true, i agree with you
but then they gave us MGQ paradox, i must say the game used the basic mechanics of RPG maker and went way beyond, only other game i would consider on par is the maker of babylon 360
but then they gave us MGQ paradox, i must say the game used the basic mechanics of RPG maker and went way beyond, only other game i would consider on par is the maker of babylon 360
I dunno, a story could ruin the mystery, exploration, learning curve and
"arcade" feeling of the game.
Would also more than likely require translation as it would likely contain text, not fun.
Oh my, it sounds like you were overexposed to bethesda's games and their nuclear bombardment of monologues and map pointers without any reward.
You should play Magic Castle RePure Aria Paradise if you didn;t already, story doesn't interfere with gameplay and makes it more memorable game while still being metroidvanian platformer.
I don't remember, I press reload save within half second in any game if I know I lost or didn't follow my goal like no dmg. I never got Ilias scenes for reading evaluations because of that.
Translation of story and other crucial stuff is now complete, only some battle texts, descriptions that no one reads are left so you should try it, it's interesting so far and I wonder how much story will change depending on your initial choice of
You must be registered to see the links
or Alice, there's also tons of new grills to accompany old ones.
Oh my, it sounds like you were overexposed to bethesda's games and their nuclear bombardment of monologues and map pointers without any reward.
You should play Magic Castle RePure Aria Paradise if you didn;t already, story doesn't interfere with gameplay and makes it more memorable game while still being metroidvanian platformer.
I don't remember, I press reload save within half second in any game if I know I lost or didn't follow my goal like no dmg. I never got Ilias scenes for reading evaluations because of that.
When the main praises you usually hear about MGQ is actually the story, lore, and character-developments, but very less on the H-contents.
Well, in the end, MGQ are undeniably a success that raises the popularity and awareness for Monstergirls genre, i guess.
Translation of story and other crucial stuff is now complete, only some battle texts, descriptions that no one reads are left so you should try it, it's interesting so far and I wonder how much story will change depending on your initial choice of
You must be registered to see the links
or Alice, there's also tons of new grills to accompany old ones.
Thanks for the invitation, but it's more like that i had decided to not consume anything MGQ's Universe-related for now. I'm still quite full with the original MGQ, and i just don't really have room for another bite for a really long time.
welp, its ur loss
on the other side i really hate to see games like these does not get the credit it deserves, while others like that 'teaching feeling' getting a stupidly enormous amount of credit for simple fetish
welp, its ur loss
on the other side i really hate to see games like these does not get the credit it deserves, while others like that 'teaching feeling' getting a stupidly enormous amount of credit for simple fetish
Now, now, it's not nice to expect fairness by the worsening of the bigger side.
And really, you should already know how it is between Multi-Fetishes Games VS Specific-Fetish Games, especially if said Specific Fetish has quite a large base.
Let's take vore as an example. How would you justify putting an H-scene in which you die anywhere else than as a result of a game-over (in MGQ's case, losing the battle)? Dying in the H-scene but being able to carry on with the story would force for scenario changes which could make the story more complex than it needs to be.
There are very few ways of justifying a vore scene that ain't a game over. From other games I've seen, they would be either time-travel upon death (the hero is saved by some third party and goes back in time but then you'd have to re-do the fight or else it wouldn't make sense so that doesn't solve the problem anyway) or changing the main character. But you can see how this would pretty easily mess up the story when you could simply have a Game-over vore scene instead.
This whole problem applies to any H-scene that leads to the main character not being able to carry on his quest like before (such as situations like being turned into a slave, becoming mind-broken, dying, vore, etc.).
And this is also why Zell makes vore an instant game-over in his game. You can't exactly have the main character get away from the vore monsters after cumming once like he does with most others because justifying being eaten and dissolved and then carrying on with the story is waaaay too hard when a simple game-over and restart does the trick. Let that sink in. You've just been eaten. In other words, YOU'RE DEAD. When you're dead in a game, you usually lose. Game-over.
