punished if we see them. I kinda don't see the allure tbh.
I like resi games but I don't have sexy times in it so timed missions are fine. In a porn game though without a gallery... REALLY hope this can be fixed later on for those who want the scenes.
And one last thing I have to ask is does the cerberus have anything new or is it just the regular zombies?
 
Dynamic difficulty....... So if we get sexed too much it becomes easier BUT we lose everything if we don't reach the end in time?
.... Counter intuitive isn't it? I mean many people (if not all) want to see the new animations but now we will get punished if we see them. I kinda don't see the allure tbh.
I like resi games but I don't have sexy times in it so timed missions are fine. In a porn game though without a gallery... REALLY hope this can be fixed later on for those who want the scenes.
And one last thing I have to ask is does the cerberus have anything new or is it just the regular zombies?
That is only if you are trying to unlock things. I'm assuming we can still play the game and see animations past the time limit? The vast majority of times I've played this game, like 98/100, I don't even complete the level, so ignoring a time limit won't bother me. This mole hill is hardly a mountain.
 
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Maybe not yet but in the future i have hopes for it, i'll just keep asking, i've seen it, qe just need to give the devs time to optimise stuff.
However, if it never happens, then i'll have to accept it, but i don't think that time has come.
 
There must be something I'm fundamentally misunderstanding about the new mission 1, because for the life of me I cannot fathom how anyone is meant to accumulate 15,000+ points to unlock a new weapon with 100 bullets (50 I found in the far left corner, more if you're lucky killing dogs) with targets that seem to give at best 100 points and at worst 50 points. All while being stalked by zombies that do not give points, thus have no reason to shoot them other than the dogs that will stunlock you with grabs until time runs out.
I don't know if this has some kind of tie-in to the "dynamic difficulty", but having the initial difficulty setting to unlock a single new weapon be literally impossible isn't the way to do it.

Edit1: There's now a softlock on the gate of mission 2, where interacting with it without the key just freezes Julia in place.

Edit2: I've made another attempt, after more closely following the instruction of aiming for the red (giving 300 each) on the targets... Problem is, half the flat targets seem to be squares with no textures (which threw me off initially but figured out just aiming at the middle works), and the diamond targets I can't make heads or tails of what part to shoot at for the most points. By the end of my run I had 7000 points and 30 seconds left, many of my target shots admittedly botched on account of the swarm I had accumulated, throwing off any attempt to concentrate on aiming.
Whatever the case, the point cost of the cheapest unlock leaves almost no margin for error, if you hit a target wrong you're basically screwed for hitting the point threshold to unlock something and spawn more targets.
I don't know if the extra targets are spawned only in that playthrough or in subsequent playthroughs of the mission, but if it's the former I don't see how anyone's expected to unlock the 30k point weapon, let alone anything before it, before time runs out.

Edit3: Made several more attempts capping out at 12k before time ran out. I've confirmed that the "sweetspot" on the diamond targets are completely indistinguishable, as are the cubes that float underneath the last central area before the exit, all of which you need to hit properly for any hope of reaching the first 15k threshold.
You've stacked the maze with enemies that take every opportunity to waste precious seconds with grabs, with the means of clearing them out locked behind humanly unattainable point thresholds.
There's reasonable difficulty, then there's unreasonable difficulty, then there's broken difficulty. Between the broken difficulty and downright sloppy presentation (graphical bugs; poor target indicators) of the new level, it's evident you do not adequately play test the versions you release to the public, nor do you balance the game's difficulty with human capabilities in mind.
I came here to fap and have a good time. The former I can get playing any of the other missions, the latter is simply not present in the process of unlocking the new weapons. inb4 git gud

Edit4: After running a comedy of errors in mission 3, attributed to the lack of ammo thanks to the wonderful removal of carryover of ammo between missions and the concurent nerfing of ammo pickups, I've found the "dummy target" zombies enter a pseudo-death state when shot/stabbed, thus the game doesn't register them as dead, thus the mission cannot be completed for the purposes of unlocking cosmetic options. A-fucking-mazing.
I want to like this game, my dude. I really do. I hate to say it, but for a multitude of reasons this version was not ready for release.
 
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I can't tell which parts are red since I'm color blind. destroyed every target, took my time aiming, killed near 60 enemies for the time bonuses and didn't even get 10k points. that single run took about 12 minutes and there's no way I'm wasting my time in there again.
 
