Yeo
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- Apr 7, 2016
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Hello, I'm currently working on a game I'm, as of now, calling Ether from scratch using MonoGame. It's going to be very similar to an old roguelike
As of now there isn't any h-artwork, everything in the game is placeholder until I can find an artist.
Looking for artist(s). Hit me up on patreon or here, looking for pretty much everything from terrain tile sheets, player/monster sprites, and ui, to pose art, clothing/accessories and item icons.
Change Log
v1.5 -> v.1.6
Changed tile sets, now includes animated tiles. All entities now have gold, gold amount added to stat bar. Added hut interior. Added basic vendor NPC, currently sells potions, arrows, and long swords. Currently upon leaving the hut his inventory and gold reset, this will eventually be changed to save across map changes. He can buy items from you as well. Hot bar now slides away to hide. Added a white border around screen menus. Enemies can now drop gold. The default goblins that spawn in the forest have an 80% chance to drop 6-18 gold pieces that can be picked up with the G key. Map now fades out when changing maps.
Controls
Movement / Menu Navigation
North: Up, NumPad8
South: Down, NumPad2
West: Left, NumPad4
East: Right, NumPad6
NW: Up+Left, NumPad7
NE: Up+Right, NumPad9
SW: Down+Left, NumPad1
SE: Down+Right, NumPad3
Interface
Accept: Z, Enter
Back: Escape
Fullscreen: F4
World
HotKeys: Number keys 1-0
Show HotBar: H
Pickup Items: G
Fire Ranged Weapon: F
Inventory: I
Spells: M
Profile: P
Pass Turn: Space, NumPad5
Save Game: F2
You must be registered to see the links
Hello, I'm currently working on a game I'm, as of now, calling Ether from scratch using MonoGame. It's going to be very similar to an old roguelike
You must be registered to see the links
by a Japanese developer named Noa. In terms of h-content I'm looking to make it look more like MaiDen Snow Eve or Wings of Roldea.As of now there isn't any h-artwork, everything in the game is placeholder until I can find an artist.
Looking for artist(s). Hit me up on patreon or here, looking for pretty much everything from terrain tile sheets, player/monster sprites, and ui, to pose art, clothing/accessories and item icons.
You must be registered to see the links
Change Log
v1.5 -> v.1.6
Changed tile sets, now includes animated tiles. All entities now have gold, gold amount added to stat bar. Added hut interior. Added basic vendor NPC, currently sells potions, arrows, and long swords. Currently upon leaving the hut his inventory and gold reset, this will eventually be changed to save across map changes. He can buy items from you as well. Hot bar now slides away to hide. Added a white border around screen menus. Enemies can now drop gold. The default goblins that spawn in the forest have an 80% chance to drop 6-18 gold pieces that can be picked up with the G key. Map now fades out when changing maps.
v1.1 -> v1.2
Added inventory system with a few basic items to try out. Added dual wield if a weapon is equipped in both hands.
v1.2 -> v1.3
Added character profile, experience and level up mechanics, overhauled back end gui system. Tweaked inventory ui.
v1.3 -> v1.4
Added basic ranged weapon functionality, shortbow range 7 tiles 1d6+Ranged Attack Bonus. While the bow is equipped you can still use your basic unarmed attack in melee 1d3+Attack Bonus. Added basic spells, Minor Healing, uses 2 mana to heal 1d4+Level, Force Dart, uses 2 mana to deal 1d6 damage; range 10 tiles. Each spell has stock which is used when casting, at 0 stock the spell can no longer be casted. Will eventually add spell books or something of the like to recharge stocks. Added passive mana regen, and floating text for hp and mp healing. AI still needs work, won't attack outside 5 tiles still even if struck from a distance.
v1.4 -> v1.5
Added hotbar, currently can hotkey spells using number keys 1-0, do so while in the spell menu and the spell you want to hotkey highlighted. Added spell icons for hotbar. Modified enemy ai to better path and seek out targets. Factions in place so that ai can determine who is an ally and not. Enemy ai will now respond to attacks outside their normal seek radius and will chase for a given amount of turns before returning to seek mode if outside normal seek range. Added basic map traversal. Added a small hut map above forest, walk into gap to change maps. Hut area is a nice spot to rest for a bit (hold space or numpad5 to pass turns) to heal hp and mp. Walking back to forest will respawn enemies. Added a message system, currently will show a floating message to alert player of broken equipment. Fixed an issue where player would stop animating sprite when movement key was let go. Force dart spell now adds magic attack bonus damage to spell(modified by magic), and reflects such in spell menu description.
Added inventory system with a few basic items to try out. Added dual wield if a weapon is equipped in both hands.
v1.2 -> v1.3
Added character profile, experience and level up mechanics, overhauled back end gui system. Tweaked inventory ui.
v1.3 -> v1.4
Added basic ranged weapon functionality, shortbow range 7 tiles 1d6+Ranged Attack Bonus. While the bow is equipped you can still use your basic unarmed attack in melee 1d3+Attack Bonus. Added basic spells, Minor Healing, uses 2 mana to heal 1d4+Level, Force Dart, uses 2 mana to deal 1d6 damage; range 10 tiles. Each spell has stock which is used when casting, at 0 stock the spell can no longer be casted. Will eventually add spell books or something of the like to recharge stocks. Added passive mana regen, and floating text for hp and mp healing. AI still needs work, won't attack outside 5 tiles still even if struck from a distance.
v1.4 -> v1.5
Added hotbar, currently can hotkey spells using number keys 1-0, do so while in the spell menu and the spell you want to hotkey highlighted. Added spell icons for hotbar. Modified enemy ai to better path and seek out targets. Factions in place so that ai can determine who is an ally and not. Enemy ai will now respond to attacks outside their normal seek radius and will chase for a given amount of turns before returning to seek mode if outside normal seek range. Added basic map traversal. Added a small hut map above forest, walk into gap to change maps. Hut area is a nice spot to rest for a bit (hold space or numpad5 to pass turns) to heal hp and mp. Walking back to forest will respawn enemies. Added a message system, currently will show a floating message to alert player of broken equipment. Fixed an issue where player would stop animating sprite when movement key was let go. Force dart spell now adds magic attack bonus damage to spell(modified by magic), and reflects such in spell menu description.
Controls
Movement / Menu Navigation
North: Up, NumPad8
South: Down, NumPad2
West: Left, NumPad4
East: Right, NumPad6
NW: Up+Left, NumPad7
NE: Up+Right, NumPad9
SW: Down+Left, NumPad1
SE: Down+Right, NumPad3
Interface
Accept: Z, Enter
Back: Escape
Fullscreen: F4
World
HotKeys: Number keys 1-0
Show HotBar: H
Pickup Items: G
Fire Ranged Weapon: F
Inventory: I
Spells: M
Profile: P
Pass Turn: Space, NumPad5
Save Game: F2
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