Re: Resident Evil Progeny
@MysticEyes
Oh yeah, I forgot that one. Still, nothing compared to Dead Space. Also, I agree with your comment on RE5, almost seems like they were aiming for a PG audience!
@UrineOnU
That Ada looks pretty good, I think the proportions are a little off, but you said it was just a small thing to see if you can mimic the style.
As for the animation, currently, there's 4 animations:
Pre-Sex
Sex
Climax
Post-Sex
The pre-sex part is about 4 frames long, nothing fancy, just the small struggle before the zombie "goes in".
The Sex animation is about 8 frames long, with a couple being reused for reversing.
The climax is the longest part, being around 6-15 frames.
The post-sex is just another 4 frames, showing breathing, and Rebecca recovering from it.
So around 20 frames per animation in total.
@gamerdamer
That bug's been covered several times, I've fixed it for the new version.
For your ideas, I can't give jill a lockpick, since you won't need a lockpick for Mercenaries. I can make her very good with the knife though. Rebecca I have made that she heals more with items, I have made Ada an expert with guns (kind of like wesker in RE4), and Ashley is the one who starts off with the whore points ^^
Clothing will be able to be re-made/repaired by the merchant, and the cost will be dependant on how damaged.
That building with the mannequins has something to do with clothing...