I can't tell which parts are red since I'm color blind. destroyed every target, took my time aiming, killed near 60 enemies for the time bonuses and didn't even get 10k points. that single run took about 12 minutes and there's no way I'm wasting my time in there again.
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...How did I not realize killing enemies added time to the clock in the nearly 10 attempts I made? This is important information that could have been mentioned in the blog post.
I swear I did not see any visual indicator of time added before, though I was hyper-focused on conserving ammo for targets.
Edit: For those curious, it's +5 seconds for zombies, +10 for exploded heads, +7 for dogs, +??? for fatties
 
The H game is shaping up properly now if he's adding environment uses to the enemies. Granted the developer ought to use better wording, as it's not tables that trigger the alternative sex positions but rather walls. Also this dev is still suffering from I wanna be a serious video game, ideas clashing with themes of being an H game like instant game overs in the midst of an H scene or boring shit like timed missions and so fourth. It's not all bad, as they only lock benefits and costumes, though you could argue the costumes add to the H experience. They're still gameplay mechanics that don't add to an H game in it of themselves, or rather what people looking to play an H game would like to see., I imagine if he just focused on what he currently has going with puzzles, enemy variations and environments he'd get more done for biosharrd than whatever a speedrun would do for it. Hopefully he continues to modify the game in such a way that makes use of elements to induce different H scenes or variations, like her cum inflation or traps that bind you or something.
 
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The H game is shaping up properly now if he's adding environment uses to the enemies. Granted the developer ought to use better wording, as it's not tables that trigger the alternative sex positions but rather walls. Also this dev is still suffering from I wanna be a serious video game, ideas clashing with themes of being an H game like instant game overs in the midst of an H scene or boring shit like timed missions and so fourth. It's not all bad, as they only lock benefits and costumes, though you could argue the costumes add to the H experience. They're still gameplay mechanics that don't add to an H game in it of themselves, or rather what people looking to play an H game would like to see., I imagine if he just focused on what he currently has going with puzzles, enemy variations and environments he'd get more done for biosharrd than whatever a speedrun would do for it. Hopefully he continues to modify the game in such a way that makes use of elements to induce different H scenes or variations, like her cum inflation or traps that bind you or something.
Oh please let binding traps be a thing
 
Edit1: There's now a softlock on the gate of mission 2, where interacting with it without the key just freezes Julia in place.

This seems to occur when you tap F more than once ( when interacting with doors ,switches etc. ). So to avoid that for now press F just once and wait for a second before pressing it again.
Mission 2 also crashes quite often when you try to restart, forcing you to start the mission over.

In Mission 4 like Pootis404 said the idling zombies won't die no matter how much you shoot them. Though sometimes they do die with 2 or several more shots, so you can probably clear the mission if you get really lucky.

Edit: I forgot to ask if anyone's gotten any of the new weapons and if they have do you only get the ammo from buying them in mission 1 or do they drop/spawn in other missions?
Edit2: Managed to unlock the shotgun and so far only tested mission 4 and I only found some ammo for it at the beginning, zero drops from zombies.
There are actually quite a few targets that you can easily miss in mission 1. Some are even in the open and I still managed to miss them, some "outside" the map.
The 6? cubes that rotate in the area where the big guy is at have a red spot on them but they rotate every now and then. The lighting can also make it hard to tell which one side is the red one.
Diamond targets have a red cross on them though they feel inconsistent.
Tiles with 4 squares also felt inconsistent but I think the sweet spot is in the middle.
 
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In Mission 4 like Pootis404 said the idling zombies won't die no matter how much you shoot them. Though sometimes they do die with 2 or several more shots, so you can probably clear the mission if you get really lucky.
Emphasis on luck, considering you need to down several barricaded zombies that my not die in one hit, and if you don't down them the first time you could end up softlocked with them concealed by their environment. I highly suspect they have been influenced by their new dynamic difficulty, as I've found at times where a single zombie arbitrarily can take 4-5 headshots to kill (it honestly feels like they have an invulnerable state under certain conditions, notably when standing back up or climbing over barriers).
Conserving ammo by CQC moves is no easy feat, considering 90% of the hits made (when you can actually land them) only seem to stagger them rather than knocking them down.