I am truly hoping this game does what I think will do and will allow soft vore to work by capturing these types of creatures. I like soft vore, where the prey usually survives (which is what I hope will happen if you can ever capture these creatures). I also don't like to "lose" to win. You could see how terribly conflicted I would be on these types of games, haha! This is REALLY do able with the blue tiger as she seems to be a morphing mass made of water (when she attackes, she turns into a huge water claw) and unlike the octopus thing, constantly makes the MC blow over and over like other monsters. No sign of death. Doesn't even need to throw you up 'cuz she is more of a slime like creature. My hope lies is that he already did it with the Slug girl. You befriend her, you can do the deed, she simply releases you, yay. This is also one of the reasons I like this game so much, so far, it would seem that ALL of the H-content can and will be able to be seen without losing by befriending monsters and finding secrets.
Also, Nightmare Sphere actually did this pretty well. The main character is attuned to these gems (like where you save the game in FoBS) and no matter how you ended at a game over, be impaled, raped to death, or vored, an enchantment placed upon the MC wouldn't allow her to die, instead, she would be warped to that gem.
Here is the kicker, she won't be transported unless you as a player hit the warp key. The longer you, as a player, continue to watch the MC be digested, raped, or continually tortured, the more humanity the MC loses, so it's up to you to quickly warp (essentially reload) back to a save gem. This could affect both ending and gameplay, where would be human allies would attack you and your character actually loses the ability to tell from friend and foe, so you'd have to be stupidly careful if you wanted to regain your humanity. The MC's body would be restored, but the actions would permanently affect her mind and essentially turn her into a monster.
I think it's safe to say you guys both are simply have different taste about the matter.
For real tho, her evaluations are mostly useless IMO.
When the main praises you usually hear about MGQ is actually the story, lore, and character-developments, but very less on the H-contents.
Well, in the end, MGQ are undeniably a success that raises the popularity and awareness for Monstergirls genre, i guess.
Thanks for the invitation, but it's more like that i had decided to not consume anything MGQ's Universe-related for now. I'm still quite full with the original MGQ, and i just don't really have room for another bite for a really long time.
MGQ had amazing H-content it was chalked full of different monster girls that weren't just wings/tail and 90% human.
the text was great if you were into humiliation type stuff what made it better was the main character trying to be a hero and now being bullied by some monster girl.
And then in the last third it was chalked full with different monster "girls" that hardly can still labeled with a word "girl"...
But then again, games with Monstergirls that really is just Cosplaying-girls is also a disappointment in my book, so i kinda agree with you.
Also, i'm truly sorry and didn't mean to belittle anyone for saying this, but, the only artist i truly like in MGQ was Kenkou Cross . So it really reduced the overall enjoyment i could have from the H-contents.
the text was great if you were into humiliation type stuff what made it better was the main character trying to be a hero and now being bullied by some monster girl.
Interesting game mechanic discussion over the past few pages... I just came here to check if there was a FoBS 1.10 yet but I got tempted into wanting to chip in my 2c...
GoR - "failure of design" is a very harsh term that was used, but I do personally think it's not the ideal way to integrate H-content. Encountering it tends to lessen my immersion if I'm having to see a bunch to choose the one I like. With that said, obviously in a lot of cases it's the only good option (e.g. trying to write continuity for all 500+ losses in MGQ would be silly)
The better alternative when possible is to intertwine the gameplay and H-content heavily, to the point where someone just seeing an animation or CG is getting only 10% of the experience. I'll just list some of my favourite games and how they did this... I think FoBS does it very well too, and could also steal some of the other ideas
OneSyota/Kariyume - decent
These do it implicitly because they're action games and the focus is the sprites rather than CGs, but it's a little deeper than just that. The original made sure you saw a lot of H-content while playing because it was quite easy to get caught, and then the button mashing to escape took a little while. The sequel took a very different approach, you (mostly) need 2 hands to play, and it's much much easier, but now you have 3 lives so when the going is easy you can deliberately get hit a small amount - although this can spiral downwards since losing lives makes your movement slower, which is also a clever mechanic. There's also just generally a lot of extra touches like multiple girls piling on, the ones standing up snapping photos on their phones, and a lot of random speech during the game (which I can't read...).
