Re: What do you expect from a adult game? Help me understand!
I suggest that you start small, then make a continuation with same characters (heroine). After several series (3 games), you can create a remake with better arts and gameplay, then another mini-series games featuring same characters / universe.
That way you can get faster feedback, and build loyal customers, as well as funds to help developing more and increasing spirit.
Good art is a must, art style may vary. Ex: sprite sex (pixelated) can be good or bad, as well as CG. At least it must be hot and sexy.
IMO, associate the target market with art style. Japanese style art will be more popular in asia region, while western art (more athetic / bulky girls, such as in western comics) seems less.
Humor is good but not mandatory (I often play japanese untranslated game).
Gameplay is optional. Great gameplay can net you another segment of players. Stock gameplay (ex: RPG maker mv) can net you faster development time. Consider improving / customizing gameplay only in your 2nd or 3rd games.
Story is a must for me. At least the setting. However IMO, with standard gameplay, the H-aspect must be integrated with story and gameplay itself. Linear CG (progress story to get CG in RPG maker) is a no-no for me. Decision in story that affect ending will be better. Corruption level is even better.
Decide several main fetishes before starting, add later if high demand. As other has mentioned, too specific fetish will net less but more loyal players (futa, furry), while general fetish is the opposite.
If too complicated, develop any game as you like.
I suggest that you start small, then make a continuation with same characters (heroine). After several series (3 games), you can create a remake with better arts and gameplay, then another mini-series games featuring same characters / universe.
That way you can get faster feedback, and build loyal customers, as well as funds to help developing more and increasing spirit.
Good art is a must, art style may vary. Ex: sprite sex (pixelated) can be good or bad, as well as CG. At least it must be hot and sexy.
IMO, associate the target market with art style. Japanese style art will be more popular in asia region, while western art (more athetic / bulky girls, such as in western comics) seems less.
Humor is good but not mandatory (I often play japanese untranslated game).
Gameplay is optional. Great gameplay can net you another segment of players. Stock gameplay (ex: RPG maker mv) can net you faster development time. Consider improving / customizing gameplay only in your 2nd or 3rd games.
Story is a must for me. At least the setting. However IMO, with standard gameplay, the H-aspect must be integrated with story and gameplay itself. Linear CG (progress story to get CG in RPG maker) is a no-no for me. Decision in story that affect ending will be better. Corruption level is even better.
Decide several main fetishes before starting, add later if high demand. As other has mentioned, too specific fetish will net less but more loyal players (futa, furry), while general fetish is the opposite.
If too complicated, develop any game as you like.