I've found I can cheese this dynamic difficulty system in mission 1 by dying multiple times. This drops the zombies' health pool to a point where 1 headshot consistently kills them, but despite that I still barely have enough ammo to clear targets and trim back the swarms that zero in on you from every direction.
The unreasonable difficulty is further exacerbated by relying on ammo drops from enemies, yet another unnecessary luck factor. One or two additional pickups of 50 bullets on the map would suffice to get through the first threshold consistently.
 
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Shotty kills big guys and they give +15 secs.
Still struggling with the time of mission 1 cause sometimes the zombies tank several bullets.
Knifing also staggers occasionally which can be followed by CQC.
In mission 4 the only ones I've been unable to kill have been the one outside the map and one on the roof.

Edit: Managed to clear mission 4 by rushing to the idling zombies and killing them first. Excluding the two on the crawling torsos.
 
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This seems to occur when you tap F more than once ( when interacting with doors ,switches etc. ). So to avoid that for now press F just once and wait for a second before pressing it again.
Mission 2 also crashes quite often when you try to restart, forcing you to start the mission over.

In Mission 4 like Pootis404 said the idling zombies won't die no matter how much you shoot them. Though sometimes they do die with 2 or several more shots, so you can probably clear the mission if you get really lucky.

Edit: I forgot to ask if anyone's gotten any of the new weapons and if they have do you only get the ammo from buying them in mission 1 or do they drop/spawn in other missions?
Edit2: Managed to unlock the shotgun and so far only tested mission 4 and I only found some ammo for it at the beginning, zero drops from zombies.
There are actually quite a few targets that you can easily miss in mission 1. Some are even in the open and I still managed to miss them, some "outside" the map.
The 6? cubes that rotate in the area where the big guy is at have a red spot on them but they rotate every now and then. The lighting can also make it hard to tell which one side is the red one.
Diamond targets have a red cross on them though they feel inconsistent.
Tiles with 4 squares also felt inconsistent but I think the sweet spot is in the middle.
Got any guide, or general tips for how you managed to get the 13k for the shotty? I'm honestly struggling to get anything more than 8k with around 30 secs - 1min left. Also, anyone know what the lowest points unlock is, and how much it is?
 
Got any guide, or general tips for how you managed to get the 13k for the shotty? I'm honestly struggling to get anything more than 8k with around 30 secs - 1min left. Also, anyone know what the lowest points unlock is, and how much it is?
After a quick sanity check the lowest is shotty at 15k (your post gave me a brief panic attack because I actually had 13k on one of my earlier runs but didn't think I had enough).
There's a lot of targets hidden away in weird, off the beaten path places, and despite their obscurity are essential for hitting the first threshold.
Notably the targets under the 2nd middle area with the 30k rpg, the sort of pillbox hole to the left of that revealing some out-of-bounds targets, and an area on the far left that you climb up a ramp to get to.
If you hit a single target that only gives 50 points, you might as well reset, because the margin of error is unreasonably thin for the amount of other BS you have to juggle. You need to hit 50 targets in their sweetspot to get 15k, and I reckon there's barely more than that number of targets in the map before the unlock (supposedly) spawns more.
 
After a quick sanity check the lowest is shotty at 15k (your post gave me a brief panic attack because I actually had 13k on one of my earlier runs but didn't think I had enough).
There's a lot of targets hidden away in weird, off the beaten path places, and despite their obscurity are essential for hitting the first threshold.
Notably the targets under the 2nd middle area with the 30k rpg, the sort of pillbox hole to the left of that revealing some out-of-bounds targets, and an area on the far left that you climb up a ramp to get to.
If you hit a single target that only gives 50 points, you might as well reset, because the margin of error is unreasonably thin for the amount of other BS you have to juggle. You need to hit 50 targets in their sweetspot to get 15k, and I reckon there's barely more than that number of targets in the map before the unlock (supposedly) spawns more.
I do know that new targets spawn after shooting particular ones, for example in the middle of the map after shooting the cubes on the platform, you get a large row of the flat ones with the red center, as well as diamonds flying around you. Also, apparently on the discord there is a shotgun that is worth 10k or so, though, I'm starting to think that they MAY have different point values based on whether or not you use one of the fantasy card pledge codes for various patreon tiers, as I am at the 10 dollar tier. If you could actually follow up and say where exactly the 15k shotty is, that'd be appreciated, as the one that I see worth 13.5k is directly to the right after entering the very first area with enemies, just before leading into the long hall on the right.
 
