Congrats on finishing your game.
Y'know what would be cool? If we could get you, Kyrieru, koonsoft guy and maybe the Iris Action guy to have some kind of roundtable talk over drinks - to talk about the development cycles of each of your games. What went wrong and what went right? If any of you made a second game, what would you do differently? Or, having experienced the hell of making a game and all the issues involved, would you definitely hold off for at least a little while?
I'm reminded of Guild Meister and Fighting Yuna, both games that use Multimedia Fusion and eat up a gigabyte of memory for no good reason before loading any level or the CG/animation gallery. I'd rather deal with that issue, though, then having to cut content.