-Use "Ctrl" to fast-forward, but be careful of the bug after the White Prison Quest.
-Start off with an easy fight with PurpleHair. If you lose, game over (no GOR).
-Afterwards, cutscene, then go to the guild (leftmost big building in town) and talk to the guildmaster for first quest.
-Forest Quest: Go to the forest on world map to the north of town, kill 5 wolves. (You can also activate the ForestGuy event by going to the very north of the forest and losing to the wolf-like ghost thing. This is necessary for the White Prison Quest later). Go back to the guild and report the quest.
-Go to the pub, talk to the Waitress, then talk to the orange-haired Informant twice. Go outside the pub, and there will be a flashback of how MC's sister got kidnapped by the main antagonist, ScarFace.
-Weapon Shop Quest 1: Go back to the pub, talk to the purple-haired old man to the left (sitting next to someone else), who will mention the weapon shop having problems or something. Go to the weapon shop, talk to the blue-haired blacksmith. He will want you to mine 6 minerals in the mountains (on world map right of town). Just find those brown rocks with a sparkle on them and inspect them. After you are done, go back to the weapon shop and talk to the blacksmith again. There will be a brief H-scene of him groping the MC.
-Bandit Quest: Go back to the guild, talk to the guildmaster. Then you need to talk to either of the blue-haired girl or the brown-haired guy. If you take the guy, he will betray you (you have to fight 8 bandits at once) and turn out to be a mastermind in either scenario. If you take the girl, beat the leader (the brown-haired guy, actually) and report back to the guild. (Note: If you do actually beat the 8 bandits in the betrayal route, you get 10000 G for doing the unlikely event. Interesting enough, the ending implies the girl went with you, when it was the opposite). There are two GOR scenarios, one for losing to the 8 bandits in the betrayal route, and one for losing with the girl to any bandit, including the boss.
-At this point, if you go to the suburban area (right of town, accessible through the north-east path of the town area), you can find two girls near the yellow-roof house talking to each other about some legendary tree or whatever. This is necessary to open the tree area (right of town on world map, that square green thingy with a green center). The area is needed for the Tree Quest.
-Weapon Shop Quest 2: Save before this. Talk to the blacksmith again, and find that a new weapon is available for 99999G. Curious, the MC asks and the blacksmith offers to give the sword for free if the MC attends the shop for him. Accept (twice), and MC will attend the shop. Then, the blacksmith will come back and ask you some questions. Choose the second option both times and you will get the sword. Answer incorrectly (choose first option any time) will lead to GOR.
-Ruins Quest: Find the well in town, and talk to the green-haired guy next to it to unlock the ruins (far east on world map). The ruins map has skeletons and poison water. There are many wells and inspecting them causes you to fight an unescapable battle with skeletons. Only the well at the northwest corner (next to a lot of dead trees) will have the Sun Sword. On the northeast corner is the boss, who is some zombie/vampire leader talking to orcs and such. Lose and GOR. Win and the leader escapes.
-Island Quest: Go to the harbor (southwest of main town on world map) and go into the small house next to the inn. There will be an event of the father leaving the house. Go outside on find him on the southeast side and talk to him. He will let you join him on a journey for some legendary sword. Accept, go to the north dock and find him with the sailors, and choose the first option (ready to go). On the boat, talk to the captain (blue-bandana). A cutscene will occur where the father and MC gets on the island and finds and takes the sword. They go back to the boat, and on the way back, the boat is attacked by fishmen. The father is dragged into the water and you have to fight 4 fishmen at the same time. Lose and GOR occurs with the sailors. Afterwards, MC takes the sword back to the father's house, and the two sons decide to set the sword back in place. On the island, they are about to set it back when the mother comes running and dives off the island's cliff, apparently out of suicide. Later on, if you visit the house, the older brother apparently says something like needing to take care of the younger brother. You can now use the boat to access your hometown.
-Hometown Event: Go to the hometown village (northeast of map, near the legendary sword island). There, go to the northeast and inspect the grave with the marker. Apparently this is the MC's sister's grave after the ScarFace incident. The elder will come, talk to the MC, and give the MC her father's Meteor Sword.
-There is a bug here where if you go into the house on the far left, you will enter the map for the kidnapping flashback. If you enter inside, you won't be able to get out because the ScarFace sprite will block the way.
-White Prison Quest: After you are able to access the white prison area with the boat (world map north-west corner), you will find that the entrance is blocked by some evil knights. Go the southwest part of the area and inspect the hole/crack on the wall, and you will receive a bracelet or necklace of some sort. Go back to the forest area and find ForestGuy in the house in the north of the forest. Talk to him, and he will say that the necklace is his sister's and join you to save her. Take him to the white prison, and you will fight the entrance guards. After winning, go in. The enemies here are really difficult, and ForestGuy will pretty much carry you through the fights. There is a chest on the far right side that contains a Moon Sword (it's hard to see because of the MC's picture blocking the view). Go downstairs (stairs on the left side) and fight the evil knights who are keeping ForestGuy's sister there. Lose to any of the enemies and get a GOR. Note that after you win the fight, DON'T USE CTRL TO SKIP THE TALKING as the game will bug out when you return to town and the MC's sprite will get stuck in a building/lantern. Once you are in control again, this won't matter anymore.
