YumamiSoft
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- Joined
- Jun 12, 2023
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Title: Last Town: Fall of Felixia
Developer website:
Language: English, Japanese
Samples:
Video:
Links:
Description:
Last Town: Fall of Felixia is an Action RPG Hack 'n Slash where you play as a female warrior killing various types of monsters collecting gold in order to upgrade your gear. The goal of the game is to reach and defeat the succubus Lilith whom have taken over the castle of the country.
Monsters can knock you down and grapple you. If you fail to escape, Felixia's mind will eventually break and you'll be presented with a unique game over CG.
Fetishes:
Successive Orgasms, Internal Cumshot, Violation, Rape, Tentacle, Interspecies, Mind Break, Corruption, Slime, Monster
Development Log:
Disclaimers
* Some use of generative AI was used in the creation of this game. The team has a dedicated and talented artist whom have created all of the content, however partial AI use have taken place for things such as creating base material to start from, inspiration, upscaling, and translation. We did this in order to make as good of a game as quickly as possible. We'd love to discuss this practice with people and what opinions everyone have on it. Since development started around the time where this technology started becoming viable for use it was a learning process. Some areas were done better than others, however it certainly allowed us to have far more content in the game than had we chosen not to. What is everyone's opinion on this?
* Since we do not plan on waging an unnecessary war against people unable or unwilling to pay for the game, we are planning to soon upload a "pirated version" of the game that is identical to the paid version with the minor change of advertising our DLSite, Itch and Patreon at startup/shutdown. We are doing this because we do realize that a pirated copy does not equal a lost sale, and it would cause nothing but harm for everyone involved if we tried to witch hunt people who wouldn't purchase the game anyway, or annoy everyone by introducing DRM. Simply for your own security we'd suggest not pirating the game from any other sources, but we will not try to stop you (or even mind for that matter, go nuts really). Just please remember that a lot of real work for multiple people have gone into this game, and we'd love to create more games with more and higher quality content!
Developer website:
You must be registered to see the links
Language: English, Japanese
Samples:





Video:
You must be registered to see the links
Links:
You must be registered to see the links
You must be registered to see the links
You must be registered to see the links
Description:
Last Town: Fall of Felixia is an Action RPG Hack 'n Slash where you play as a female warrior killing various types of monsters collecting gold in order to upgrade your gear. The goal of the game is to reach and defeat the succubus Lilith whom have taken over the castle of the country.
Monsters can knock you down and grapple you. If you fail to escape, Felixia's mind will eventually break and you'll be presented with a unique game over CG.
Fetishes:
Successive Orgasms, Internal Cumshot, Violation, Rape, Tentacle, Interspecies, Mind Break, Corruption, Slime, Monster
Development Log:
Markdown (GitHub flavored):
# **Development Log V1.0.2**
*2023-06-25*
Does not break save game compatibility. Your save will still work.
## **Additions and Changes**
* Changed sprites of town NPCs to be more visually consistent
* Added default icons to equipment slots clarifying their purpose
* Added save confirmation
* Added "game saved" sound
* Added a pause menu with exit button basic options
* Added options to disable screen shake and screen flashes *(NOTE: These will be moved into a settings screen that'll be added in an update coming soon!)*
* Added a button to skip intro dialogue
* Added a Patreon logo with list of patrons
* Added proper widescreen support
* Make input for "Submit" more consistent
## **Bugs Fixed**
* Felixia overlay animation issues
* Sprite layering and positioning issues
* Enemy pathfinding through gates, causing early game bypass
* Aphrodisiac gas status effect never disappearing after surrender
* Loot chests being possible to push around
* Ghost enemy sprite being incorretly sprite sorted
* Game start loading bar jumping from 4% -> 100%
## **Other**
* Various small improvements to performance and stability
## *Coming soon*
*This is what we're either already working on, or have plans for an update coming soon.*
### **Gallery**
We wanted to push this update resolving common bugs out as soon as possible, rather than forcing you all to wait for us to be finished with the entire gallery.
### **Settings Menu**
We will be adding a settings menu including settings for (but not limited to):
* Audio
* Screen effects (Shake, flash, PostFX)
* VSync
* Resolution
* Windowed/Fullscreen
* UI opacity
* Compact console
### **More work on character overlay**
Currently the main character do not mind too much being naked.
## *Coming later*
*Nothing here is set in stone or a promise, this is more of a peek of what we have on the drawing board and want to look into. We are not sure how the final implementation will end up like.*
* Impregnation / Pregnancy (... and synergetic items)
* Stats window (creampies, orgasms, enemies killed, etc.)
* More status effects, especially H-oriented
* Status effects with multiple stages
* Revised combat (Combo attacks? Charge up attacks?)
* Revised game progression
* More NPC's
* More interactions with NPC's (Various dialogue, H-events, Quests)
* Multi-grapple
* H-traps
* More granular character customization
* Ensure enemies are better rendered if they are obscured (e.g behind trees)
* Need to shower, and visit the bathroom
* Very basic tutorial for new players. (How to move, attack, where to go)
Disclaimers
* Some use of generative AI was used in the creation of this game. The team has a dedicated and talented artist whom have created all of the content, however partial AI use have taken place for things such as creating base material to start from, inspiration, upscaling, and translation. We did this in order to make as good of a game as quickly as possible. We'd love to discuss this practice with people and what opinions everyone have on it. Since development started around the time where this technology started becoming viable for use it was a learning process. Some areas were done better than others, however it certainly allowed us to have far more content in the game than had we chosen not to. What is everyone's opinion on this?
* Since we do not plan on waging an unnecessary war against people unable or unwilling to pay for the game, we are planning to soon upload a "pirated version" of the game that is identical to the paid version with the minor change of advertising our DLSite, Itch and Patreon at startup/shutdown. We are doing this because we do realize that a pirated copy does not equal a lost sale, and it would cause nothing but harm for everyone involved if we tried to witch hunt people who wouldn't purchase the game anyway, or annoy everyone by introducing DRM. Simply for your own security we'd suggest not pirating the game from any other sources, but we will not try to stop you (or even mind for that matter, go nuts really). Just please remember that a lot of real work for multiple people have gone into this game, and we'd love to create more games with more and higher quality content!
Last edited: