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DG3 Character Sheets


xivvix

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Re: DG3 Character Sheets

Anael, a mage angel (with Guan Yu and Mamono Assault Force)

Name: Anael
Class: Mage
Race: Fallen Angel
Sex: Female

Body: 20 (8 + 12)
Mind: 40 (28 + 12)
Spirit: 30 (14+ 16)

Hit Points (HP): 55 (20 + 20 + 15)
Pleasure to Orgasm (PP): 65 (40 + 10 + 15)
Spirit Energy (EP): 90 (30 + 10 + 20) + 30
Speed: 22 (14 +8)
Dodge: 45
Armor: 1
Resistance: 20
Perception: 20
Stealth: 6 (14 - 8)
Grapple: 8 (20 - 12)
Spirit Ceiling: 12


Experience: 0
Corruption: 0


Talents:
Focus in [Lightning]: Casts up to 5th level Lightning spells, +10 casting checks, +2 damage per spell level, Buffs increase the chosen stat by an additional +1 per spell level, and creatures summoned gain a +2 bonus to their Body stat and a +1 bonus to AV per spell level.
Focus in [Nature]: Casts up to 5th level Nature spells, +10 casting checks, +2 damage per spell level, Buffs increase the chosen stat by an additional +1 per spell level, and creatures summoned gain a +2 bonus to their Body stat and a +1 bonus to AV per spell level.
Evoker: Whenever the character casts a spell that deals damage, increase the effective spell level of that spell by 1 for the purpose of determining how much damage the spell does. This has no effect if the character casts a spell that can either heal or do damage and the character chooses to heal.
Natural Spirit Wielder (Massive Energy Pool): The character gets +30 max EP.
Potent Spells: Whenever a spell cast by the character requires a Resistance check, the caster gets a +12 bonus to their roll.
Knowledgeable: Instead of using Body as their base stat for determining the amount of pleasure damage they deal, the character uses Mind.
Quick: Increase the character's Speed stat by 8.
Natural Succubus (Succubus Magic): (Deny Release, Apparent Innocence, Energetic Foreplay)
Concentration: The character gets +8 to their Casting stat.

Flaws:
Obvious: The character takes a -8 penalty to their Stealth stat.
Poor Grappler: The character takes a -12 penalty to their Grapple stat.
Mutated (Whip-Tongue, Soft-Skin, Tail)
Fetish (Fellatio): Whenever Anael has a phallus near (or in) her face, she loses control. +8 PP damage when giving oral foreplay.
Fetish (Molestation): Whenever Anael is groped or molested, she cannot resist her urges. +8 PP damage when receiving non-oral foreplay.
(Racial) Open Soul: The character takes an additional 4 EP damage whenever anything would cause them to take any.
(Racial) Selfish (RP): The character, no matter the circumstances, thinks and acts only toward their own interests. They cannot aid another unless the benefit of such an action is obvious to them, and will not shy away from abandoning or betraying their allies if it would benefit them enough.
(Racial) Honorable (RP): The character cannot break their word once given. Every contract, agreement and promise is totally binding, and the character must seek to fulfill them even at their own detriment.
(Racial) Tainted Bloodline: The character gains corruption 1.5 times as fast as normal.
(Racial) Sensitive: The character takes an additional 4 PP damage whenever anything would cause them to take any.

Mutations:
Whip-Tongue: Your character causes +2 PP damage during oral foreplay.
Soft-Skin: Your character causes +2 PP during non-oral foreplay.
Tail: Anael has a long, thin, sinuous tail that ends in a spade-shaped tip.
(Racial) Naturally Warped: The character was born with some degree of magic in their blood, but this doesn’t cause them to corrupt others. The character doesn't deal corruption to others unless they also have other mutations that would cause them to deal corruption, but they don’t take corruption from Warped creatures.
(Racial) Faerie: The character is one of the fey. They gain resistance to Cold and Electricity, ignoring the first 5 points of damage from sources of either type.
(Racial) Selective Fertility: The character can choose whether or not they have children. Whenever they could potentially become pregnant or impregnate another, they may apply either the Fertile or Infertile Flaw if they so desire.
(Racial) Greater Wings: The character's wings have grown enough that they can actually fly with them. The character can fly at their Speed.
(Racial) Soul Eater: The character must feed off of the souls of others in order to survive. They cannot regenerate EP beyond 1, and whenever they are at 1 EP they must actively seek to feed regardless of any possible consequences. Whenever they deal pleasure to a creature, they drain 1/2 as much EP from that creature as they cause PP damage. This draining is doubled if the drained creature orgasms. So long as the character is not at 1 EP they can willingly suppress this effect.
(Racial) Demon: The character is a demon. They gain resistance to Fire and Force, ignoring the first 5 points of damage from sources of either type.

Base Casting: 28
Favored Elements: Lightning, Nature
Magic Feats:
Stormbringer (Lightning) – Spells that deal Electricity damage deal an additional +2 damage per spell level and if they deplete more than half of a target’s max HP, they also cause that target to gain the Paralyzed status. Requires Focus in Lightning.
Druidic Secrets (Nature) – Creatures summoned from the Nature element gain a +4 bonus per spell level to Body. The caster may share the senses of creatures summoned from the Nature element, and may directly control their actions. Requires Focus in Nature.
Controlled Spell (Activated) - The character may have an Area of Effect spell deal damage only to targets that they choose (sparing their allies from any harm) by taking a -6 penalty to casting for the round and causing the spell to deal damage as a spell one level lower.

Succubus Powers:
Deny Release: The character can deny their partner orgasm by winning a Resistance check against them. For every round that the subject of this power would take pleasure damage that would reduce their PP to 0 or less, they are drained as if they did orgasm, but are denied their actual climax effectively leaving their PP at 0. For every turn in which they maintain this effect, they can drain an additional 4 EP from their partner. This effect is cumulative but is not multiplied by orgasm unless the character ceases using this power.
Apparent Innocence (Passive): The character is less likely to be attacked by hostile creatures. If in a group, the character will usually be the last one to be attacked unless they obviously display that they're the thread. If alone, creatures will not (usually) attempt to kill the character, and will instead attempt either to knock the character out or rape them. This has no effect on non-intelligent creatures or on PCs, and characters that display plainly that they are a threat will be treated as such. In addition, the character gains a +8 Resistance bonus when attempting to Charm a target.
Energetic Foreplay: While causing pleasure to a creature in a way that does not result in the character taking pleasure themselves, the character may pay X EP in order to deal an additional 2X Pleasure. The maximum value of X is 10; when performing foreplay the maximum value is increased by 1 for every partner brought to orgasm or each time deny release is activated but resets if this character goes more than 3 rounds without performing foreplay on another character.

Inventory:
Unarmed: 2d4 + 5
50 denarii

Bio/Description:
Description:
Like all angels, Anael's body is a thing of perfectly formed beauty. She is tall, with perfect tanned skin, long shapely legs, large perky breasts, and a face of unparalleled allure. Her long straight black hair cascades down her body to her waist and her bright green eyes shine with intensity. Lesser beings always look upon her with lust, and though she pretends not to notice, she secretly enjoys the attention. To this end, she has taken to wearing provocative clothing and moving with exaggerated motions that accentuate her features. Her once shining white wings now have jet black feathers, and a long sinuous tail drops behind her, swishing and swaying even when she stands still.


Personality:
Anael is calm and quiet in most situations, the perfect servant. She moves with the grace and countenance of one who has lived their entire lives in the company of nobility, though that experience has been short-lived. She seeks to be proper at all times, and expresses distaste for the vulgar elements of mortal and demon life, even though she has begun to succumb to them herself. It is only when she feels personally threatened or her new demonic urges take control of her that she drops her mask of civility, and reveals her true anger and animosity. She sees all beings other than angels as low and base creatures, inferior to her in every way, and the angels that still follow the ways of altruism as fools. Only those that are interesting in some way are worth association with.

Bio:
Long ago, Anael was a being of purity and hope. She defended the weak, helped the needy, and purified the unclean. Learned and noble, she brought a measure of patience and compassion to all of her deeds. That changed after she was captured by the enraged demons that had been beset by a group of zealous angels.

The demons did not kill Anael. Instead, they chained her up in a dungeon and treated her to tortures meant to weaken her body, mind, and spirit. Every day she would be treated to new and cruel torments, some painful, others pleasurable. Every day they would ask her to submit, but her noble soul resisted their attempts. Ultimately, no one, not even the purest of angels can withstand constant corruption, and she eventually succumbed to their whims. At first she was used as as plaything, but later her masters realized her worth as one who could join them in their fight against their hated rivals, her former allies, the angels. Driven now by a desire to save herself rather than others, Anael agreed, anxious to be free of the dungeon that had been her home for so long.

Sent to serve under a powerful demon who had attained lordship in the mortal realm, Anael found the life of a servant to the luxurious to be much more to her liking than either that of a slave or a wandering peace-bringer. The lady she waited on, the lord's daughter, even had the most peculiar and interesting tastes in past-times. It was not to last, though, for the invasion of the strange alien beings destroyed the lord's lands and most of those who lived there. With no real master, but a lady she had sworn to serve, Anael now does whatever she can to survive and make her way in the blasted ruins of the lands she once protected.

The OOC section:

changelog:
Lost clothes (gained achievement "Saved by cloth armor!")
Gained 4 XP
Gained 4 XP again
Spent 8 XP for Concentration
 
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Ubberific

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Re: DG3 Character Sheets

Characters for a certain MP game. Just which to pick :rolleyes:

Nysa the Wildfire mage:
Name: Nyssa
Class: Wildfire Mage
Race: Kitsune
Sex: Female

Body: 12
Mind: 42 (30 +12*)
Spirit: 20 (8 +12*)

Hit Points (HP): 43
Pleasure to Orgasm (PP): 74
Spirit Energy (EP): 67 (47 + 20)
Speed: 19 ( 11+8)
Dodge: 46 (36+10)
Armor: 1
Resistance: 21
Perception: 20
Stealth: 3 (11-8)
Grapple: 12
Spirit Ceiling: 15


Experience: 0
Corruption: 0


Talents:
Focus in Fire
Allows the character to cast up to 5th level spells in that Element, and in addition, they gain a total of +10 to all Casting checks for spells of that Element, all spells of that Element that deal damage deal an additional +2 damage per spell level, Buffs increase the chosen stat by an additional +1 per spell level, and creatures summoned by spells of that Element gain a +2 bonus to their Body stat and a +1 bonus to AV per spell level..
Focus in Wind
Allows the character to cast up to 5th level spells in that Element, and in addition, they gain a total of +10 to all Casting checks for spells of that Element, all spells of that Element that deal damage deal an additional +2 damage per spell level, Buffs increase the chosen stat by an additional +1 per spell level, and creatures summoned by spells of that Element gain a +2 bonus to their Body stat and a +1 bonus to AV per spell level.
Evoker:
Whenever the character casts a spell that deals damage, increase the effective spell level of that spell by 1 for the purpose of determining how much damage the spell does. This has no effect if the character casts a spell that can either heal or do damage and the character chooses to heal
Concentration:
The character gets +8 to their Casting stat
Knowledgeable:
Instead of using Body as their base stat for determining the amount of pleasure damage they deal, the character uses Mind.
Hard to Hit:
Increase the character's Dodge stat by 10
Quick:
Increase the character's Speed stat by 8
Greater Energy Pool:
Grants the character an additional 20 max energy. +20 EP, in other words
Natural Succubus (Succubus magic):
The character chooses three succubus special abilities. They gain access to those abilities.

Flaws:
*Infertile
The character cannot, for any reason, become pregnant. Nor can they cause anything to become pregnant.
*Sensitive
The character takes an additional 4 PP damage whenever anything would cause them to take any
*Tainted Bloodline
The character gains corruption 1.5 times as fast as normal. Note: Characters of a race that have Supernatural or Naturally Supernatural as a Racial Mutation cannot take this Flaw
Lusftul:
The character is a frequent enjoyer of physical pleasure. They are more likely to seek sex from their allies or accept it if it is offered to them, and are also more likely to give in if they are being raped.
Obvious:
The character takes a -8 penalty to their Stealth stat
Easily Aroused:
Whenever the character would gain the Aroused status, they instead gain the Horny status.
Hatred (Tail harmers):
Hell hath no fury like the Kitsune brings upon thee who whoever dares to harm the fluffy tails.
Selfish (RP) :
The character, no matter the circumstances, thinks and acts only toward their own interests. They cannot aid another unless the benefit of such an action is obvious to them, and will not shy away from abandoning or betraying their allies if it would benefit them enough.
Mutated:
The character gains 3 mutations of your choice.

Mutations:
*Naturally Warped
The character was born with some degree of magic in their blood, but this doesn’t cause them to corrupt others. The character doesn't deal corruption to others unless they also have other mutations that would cause them to deal corruption, but they don’t take corruption from Warped creatures.
*Shapeshifting
The character can change their physical form at will. At any time, they can change their physiology so that they functionally have any of the normal mutations. If they do not have the Supernatural or Naturally Supernatural Special Mutation, they cannot exceed the number of normal mutations that they already have using shapeshifting. This shapeshifting is limited to the base mutations, they cannot get any of the mutations that have requirements unless they have the base mutations without shifting into them, and only one instance of each mutation can be shifted into. This mutation cannot be used to get or hide other special mutations.
*Kitsune Heritage
Whenever the character would deal PP damage, they can drain EP as if they had the Soul Eater special mutation. A kitsune who drains a creature down to 0 may continue to drain it for 5 more rounds, and every round thereafter the creature being drained must win a Resistance check against the kitsune or be absorbed by them. If a creature wins all 5 checks or the draining is interrupted, the kitsune's ability backlashes, not only returning all of their stolen energy but also granting them all of the kitsune's, effectively dropping the kitsune to 0 EP and knocking them unconscious.
An absorbed creature effectively dies as their soul is removed from their body, and the kitsune gains an additional Tail mutation with color dependent on the nature of the individual. Tails containing humans are brown, high elves are gold, night elves are violet, orcs are green, demons are red, vampires and other undead are black, gemini are grey, su-ku-ta are orange, naga are teal, arachne are violet with a black web pattern, dragons are the color of their scales mixed with red in a flame-like pattern, fey are blue and angels are white. Daemons, half daemons and particularly heroic souls are colored depending on their personality, half breeds are a mix of their parent's colors, and other kitsune grant tails of a color equivalent to the absorbed kitsune's tail mixed with the colors of any tails they had when they were absorbed. A kitsune can only have up to 9 tails at any one time, and may release a soul at will.
When they absorb an individual, they gain a permanent bonus to their Mind and Spirit stats equal to the stats of their victims divided by 10 and rounded up to the nearest even number. IE: absorbing someone with 40 Mind and 20 Spirit would grant a +4 bonus to Mind and a +2 bonus to Spirit.
Finally, any time a creature would impregnate or be impregnated by a kitsune, the resulting child is always another kitsune unless the other creature is any egg layer, or is not humanoid. IE: Things like tentacle monsters and corrupted beasts don't make more kitsu
*Funny Ears (Foxy)
The character has fluffy fox ears
*Tail (Fox)
The character has a fluffy fox tail
Tight:
The character deals +2 PP to your opponent during penetrative sex.
Night Eyes:
Your character can see very well in the dark. They no longer take penalties to Perception for being in darkened areas
Tiny Fangs:
The character has a pair of tiny fangs.
+Venomous Attack(Weakness): The character can choose to inject venom with one of their unarmed attacks. If so, that attack deals -10 damage, but the creature affected must make a Resistance check against the character or gain Weakened

Base Casting: 29 (21+8)
Favored Elements: Fire, Wind
Magic Feats:

Holder of the Secret Fire (Fire)
Spells that deal Fire damage ignore the first 10 points of a target’s AV, and any time that a Fire spell would deal more than half of any target’s max HP in damage, that target becomes Weakened. Requires Focus in Fire.
Empower Spell (Activated)
The character may pay 8 EP in order to cause any spell to have its effects treated as if it were 3 levels higher
Controlled Spell (Activated)
The character may have an Area of Effect spell deal damage only to targets that they choose (sparing their allies from any harm) by taking a -6 penalty to casting for the round and causing the spell to deal damage as a spell one level lower

Succubus Magic:
Deny Release:
The character can deny their partner orgasm by winning a Resistance check against them. For every round that the subject of this power would take pleasure damage that would reduce their PP to 0 or less, they are drained as if they did orgasm, but are denied their actual climax effectively leaving their PP at 0. For every turn in which they maintain this effect, they can drain an additional 4 EP from their partner. This effect is cumulative but is not multiplied by orgasm unless the character ceases using this power.
Self-Control
The character can attempt to resist their orgasm. The character can only use this power when not resisting whatever pleasure they are receiving. They take pleasure as normal, and must win a Resistance check against a DC equal to the amount of pleasure exceeding their PP. Their PP is set to 0 at the end of the round if they win the check, and any pleasure they deal for that round is increased by 10. If they lose that check, they orgasm, and receive all of the penalties thereof.
Apparent Innocence (Passive) :
The character is less likely to be attacked by hostile creatures. If in a group, the character will always be the last one to be attacked. If alone, creatures will not (usually) attempt to kill the character, and will instead attempt either to knock the character out, or rape them


Inventory:
“A fancy stick” [wand; 1-h blunt] 2d4 + 2 + Body/2
Frilly fancy eastern dress [Clothes]: AV = 1, EV = 0, TP = 25, DU = 2

Description:
The Kitsune is much shorter than any other females of her race, standing at a mere 4ft 6inches her height is more comparable to that of a human youngster. A quite fitting comparison though as the Kitsune seemingly refuses to grown up. Reckless, careless and horribly obnoxious at certain times, the Kitsune allows herself to do whatever she pleases and enjoy every moment of it.
Her overall body is rather alluring, though she’s rather short she posseses quite long legs [for her height], a firm round ass and wide child-bearing hips. The girls cup size is about a damn fine C, exceptionally perky and always prominent in whatever the Kitsune wears.
Her hair and original fur color is a bright yellow/golden. She posses a cute very soft and fluffy fox-like tail, her mid length hair is only parted for her face and rather large fox ears. She alsos posses wide big bright blue eyes.
The Kitsunes current attire seems to be most likely stolen from an easterner woman, a fine classic dress though far too large for her. One of her shoulders is always exposed and the sleeves always go beyond her hands. Not only this, the girl only wears the upper part creating an illusion of a one piece dress with an exceptionally short skirt.

