Re: Wolfenstahl
Oh, now I see why so many people visit my blog all of a sudden ^^"
(I only posted the link on hongfire, but 1-2 days after that people literally overrun the blog, or so the hit-counter says)
Thanks to everyone for your corcern.
I never expected so many people to have interest in my work.
So I guess I should answer some questions.
Regarding the protagonist - Verdani:
I know that she looks kinda slutty.
She has makeup on her face etc.
It's just that I like it.
(but I realize that it's not everyones taste)
And I don't know that many H-games out there that have "slutty" heroines.
So I thought I go with this style ^^
My thoughts on this matter are also:
- it's her style after all
- in the story, she doesn't really "plan" to fight those Paperheads, but she kinda gets attacked by them, and so the whole plot begins.
- she doesn't need to have that much muscles, after all it's more a matter of where you hit your enemy, rather than how strong you hit.
- Verdani has long fingernails (ouch...)
- we also plan to implement a seducing option, since it is possible to kill an enemy if he grabs her
And I already seen girls like her, beating up guys.
(Anyway, I think one should not look for realism in a H-game)
Oh, yeah, Verdani can't grab or throw enemies.
Because I don't think a pretty girl would try to grab some pervert if she can avoid that ^^"
(and since she's not that strong, she can't lift her enemies)
Alright, you say it's like Double Dragon.
Will this be a 3-D platform game where you can move up and down as well as left and right across the stage, or will it be 2D where the up and down is jump and duck?
It will be like a 3-D platform game where you can move up, down, left and right.
And additionally to that, you can also jump.
But I won't implement stuff like pitfall traps etc.
I want to implement pitfall traps into the second game.
(and yes, pitfall traps with tentacles etc. no instant death ones)
In this game with Verdani, there will only be human enemies.
I hope the Project turn out good ^^
Will there be small but more updates or some bigger but less updates?
Who is the developer/s (names pls)?
The updates will vary a bit.
But since I'm eager to see this project through to the end, I will have a tendency of posting more often, but only giving out small pieces of information.
(that way I hope we won't lose the pace)
The developer is me (Wolfenstahl), and my team currently consists of 2 other people.
(so we are 3 in total, plus several helping out with minor stuff, but they are not actually part of the team)
Do you take suggetions about Story / System or is the Story already written?
The first game has only a shallow story.
This is because of follwing reasons:
1. It's a full game, but we plan it as a "small" game.
Just to warm up for our bigger project.
(to refine our skills in drawing, animating etc.)
2. Actually the characters of the Verdani-Game are all imported from a different story I used to write and draw.
So since the Verdani-Game could be seen as a alternate universe of that story (without super-powers, dragons etc.).
Yeah... you could say the characters look alike, their personality is the same.
But it's a completly different world.
So I can't use my original story.
Thus I decided to go with a plain story.
But the second game will have a good story, mostly completely different characters, and the game system will be somewhat different.
I'll keep this short:
The heroines of the "bigger" (second) game will be Shiwa Wolfenstahl and Ferania Wolfenstahl (both of them in the header of my blog).
And it will be more of a megaman-like game.
(implementing a lot more game content)
It's pretty much a Wolfgirls vs Demons game. (with GOR content)
And since it has to do with the story I used to write, I already have a solid story for the "Wolfenstahl-Game" with those two as heroines.
The story mainly revolves around the reason they where born.
Why they keep fighting.
Who their enemies are, and why they are enemies etc.
And combined into all that a plot with several twists and surprises.
The Grab-System and GOR-Style gameplay will be taken over to this game.
To summarize it:
Verdani-Game (first game) will have a plain story, no sequel planed.
Wolfenstahl-Game (second game) will have a deep story, and sequels are planed.
So you could say the Verdani-Game is a stepping stone.
Every kind of suggestion, comment or critism is welcome.
I'll answer to them as good as possible and I might take things I never thought of before into consideration.
The good thing is... I really wish to make these h-games for my personal use.
I want them so badly, that some people think I'm obsessed with drawing/coloring etc.
Well... somehow I'm obsessed... yeah I admit that xD
Mind if i take it up in the "Games in Development" Thread?
Since I'm new to this forum, I shall trust your jugdement regarding the Thread.
(I guess it belongs into that thread, yes)
Do you plan to make Money with it, if yes via Donation or DLL sites?
Lets say... I haven't made my mind up about this.
Of course, if people like the game and if there is enough support, I could take into consideration about selling the games we do.
Or at least open up a donation option for them.
But I guess it's best to think about it after releasing a public demo version.
However, this has to wait at least until the end of may.
(since our main artist is in the middle of school graduation and only does stuff for the game occasionally)
Again, I'm talking/writing to much...
Hope all the questions have been answered so far.
~Wolfenstahl~
Edit:
Added information, marked in
red