-Note that the White Prison Quest is a good way to do some grinding as despite the enemies being tough, their EXP is amazing (1400), so you can use ForestGuy to help MC get EXP. Sadly, the knights sometimes attack MC and kill her beforehand, and that gets a bit annoying. You could buy some revival items to help that.
-Tree Quest: At some point, talk to the Waitress, who will direct you to the red-roofed house at the north part of town. In there is a girl that seems to be...sick? Blind? Not sure, but apparently traumatized by being raped by some thugs. Talk to her, then go to the tree area. Go north to the tree and talk to it, select the first option, and MC will wait until the thugs come. Beat them and apparently they will be reported to the army members. There is a game over if you lose, but no GOR. (Rather, the GOR happens if you go to the army, located in the big building the east side of town and ask them for 3 soldiers, lead them there, and have them trick the MC and rape her).
-Item Shop Quest: At some point, talk to the red-haired kid playing in the center of town with the doggy. He will say something about the item shop manager. Talk to the manager, who will say that his daughter was kidnapped. Go to the slums (accessible via the north-west path in town). Talk to the left-most homeless guy to ask about info (select the first option to do so. I think there is money involved). Then, go to the south-west area, talk to that homeless guy, then inspect the well. You should be able to access some sewers, which leads to some secret hideout. Lose to any assassin enemies lead to GOR. Go all the way downstairs and you will find some Merchant and this white-haired fighter. Beat the fighter and you will free the girls who were kidnapped. Lose and GOR. After you complete this, I think items are slightly cheaper (i.e. SP potion drops by 100G).
-At some point, a cloaked kidnapper shows up at the west point of the slums. Nothing important except as a game over event (no rape, but is about selling MC as sex slave) for losing and as a semi-boss fight of sorts.
-A bug occurs if you go back down the well after the quest and go to the hideout. When you try to access the bedroom of the hideout, the game crashes trying to find a Graphic/Face picture. It was probably a script left in by accident.
-Waitress Kidnapping Event: Go to the slums, and find the east-most house in the north side of the slums. You will find the Merchant inside, who will pretend he is planning nothing. Then, go to the suburban area and go to the far right, where you will find the Waitress on an errand buying groceries from the tent. Go back to the pub, and the pub master would tell you that the Waitress is missing and there is a note. Go back to the slums, and go to the southeast corner, where you will now find the slum pub opened. (Didn't complete this, but the rest should be straightforward).
-Elite Mall Quest: First, go to the harbor and buy this alcohol soberer potion (1000G). Then, go to the suburban area, then try to access the elite mall on the south side (the yellow-haired attendant will tell you that you need a pass). Go up to the shady suburban pub, and on the far right, you will find PurpleHair having a drink. Talk to them, then talk to the clown, and PurpleHair will offer the pass if you drink with him. If you don't buy that alcohol soberer potion, then there will be a GOR if you accept. Otherwise, an hour later, the MC will still be sober and PurpleHair gives up and gives her the pass. Now, you can access the elite mall, where there is more expensive but better quality items for sale. But they are super expensive (i.e. elemental swords for 30000G).
-After all quests are more or less done (although apparently I didn't access the Tree Quest and the Waitress Kidnapping when this happened), talk to the Informant twice and you will go into a cutscene where the Informant leads the MC to where ScarFace is making a transaction. Fight ScarFace (and two assassins). Kind of a hard fight. Lose and GOR. Win and you win the game (can save and restart with all stats, non-key items, and money).
There are 15 H-scenes:
1. Weapon Shop 1 groping after finishing the quest.
2. Bandit GOR from getting betrayed by the guy and losing to the 8 bandits.
3. Bandit GOR from losing with the girl to any bandit.
4. Weapon Shop 2 GOR from answering incorrectly at any point.
5. Ruins GOR from losing to the boss.
6. Island GOR from losing to the 4 fishmen, then rape by sailors.
7. White Prison GOR from losing to any evil knight.
8. Tree GOR from going to the tree area with soldiers and getting tricked by them.
9. Item Shop GOR from losing to any assassins.
10. Item Shop GOR from losing to white-haired fighter boss
11. Item Shop GO from losing to cloaked kidnapper on west of slums.
12. Waitress Kidnapping GOR in slums' pub
13. Elite Mall GOR from not having the soberer when drinking with PurpleHair in the suburban pub
14. Final GOR from losing to ScarFace
15. A hard to find GOR event from going back to the bandit hideout and losing to the bandit just outside the cave.