Desire Dungeon - good
This game was awesome, it was like MGQ but more "linear RPG" rather than "VN with fights". Losing a fight made you lose XP down to the floor of your current level, so while losing every so often was a pain, it didn't require a reset and losing again & again didn't cause you to lose even more XP. Pretty much all of the girls would have some changed dialogue after multiple losses, and if you lost to one girl too many times you'd gain a weakness to her and she'd become extremely strong, so you'd have to pay all your money to have your memories of it wiped in the town. Also, the rape-on-lose was of the "I'm fucking you and taking your stuff" sort, while the rape-on-win (they have HP bar and EHP bar) was still basically femdom, but of the "I'm uncontrollably horny so I'm going to fuck you now" variety. You had to encounter the second scene to learn their spells, I think some stuff might have required the first scene too.
The combat was quite a bit more in-depth than MGQ; spoilers ahead, but, for example trying to beat the wolf girl without lowering her HP first would lead to an auto-lose when you got her EHP low, the lizard girl would get stronger and stronger as she learned your moves from you, the witch girl's H-scenes involved hypnosis but after a few repeats she reveals she hasn't even been hypnotising you since the first time, the fairy girl had a special scene if you got her EHP super low to incapacitate her but then ran off (lol). I'm sure there were a bunch of others that I don't remember, but I do remember repeatedly being surprised with how much depth went into making the gameplay integrate with the H-scenes, rather than just using them for a game over
Repure Aria/Sequel - great
So the mechanic in these was that the protagonist (M) somehow ends up having his body fused with a mage/princess type girl (although there's not any genderswap fetish involved). In her form you have magic attacks, high jumps and wall jumping etc, if you take a bit of damage though you get stuck in the protagonist's male form, he's got no attacks and is less mobile but iirc you often have to use him to unlock checkpoints. As long as you're well rested from one of the very common hot springs, you don't actually lose HP from H-attacks, just your cum meter, and in fact if you go pump them full of it enough times they'll start to like you and lend you their power. There's also a witch who stops attacking and starts just looking once you're male/naked in front of her, if you cum on her she's totally pacified but if you try to escape she chases you down and gives you a footjob. Which is fucking awesome. Also, there are a few sex scenes with the reaper/assassin type girl peppered throughout the plot which are absolutely great, the first one was something I never though I would fap to (a giant enemy boss pees on you to turn you to stone - not really my thing - but then the reaper girl happens to be passing through, finds your statue, looks around to check nobody's watching, then grinds herself off against it)
The sequel I actually like *fractionally* less than the original, but I have to admit it's even more inventive. There are male+female fairies near the start which a lot of the other enemies will fuck if you bring them to them, they'll also fuck each other in different ways depending on if it's MF or MMF. You can chill out in the bath together with your girl because why not. Each individual *instance* of an enemy has her own affection level and they'll drag in others for group sex as well. There's one who gets jealous and pees on you if she sees you cheating on her, and while that's not my thing, I appreciate her enthusiasm greatly.
Forest of Blue Skin
Also has some really good mechanics with the captures... The big boobed gnome girl who you have to lure with your dick but then dodge to attack from behind, the mushroom girl in the same area who just wants buckets of cum, the ants who get off on watching each other fuck you (iirc... maybe this was rabbits), the cat girl who needs to be fucked without you cumming first, the claw hand girls who only react to you, and ofc the wolf girl on the bench who watches out of the corner of her eye for a bit before she grabs you. I just really like the variety in this game.
FoBS *kind of* is using the victory+defeat sex dynamic from Desire Dungeon in how the cat girl in the pyramid works, but for it to be complete she would also need a more dominant scene that plays when she beats you. I'd like if more "have sex to progress/gain extra stuff" mechanics got added, or the victory/defeat dynamic were in for a bunch of girls, or generally more complicated mechanics like the witch in Repure Aria who wants to watch, or multiple girls getting involved as in the Repure sequel and Onesyota/kariyume. Maybe progressive linked scenes with the wolf girl on the bench, similar to how scenes repeated in desire dungeon? I guess it's kind of useless to say all this, but what's cool is that the creator has actually incorporated a lot of these things already to some degree, so it's always exciting to see what's next. I definitely wouldn't be checking for game updates so often if I knew the next enemies would just be "has a rape scene if she beats you"
Man, i love that game.
Simple yet challenging, and the continuity and integrity between lose-rape and victory-rape is good. And so fortunate that there are translation works for it, cuz the story are light but cute, heart-warming even, especially the many monstergirl-specific endings. (^ω^)
I wish there's some development on the developer's supposedly next Monstergirl-centric Desire Dungeon-esque game, called Angel's Crest i believe.