PM21
Grim Reaper
- Joined
- Oct 29, 2011
- Messages
- 421
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- 98
Re: Aylia's Story - English H-Game Goodness!
The mushrooms are in the first area before you even encounter an enemy, and it takes two fights to level up once, whereupon you start to deal a lot more damage with each hit. Not to mention you can use Bogwort's offensive spell. It's not supposed to seem easy at first, which is enforced by the dialogue about how her muscles ache and that she sinks clumsily into a fighting stance. I needed a mushroom in the second fight, but beyond that it was much simpler.
I don't think the mushrooms had that pulsating effect to catch the player's eye, but I don't think the battle system should be tweaked at all. If a player doesn't explore the area and makes it harder or maybe just simply does not understand the mechanics of RPG Maker, I believe the game should still not be brought down to a beginner level. Chances are a player found out about it from one of these forums where there are plenty of people to ask. And if the player is just being lazy and not reading tutorials and mashing through battles, well then there is certainly no reason to reinforce that behavior and make the game suffer.
The hit to miss ratio on bats might be a little too much in favor of misses, but I understand it's because they are flying enemies, and Aylia was only level 2. And Bogwort's Fizzlepoof has a high chance to critical on the bats for a 1HKO. Once I was outside and fighting snakes, I didn't have any issue whatsoever.
Besides, mushrooms heal to full health anyway.
The mushrooms are in the first area before you even encounter an enemy, and it takes two fights to level up once, whereupon you start to deal a lot more damage with each hit. Not to mention you can use Bogwort's offensive spell. It's not supposed to seem easy at first, which is enforced by the dialogue about how her muscles ache and that she sinks clumsily into a fighting stance. I needed a mushroom in the second fight, but beyond that it was much simpler.
I don't think the mushrooms had that pulsating effect to catch the player's eye, but I don't think the battle system should be tweaked at all. If a player doesn't explore the area and makes it harder or maybe just simply does not understand the mechanics of RPG Maker, I believe the game should still not be brought down to a beginner level. Chances are a player found out about it from one of these forums where there are plenty of people to ask. And if the player is just being lazy and not reading tutorials and mashing through battles, well then there is certainly no reason to reinforce that behavior and make the game suffer.
The hit to miss ratio on bats might be a little too much in favor of misses, but I understand it's because they are flying enemies, and Aylia was only level 2. And Bogwort's Fizzlepoof has a high chance to critical on the bats for a 1HKO. Once I was outside and fighting snakes, I didn't have any issue whatsoever.
Besides, mushrooms heal to full health anyway.