I do know that new targets spawn after shooting particular ones, for example in the middle of the map after shooting the cubes on the platform, you get a large row of the flat ones with the red center, as well as diamonds flying around you. Also, apparently on the discord there is a shotgun that is worth 10k or so, though, I'm starting to think that they MAY have different point values based on whether or not you use one of the fantasy card pledge codes for various patreon tiers, as I am at the 10 dollar tier. If you could actually follow up and say where exactly the 15k shotty is, that'd be appreciated, as the one that I see worth 13.5k is directly to the right after entering the very first area with enemies, just before leading into the long hall on the right.
Ah. I understand now. The rat bastards monetized the difficulty of the point values.
I've now been able to achieve 15k points multiple times, but never with enough time to reach the end for full unlock. The one where the dog grabbed me right at the last hallway hurt the most.
I suspect unlocks beyond the 17k weapon are simply completely out of my reach.

I think I'm going to stop playing this now, knowing that they intentionally made this hellishly difficult for those who don't shell out cash for their buggy releases. It's a bit of a relief, in a way.
I had to tank the dynamic difficulty by intentionally dying 3+ times before each of my actual attempts, otherwise the zombies are just bullet sponges that don't drop the ammo needed to get anywhere close to the point threshold.
Between the excessive hordes that pinpoint your location from all areas of the map, the inconveniently placed fatties, and the constant grabs each eating away 5 precious seconds of the timer, I'm done with this Sisyphean torment.

And yes, the 15k shotty in my version is also to the right of the first area.
 
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Ah. I understand now. The rat bastards monetized the difficulty of the point values.
I've now been able to achieve 15k points multiple times, but never with enough time to reach the end for full unlock. The one where the dog grabbed me right at the last hallway hurt the most.
I suspect unlocks beyond the 17k weapon are simply completely out of my reach.

I think I'm going to stop playing this now, knowing that they intentionally made this hellishly difficult for those who don't shell out cash for their buggy releases. It's a bit of a relief, in a way.
I had to tank the dynamic difficulty by intentionally dying 3+ times before each of my actual attempts, otherwise the zombies are just bullet sponges that don't drop the ammo needed to get anywhere close to the point threshold.
Between the excessive hordes that pinpoint your location from all areas of the map, the inconveniently placed fatties, and the constant grabs each eating away 5 precious seconds of the timer, I'm done with this Sisyphean torment.

And yes, the 15k shotty in my version is also to the right of the first area.
Well, I managed to just now unlock the shotgun, assault rifle, as well as the hand grenade in one go, so I can definitely attest to the fact that certain nodes respawn around the map after you hit certain point threshholds. Also, another thing that makes this far easier is the card for 3x chance at critical shots, which gives you a solid 50/50 chance, maybe slightly higher it feels to net a crit on enemies. That said, without that, I'm not sure how possible 15k is without any of the targets respawning. Probably IS just enough if you manage to land near everyhing as a perfect shot, as I had some left over (very few mind you, and I definitely got a fair share of 100 points, and a bit of 50's here and there) once I hit the 13.5k mark. Regardless, yeah, they need to add another way to get points to this mode, or at least increase the targets some I feel. Honestly I feel like the zombies themselves should be worth at least somewhere around 1-5 points themselves. That tiny bit could honestly add up, without being too much of a game changer really in terms of just how much you still need to prioritize the targets.

If you DO manage to unlock the shotty though, things become much easier, as it can kill the big guys in one shot when aimed close enough and at the head, giving you the 15 seconds from them, and they always drop shotgun ammo to boot, further enabling you to kill them as well as others. Strangelyenough though, the shot gun is prettyvariable in how effective it actually is, especially against dogs, though that might just be due to the fact their hurtbox barely takes up any of the reticle given their shape and size. Great tool for clearing zombies and getting guaranteed headshots though. Assault rifle is so far, decidedly meh, low chance of crits, and barely even causes any hitstun more often than not. Pistol overall really is still pretty much the best weapon it feels, with the shotgun having some really obvious uses overall. Hand grenade is nifty, but takes too long to explode to be used without some planning, and it'd likely take ages for me to unlock the rocket, as about 20 minutes or so of gameplay ended up with around 19k, and I'm not really sure if anytargets were still left, maybe a few hidden away here or there that i didn't search hard enough for, but, all in all, its a real grind.
 
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