Picture:


Bio:
The Wildfire mage got her name just about like you’d expect… yes, setting off wildfires wherever she went. Even though she is far from being young, seemed the Kitsune decided not to actually grow out of her childish attitude. Never thinking ahead and overall seeking instant gratification, the Kitsunes manners could most likely best compared to that of a spoiled brat.
As most Kitsunes, Nyssa was always a wild card apparition, the tales around encounters with the girl range from horrible acts of whole caravans disappearing in ashes to lewd stories of men having the fuck of their lives deep in the forests. Just as prone to harm as to help, hardly anyone can understand what spurs the Kitsune onward is she on some majestic quest around the world to rid it of the demon and alien threat, perhaps she’s planning to create the worlds most diverse and rare collection of souls… though most likely the carefree mage of the wild just travels around on her leisure searching out “games” or other fun things to do while she’s there.

Welp thats just great... can't post two sheets in one post. Ah well... :D
 
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Ubberific

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Re: DG3 Character Sheets

...double post it is then. Blame the letter limit :p
[Yes 25k letters were not enough... shut up... :{ ]

Rosa The Priestess
Name: Rosa Anteres
Class: Holy Mage
Race: Human
Sex: Female

Body: 12 (8 + 4)
Mind: 14 (10 + 4)
Spirit: 40 (32 + 4 +4)

Hit Points (HP): 39
Pleasure to Orgasm (PP): 40
Spirit Energy (EP): 83 (53 + 30)
Speed: 11
Dodge: 33
Armor: 7
Resistance: 32 (16 + 8 +8)
Perception: 20
Stealth: 11
Grapple: 12
Spirit Ceiling: 16


Experience: 0
Corruption: 0


Talents:
*Holy Mage: The character chooses 2 + Sprit/20 Powers from the Holy Magic list. They can now use those Powers.
Spunky: Instead of using Body as their base stat for determining the amount of pleasure damage they deal, the character uses Spirit.
Lucky: Grants the character a +3 bonus to all non-damage rolls.
Soul Sense: The character gets +12 to attack rolls for Powers.
Massive Energy Pool: The character gets +30 max EP
Exceptional: The character gets an additional 8 points to spend among stats.
Exceptional: The character gets an additional 8 points to spend among stats.
Powers: The character chooses 2 Powers from any list. They can now use those Powers.
Resistant: Increase the character's Resistance stat by 8
Resistant: Increase the character's Resistance stat by 8.

Flaws:
Sensitive: The character takes an additional 4 PP damage whenever anything would cause them to take any
Fragile: Whenever the character’s HP falls below ½ of its maximum value, the character gains an instance of the Weakened status.
Oblivious: The character takes a -8 penalty to their Perception stat.
Idealistic (RP) : The character is unfailingly kind no matter the circumstances. They will always try to help others to the best of their ability, even to their own detriment, and even if that help is not asked for or met with hostility. This does not mean, however, mean that they will let things attack them without responding. They’re idealists, not pacifists.
Honorable (RP) : The character cannot break their word once given. Every contract, agreement and promise is totally binding, and the character must seek to fulfill them even at their own detriment.
Infertile (NON-RP): The character cannot get pregnant. During the actual game I will never make mention of this flaw, it’s only for mechanical reasons. (And me not wanting to deal with pregnancy :p :D )

Powers:
Binding
The character conjures astral chains to bind a creature, holding them in place and preventing them from moving or fighting.
-The character pays X EP. In addition, they must pay 1 EP upkeep every round.
-One target creature within line of sight must win a Resistance check equal to 5X or gain the Bound Status. Powers and Spells that could normally be used even with the bound status cannot be used while the creature is bound with this power. All active Powers and Spells on a creature that fails this check are instantly deactivated. The creature bound in this way can attempt a new Resistance check every round in order to escape at the same DC so long as they are not knocked unconscious and the character pays the upkeep cost.
Holy Fire
White fire springs forth from the character's hands, and streaks out toward their foes. This flame cannot harm those allied with the one using it.
-The character pays X EP.
-Then, the character chooses one of the following:
1) A bolt of white fire strikes one creature within line of sight, which takes 3d4 * X Heat/Fire damage.
2) All creatures within a 10 foot radius of any spot within 100 feet of the character take (2d4 + 1) * X Heat/Fire damage.
-Demons and Undead takes an additional +X damage from this power, and it ignores any natural resistances to Heat/Fire that they possess.
Holy Wall
The character forms a wall of white light at any location within 50 feet. This wall can be of any reasonable size and shape, and the character that created it can pass through it at will or designate any creature and allow them to do the same.
-The character pays 4 EP. In addition, they must pay 1 EP upkeep every round.
-The wall appears, and any creature not allowed to pass through it must win a Resistance check against the character in order to do so. Creatures attempting to pass through it take 2d6 points of damage that ignores Armor regardless of whether or not they succeed at the check. Passing through the wall takes up the creature’s turn. Demons and Undead attempting to pass through this wall take a -4 penalty to their Resistance check and have the damage against them doubled.
-The character may pay an additional 4 EP when creating this power to give the wall a +20 bonus to the Resistance check required to pass it. If the character does so, the upkeep cost is increased by 3. This can be done multiple times.
Lay on Hands
The character heals the wounds of themselves or their allies with a touch.
-The character pays X EP.
-Then, they choose one of the following effects:
1) One touched creature regains 6X HP.
2) One touched creature gains 4X Temporary HP until the end of the encounter. Using this function twice on the same target in a single encounter discards the lesser temporary HP pool.
3) Negative effects can be removed from a targeted creature for 3X Each.
+Aspect of Spirit
The character conjures a spirit, but then temporarily bonds with it rather than causing it to manifest, increasing their physical strength.
-The character pays 1 + X EP. In addition, they must pay X - 3 EP upkeep every round.
-The character gains any 2 of the following: a +4X bonus to attack rolls, a +4X bonus to Dodge, a +3X bonus to melee damage, a +4X bonus to Resistance, or a +4X bonus to Grapple. In addition, they may choose any one of the following: a +2X bonus to Armor, a +3X bonus to Perception, Flight at their Speed, or a +2X bonus to Speed.
+Form of the Swarm (Golden light butterflies)
The character's body dissolves into a legion of tiny creatures of the casters choosing. Be it bees, locusts, rats, ants, bats, spiders, butterflies, or what-have you, the character becomes a swarm of them.
-The character pays 5 EP.
-The character can only move at half their Speed, but can fly and can generally get around obstacles very easily.
-Killing individual members of the swarm has no effect on the whole. As such, directed attacks against the character have no effect, but Area of effect attacks deal ½ of their normal damage. If knocked out while in a swarm, the character regains their original form and falls to the nearest available location.
-This power can be used while Bound or in a Submission Hold.
-Reforming takes a turn during which the character can take no other action.
-The swarm doesn't have to stay completely together. Creatures do not normally recognize the character as what they really are while in a swarm. While in this form, the character cannot attack, cast Spells, use Powers other than this one, use any special abilities, or communicate verbally with other creatures.

Inventory:
2-handed Staff of the Priestess. 2d8 + 5 + Body/2;
Garments of the Holy Order (Battlemage's Robes): AV = 7, EV = 0, TP = 25, DU = 1

Description:

Rosa is about an average height Crolian girl, with a fantastic body. The priestess has blue eyes and long purple hair. Her perky C’s, round ass and long legs always attract attention of whatever men were in the vicinity. Serving most of her life in the temple of White, Rosa always wore the standard attire, even after the change to a much more sexier design. Now the new design on itself was of highly questionable - Long cutouts on both sides for to showcase the serving priestesses legs, surprisingly tight upper body garments, squeezing the serving girls breasts and thigh-high socks with a garter belt, hardly an attire to discourage lusty or perverse gazes at the sanctified girls. Nevertheless the girl wears her uniform proudly, even if her order had long lost it’s holy name.

Picture:


Bio:
TL;DR:
A very fragile priestess, raised in holy temples. Very skilled in holy magic. Sexually curious and exceptionally good spirited. Later she ran away from getting sold by the temples elder to possibly demons or slavers. Virgin.

Rosa barely survived her birth, her body seemed to have inherited her mothers exceptionally frail stature. What was first considered to be a cursed child quickly showed she was the exact opposite. Even though her body was fragile, the girl possessed immense attunement with holy magic. Rosa’s parents were exceptionally religious and believed that the girl should use her innate gifts as one of the Holy Order sisters. Thus the young girl had been turned over to be groomed and grown into a fine priestess.

As of this decision the girl was raised in differing holy orders. Till she finally turned to her early teens and was administered to a small village in Crolia nearby the border to Badaria. Now by all means the girl was an exceptional priestess. Arguably she had been the villager streak of light, though she didn’t spend much time outside the walls of the temple, the girl was quickly beloved by the village for her kind and friendly spirit. Still this bond with the townsfolk did not stand too well with the elders of the temple as the girl started to actually sneak away during resting hours, even sometimes encouraging other serving girls to join her on the night time adventures.

Thankfully, the village was relatively peaceful as the gangs seemingly bypassed it. Even if some random bandits dropped by they would quickly resupply and leave. As Rosa reached her later teens, the girls body was rapidly gaining new and far more luscious shapes, the young priestess had started to wonder about all the taboos the temple had. Oftentimes, on her night time adventures the girl would peek on the villagers, who seemed all too keen on the more sensual pleasures of life. Sometimes the other girls would join her out of curiosity, but Rosa seemed far too interested in it as a girl of her profession.

Though the event that truly changed the girls life happened when she hit 17. There started to appear reports of danger during night times and disappearance of girls throughout the village. They happened so rarely that the village would calm down from the kidnapping before another struck. Not only the safe nights changed, the priestesses of the temple were given new attire at the resident elder priests commands. These dresses were far different than the older conservative ones, deep cutouts, tight clothing and lingerie like undergarments had now been given to the girls. Though the sudden change did stir up some murmurings, the girls had to obey.

Before Rosa could notice the village had changed, new faces started appearing throughout the village. Mostly gruff looking men had started to push-out the kinder farmer families, making Rosa a lot less eager to go out of the temple for errands that seemed to significantly increase the serving girls in the temple exposure. Rosa heard of her sisters disappearing, but she didn’t expect to get the upcoming head-on encounter she was about to get when she hit her 19th birthday.

The day of her birthday Rosa was called to the elders chambers for a special assignment, with the fights raging all around the surrounding states the priestess didn’t think much of ithe assignment in question. Though when she was asked to wait for the elder to return with details, the girls natural curiousity won her over as she couldn’t help but to carefully eavesdrop on the elder. Only to find out the shocking plan he had for the girl, at first the two men argued about who’d get to “break her in” the elder obviously exceptionally keen on keeping her for himself, though as they discussed actual price on the priestess. Rosa finally understood what was going on. The elder had been whoring the girls out to someone! But who? Demons? Slavers?

She knew the temple well and quickly escaped the village that had been her home for so many years. Tears runned down her cheeks as she made her mad dash… what happened to the people there…

The OOC section:
Her body stat should be lower[Rp-wise], but don’t really wanna cripple the character too much :D
Was made mostly for playing with rangers angel. :]
And it’s been several months since her escape. Just for perspective.
Sigh shame that most monsters in DG rip the clothes apart… what’s a sexy priestess without her sexy uniform hehe ;)
It’s only -1 to PP rolls, maybe the enemy would enjoy abusing the priestess in her sexy uniform. Just sayin. :rolleyes:
 

Tiffanian

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Re: DG3 Character Sheets

BECAUSE TASS PRACTICALLY PUT A GUN TO MY HEAD AND DEMANDED IT

Tlech, updated for DG4 rules

From Class
From Race
From Talent
From Flaw
From Equipment
From Template
From Aptitude
From Mutation


Name: Tlech
Class: Spirit
Race: Goblin
Sex: Female
Backstory Template: Born as a Slave
Template: Summonable

Body = 20
Mind = 10
Spirit = 20 + 8 + 8 + 8 = 44

Hit Points (HP) = 20 + 5 + 22 + 20 = 67
Pleasure to Orgasm (PP) = 10 + 10 + 22 = 42
Spirit Energy (EP) = 10 + 5 + 44 + 30 = 89
Speed = 25 + 5 = 30
Dodge = 2d10 + 7d10 + 3d10 + 2d10 + 2d10 + 2 - 3 - 2 = 16d10 - 3
Armor = 6 + 2 = 8
Perception = 6d10 (No penalty in the dark, -2 to checks against blinded by light)
Stealth = 6d10
Grapple = 4d10 - 3
Spirit Ceiling = 18 - 1 = 17

Resistances
Reflexes = 14 - 5 = 9 - 3
Focus = 10 - 5 = 5 - 3
Willpower = 22 - 5 = 17 - 3

Defensive Bonuses
Tumble Mod =
Bull Rush Mod =
Overrun Mod =
Orgasm Threshold = (40/20) + 1 + 1 = 4
Pleasure Resistance = (5 + 11) = 16

Class Bonus
1 + (44/20) = 3 Aptitudes
Spend 1 less EP on summon and utility powers (minimum 3)
-2 activation cost and -1 upkeep on buffs
Damage powers behave as if +1 EP was spent for damage purposes


Experience = 12
Corruption =


Talents
Demonologist
Exceptional
Suck You Dry

Exceptional
Exceptional
Natural Warrior (Unarmed Fighter)
Massive Energy Pool
Hard to Hit
Hard to Hit
Healthy
Spunky


Flaws
Weak
Enslaved

Easily Aroused
Lustful
Unlucky
Fetish: Sucking Cock
Mutated x 3

Mutations: 3/18
Night Eyes
Battery
Multi-orgasmic
Massive Breasts


Special Mutations
Demon (DR 5 Fire and Force)
Naturally Supernatural



Weapon Attack = 8d10 + 4 - 3, 1d8 + 12 damage
Skills
Flurry of Blows

Power Attack = 8d10 + 4 - 3
Wielder Aptitudes
Multifocused
Efficient Wielder
Demonsummoner


Powers
Fell Might
Hellfire Blast
Devil's Lightning
Vampiric Futanari


Pleasure Damage
Penetration = 2d8 + 15
Foreplay = 2d4 + (11 + 10) = 21 (+4 if using her tits)

Succubus Powers:
Lead from the Bottom

Inventory
Leather Armor AV = 6, EV = 1, TP = 30, DU = 2

Trades 25 + 8 = 33
Acrobatics = 2d10
Animal Husbandry: Worms = 6d10
Cleaning = 4d10
Language: Helltongue = 5d10
Leatherworking = 2d10
Lore: Goblins = 6d10
Lore: Demons = 3d10
Sewing = 4d10
Perception = 6d10
Stealth = 6d10

Bio:
Tlech is a young goblin woman, frustrated with her boring life as a domestic servant in Hell. As a result, she's spent most of her spare time training herself in the ways of combat, particularly in the demonic arts of spirit magic and in applying that to fistfighting. Her primary hope is to some day be summoned as a warrior by a mortal in need, to be torn away from her boring duties and into an exciting life, preferably one involving more cocks in her mouth!

