plmnko, were you wasted hen you typed that message?
Tass, you forgot again.5) Actions:
Casting a spell, attacking, and grappling take 10 action points, so characters may get additional attacks or attempts to escape grapples per round. Attacks can be used while grappled at a penalty.
Penetration takes all available action points, as does escaping penetration. Attacks and spells cannot be used while penetrated.
Movement is 2 action points for moving 5 feet.
Left over action points are added to armor.
Yeah.You mean if a person misses with all their attacks? You have added ap to ac when other characters have missed with their final attack.
Suggestions for clarifications in bold.A character doesn't get their remaining AP to their armor if their entire last action is a failure, IE they try to attack and miss with all attacks.