Description:

About 3'11, Tlech is short, curvy, and a little bit pudgy, which belies her skill at hand-to-hand combat.

Cheat Sheet:
FISTS: 8d10 + 4 - 3 to-hit, 1d8 + 12 damage. Pay 2 EP to add 11 damage.

Flurry of Blows:
2 attacks = 7d10 + 2 - 3 to-hit, 1d8 + 8 damage
3 attacks = 6d10 - 3 to-hit, 1d8 + 4 damage
4 attacks = 5d10 - 2 - 3 to-ht, 1d8 damage

Fell Might: Pay X - 3 EP and 1 HP. Upkeep = X - 7 EP and X/2 - 6 HP (May have X - 4 EP upkeep in exchange for +X to one of the bonuses.
Grants +2X Dodge, to-hit, melee damage, Bull Rush, Overrun, Swim, Grapple, and PP damage via penetrative sex. +X to resistance checks.

Hellfire Blast: 8d10 + 4 - 3 to-hit
Pay X EP and 2 HP (if Fell Might, no HP cost and can trade X from that). Deals Fire damage, ignoring fire resistance. Immune creatures only get resistance 20
1. Attack a single creature in LoS for (1d6 + 3)(X + 1) Damage
2. An explosion with 10ft radius or 60 degree 30 foot cone for (1d6 + 2)(X + 1) damage
3. Touch attack a creature for (1d6 + 4)(X + 1) damage
4. Empower fists as a free action. X - 2 EP, Maximum X = 5. Fist deals Xd8 fire damage.

Devil's Lightning
Pay X EP. Lightning damage that ignores resistance and immunity becomes resist 20.
1. All creatures in 5 feet of a 100ft line take (1d8 + 2)(X + 1) electricity damage
2. Touch attack dealing (1d8 + 3)(X + 1)
3. Empower fists. X - 2 EP, Maximum X = 5. Fist deals Xd8 electricity damage

Vampiric Futanari
Touch grants a penis of caster's choice, gives them Soul Eater. Spend 1 EP for up to 3 Large, Potent, etc. Can force the target to gain Open Soul x 2


Change Log:
Gain 4 exp for beating up a knight and his girlfriend.
Gain 6 exp for raping that knight I guess?
Add Multifocused Wielder Aptitude for her class. Still holding off on one of the free ones until good story moment.
Gain 8 exp for beating up on some aliens.
Add Efficient Wielder Wielder Aptitude for her class as a result of beating up those same aliens.

The OOC section: Ye olde summoned goblin, except a little better than the standard!

Tlech, le goblin summon
From Class
From Race
From Talent
From Flaw
From Equipment
For Giggles
From Aptitude

Name: Tlech
Class: Demonologist
Race: Goblin
Sex: Female

Body: 20
Mind: 10
Spirit: 20 + 8 + 8 + 8 = 44

Hit Points (HP): 20 + 5 + 22 + 20 = 67
Pleasure to Orgasm (PP): 10 + 10 + 22 = 42
Spirit Energy (EP): 10 + 5 + 44 + 30 = 89
Speed: Sqrt(200) - 1 = 13
Dodge: {(20 + 10 + 44) / 2} + 10 + 10 + 10 - 3 = 64
Armor: 5
Resistance: (44 / 2) - 8 - 3 = 11
Perception: Sqrt(440) - 3 = 18
Stealth: Sqrt(200) - 3 = 11
Grapple: 20 - 3 = 17
Spirit Ceiling: (89 / 5) - 1 = 17


Experience: 12
Corruption: 0


Talents:
Demonologist
Exceptional
Exceptional
Exceptional
Natural Warrior (Unarmed Fighter)
Massive Energy Pool
Hard to Hit
Hard to Hit
Healthy
Spunky


Flaws:
Weak
Easily Aroused
Lustful
Unlucky
Fetish: Sucking Cock
Mutated


Mutations:
Naturally Supernatural
Battery
Multi-Orgasmic
Massive Breasts


Skills:
Flurry of Blows

Powers: 2 + (44 / 20) = 4
Fell Might
Hellfire Blast
Devil's Lightning
Vampiric Futanari


Wielder Aptitudes:
Multifocused
Efficient Wielder



Inventory:
Leather Armor
FISTS: d20 + 44 + 4 - 3 (45) Attack, 1d8 + 24 Damage

Bio:
Tlech is a young goblin woman, frustrated with her boring life as a domestic servant in Hell. As a result, she's spent most of her spare time training herself in the ways of combat, particularly in the demonic arts of spirit magic and in applying that to fistfighting. Her primary hope is to some day be summoned as a warrior by a mortal in need, to be torn away from her boring duties and into an exciting life, preferably one involving more cocks in her mouth!

Description:

About 3'11, Tlech is short, curvy, and a little bit pudgy, which belies her skill at hand-to-hand combat.

Change Log:
Gain 4 exp for beating up a knight and his girlfriend.
Add Multifocused Wielder Aptitude for her class. Still holding off on one of the free ones until good story moment.
Gain 8 exp for beating up on some aliens.
Add Efficient Wielder Wielder Aptitude for her class as a result of beating up those same aliens.

The OOC section: Ye olde summoned goblin, except a little better than the standard!
 
Last edited:

BlueSlime

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Re: DG3 Character Sheets

Pasha

Name: Pasha
Class: Succubus
Race: Su-Ku-Ta
Sex: Female

Body: 34+6 = 40
Mind: 12+2 = 14
Spirit: 14

Hit Points (HP): 54
Pleasure to Orgasm (PP): 41
Spirit Energy (EP): 41
Speed: 20+8 = 28
Dodge: 34
Armor: -
Resistance: 20
Perception: 20
Stealth: 20+16+3+5 = 44
Grapple: 40
Spirit Ceiling: 8


Experience: 0
Corruption: 0


Talents:
1) Natural Warrior
2) Superior Warrior
3) Erotic Fighter (+6 attack, +2 skills)
4) Fuck Me (+12 PP damage during penetration)
5) Succubus Magic (3 succubus powers)
6) Stealthy (+5 to stealth, unaware victims are auto hit and dealt dbl dmg or free grapple check going into submission hold)
7) Skilled
Quick (Race)
Exceptional
Sneaky x2

Flaws:
Lustful (Class)
Fetish: Beasts
Mutated
Fetish: Involving her sister.
Fetish: Bondage
Fetish: Doggystyle,
Fetish: Anal,
Fetish: Bukakke
Fetish: Gangbang

Mutations:
Soul Eater (Class)
Natural Attack
Tail
Funny Ears
Whip Tongue
Night Eyes
Masochist
Tight x2 (+4 PP dmg dealt during penetration)
Shapeshifter (from succubus power)

Skills:
1) Sneak (stealth check at -10 against all nearby enemies who are aware of her, success means she is hidden from them)
2) Strike the Weak Spot (passive) sneak attacks ignore armor.
3) Thief (can disarm traps and pick locks)
4) Sudden Strike (-10 to dodge for one turn to get a -5 Stealth check vs opp Reistance: victory means attack counts as a sneak attack)
5) Strong Willed (+10 to resistance to being controlled or altered against her will.)

Base Casting: -
Favored Elements: -
Magic Feats: -


Powers: -


Succubus Powers:
1) Charm
2) Desperate Avoidance
3) Apparent Innocence
4) Shapeshifting
5) Rhythm
6) Energetic Foreplay

Inventory:
Daggers x2 (2d6 + 20 dmg)
Clothes: AV = 1, EV = 0, TP = 25, DU = 2.

Bio/Description: Pasha is the younger sister of Meara, one of two Su-Ku-Ta refugees from the smoking ruins of Anudor. With no one to depend upon except each other, the siblings are coming to grips with the budding realization that they are both succubi. While Pasha is the light-hearted mischief maker, Maera is the more level headed one of the two, with a strong sense of personal responsibility.

Maera and Pasha were born into a rather privileged Su-Ku-Ta family in Anudor. Their mother, Salah, was the favorite concubine of a wealthy yet notoriously ambitious noble named Duram, who strangely enough had no other offspring of his own. Ironically, the two catgirls, his only daughters, happened to be illegitimate children in their own right, both born as the result of repeated secret meetings between the Salah and a fey lover. Unaware of their true lineage, Duram saw them as his own, but even this did not keep him from being put off by the fact that he had no male heirs to carry on his name. Seeing as they were just a year apart, he arranged for their education to be that of high-class concubines, looking to sell them off as a virgin pair for the purposes of further bolstering his existing fortune. Bearing witness to repeated verbal conflicts between their parents at a young age, Maera and Pasha developed a close sisterly bond from the beginning, learning to rely on each other for comfort and support in spite of a distant, uncaring father and a mother frequently preoccupied with her own troubles.

As with many siblings, their personalities contrasted quite a bit; while Pasha was the more mischievous of the two, often looking to break the rules and start troubles, Maera proved to be the more level-headed one, carrying a strong sense of personal responsibility and obligation. However, they served as harmonic complements to each other rather than clashing opposites, with one making up for where the other lacked. There were very few, if any, matters that they kept from each other, and they found it naturally easy to talk to each other about various matters, from hobbies to boys and so on.

It wasn't until two years or so after the onset of puberty that the bond between the two was even considered by either to be more than that of a sisterly one. While her Pasha dealt with her sexual urges rather well, Meara, a sexual repressor, found her own to be uncannily strong, often resorting to frequent masturbation sessions in the bathroom when she felt that no one was looking. However, as this became more of a nightly thing, it was only a matter of time until her younger sister overheard her muffled cries of pleasure during a particularly intense episode, and wound up watching while undetected. Pasha had seen Meara naked before, but to take in the sight of her older sister moaning so lewdly and handling herself in such a fashion made her heartbeat quicken and her temperature rise. The lustful sentiment was soon mirrored in the younger one, who began to mirror her sibling's actions from just behind the door, taking Meara as an unwitting guide in the journey of self-pleasure. But that only lasted so long, as the older sister eventually noticed the set of moans existing separately from hers, and caught Pasha red-handed. The two resolved not to talk about it ever since, but from that incident a relatively thick air of sexual tension remained hanging between the two.

With the two of them quickly coming of age, it was only another year before their time came to be sold off as concubines to the highest bidder among only the most wealthy. In preparation for their sale, Duram had the two of them exposed to twin sister concubines of one of the other Su-Ku-Ta merchant princes, who taught both of them in the ways of etiquette, dance, music, and other entertainments for their future owner. Pasha and Meara had not quite reached the end of their tutelage, which would have been sexual techniques, but their teachers made no secret that this would be a part of their training and that they would need to learn how to be comfortable around one another in bed. This only served to heighten the sexual tension between the two of them.

However, all of this, along with the culture of Anudor, came crumbling down with the alien invasion. The legal father, Duram, was lost in the attack, though whether he was assimilated or killed remains unknown to them. Salah, their troubled yet beautiful mother, sacrificed herself and stayed behind to buy the siblings just enough time to flee the horrifying scene, and the two quickly developed a bitterness for aliens that has remained ever since. Having lost practically everything that they ever knew and loved, save for each other, Meara and Pasha eventually joined up with a ragtag band of Su-Ku-Ta freedom fighters intent on resisting the alien threat, or at least surviving the attacks from hunters that sought to subjugate them. It was there that the two learned the arts of warfare, with Meara honing her skills with a whip in direct combat and Pasha proving adept in the use of a dagger. Each girl learned their respective weapon arts from a different trainer; Meara to a weapons master named Niran, and Pasha to a rogue named Calel. Through repeated struggles and hardship, they soon grew attached to their men as they were to each other, except the sexual attraction to the two handsome veterans only grew during their stay with the group. Eventually, confessions were made, and due to the girls' beauty and charm, it was difficult for either man to say 'no' to his respective pupil, and in separate tents one night they sought to consummate their affection for the men they desired.

Unfortunately, this occurred just in time with their 'awakenings' as succubi, and while Meara and Pasha were lost in the throes of ecstasy, unaware of their powers they inadvertently drained their partners of all energy, leaving them in comas. Seeing as succubi were stigmatized by the group, and fearing reprisal from the relatively well-armed members of the resistance, the siblings packed up and fled during the night. Eventually, they found some other parties to join, but ultimately found little success in keeping one consistently, with their lustful urges and need to feed causing a great degree of inconvenience for the already high-strung bands of refugees. With only each other to rely on, Meara and Pasha reached the edge of Anudor, hoping to find a new beginning...

(The one in red is Pasha, green is her big sis, Meara)


Changelog:
Unspent XP: 2
 
Last edited:

Takimaru

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Re: DG3 Character Sheets

Meara
Name: Meara
Class: Succubus
Race: Su-Ku-Ta
Sex: Female

Body: 30 (+6 Racial) (+12 Exceptional) = 48
Mind: 10 (+2 Racial) = 12
Spirit: 10 (+4 Exceptional) = 14

Hit Points (HP): 61 (+20 Healthy) = 81
Pleasure to Orgasm (PP): 43
Spirit Energy (EP): 44
Speed: 22 (+8 Quick) = 30
Dodge: 37 (+2 Knight) = 39 (+10 from Duelist when single-wielding) = 49 (+4 versus weapon wielders via Fencer, so 53 at max potential)
Armor: 1 (from Clothes) + 2 (from Knight)
Resistance (Body): 24
Perception (Body): 22
Stealth: 22
Grapple: 48
Spirit Ceiling: 9

Experience: 0
Corruption: 0

Talents:
(Racial) Quick: Increase the character's Speed stat by 8.
1.) Suck you Dry: The character deals an additional +12 pleasure whenever they perform any type of foreplay.
2.) Succubus Magic
3.) *Natural Warrior (*Duelist: A character with this Talent gets +10 to Dodge and +2 to all damage rolls so long as they are using a single weapon in one hand and nothing in the other.)
4.) *Superior Warrior (Skilled: The character can choose an additional 3 Skills.)
5.) *Erotic Fighter: The character gains 2 skills and a +6 bonus to attack rolls.
6.) Healthy: +20 HP
7.) Exceptional: +4 Body, +4 Spirit
8.) Exceptional: +8 Body

Flaws:
(Racial) Fetish [Beasts]
(Racial) Mutated: The character gains 3 mutations of your choice. This Flaw can only be taken up to 4 times.
(Class) *Lustful (RP) : The character is a frequent enjoyer of physical pleasure. They are more likely to seek sex from their allies or accept it if it is offered to them, and are also more likely to give in if they are being raped.
*Honorable (RP) : The character cannot break their word once given. Every contract, agreement and promise is totally binding, and the character must seek to fulfill them even at their own detriment.
*Easily Aroused: Whenever the character would gain the Aroused status, they instead gain the Horny status.
Sensitive: The character takes an additional 4 PP damage whenever anything would cause them to take any.
Mutated: The character gains 3 mutations of your choice. This Flaw can only be taken up to 4 times.
Fetish [Involving her sister]
Fetish [Oral sex]
Fetish [Paizuri / Titfuck]
Fetish [Gangbang]
Fetish [Deepthroating]
Fetish [Facials]
Fetish [Bondage]

Mutations:
(Class) Soul Eater: The character must feed off of the souls of others in order to survive. They cannot regenerate EP beyond 1, and whenever they are at 1 EP they must actively seek to feed regardless of any possible consequences. Whenever they deal pleasure to a creature, they drain 1/2 as much EP from that creature as they cause PP damage. This draining is doubled if the drained creature orgasms. So long as the character is not at 1 EP they can willingly suppress this effect.
(Racial) Tail
(Racial) Funny Ears
(Racial) Whip-Tongue: Your character causes +2 PP damage during oral foreplay.
(Racial) Night Eyes: Your character can see very well in the dark. They no longer take penalties to Perception for being in darkened areas.
*Masochist: Whenever a character takes health damage, they also take 1d4+1 PP damage. This PP damage is not affected by Resistance or damage due to resisting pleasure.
Massive Breasts: Deals +4 PP damage whenever they would tittyfuck anything. This mutation can only be taken by female characters.
Lactation: The character begins to lactate, and any pleasure they take due to their breasts being touched is increased by 2. Can only be taken by female characters.
Soft-Skin: Your character causes +2 PP during non-oral foreplay.
Tight: The character deals +2 PP to your opponent during penetrative sex.
Whip-Tongue: Your character causes +2 PP damage during oral foreplay.

Skills:
Knight (Passive) – Gets a +2 bonus to AV, Dodge, all attack rolls, and damage rolls for all melee attacks. Requires: Honorable.

Specialized [Whip] (Passive) – Deals an additional +4 damage with whips.

Power Strike (Activated) – The character can trade points from their Dodge to make their attacks more likely to hit and deal more damage. These are traded at a 1 to 1 rate, every point of Dodge traded granting the character a +1 bonus to attack and damage rolls, and no more than 10 points can be subtracted from Dodge. Cannot be used in the same turn that a character is fighting defensively (trading attack for additional Dodge.) Requires Duelist.

Lightning Strikes (Activated) – The character attacks three times instead of only once, but each attack takes a -12 penalty to its attack roll and a -6 penalty to damage. These attacks need not be against the same creature. Requires Duelist.

Fencer (Passive) – You are more adept at facing an enemy that wields a weapon, as such you have a better chance at parrying and dodging their attacks as well as delivering your own. When fighting against an enemy wielding a weapon of any kind you gain +4 bonus to Dodge against their attacks, gain a +4 bonus to attack, and deal an additional +4 damage per attack. Requires Duelist.



Succubus Powers:
*Charm: The character pays 6 EP and chooses one target creature within 20 feet of them. That creature must win a Resistance check against the character or gain the Charmed status.

*Stunning Gaze: The character pays 2 + 4X EP, and chooses one target creature within 20 feet of them. That creature must win a Resistance check against the character, who gets a +X bonus to their check, or become stunned for X + 1 rounds.

Deny Release: The character can deny their partner orgasm by winning a Resistance check against them. For every round that the subject of this power would take pleasure damage that would reduce their PP to 0 or less, they are drained as if they did orgasm, but are denied their actual climax effectively leaving their PP at 0. For every turn in which they maintain this effect, they can drain an additional 4 EP from their partner. This effect is cumulative but is not multiplied by orgasm unless the character ceases using this power.

Energetic Foreplay: While causing pleasure to a creature in a way that does not result in the character taking pleasure themselves, the character may pay X EP in order to deal an additional 2X Pleasure. The maximum value of X is 10

Dazzling Beauty (Passive) : The character is perpetually the center of attention, and will always be looked upon with lust. All creatures able to see the character take a -10 penalty to their Perception stat when trying to perceive creatures other than the character, and whenever they deal Pleasure damage to a creature it is increased by +6.

Drain through Pain (Passive) : The character can drain a creature's EP through dealing HP damage. Any time that the character deals melee damage to a creature, they also deal 2d6 + modifiers EP damage, and regain that much EP. Modifiers basically include anything that affects EP damage, like Open Soul or Greater Draining. This cannot drain more EP than the attack causing it to activate deals in HP damage.

Pleasure Damage:
Penetration
Deals 2d8 + 24 PP damage.

Foreplay
Deals 2d4 + 32 PP damage during non oral foreplay
Deals 2d4 + 34 PP damage during oral foreplay
Deals 2d4 + 36 PP damage during paizuri

Inventory:
Clothes: AV = 1, EV = 0, TP = 25, DU = 2.
Leather Bullwhip: 2d4 + 2 + Body/2
vs Unarmed (+56) 2d4 + 34
vs Armed (+60) 2d4 + 38
50 Denarii

Bio:
Meara is the older sister of Pasha, one of two Su-Ku-Ta refugees from the smoking ruins of Anudor. With no one to depend upon except each other, the siblings are coming to grips with the budding realization that they are both succubi. While Pasha is the light-hearted mischief maker, Meara is the more level headed one of the two, with a strong sense of personal responsibility.

Meara and Pasha were born into a rather privileged Su-Ku-Ta family in Anudor. Their mother, Salah, was the favorite concubine of a wealthy yet notoriously ambitious noble named Duram, who strangely enough had no other offspring of his own. Ironically, the two catgirls, his only daughters, happened to be illegitimate children in their own right, both born as the result of repeated secret meetings between the Salah and a fey lover. Unaware of their true lineage, Duram saw them as his own, but even this did not keep him from being put off by the fact that he had no male heirs to carry on his name. Seeing as they were just a year apart, he arranged for their education to be that of high-class concubines, looking to sell them off as a virgin pair for the purposes of further bolstering his existing fortune. Bearing witness to repeated verbal conflicts between their parents at a young age, Meara and Pasha developed a close sisterly bond from the beginning, learning to rely on each other for comfort and support in spite of a distant, uncaring father and a mother frequently preoccupied with her own troubles.

As with many siblings, their personalities contrasted quite a bit; while Pasha was the more mischievous of the two, often looking to break the rules and start troubles, Meara proved to be the more level-headed one, carrying a strong sense of personal responsibility and obligation. However, they served as harmonic complements to each other rather than clashing opposites, with one making up for where the other lacked. There were very few, if any, matters that they kept from each other, and they found it naturally easy to talk to each other about various matters, from hobbies to boys and so on.

It wasn't until two years or so after the onset of puberty that the bond between the two was even considered by either to be more than that of a sisterly one. While her Pasha dealt with her sexual urges rather well, Meara, a sexual repressor, found her own to be uncannily strong, often resorting to frequent masturbation sessions in the bathroom when she felt that no one was looking. However, as this became more of a nightly thing, it was only a matter of time until her younger sister overheard her muffled cries of pleasure during a particularly intense episode, and wound up watching while undetected. Pasha had seen Meara naked before, but to take in the sight of her older sister moaning so lewdly and handling herself in such a fashion made her heartbeat quicken and her temperature rise. The lustful sentiment was soon mirrored in the younger one, who began to mirror her sibling's actions from just behind the door, taking Meara as an unwitting guide in the journey of self-pleasure. But that only lasted so long, as the older sister eventually noticed the set of moans existing separately from hers, and caught Pasha red-handed. The two resolved not to talk about it ever since, but from that incident a relatively thick air of sexual tension remained hanging between the two.

With the two of them quickly coming of age, it was only another year before their time came to be sold off as concubines to the highest bidder among only the most wealthy. In preparation for their sale, Duram had the two of them exposed to twin sister concubines of one of the other Su-Ku-Ta merchant princes, who taught both of them in the ways of etiquette, dance, music, and other entertainments for their future owner. Pasha and Meara had not quite reached the end of their tutelage, which would have been sexual techniques, but their teachers made no secret that this would be a part of their training and that they would need to learn how to be comfortable around one another in bed. This only served to heighten the sexual tension between the two of them.

However, all of this, along with the culture of Anudor, came crumbling down with the alien invasion. The legal father, Duram, was lost in the attack, though whether he was assimilated or killed remains unknown to them. Salah, their troubled yet beautiful mother, sacrificed herself and stayed behind to buy the siblings just enough time to flee the horrifying scene, and the two quickly developed a bitterness for aliens that has remained ever since. Having lost practically everything that they ever knew and loved, save for each other, Meara and Pasha eventually joined up with a ragtag band of Su-Ku-Ta freedom fighters intent on resisting the alien threat, or at least surviving the attacks from hunters that sought to subjugate them. It was there that the two learned the arts of warfare, with Meara honing her skills with a whip in direct combat and Pasha proving adept in the use of a dagger. Each girl learned their respective weapon arts from a different trainer; Meara to a weapons master named Niran, and Pasha to a rogue named Calel. Through repeated struggles and hardship, they soon grew attached to their men as they were to each other, except the sexual attraction to the two handsome veterans only grew during their stay with the group. Eventually, confessions were made, and due to the girls' beauty and charm, it was difficult for either man to say 'no' to his respective pupil, and in separate tents one night they sought to consummate their affection for the men they desired.

Unfortunately, this occurred just in time with their 'awakenings' as succubi, and while Meara and Pasha were lost in the throes of ecstasy, unaware of their powers they inadvertently drained their partners of all energy, leaving them in comas. Seeing as succubi were stigmatized by the group, and fearing reprisal from the relatively well-armed members of the resistance, the siblings packed up and fled during the night. Eventually, they found some other parties to join, but ultimately found little success in keeping one consistently, with their lustful urges and need to feed causing a great degree of inconvenience for the already high-strung bands of refugees. With only each other to rely on, Meara and Pasha reached the edge of Anudor, hoping to find a new beginning...

Description:
(the one in green, on the left)

The OOC section:
Onee-sama!

Cheat Sheet:
In combat, Meara gets the following bonuses:
Attack rolls:
(+2 from Knight)
(+6 from Erotic Fighter)
(+4 vs weapon wielders from Fencer)
Damage rolls:
(+2 from Knight)
(+2 from Duelist)
(+4 vs weapon wielders from Fencer)
Dodge:
49 (53 against opponents with weapons)

Inventory:
Clothes: AV = 1, EV = 0, TP = 25, DU = 2.
Leather Bullwhip: 2d4 + 2 + Body/2
vs Unarmed (+56) 2d4 + 34
vs Armed (+60) 2d4 + 38
50 Denarii

When taking HP Damage: Maera has 3 AV (+2 Knight, +1 Clothes).
When dealing PP damage:
Maera deals +6 PP damage at all times due to Dazzling Beauty.
+4 PP damage from tittyfuck / paizuri (Massive Breasts)
+12 PP damage from any kind of foreplay (Suck You Dry)
+2 PP damage during non-oral foreplay (Soft-Skin)
+4 PP damage during oral foreplay (Whip-Tongue x 2)
+2 PP damage during penetrative sex (Tight)

Also, when dealing PP damage, she drains half of an amount of the damage dealt of EP from the creature as well, doubling if the drained creature orgasms. (Soul Eater)

When taking PP damage:
She takes +4 damage from sensitive at all times.
She takes another +8 damage for each of the following fetishes being fulfilled: sex involving Pasha, oral, paizuri, gangbang, deepthroating, and facials.

When people look at her, they take a -10 Perception penalty when trying to perceive other creatures. (Dazzling Beauty)
 
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GargantuaBlarg

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Re: DG3 Character Sheets

Wherein I do horrible things to a cherished part of a great deal of people's childhoods
Name: Michella (MI-kella, I guess) [Rafaela? Lucia (Anguissola)? Diana (Scultori Ghisi)?]
Class: Teenage Mutant Dicking Roachgirl (Succubus)
Those who, for reasons known by few, have such damage to their souls that they need to feed on the souls of others in order to survive. Some have the blood of the Fey, or demons, or daemons somewhere in their heritage, while others are simply born the way they are without any explanation. Whatever the reason for their condition, most succubi begin exhibiting symptoms of it around puberty, but the full effects of it, including their unnatural hunger, generally don’t appear until the person has reached full sexual maturity. Succubi feed through sex, the intimacy of such contact allowing them to drain the energies of their partner.

Unlike the other three classes, Succubi have no dedicated primary stat. The amount of pleasure dealt, a very important thing for any succubus, is normally based on the Body stat. At character creation, one of the three primary stats is chosen as the stat that determines the character’s Resistance and Perception, as well as how much pleasure succubi deal with sexual attacks, as if they had the Knowledgeable or Spunky Talent. This choice cannot be changed later no matter how the character’s stats change.

Every Succubus gets the “Soul Eater” Special Mutation, as well as the “Lustful” Flaw. In addition, Succubi increase in power slightly faster than other classes. Buying Talents take only ¾ as much experience as it does for any other class. At character creation, succubi must choose up to 3 Succubus Powers, which they get for free
.

Race: Hellroach (Fast ver.)
Spawned in the sewers of Acheron from carelessly dumped alchemical, magical, or otherwise questionable, fluids along with the demonic energies permeating the town. The Hellroaches are steadily growing in numbers underneath the now demon inhabitated city. Chaotically mutated, it is a rare thing to find more then a handful of these insectoid humanoids that resemble one another.

Racial Talents: Quick, Healthy, Resistant
Racial Flaws: Tainted Bloodline, Mutated, Fertile

Racial Mutations: Naturally Warped, Odd Skin (Carapace) & Armored Hide, Vestigial Wings, Night Eyes and a Strange Eyes (Compound) Funny Ears (Antennae), Shadowy (replaced with Glowing Skin(Genitalia when aroused), Glowy Fluids

Sex: Futa

Body: 30
Mind: 8
Spirit: 12

Hit Points (HP): 60
Pleasure to Orgasm (PP): 29
Spirit Energy (EP): 31
Speed: [24]
Dodge: [25]
Armor: [2]
Resistance: [25]
Perception: [15] (19 when Aroused/Horny)
Stealth: [19] (7 when Aroused/Horny/bleeding)
Grapple: 30

Experience: 0
Corruption: 12/-


Talents:
[RACE] Quick: +8 Gottagofasts

[RACE] Healthy: +20 HP

[RACE] Resistant: +8 Resistance

x2 Succubus Magic: +6 Succupowers

*Kama-Sutra: Change the calculation for pleasure damage from foreplay to 2d4 + Body/3 and penetrative sex to 2d8 + Body/2.

Suck you Dry: +12 PP Damage when intoing foreplay

Fuck Me: +12 PP Damage when intoing penetration

Natural Warrior (*Stealthy): +5 Stealth; Can sneak attack when unseen for auto-hit and x2 damage (apply armor after doubling). If you grapple instead, free grapple check - if you win, automatic submission hold.

Natural Spirit Wielder (*Shadowmancer): The character gets 2 + Sprit/20 Powers from the Shadowmancer list.

*Psyker: When spending more than your Spirit Ceiling, don't spend the excess. Spent past ceiling = magnitude (M), roll on Psyker chart. Can't spend more than SCeiling x3.


Flaws:
[RACE] Tainted Bloodline: The character gains corruption 1.5 times as fast as normal. Note: Characters of a race that have Supernatural or Naturally Supernatural as a Racial Mutation cannot take this Flaw.

[RACE] Mutated: The character gains 3 mutations of your choice. This Flaw can only be taken up to 4 times.

[RACE] *Fertile: The character is more likely to become pregnant, or to impregnate their partner. Mechanically, rolls of 2 or more now indicate success.

*[CLASS] *Lustful (RP): The character is a frequent enjoyer of physical pleasure. They are more likely to seek sex from their allies or accept it if it is offered to them, and are also more likely to give in if they are being raped.

Fetish (The Dark/sight deprivation): +8 when it's dark and/or using a blindfold - whether she or the other guy's using it. Of course, since her dicks are lanterns, it helps when she hides them in people.

Weakness (Bright Lights): Whenever the character encounters the thing that they are weak against (tentacles, giant boobs, fluffy tails, futas, ect) in combat, the GM rolls 1d4, and on a roll of 1 the character loses their turn. Cave adapted!

*Easily Aroused: Whenever the character would gain the Aroused status, they instead gain the Horny status.

*Hemophiliac: Whenever the character takes damage, they begin to bleed. For every round following and until the end of the encounter or until they are healed, the character takes 2d4 points of damage.

*Excitable: Whenever the character’s PP falls below ½ of its maximum value, the character gains the Aroused status or the Horny status if they're already Aroused

x3 Mutated: The character gains 3 mutations of your choice. This Flaw can only be taken up to 4 times.

Fetish (Triple Penetration/orgies): +8 PP when giving it in all three holes at once.


Mutations:
---NORMAL---
[RACE] Odd Skin (Carapace)
- [RACE] Armored Hide - -1 speed, +2 armor

[RACE] Vestigial Wings - Tiny wings what can't be flown about with
- Greater Wings: Huge wings that can be flown about with! Can do so at my Speed.

[RACE] Night Eyes - No Perception penalties in the dark

[RACE] Strange Eyes (Compound) - Oh god what the fuck

[RACE] Funny Ears (Antennae) - Because she needed more dangly bits

[RACE] Foul Aura - People more suspicious of you, because you're a giant fucking roach oh god

[RACE] Shadowy - Stays in the dark. -2 Perception, +2 Stealth
- When aroused, replaced with Glowing Skin (genitals) - +2 perception, -2 stealth
[RACE] Glowy Fluids: My saliva, milk, semen, vaginal juices, blood glow; -2 Stealth exposed (IE when aroused, bleeding)
- Grossly Incandescent Fluids: Glow is strong as a small torch; further -6 Stealth when exposed (-8 total)

*Multi-Orgasmic[/b]: PP resets to half instead of full on orgasm

x4 Appendage: Tentacles get

Pheromones: -2 Stealth; friendlies more interested in sex.

Futanari: Penis get
- Doublecock: Sidekick penis get


---SPECIAL---
[CLASS] Soul Eater: No EP regen beyond 1 - must actively seek EP to drain at 1 EP. 1/2 of PP damage dealth is drained as EP. x2 if orgasm. Can suppress unless at 1 EP.

[MUTATIONS] Supernatural: Also do Corruption equal to PP dealt - except to other Supernaturals.

[RACE] Naturally Warped: Moot, because Supernatural!

[RACE]Egg Layer: Ovipositor get. Can lay eggs - can impregnate with eggs without prego roll.

Shapeshifter: Can change form at will - can acquire any of normal mutations (one one instance, no advanced mutations like venom or razor fingers)

Tentacles: Tentacles! If (when) used to sexiness it deals and takes PP like penetration, and allows impregnation. Voids group grapples VS me unless being grappled by tentacles. Can grapple other critters while in a grapple - must win grapple check, then an attack roll against other critter.

Powers:
Spirit Ceiling:
SHADOWMANCER
Patch of Darkness
The character chooses a location, and after exerting a small amount of energy and will, a patch of inky darkness appears there. No creatures other than the character and those that they designateusing this power can see within or through it, even with supernatural senses, which can allow the character to escape or attack without being detected. It does not block sound, smell or touch, however.
-The character pays 5 EP.
-The character then chooses an area within 100 feet. This area can be up to a 30x30x30 foot cube, or the area can spread out as the character desires. That area is instantly blacked out, causing any creatures within it to have the Blinded status until they leave its area.

Shadows Made Manifest
Summons a creature made out of pure shadow to serve the character.
-The character pays 2 + X EP.
-The character summons a creature, choosing the size and shape of it however they can imagine that has the Unarmed Fighter Talent and a Body stat equal to 10X. In addition, the character may pay additional EP to grant the shadow creature any of the following mutations for 1 EP each: Razor Fingers, Tentacled, Spider, Dangerous Tail + Venomous Attack (Paralysis) or Greater Wings.
-Creatures summoned with this power cannot have a Dodge stat greater than 50 or a Resistance stat greater than 40.

Shadowstalker
The character dematerializes, and moves from shadow to shadow in utter silence.
-The character pays 5 EP.
-The character takes their turn to move from their current position to any other position that is within 100 feet. This movement must begin and end within spots that are not under direct light, and is completely silent, not allowing Perception checks to detect it unless the character appears in plain view of another creature.


Succubus Powers:
Sexual Healing: When draining the energies of another, the character can choose not to regain their EP, and instead regain an amount of HP equal to the amount of EP they would regain.

Deny Release: The character can deny their partner orgasm by winning a Resistance check against them. For every round that the subject of this power would take pleasure damage that would reduce their PP to 0 or less, they are drained as if they did orgasm, but are denied their actual climax effectively leaving their PP at 0. For every turn in which they maintain this effect, they can drain an additional 4 EP from their partner. This effect is cumulative but is not multiplied by orgasm unless the character ceases using this power.

Dazzling Beauty (Passive): The character is perpetually the center of attention, and will always be looked upon with lust. All creatures able to see the character take a -10 penalty to their Perception stat when trying to perceive creatures other than the character, and whenever they deal Pleasure damage to a creature it is increased by +6.

Shapeshifting: The character gains the Shapeshifter Special mutation.

Self-Control: The character can attempt to resist their orgasm. The character can only use this power when not resisting whatever pleasure they are receiving. They take pleasure as normal, and must win a Resistance check against a DC equal to the amount of pleasure exceeding their PP. Their PP is set to 0 at the end of the round if they win the check, and any pleasure they deal for that round is increased by 10. If they lose that check, they orgasm, and receive all of the penalties thereof.

x3 Aphrodisiac Fluids (Passive): Creatures who swallow the character's sexual fluids have their Resistance stat decreased by 2d6 temporarily. Creatures reduced to 0 Resistance by this ability gain the Aroused status and have their resistance reset, and if their Resistance drops to 0 again they gain the Horny status. This Succubus Power can be taken up to 3 times.

Energetic Foreplay: While causing pleasure to a creature in a way that does not result in the character taking pleasure themselves, the character may pay X EP in order to deal an additional 2X Pleasure. The maximum value of X is 10.


Inventory:
50 denarii yet to beconverted into pizza

Sewer Ninjutsu (+30 to-hit) [2d4 + 8 damage]
(Unarmed)
Base Damage: 2d4 + Body/4
Improved Damage: 1d8 + 2 + Body/2
Note: Unarmed can be used as the secondary attack for the purposes of two weapon fighting. It does not, however, count as the primary weapon, nor does it qualify for Dueling.

x2 Dildo Nunchaku (+30 to-hit) [2d4 + 17 damage]
(One Handed Blunt Weapons)
Examples: Truncheons, clubs, maces, sticks.
2d4 + 2 + Body/2

Shuriken (+30 to-hit) [2d12 + 8 damage; +2d6 if sneak attack]
5/5
(Throwing Knives)
2d12 + Body/4, 20 foot range, come in packs of 5, deals +2d6 damage if used in a sneak attack

It's amazing what you can find in the sewer.


Bio:
Once a roach who hung out primarily under a bordello, over time, being bathed in the weird runoff and demonic juices laced with aphrodisiacs, Shorn syrup, gold dust and other weird crap mutated her into a bipedal roachgirl (Jesus Christ, how horrifying) with a decidedly lewd bent. Very much enjoying the the burning, tingling feeling of the fluids of her 'birthplace, she continued to expose herself to it's mutagenic effects - sidestepping the less pleasant runoff as she was able :6 - and has thus absorbed an absolutely horrifying amount of excess magical corruption, even taking into account how much was needed to give her sentience and change her anatomy and size.

She lives with her three sisters and their master, a somewhat addled dragonkin that thinks she's a mutated crocodile, who nonetheless is quite adept at beating the shit out of things and teaching the skills one may employ to beat the shit out of things. She's not very good at it, to the master's chagrin.

Her hobbies include long walks on the sandy stretch of sewer, abducting surfacers and raping them silly, and she is rapidly acquiring a taste for pizza.

Besides that, Michella has a strange affinity with the inky blackness that envelops most of their warren under the ground - Not only preferring the dark, but being rendered practically helpless when in bright light, such as that of the sun.


Description:
One of the shorter girls of the group, standing at 5' 1", Michella is nonetheless quite a looker - for a roachgirl, at least. She has wide hips and an incredibly thin waist, her bust petite B-cups, but well-shaped. Her eyes are entirely a shiny black. Her hair is short and hangs just above her shoulders, tinted a shiny, bluish-silver.

Michella's body is severely mutated - full wings and a set of long, prehensile tentacles hidden under carapace wing-guards on her back. Twin, ribbed dicks sprout from her crotch, one on top the other, nine inches each, and when aroused, her cocks, tentcles, and various other things emit an annoyingly bright neon blue. All of her bodily fluids share that color = though, her cum is a slightly-less glaring, eerie, pale fluorescent blue.



The OOC section:

Except not as awesome and with rape
I'll clean it up and write ye fluff later >.>
 
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SufferingFromMegalomania

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Re: DG3 Character Sheets

Sidenote, please check math...
西園
Name: Xi Yuan (Nishizono) (西園)
Class: Warrior
Race: Human(Amazonian)
Sex: F

Body: 30+8+8=46
Mind: 10
Spirit: 10

Hit Points (HP): 56+30=86
Pleasure to Orgasm (PP): 38
Spirit Energy (EP): 38
Speed: 22-10-4=8
Dodge: 33+10+10+2(+19 with shield equipped) 55 or 74
Armor: 20+4+2=26
Resistance: 23+8=31
Perception: 22
Stealth: 22-8-20-8=-14
Grapple: 48
Spirit Ceiling: (38/5)-10-4=-6=3
Experience: 0
Corruption: 0

Talents:
*Resilient: Grants the character an additional 30 max hit points. +30 HP, in other words.
*Shield Fighter: Allows the character to attack using both their weapon and their shield in the same round. These attacks can be against different targets.
Exceptional: The character gets an additional 8 points to spend among stats. +8 Body.
Exceptional: The character gets an additional 8 points to spend among stats. +8 Body.
Pain Resistant: The character has some sort of natural resistance to pain, be it deadened nerves, scars, scales, thick skin or what have you. Increase the character's AV by 4.
Hard to Hit: Increase the character's Dodge stat by 10.
Hard to Hit: Increase the character's Dodge stat by 10.
Resistant: Increase the character's Resistance stat by 8.
Skill with [One Handed Blunt Weapon]: The character gets +12 to attack rolls with the chosen weapon.

Flaws:
*Honorable (RP) : The character cannot break their word once given. Every contract, agreement and promise is totally binding, and the character must seek to fulfill them even at their own detriment.
Obvious: The character takes a -8 penalty to their Stealth stat.
Hatred (Male) [RP]: The urge to crush the offensive thing of males cannot be suppressed unless there is a compelling reason not to.
Fetish: Exhibitionism, whenever exposed in public, take 8 PP damage.

Mutations:
N/A

Skills: 1 + 46/10 = 5.6
Knight (Passive) - The character gets a +2 bonus to AV, Dodge, all attacks rolls, and damage rolls for all melee attacks. Requires: Honorable.
Defensive Stance (Activated) - The character forsakes all attacks for the round, but gains a +10 bonus to Dodge. The character gets a free attack on any creature that attacks them and misses. Requires Duelist OR Shield Fighter.
Shield Slam (Activated) - The character makes only a Shield Bash attack for the round, but that attack deals +10 damage, and the creature hit by it must win a Resistance check against the character or be knocked Prone. Requires Shield Fighter.
Quick Draw (Passive) - The character can draw their weapons without spending a turn.
Shield Specialization (Passive) - Any shield used by the character gets a +4 bonus to its DB. Requires Shield Fighter.

Base Casting:
N/A

Favored Elements:
N/A

Magic Feats:
N/A

Powers:
N/A

Succubus Powers:
N/A

Inventory:
Mace: (Round metal ball on a stick)
Hit chance = d20 + body + 12 + 2 (Skill with + Knight)
Base = 2d4 + 2 + Body/2 + 2 (Knight)
Spear: (15 foot long shaft only usable with stabbing)
Hit chance = d20 + body + 2 (Knight)
Base = 2d10 + 3 + Body/2 +2 (Knight)
Plate Armour: AV = 20, EV = 10, TP = 60, DU = 5.
Heavy Crossbow: (Kept unloaded always to not put tension on crossbow string)
Hit chance = d20 + body
Base = 3d8 + 9, 45 foot range, 1 shot, 2 round reload, ignores 8 AV
Tower Shield: DB = 15. EV = 4.
Unlimited Iron Bolts: For Heavy Crossbow.
50 Dernaii
Horse (GM Controlled)

Bio/Description:
Hailing from Glassmor, black haired, tan skinned, smaller than average breasts, and with the average height of one point eight metres, Xi Yuan was your average old Amazonian. But prior to the invasion of the aliens, she has always been a slower and louder than average, always ending up last in races and failing the lessons in wood-crafting, an immense outlier. This led to her peers picking on her until she quit. Abandoning her heritage, she looked towards the north for her needs, which came in the form of a traveling Crolian knight. After spending seven years as a squire for the said knight, she left after castrating him when he tried to rape her at the age of eighteen, just days after the alien invasion has been barely beaten off. As a result of the years training under him, she's turned from a slow Amazonian that couldn't dodge to a resilient one unmovable under blows. Taking the equipment from her late mentor and hijacking his best horse, she headed towards the shattered lands of Badaria, feeling that she is destined to start her own empire (more like a private army camp/harem) during to the chaos that ensues.

The OOC section: Starting off in Glassmor alone, heading west~!
 
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Sinfulwolf

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Re: DG3 Character Sheets

Kiah

Name: Kiah
Class: Succubus
Race: Half-Demon
Sex: Female

Body: 4 (race) + 42 (points) = 46
Mind: 6 (race) + 4 (points) = 10
Spirit: 6 (race) +4 (points) = 10

Hit Points (HP): 56
Pleasure to Orgasm (PP): 68
Spirit Energy (EP): 38
Speed: 21
Dodge: 43 (57 in melee)
Armor: 5
Resistance: 23
Perception: 35
Stealth: 37
Grapple: 46
Spirit Ceiling: 8


Experience: 4
Corruption: 0


Talents:
Natural Warrior: Duelist (While using a single one handed weapon, get +10 Dodge and deal +2 damage per melee hit. Also opens up a lot of skills.)

Superior Warrior: Stealthy (+5 Stealth and allows sneak attacks)

Erotic Fighter (Lets you pick 2 Skills of your choice and gives a +6 bonus to ALL attack rolls)

Lucky (+3 to all non-damage rolls, so things like Stealth, Perception, attack rolls, etc)

Sneaky (+8 Stealth)

Hard to Hit (+10 Dodge)

Perceptive: The character gets a +8 bonus to their Perception stat.

*Just Getting Started: Grants the character an additional 30 max pleasure. +30 PP, in other words.

Flaws:
Mutated (x2)

*Tainted Bloodline: The character gains corruption 1.5 times as fast as normal. Note: Characters of a race that have Supernatural or Naturally Supernatural as a Racial Mutation cannot take this Flaw.

Infertile

*Lustful (RP) : The character is a frequent enjoyer of physical pleasure. They are more likely to seek sex from their allies or accept it if it is offered to them, and are also more likely to give in if they are being raped.

Mutations:
*Demon
*Warped
Tail (wolf tail)
Night Eyes (darkvision)
Funny Ears (wolf ears)
Wings (can glide)
Claws
Fangs
Soul Eater

Skills:

Ranger (Passive) – The character gets a +3 bonus to Perception, and can track creatures so long as they have stayed on the ground.

Fencer (Passive) – You are more adept at facing an enemy that wields a weapon, as such you have a better chance at parrying and dodging their attacks as well as delivering your own. When fighting against an enemy wielding a weapon of any kind you gain +4 bonus to Dodge against their attacks, gain a +4 bonus to attack, and deal an additional +4 damage per attack. Requires Duelist.


Succubus Powers:
Sexual Healing: When draining the energies of another, the character can choose not to regain their EP, and instead regain an amount of HP equal to the amount of EP they would regain.

*Charm: The character pays 6 EP and chooses one target creature within 20 feet of them. That creature must win a Resistance check against the character or gain the Charmed status.

Shapeshifting: The character gains the Shapeshifter Special mutation. ((RP: Only Kiah's wings can be shapeshifted, hiding them within her back))


Inventory:

Leather Armor: AV = 5, EV = 1, TP = 30, DU = 3. (Leather Bustier)

Longsword: [+59] 2d6 /2 +2

Bow: [+55] 2d8 /3, 50 foot range

Throwing Knives: [+55] 2d12 /4, 10 foot range, come in packs of 5, deals +2d6 damage if used in a sneak attack

Bio/Description:
All Kiah knows of her lineage, was that her mother had been a succubus. Her father was a mystery, though Kiah suspects she gained her wolf like features from him, while her mother used to mention the Goddess of Sivicine. Since she's been a young girl Kiah has had to live on her own, and looking so different from most she could not hide amongst the crowds of the cities as most orphans did. Fleeing out into the wilderness of Crolia she learned to survive off the land, hunting and foraging for food and equipment, only returning to civilization to buy new gear and sell any pelts she was not using.

When she hit puberty, and her succubus nature came over her, she nearly succumbed to death, not understanding the weakness that filled her. The next person she came upon, a young woman from an isolated village, awakened the sexual instincts within the orphan turned predator. The woman, soon to be sent off to another village to marry a man she did not love, was easily seduced, and through the sweaty night of losing her virginity, Kiah felt herself grow strong once more.

Since that night, she has continued her hermit like lifestyle, now stopping in to lonesome inns to find a sexual partner for an evening to gain her nourishment, savouring the human contact brought on by lust.

When the invasion struck, it was easy for Kiah to sit on the sidelines and continue her life as normal. Things began to change for her though, as the Orcs spread further and further out. She found old contacts dead within their burned homes, lovers dragged off to be slaves, and fewer places to hide from society. Kiah had no real intention of joining the fight against the Orcs, for she owed the people of Crolia nothing, but in her heart she knew she would be pulled into the fray, and that she would become part of something larger than what she had been for her entire life.

Description: Kiah stands at 6'0, with a lithe form of wiry muscles, and feminine curves. She wears her long black hair, streaked with white, loose and wild, giving her an almost feral appearance, which her fangs add to when not hidden behind her soft lips. White wolfen ears protrude from her hair, accompanying the white and gray tail. Her blue eyes, flecked with silver, are usually lined with dark eyeliner she obtains from her occasional forays into villages. She mostly keeps her black leathery wings hidden within her flesh, but has tailored her dark brown leather bustier to allow them to slide through without discomfort.

She often wears tight leather pants, too soft to offer protection, and knee high black leather boots with the slightest of heels. Elbow length fingerless gloves of dark brown leather adorn her arms, and when the cold becomes too much she dons a cloak of deer skin and white fox fur. Her sword hangs from a loose belt around her hips. Her quiver is hand stitched, a second broad pouch able to hold her bow easily behind where the arrows are nestled. A small pack is often clipped to her belt, and hangs just over her rear, long enough to hold her sleeping roll, and any small items she takes out with her on the long stretches of time without civilization.

The OOC section:
 
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TentanariX

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Re: DG3 Character Sheets

"Angel" Celeste, Brood Slime Warrior Succubus

The Daughter of Karen and Grace from my ranger GM'ed thread. Possibly to be used in future thread.

Name: Angelique "Angel" Joy Celeste
Class: Succubis Warrior
Race: Brood Slimeling
Sex: Female

Body: 14+8=22
Mind: 14
Spirit: (+8) 22=30

Hit Points (HP): 22+7+15=44+20=64
Pleasure to Orgasm (PP): 11+14+15=36+20=56
Spirit Energy (EP): 11+7+30=48
Speed: 14
Dodge: 33
Armor: AV = 7, EV = 0, TP = 25, DU = 1.
Resistance: 15
Perception: 17
Stealth: 4
Grapple: 30
Spirit Ceiling: 9


Experience:
Corruption:


Talents:

(R)Succubs Magic
(R)Greater Draining
(R)Side Skill (Strong Willed)

Natural Warrior (Heavy Weapons Specialist)
Superior Warrior ( Heavy Hitter )
Natural Spirit (Spirit Warrior)
Lucky
Exceptional Body
(F)Healthy
(F)Just a little longer
(F)Erotic Fighter

Flaws:

(R)Lustful
(R)Easily Aroused
(R)Excitable
(R)Obvious

Honorable
Fertile
Fetish: Energy Draining (Giving)
Bloodthirsty

Mutations:

(R)Soul Eater
(R)Shapeshifter
(R)Appendage
(R)Appendage
(R)Glowing Skin
(R)Naturally Warped

Skills:

(R)Strong Willed (Passive) – The character gets a +10 bonus to any Resistance checks made against attempts to control or alter their actions. These include the Dominated, Charmed and Horny statuses.
Charge (Activated) – The character can move up to three times their Speed this round so long as that movement is in a straight line and ends with them attacking a creature. This attack gets a +4 bonus to attack rolls and damage. The character also takes a -10 penalty to Dodge until their next turn. Requires Heavy Weapons Specialist OR Shield Fighter.
Whirlwind (Activated) - The character attacks all enemies within range of them, but take a -10 penalty to attack rolls, damage, and Dodge until their next turn. They attack with both weapons, if they have two. Requires Two Weapon Fighter OR Heavy Weapon Specialist.

Powers:

Battle Aura
The character begins to glow as power surges through their body, granting them heightened strength and speed temporarily.
-The character pays X EP. In addition, they must pay X - 2 EP upkeep every round.
-The character gets a bonus to attack rolls, melee damage, Speed and Dodge equal to 3X, as well as a +X bonus to Resistance.
-In addition, the character cannot attempt to make any Stealth checks so long as this Power is active.
Energy Wave
Like energy blast but covers a wider area.
-The character pays X EP.
-Then, the character deals (1d6 + 4) * X damage to all creatures within 1 of the possible ranges:
1) All creatures with a 10 foot radius of any spot within line of sight.
2) All creatures within a 30 foot, 120 degree cone.

Explosion
The character spends their energy to cause a violent explosion extending out from their own body.
-The character pays X EP.
-All creatures within 5X feet of the character take 5X damage.


Succubus Powers:

Apparent Innocence
Siren Song
Selective Fertility

Inventory:
Battlemage's Robes: AV = 7, EV = 0, TP = 25, DU = 1.

claymore: (+31) 2d12 + 1 + 11+8+10=2d12+30

Bio/Description:
Like this only with fuchsia highlights throughout her hair and the left eye is pink; also more muscle definition.

Angel was a free carefree child growing up. She lived with her two mothers in quaint little town outside of Crolia, helping with the farm chores, feeding animals, and tending to the garden. She liked to play games like hide and seek and tag and such. She was very outgoing until her unique and inhuman qualities began showing up in full and earnest around her teens. She tried to act more conservative and reserved, attempting to keep her inhuman attributes hidden. As she grew up with her parents, she was taught in scriptures and details of the numerous gods in the world, and in sword play and combat. She studied and trained very hard until her eighteenth, when she was finally of age to leave her parents' home and explore the world and forge her own path. She is quite physically fit, with a slim but well defined and sculpted body, possessing an impressive six pack, strong defined muscular legs and arms, and a frim backside. She typically wears her long pink and blonde hair in a long single ponytail, going down to her back, two twin braided bangs framing her beautiful face. Her pink eye glows, when she is channeling her in born spiritual power. She carries a mighty claymore strapped to her back. She is outgoing and friendly to most, and from her training as a child, generally prefers to avoid combat and violence if possible. However is always ready to step up and defend the innocent and weak from any who would prey on them.

http://www.ulmf.org/bbs/showthread.php?t=17193

The OOC section: Based off of the baby and the race ranger came up with in my thread.
 
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SufferingFromMegalomania

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Re: DG3 Character Sheets

Character for multiplayer with TentanariX's Joy
Name: ????
Class: Warrior
Race: Arachne
Sex: Female

Body: 42+12+8+8=70
Mind: 4+6=10
Spirit: 4+6=10

Hit Points (HP): 80-10=70
Pleasure to Orgasm (PP):50
Spirit Energy (EP):50
Speed:26-1-1-1-1=22
Dodge:45+10+10+2=67
Armor:8+2+2+2+2=16
Resistance:35 (Prone Resist +2)
Perception:26+8+3=37
Stealth:26+8+5+2+2+2=45
Grapple:70+12=82
Spirit Ceiling:10


Experience:0
Corruption:0


Talents:
Sneaky: The character gets a +8 bonus to their Stealth stat. (Racial)
*Stealthy: The character gets a +5 bonus to their Stealth stat. In addition, whenever the character attacks a creature that is unaware of them, they automatically hit and deal double damage (before armor) on all attacks. If the attack is an attempt to start a grapple rather than an attack that deals damage, the attacker instead gets a free grapple check against their target, and if they win this check the target is automatically placed into a Submission Hold.
*Unarmed Fighter: The character deals Improved Unarmed damage when attacking without a weapon. In addition, the character gets a +10 bonus to Dodge so long as they aren't holding any weapons.
Grapple Expert: The character gets a +12 bonus to their Grapple stat.
Exceptional: The character gets an additional 8 points to spend among stats.
Exceptional: The character gets an additional 8 points to spend among stats.
Hard to Hit: Increase the character's Dodge stat by 10.
Perceptive: The character gets a +8 bonus to their Perception stat.
Skill with [Unarmed]: The character gets +12 to attack rolls with the chosen weapon.

Flaws:
*Honorable (RP) : The character cannot break their word once given. Every contract, agreement and promise is totally binding, and the character must seek to fulfill them even at their own detriment. (Racial)
*Selfish (RP) : The character, no matter the circumstances, thinks and acts only toward their own interests. They cannot aid another unless the benefit of such an action is obvious to them, and will not shy away from abandoning or betraying their allies if it would benefit them enough. (Racial)
*Lustful (RP) : The character is a frequent enjoyer of physical pleasure. They are more likely to seek sex from their allies or accept it if it is offered to them, and are also more likely to give in if they are being raped. (Racial)
*Fertile: The character is more likely to become pregnant, or to impregnate their partner. Mechanically, rolls of 2 or more now indicate success. (Racial)
Fetish (Being Molested in Public): The character has a particular kink or preference that sets them off in bed. Whenever treated to their favored fetish, they take +8 PP damage.
Fetish (Dildos): The character has a particular kink or preference that sets them off in bed. Whenever treated to their favored fetish, they take +8 PP damage.
Sensitive: The character takes an additional 4 PP damage whenever anything would cause them to take any.
Sensitive: The character takes an additional 4 PP damage whenever anything would cause them to take any.
Mutated: The character gains 3 mutations of your choice.
Mutated: The character gains 3 mutations of your choice.
Mutated: The character gains 3 mutations of your choice.
Mutated: The character gains 3 mutations of your choice.

Mutations:
Spider: The character's lower body is that of a spider. They can climb walls, and gain the ability to use the Web Shot special ability. The character also gains a +8 bonus to armor, but takes a -10 racial penalty to their max HP. They also gain the Web Shot succubus power.
Egg Layer: The character has an ovipositor that they can use to lay eggs in other beings, allowing them to impregnate others without making a pregnancy roll.
Naturally Supernatural: The character was born supernatural, but don’t cause as much corruption as a demon or similar creatures would. They are immune to corruption as the Supernatural mutation, but only corrupt others as if they had the Warped mutation.
*Fertile Mouth: If a character swallows a creature’s cum, they get a pregnancy roll (even if that monster normally wouldn't need one.) This mutation can only be taken by female characters that don’t have the Infertile Flaw.
Clawed Feet: The character has claws on their feet. They cannot wear shoes, which doesn't really matter all that much mechanically. They get a +2 bonus to Resistance checks made to resist being knocked Prone, but also take a -1 penalty to Speed.
Razor Fingers: The character’s fingers have become long and bladelike, making it so that they can no longer use weapons at all. The bonus to unarmed damage increases to +10.
Fearsome Maw: The character has a mouth filled with Razor Sharp teeth. They deal -4 PP damage whenever they use their mouth during sex, but whenever they deal unarmed damage to creature that they are in a grapple with, they can choose to bite them. If they do, they deal an additional +6 damage.
Venomous Attack: The character can choose to inject venom with one of their unarmed attacks. If so, that attack deals -10 damage, but the creature affected must make a Resistance check against the character or gain Aroused/Horny.
Night Eyes – Your character can see very well in the dark. They no longer take penalties to Perception for being in darkened areas.
Odd Skin: The character has unusual skin in some way, such as a particularly unusual skin color or by having fur or scales.
Chameleon Skin: The character’s skin can change color at will (or reflexively,) allowing them to blend in with their surroundings. The character gains a +2 bonus to Stealth, but the effect is very disconcerting to those that aren’t used to it.
Chameleon Skin: The character’s skin can change color at will (or reflexively,) allowing them to blend in with their surroundings. The character gains a +2 bonus to Stealth, but the effect is very disconcerting to those that aren’t used to it.
Chameleon Skin: The character’s skin can change color at will (or reflexively,) allowing them to blend in with their surroundings. The character gains a +2 bonus to Stealth, but the effect is very disconcerting to those that aren’t used to it.
*Natural Attack: The character has some sort of natural attack that allows them to deal a greater amount of unarmed damage than usual. Their unarmed attacks deal 2d12 + Body/3 damage. Characters that possess this mutation and the Unarmed Fighter Talent deal 2d12 + Body/2 damage instead.
Armored Hide: The character's skin has become strong enough to resist attacks. Whether this is through a tough hide, thick scales or skin becoming as hard as steel, the effect is the same. The character takes a -1 penalty to Speed, but they also get a +2 bonus to Armor. This mutation can be taken up to 3 times, and requires that the character have the Odd Skin mutation.
Armored Hide: The character's skin has become strong enough to resist attacks. Whether this is through a tough hide, thick scales or skin becoming as hard as steel, the effect is the same. The character takes a -1 penalty to Speed, but they also get a +2 bonus to Armor. This mutation can be taken up to 3 times, and requires that the character have the Odd Skin mutation.
Armored Hide: The character's skin has become strong enough to resist attacks. Whether this is through a tough hide, thick scales or skin becoming as hard as steel, the effect is the same. The character takes a -1 penalty to Speed, but they also get a +2 bonus to Armor. This mutation can be taken up to 3 times, and requires that the character have the Odd Skin mutation.
Soft-Skin: Your character causes +2 PP during non-oral foreplay. This mutation can be taken up to 3 times.
Soft-Skin: Your character causes +2 PP during non-oral foreplay. This mutation can be taken up to 3 times.
Soft-Skin: Your character causes +2 PP during non-oral foreplay. This mutation can be taken up to 3 times.

Skills:
Sneak (Activated) – The character forsakes all other actions for the round. Instead, they may make a Stealth check against all nearby opponents who are aware of them at a -10 penalty. If they win this check, they are no longer detected by the enemy that they won against. Requires Stealthy.
Disarm (Activated) – The character can forsake the damage done by their attack to instead disarm their opponent. A creature wielding a weapon that is hit by this attack loses any weapon they are holding unless they win a Resistance check against the character, and must take a turn to retrieve it if they want to continue using it. Requires Duelist OR Unarmed Fighter.
Fling (Activated) - The character throws a grappled opponent, or a willing ally, a short distance at another target. Deals 3d6 + Body/3 damage to both targets. Both the creature being thrown and the one being hit must win a Resistance check against the character or be knocked Prone. If the flung target was in a submission hold they automatically fail this check. This skill has a 15 foot range. Requires Grapple Expert.
Stranglehold (Activated) - When the character has a target in a grapple, they may forsake all other actions for that round in order to make a grapple check at a -4 penalty against their target. If the target is in a submission hold, the -4 penalty becomes a +4 bonus. If the character wins, they deal the difference between the check in damage to the target's Resistance. When the target’s Resistance hits 0, they are knocked unconscious. Requires Grapple Expert.
Knight (Passive) – The character gets a +2 bonus to AV, Dodge, all attacks rolls, and damage rolls for all melee attacks. Requires: Honorable.
Weapon Focus (Passive) – The character gets a +6 bonus on all attack rolls with unarmed.
Specialized [Weapon] (Passive) – The character deals an additional +4 damage with unarmed.
Ranger (Passive) – The character gets a +3 bonus to Perception, and can track creatures so long as they have stayed on the ground.

Base Casting: N/A
Favored Elements: N/A
Magic Feats: N/A

Powers: N/A

Succubus Powers:

*Web Shot: The character makes an attack roll against a single target creature within 30 feet. If this attack hits, it deals no damage, but the creature takes a -10 penalty to attack rolls, grapple rolls, Dodge, and Speed until the end of the encounter. If this penalty ever equals or exceeds the creature's Body stat they gain the Bound status with a grapple stat equal to twice the penalty. A creature can spend their turn to remove these webs, thus eliminating the penalties completely. Grapple/20 or 1 webs can be removed per round, whichever is higher, and this number uses the character's unpenalized Grapple stat. This Succubus Power cannot be selected, it must be gained through a mutaton.

Inventory:
Unarmed:
Chance to hit: d20 + body + 2 + 12 + 6
Damage: 2d12 + Body/2 + 2 + 4 + 10

Description:
The upper body of her is that of an dark elf, with the obligatory elongated ears and purple skin, keeping her black hair long enough to cover up the necessities. The lower body was that of a spider, minus two legs, covered in black chitinous armour.

Bio:
Born in the Amazonian among the multitudes of her sisters, she among others had let out a strand of web for the wind to take her to better feeding grounds. Landing near the town of Small Fruit, she made a cave her home and was promptly trapped in a mudslide soon afterwards. With only small holes that she couldn't fit herself through, the breeze came in and spread mushroom spores, providing an abundance in sustenance, as long as she hibernates once in a while. Being stuck alone with no outlet for her lust, she managed to make do with an overactive imagination and a piece of wood that she carved with her claws into a resemblance of a phallic appendage. Finally managing to escape from her accidental imprisonment she set out to waylay the next thing she saw; eating mushrooms years on end suck! Due to living in a cave most of her life, does not know any languages at all.
 
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Courage Wolf

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Re: DG3 Character Sheets

Syran
Name:Syran
Class:pathfinder
Race:Croalian (Lupine Beastheart Template)
Sex:Male

Body:42
Mind:12
Spirit:12

Hit Points (HP):54
Pleasure to Orgasm (PP):39
Spirit Energy (EP):39
Speed:28
Dodge:43 (53 while wielding one weapon. And since that's all he ever does.)
Armor:5
Resistance:21
Perception:39 (Night eyes and shadowy cancel)
Stealth:20
Grapple:42
Spirit Ceiling:-


Experience:
Corruption:


Talents:
Skilled*2
Exceptional Body*2 (+16 body)
Perceptive*2 (+16)
Hard to Hit (+10)
Quick (+8)
Duelist (+10 Dodge, +2 damage)
Skill with Bastard Swords (+12 attack)
Heavy Weapons Specialist: A character with this Talent deals an additional +10 damage on every attack so long as they are using a two handed weapon.


Flaws:
Fetish [Redheads]
Mutated*3
Fertile
Sensitive
Hatred: Orcs
BloodThirsty
Excitable

Mutations:
Odd Skin (See Description)
Night Eyes
Strange Face
Fangs
Funny Ears (See Description)
Odd Hair (See Description)
Fluffy Tail
Pheremones
Natural Attack (Pointy fangy chomp of doom!!!)
Warped

Skills:
Lightning Strikes (Activated) – The character attacks three times instead of only once, but each attack takes a -12 penalty to its attack roll and a -6 penalty to damage. These attacks need not be against the same creature. Requires Duelist.

Battle Dance (Activated) – The character gains a +12 bonus to Dodge and attack rolls, but must attack every round and takes 4 damage per round that ignores their AV. Requires Duelist.

Ranger: +3 Perception, Can track

Weapon Focus: Bastard Sword (+6 Attack)

Favoured Enemy: Orcs (+6 attack, damage, perception, and stealth, -6 Dodge)

Berserker (Passive) – The character gets a +3 bonus to all attack rolls, and damage for all melee attacks. Requires the Bloodthirsty Flaw.

Rage (Activated) – The character gets a +10 bonus to attack rolls, Grapple and damage, as well as a +4 bonus to AV, but all attacks made against them automatically hit and the character must attack every round. While enraged, they cannot be afflicted with the Horny, Charmed, Dominated or Stunned statuses. Requires Berserker.

Guillotine (Passive) - When the character makes an attack against a target with less than 30 HP remaining, makes an attack that brings the target below 30 HP remaining, or deals more than half their target's max HP in damage with an attack, they make a Resistance check against that target. On success, the target dies (or falls unconscious depending on fluff) instantly. Requires Heavy Weapon Specialist.

Nose for Treasure (Passive) - Your character is proficient at finding treasure, gaining a +12 bonus to all Perception checks made to locate treasure.

Strong Willed (Passive) – The character gets a +10 bonus to any Resistance checks made against attempts to control or alter their actions. These include the Dominated, Charmed and Horny statuses

Bloodbath - While in a rage, a character can pay 4 EP in order to regain HP on successful attacks for that round. When active, any successful attack for the round heals the character for 2d6 + 6 HP. The +6 modifier is reduced by 2 for every additional attack on a round for all attacks on that round to a minimum of 2d6 + 0. EP expended on this skill does not trigger a character's Spirit ceiling, and this skill can still be used while Sealed or wearing a Sealing collar. When in a rage and hit by a blow that would knock the character unconscious or kill them, they may make a Resistance check against the creature that struck the blow. If they win, they transfer half of their current EP, rounded up, to their HP. If a character uses this ability, they immediately fall unconscious when their rage ends. Requires Rage

Base Casting:
Favored Elements:
Magic Feats:


Powers:


Succubus Powers:


Inventory:
Broadsword (1d12+11+body/2. +6 if wielded with two hands. -3 to Attack rolls) (Total Attack Mod for this weapon= 63 )
The Bow (2d8 + 8 + Body/3, 50 foot range) (Total Attack Mod for this weapon=42)
Leather Armor: AV = 5, EV = 1, TP = 30, DU = 3.
Cloak and leather breeches, dark blue tunic. Wolf pendant on his chest made of silver.
50 Denarri

Bio/Description: Syran. Brother of Emeron, Barbarian of Crolia, Layer of wenches and procurer of gold. His drives and ambitions are as simple as they have been since his childhood, acquiring wealth and looking out for his younger brother, and killing orcs. Christ on a cracker he fucking hates orcs.

His long cloak hides his strange features as well as the armour he wears, preferring to stay as low key as possible, from the pointed ears on his head to the light fur covering a large segment of his chest and thighs with a tail to match, all a shock bone white, like his hair. His complexion is pale, even among his own people, oven referred to as Snow when he was growing up, Syran is proud of the way he looks and doesn't take kindly to those who insult him for it, but what strikes most people as odd, beyond everything else, is his eyes, a bright crimson. He stays in the shadows because sunlight is uncomfortable. While having no trouble seeing in the dark at all, the brightness of full daylight is enough to give him a headache worse then any hangover he's ever inflicted upon himself. While strong, his build is far leaner then his brothers and at 5'11", could be called short, especially next to the bear of a man that is his only remaining family.

While his younger brother Emeron had been the runt of the litter, Syran had grown quickly and stopped shortly after puberty, always being very lean and quick. Always looked at with a strange confusion because of his unique appearance, no one had been sure which spirit would bless him, and even after receiving the gifts of the great spirits, there was some confusion, until he had tilted his head back and let loose an ear splitting howl that had echoed into the surrounding wildlife like a mournful thunderclap, dispelling the doubts in an instant. During his training, he had quickly tossed away the ideas of strength and brutality for the speed and efficiency of the scouts, adapting their blade work into his own training, full of lightning like motions and blows that seemed to simply appear before his enemy before stealing their life with a single stroke, or if he was feeling particularly cruel, a barrage, slowly bleeding them into their graves. Surrounded by those larger and more brutish then himself among the barbarians, his fellows quickly found that his size was deceiving and that his strength was their match or better, just compacted into a body that rippled with lean muscle. Always looking out for his little brother, the other boys of the tribe quickly found out that messing with Emeron while he was still a runt was an extremely dangerous activity as Syran would come out of nowhere with blinding speed and a retribution that would never be forgotten.

When Emeron received his own blessing, it was Syran that had shoved him into the cauldron, believing the spirits owed his little brother a gift to match his heart, and was overjoyed when Emeron came to receive their blessing in such magnitude. Normally reserved and quiet, if Emeron is seen anywhere, it can be safely assumed that Syran is nearby, and the Orcs found that out to their detriment when they attacked the village. They had been away tracking when it had happened, and only a few had remained in the decimated camp when the brothers had returned. It was the first time Emeron had seen Syran take his sword in two hands rather then one, and together, they had obliterated the last stragglers of the orc raiding party, swearing a blood oath of revenge that day as they saw about burying their dead. The hunt continues as always, and Syran only wishes to look out for his younger brother and to avenge the death of their tribe.


The OOC section:
Brother of Emeron.

GOTTAGOFAST!
Name: Nightcore :p
Class: Spazz (Spirit Wielder)
Race: Karkastan!
Sex: Male

Body: 54 (((10 )))
Mind: 10 (((54 )))
Spirit: 10

Hit Points (HP): 54 (((37)))
Pleasure to Orgasm (PP):37 (((54)))
Spirit Energy (EP): 37
Speed: 87 (23+64) (((Experimental~~ Speed of 10 + 56=66)))
Dodge: 32
Armor:
Resistance:10
Perception:10
Stealth:29 (((16)))
Grapple: 44 (((10)))
Spirit Ceiling:7


Experience:
Corruption:


Talents:
Racial (Spirit Warrior)
Quick*8 (+64 Speed) (((*7)))
(((Natural Mage Focus Body)))

Flaws:
Sensitive (R)
Mutated (R)
Open Soul (R)
Mutated*3
Mutations:
{Special Racials:}
Shapeshifter
Supernatural
Discordant Fertility
Demon
Faerie
{Standard Mutations:} Total 12
Vestigial->Wings->Greater Wings (Black feathered. Though he swears they shine more with the black blue of a raven rather then that of a fallen angel)
Odd Skin (His natural form is rather heavily feathered as well, which confuses him just as much as it did his parents -.-; is the face they frequently made until he came further into his shapeshifter abilities)
Chameleon Skin*3 (+6 Stealth)
Night Eyes
Shadowey
Tail
Natural Attack (Falcon PAAAAAAAWNCH!)
Glowy Fluids (His blood glows a bright blue)
Skills:


Base Casting:
Favored Elements:
Magic Feats:


Wielder Aptitudes:
Efficient Wielder
Powers:
Flight
Battle Aura
Instant Transmission

Pleasure Damage:
Penetration =
Foreplay =
Succubus Powers:


Inventory:
50 Denarii!
Mail Bag!
Mail!
That's about it...

Bio/Description:
Alrighty Baseline 87 + 15(Battle Aura X5 for 0Upkeep)=102*5=510 Speed! :D
He looks like a person bird Raven guy with a bigass mailbag! If you can actually see him o_O bein all chameleony and stuff
The OOC section:
" ((())) " Denotes another option using a natural mage talent. It's a slower take off, but it raises the potential to 605 Speed within 5 rounds rather then 510 within 2

DG's Mailman!
Joey the Wonder Plant
Name: Joey
Class: Warrior
Race: Alraune
Sex: Female cos hasta be

Body: 54
Mind: 10
Spirit: 10

Hit Points (HP): 94
Pleasure to Orgasm (PP):37
Spirit Energy (EP): 37
Speed: 23
Dodge: 37
Armor:
Resistance:35
Perception:23
Stealth:36
Grapple: 66
Spirit Ceiling:7


Experience:
Corruption:


Talents:
exceptional*3 (+24)
Resilient (+30 HP
Stealthy (+5 Stealth, and sneaky stuff)
Grapple Expert (+12 huggy powers)
Sneaky (+8 Stealth)
Resistant (+8 Resistance)
Flaws:
Cowardly
Idealistic
Excitable
Mutated (JUST BECAUSE I CAN!!!!!!)

Mutations:
Naturally Warped
Tentacles
Plant
Selective Fertility
Potent
Breeder
Fertile Mouth

Skills:
Sneak
Shadow Striker
Paralyzing Strike
Stranglehold

Base Casting:
Favored Elements:
Magic Feats:


Wielder Aptitudes:
Powers:
Pollen Shot

Pleasure Damage:
Penetration = 2D8+(18)
Foreplay = 2D4+(14)
Succubus Powers:


Inventory:
What's an inventory, or money? joey doesn't know.

Bio/Description:
In progress work


Joey has absolutely no luck at all, really. When she was born, it wasn't into the waiting arms of a colony, or even somewhere warm, and mommy hadn't stayed, she'd run away as soon as Joey found this world waiting for her. She had been born years ago in the cold crolian forest, and at the very least, her mother had seen fit to drop her someplace a little warmer, near a natural spring that Joey found she couldn't stray too far from in her youth, so she was all alone, for years. But the trees were friendly, they didn't say much but there were whispered memories there that gave Joey what small command of language she had, having to learn on the few words said around the trees, and the conversations she spied upon. It was slow going, because her first childish attempts to find contact and companionship had met with utter disaster, the odd fluffy creature biting her, a wolf she later found out. Wolves were not friendly, so she'd held it until it stopped moving, and dumped it at the edge of her spring, letting it go as she looked at the wound, and one of her first lessons was pain. And Pain was bad. Avoiding the wolves from then on, her first contact with people was almost as bad, her suddenly appearing from the forest causing the humans to panic and fire strange wooden barbs at her. Pain again... She had just been listening, and thought she understood enough of what they were saying to try and say hello, but she'd never learned the word "Hello" And instead chose one at random, something a green skinned thing had said near one of the trees, the word slipping from her mouth being "Charge" instead. Okay, Charge did not mean Hello.

And it continued this way for years, the Alraune continued to meet with more and more failure, become more and more reclusive and shy as the seasons passed and she stayed shackled by her nature to her spring. Her spring was safe, anyone entering being grabbed, and deposited outside, until she'd met Gloria. She was an old woman, and when a teary eyed and shaking plant woman had gently picked her up, all she'd done was smile. Joey liked the smile, smiling was good, and as Gloria gestured to the water, and she was cold to the touch, Joey had set her inside the water, fully clothed to which she didn't know any better, and Gloria could only laugh. Laughing was nice to, and it was then, almost a full 5 summers after her being left in this place, that Joey made her first friend and recieved her name, Gloria having a daughter named Joeanna, which she lovingly passed to her friend, And Joey got her name, and learned love, and Joey never felt for anyone like she did Gloria.

It had been Gloria who had taught Joey how to speak properly, and who to be afraid of, though she said that most people would not like her because she frightened them, an idea so laughable that Joey simply couldn't grasp it. How could they be afraid of her!? She was afraid of them! And of all things, that didn't change. Gloria passed away 3 years later, and it was Joey who saw to her funeral, the old woman seemingly having no one left to care for her, and so she was buried in the spring, a patch of green and gold flowers marking her grave. This display caught the attention of the fey, and her first visit with them was shortly after, once again no real reaction to being gently ensnared and moved outside, although this time the strange being, which called itself a "sAturrr" waited outside the spring until she nervously stopped plopping him outside it. And she talked and made another friend. And they had this thing called Sex, which was great fun and Joey had her first children which the sAturr, whose name was Furrlesh called a shorn weed.

Joey thought they were pretty and soon her spring had several of the nice plants sitting about, and Joey found she could talk to them even better then the trees and grass and other plants, and they were nice enough to make sure people didn't bother her in her home anymore.
The OOC section:
Joey is almost 8 years old. I'm assuming her full lifespan is between 30 and 40 years. Making her comparative age somewhere in her 20's respectively. This is important to me, don't knock it.
 
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GargantuaBlarg

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Re: DG3 Character Sheets

Character sheets go here. Please keep them in spoilers, and try to avoid having more than one post if at all possible.
...I'm sorry. (EDIT: Shit, 648 characters over the submit limit <_>)

Name: Brithe (Maybe Brytha?) Elleth
Class: Spirit Wielder (Free Spirit Talent!)
Race: Kitsune
Of all the magical creatures who inhabit the world, few are so poorly understood and rarely glimpsed as the kitsune. Possessing of magical power rivaling those of the angels and without any of their moral restrictions, those few mortals who truly know anything of the kitsune often wonder why they haven't overtaken the whole of the world yet. Truthfully, the reason for their relative obscurity have less to do with powers working against them and more to do with the solitary nature that most of this enigmatic race possess. Another factor, however, is the method by which a kitsune rises in power, which often leads them into direct conflict with beings that not only rival their power but outnumber them severely. All kitsune are born with only a single tail, always the same color as their natural hair.
Stat Adjustments: +12 Mind, +12 Spirit
Racial Flaws: Fertile/Infertile, Sensitive, Tainted Bloodline
Racial Mutations: Naturally Warped, Shapeshifting, Kitsune Heritage, Funny Ears, Tail. Must be foxlike.
Cannot be used as part of a half-breed. Cannot take the Battery or Tail mutations, or any mutations that require Tail even though they have it as a racial mutation.
Sex: Female

Body: 16
Mind: 22
Spirit: 52

Hit Points (HP): 53
Pleasure to Orgasm (PP): 56
Spirit Energy (EP): 101
Speed: 13
Dodge: 45
Armor: 7 (0)
Resistance: 31
Perception: 31
Stealth: 13
Grapple: 16
Base Casting: 11
Spirit Ceiling: 20

Experience: 0
Corruption: 3 / 0


Talents:
[CLASS] *Psion
The character chooses 2 + Sprit/20 Powers from the Psion list. They can now use those Powers.

*Shadowmancer
The character chooses 2 + Sprit/20 Powers from the Shadowmancer list. They can now use those Powers.

*Demonologist
The character chooses 2 + Sprit/20 Powers from the Demonologist list. They can now use those Powers.

*Spirit Warrior
The character chooses 2 + Sprit/20 Powers from the Demonologist list. They can now use those Powers.

*Natural Succubus (Succubus Magic)
The character chooses three succubus special abilities. They gain access to those abilities.

x2 Exceptional
The character gets an additional 8 points to spend among stats.

Resistant
Increase the character's Resistance stat by 8.

*Massive Energy Pool
The character gets +30 max EP.



Flaws:
[RACE] *Fertile
The character is more likely to become pregnant, or to impregnate their partner. Mechanically, rolls of 2 or more now indicate success.

[RACE] Sensitive
The character takes an additional 4 PP damage whenever anything would cause them to take any.

[RACE] *Tainted Bloodline
The character gains corruption 1.5 times as fast as normal. Note: Characters of a race that have Supernatural or Naturally Supernatural as a Racial Mutation cannot take this Flaw.

*Easily Aroused: Whenever the character would gain the Aroused status, they instead gain the Horny status.

Fetish: Powerful partners
The character has a particular kink or preference that sets them off in bed. Whenever treated to their favored fetish, they take +8 PP damage. Examples include particular types of creatures, such as demons, faeries, plants or beasts, particular acts or positions such anal, creampies or double penetration, or anything else you might be able to think of. If you’re not sure if something would be appropriate for this, just ask your GM.

Mutated: The character gains 3 mutations of your choice. This Flaw can only be taken up to 4 times.

Sensitive: The character takes an additional 4 PP damage whenever anything would cause them to take any.



Mutations:
[RACE] Shapeshifter
The character can change their physical form at will. At any time, they can change their physiology so that they functionally have any of the normal mutations. If they do not have the Supernatural or Naturally Supernatural Special Mutation, they cannot exceed the number of normal mutations that they already have using shapeshifting. This shapeshifting is limited to the base mutations, they cannot get any of the mutations that have requirements unless they have the base mutations without shifting into them, and only one instance of each mutation can be shifted into. This mutation cannot be used to get or hide other special mutations.

[RACE]Kitsune Heritage
Whenever the character would deal PP damage, they can drain EP as if they had the Soul Eater special mutation. A kitsune who drains a creature down to 0 may continue to drain it for 5 more rounds, and every round thereafter the creature being drained must win a Resistance check against the kitsune or be absorbed by them. If a creature wins all 5 checks or the draining is interrupted, the kitsune's ability backlashes, not only returning all of their stolen energy but also granting them all of the kitsune's, effectively dropping the kitsune to 0 EP and knocking them unconscious.
An absorbed creature effectively dies as their soul is removed from their body, and the kitsune gains an additional Tail mutation with color dependent on the nature of the individual. Tails containing humans are brown, high elves are gold, night elves are violet, orcs are green, demons are red, vampires and other undead are black, gemini are grey, su-ku-ta are orange, naga are teal, arachne are violet with a black web pattern, dragons are the color of their scales mixed with red in a flame-like pattern, fey are blue and angels are white. Daemons, half daemons and particularly heroic souls are colored depending on their personality, half breeds are a mix of their parent's colors, and other kitsune grant tails of a color equivalent to the absorbed kitsune's tail mixed with the colors of any tails they had when they were absorbed. A kitsune can only have up to 9 tails at any one time, and may release a soul at will.
When they absorb an individual, they gain a permanent bonus to their Mind and Spirit stats equal to the stats of their victims divided by 10 and rounded up to the nearest even number. IE: absorbing someone with 40 Mind and 20 Spirit would grant a +4 bonus to Mind and a +2 bonus to Spirit.
Finally, any time a creature would impregnate or be impregnated by a kitsune, the resulting child is always another kitsune unless the other creature is any egg layer, or is not humanoid. IE: Things like tentacle monsters and corrupted beasts don't make more kitsune.

[RACE] Naturally Warped
The character was born with some degree of magic in their blood, but this doesn’t cause them to corrupt others. The character doesn't deal corruption to others unless they also have other mutations that would cause them to deal corruption, but they don’t take corruption from Warped creatures.

[RACE] Fluffy Kitsune Tail
The character grows a tail.

[RACE] Fluffy Kitsune Ears
It's so fluffy I'm gunna die

*Multi-Orgasmic
The character is able to orgasm more rapidly. Whenever they orgasm, their PP rests to ½ of its maximum value rather than full.

x2 Whip-Tongue
Your character causes +2 PP damage during oral foreplay. This mutation can be taken up to 3 times.



Skills:


Base Casting:
Favored Elements:
Magic Feats:


Spirit Ceiling:
Powers:
PSION
Empathy
Mind Worm
Telekinesis
Telepathy
Mind Cutter

SHADOWMANCER
Patch of Darkness
Shadows Made Manifest
Shadowstalker
Dark Armor
Death Whip

DEMONOLOGIST
Form of the Swarm
Gorgon’s Gaze
Summon Demon
Vampiric Futanari
Hellfire Blast

SPIRIT WARRIOR
Flight
Instant Transmission
Energy Blast
Energy Wave



Succubus Powers:
Selective Fertility
The character gains the Selective Fertility Special Mutation.

*Charm
The character pays 6 EP and chooses one target creature within 20 feet of them. That creature must win a Resistance check against the character or gain the Charmed status.

Apparent Innocence (Passive)
The character is less likely to be attacked by hostile creatures. If in a group, the character will always be the last one to be attacked. If alone, creatures will not (usually) attempt to kill the character, and will instead attempt either to knock the character out, or rape them.


Inventory:
10 doshnarii

Shrouded Robe
(Battlemage's Robes): AV = 7, EV = 0, TP = 25, DU = 1.

Wai-fu
(Unarmed)
Base Damage: 2d4 + Body/4
Improved Damage: 1d8 + 2 + Body/2
Note: Unarmed can be used as the secondary attack for the purposes of two weapon fighting. It does not, however, count as the primary weapon, nor does it qualify for Dueling.

Weapon!, usually bestowed to her 'hero'.
Ye Mystickale Sworde ofe the Heroe
(One Handed Swords)
2d6 + Body/2
Lightning Enchantment! +1d8 Electrical damage.

The plain ol' regular everyday sword the Hero carries around as a backup/to jam doors open/to train with and learn how swords work without electrocuting the fuck out of himself
(One Handed Swords)
2d6 + Body/2

The Hero's Shield, which he bravely cowers behind in order to not get dead
Kite Shield: DB = 12. EV = 2.

The Hero's Bow, which is used to stab things from far the fuck away when the Hero is feeling cowardly or too lazy to walk up to the monster in question
2d8 + 6 + Body/3, 50 foot range


Description:
Appearance soon, fellow stalkers!
Oh really? When?
LATER

Bio:
Brithe seeks out promising individuals, ingratiates herself with them... and, when the time is right, and they're at their peak of ability, she absorbs them. She plays the part of 'Harmless Consort/companion', concealing her Kitsunetude with her spear and magic he robe (which includes a hood, covering her ears and tail) and veil (which hides her face). Her last two 'heroes' both got themselves killed one way or another before she could absorb them, but you know what they say about lucky number three, right?

Her body is a virgin's - though she is not. Using her crazy mind control abilities, she often hijacks other people's bodies, uses Empathy to feel what they feel, and then goes to town on someone. Usually her hero.

Fuck, there really should be like a backstory or some crap describing her bearing and personality and other shit in here, shouldn't there? Oh well.

The OOC section:

Name: Lerash-dar, of the Mos-ard family
Class: YET ANOTHER FUCKING SUCCUBUS
Talents discounted to 6 xp; 3 free succupowers; lustful; Soul Eater

Race: Su-Ku-Ta
Beings with cat-like features who were once human many centuries ago. They are descendants of the Anudorians, but their culture split off many centuries ago following their mutation. They settled cities along the coast on the Western edge of the continent, sitting on the opposite side of the Anudor desert from Badaria, and are the only race with trading contacts beyond the known world. Their society is highly insular and patriarchal, women often being little more than slaves, and non Su-Ku-Ta within their lands are generally considered slaves. Outsiders are not welcome among them. They are one of two races possessing the technology to create firearms, but also possess many dedicated and skilled mages.
Physically, they can appear anywhere from completely human with only a few cat-like features, to almost completely animal-like.
Stat Adjustments: +6 Body, +2 Mind
Racial Talents: Quick.
Racial Flaws: Mutated, Fetish: Beasts
Racial Mutations: Natural Attack.
Optional Racial Mutations: Can choose any number of the following: Tail, Funny Ears, Odd Skin, Reverse Jointed Legs, Fearsome Maw, Strange Face, Whip Tongue, Night Eyes and Claws. All of the chosen mutations have to be generally cat-like.

Sex: Futa

Body: 8
Mind: 34
Spirit: 16

Hit Points (HP): 33
Pleasure to Orgasm (PP): 46
Spirit Energy (EP): 41
Speed: [17]
Dodge: [29]
Armor: [0]
Resistance: [17] (Mind)
Perception: [18]
Stealth: [7] - -1 when aroused
Grapple: [8]


Experience:
Corruption:


Talents:
[RACE] Quick: Gotta go fast. +8 Speed

Succubus Magic: The character chooses three succubus special abilities. They gain access to those abilities.

*Kama-Sutra: You are a very skilled sexual partner when you choose to be. Change the calculation for pleasure damage from foreplay to 2d4 + Body/3 and penetrative sex to 2d8 + Body/2.

*Knowledgeable: The character uses Mind instead of Body to determine how much PP they deal.

*Natural Spirit Wielder: Demonologist

*Natural Mage: Focus in [Entropy]: The character chooses an Element. This Talent allows the character to cast up to 5th level spells in that Element, and in addition, they gain a +10 bonus to all Casting checks for spells of that Element, all spells of that Element that deal damage deal an additional +2 damage per spell level, Buffs increase the chosen stat by an additional +1 per spell level, and creatures summoned by spells of that Element gain a +2 bonus to their Body stat and a +1 bonus to AV per spell level. This Talent can be chosen multiple times, but each time a different Element must be chosen.

Superior Mage: Focus in [Fire]: The character chooses an Element. This Talent allows the character to cast up to 5th level spells in that Element, and in addition, they gain a +10 bonus to all Casting checks for spells of that Element, all spells of that Element that deal damage deal an additional +2 damage per spell level, Buffs increase the chosen stat by an additional +1 per spell level, and creatures summoned by spells of that Element gain a +2 bonus to their Body stat and a +1 bonus to AV per spell level. This Talent can be chosen multiple times, but each time a different Element must be chosen.

*Erotic Wizard: The character gains a Mage Talent and the ability to cast 1st and 2nd level spells of any element. Requires Superior Mage.
-- Magic Feats

*Erotic Magus: The character gains a number of Magic Feats equal to Mind/20 rounded down and no longer takes penalties to casting due to taking PP damage, orgasms, or being Penetrated. Requires Erotic Wizard



-----Wishlist-----
*Enthrall: A creature made to orgasm by the character must win a Resistance check against them or gain the Charmed status, except that the status lasts for 24 hours. Every orgasm beyond the 1st within the same 24 hours gives the character a +4 bonus to this check and resets the duration as if they had used Charm on their partner.

*Natural Warrior: *Unarmed Fighter: The character deals Improved Unarmed damage when attacking without a weapon. In addition, the character gets a +10 bonus to Dodge so long as they aren't holding any weapons.



Flaws:
[CLASS] *Lustful (RP) : The character is a frequent enjoyer of physical pleasure. They are more likely to seek sex from their allies or accept it if it is offered to them, and are also more likely to give in if they are being raped.

[RACE] Mutated: 3 mutations!

[RACE] Fetish (Beasts): +8 PP when smart blue X-Men

Mutated x3: 9 more! /powergame

*Fertile: The character is more likely to become pregnant, or to impregnate their partner. Mechanically, rolls of 2 or more now indicate success.

*Easily Aroused: Whenever the character would gain the Aroused status, they instead gain the Horny status.

*Excitable: Whenever the character’s PP falls below ½ of its maximum value, the character gains the Aroused status or the Horny status if they're already Aroused.

Fetish (Creampies): +8 PP Damage when cream pies. Banana cream pie is her favorite. Also when cumming in things or being cum in.

Fetish (Cum): +8 PP Damage when cumplay and stuff.

Fetish (Gangbangs): +8 PP Damage when dick fiestas.

Fetish (Demons): +8 PP Damage when deemuns.

Fetish (Mothering): +8 PP Damage when giving birth and being motherly (breastfeeding!), and meditating on having hordes of children. Sigmund Freud reference goes here.

x2 Sensitive: The character takes an additional 8 PP damage whenever anything would cause them to take any.



Mutations:
[CLASS] Soul Eater: The character must feed off of the souls of others in order to survive. They cannot regenerate EP beyond 1, and whenever they are at 1 EP they must actively seek to feed regardless of any possible consequences. Whenever they deal pleasure to a creature, they drain 1/2 as much EP from that creature as they cause PP damage. This draining is doubled if the drained creature orgasms. So long as the character is not at 1 EP they can willingly suppress this effect.

[RACE] Natural Attack - 2d12 + Body/3
[RACE] Tail - Cat tail!
[RACE] Funny Ears - Cat ears!
[RACE] Odd Skin - Calico-furred arms and legs, starting at the middle of the upper limb. Like really long gloves/stockings!
[RACE] Reverse Jointed Legs - Dat digitigrade.
[RACE] Fearsome Maw - Razor-sharp cat fangs! -4 PP for blowjobs, +6 damage when bitan.
[RACE] Whip Tongue - Tasty rough cat tongue. Don't like hot food also. +2 to Blowjobs.
[RACE] Night Eyes - Meowovision (can see in the dark)
[RACE] Claws - Cat's claws. +2 unarmed damage, -2 attack with all other attacks.

*Multi-Orgasmic: The character is able to orgasm more rapidly. Whenever they orgasm, their PP rests to ½ of its maximum value rather than full.

Pheromones: The character takes a -2 penalty to Stealth checks and friendly characters are more interested in sex with them. (xivvix)

Potent: The character's orgasms are very messy--time to change the sheets. In addition, the character gets a +1 to impregnation rolls if they're the one cumming or being creampied.

Breeder: When the character is pregnant or has impregnated someone else, the gestation period of their offspring is shortened by half.

*Glowy Fluids: Some or all the characters bodily fluids glows, and incur a -2 Stealth penalty when exposed(IE when aroused, bleeding). Fluids such as saliva, milk, semen, vaginal juices, blood.
1) *Grossly Incandescent Fluids: The glow from the characters fluids are so strong that it is equal to a small torch, and incur an additional -6 penalty to Stealth when exposed.

Futanari: If selected by a female character, they grow a penis. If selected by a male character, they grow a vagina and boobs. Futa's will generally be more feminine than masculine regardless of their original sex.

x3 Tight/Large: The character deals +2 PP to your opponent during penetrative sex. Can be taken up to 3 times. (thetwo)

Lactation: The character begins to lactate, and any pleasure they take due to their breasts being touched is increased by 2. Can only be taken by female characters.

Massive Breasts: The characters breasts increase in size. How much is up to the player, but it has to be a significant change. The character deals +4 PP damage whenever they would tittyfuck anything. (BurningGold) This mutation can only be taken by female characters.


*Masochist: Whenever a character takes health damage, they also take 1d4+1 PP damage. This PP damage is not affected by Resistance or damage due to resisting pleasure. (xivvix)

*Sadist: The character takes 1d4+1 PP damage each time she inflicts health damage to something. This PP damage is not affected by Resistance. (xivvix)


Skills:


Base Casting: 17
Favored Elements: Fire, Entropy
Magic Feats:
Blood Magic (Activated)
Wielder of Chaos (Entropy)
Maximize Spell (Activated)

Spirit Ceiling: 9
Powers:
Summon Demon
Vampiric Futanari
Fell Might

Succubus Powers:
Deny Release
Dazzling Beauty
Shapeshifting
Self-Control
x2 Aphrodisiac Fluids

Inventory:
Fiddy cent (50 denarii)

Battlemage's Robes: AV = 7, EV = 0, TP = 25, DU = 1.

Kung fu:
2d12 + Body/3


Bio:
A catgirl noblesse! Discovered she had the power to summon demons, so she called up a (rather dangerously big one) and demanded it teach her magic. She was thusly whisked away to the Netherworld, where they taught her demonic magic - and of course, she paid for her tutelage with hot dickings in between lessons and many many births, her form warping, her latent demonic powers blossoming, and her natural affinity for sex as a succubus developed rapidly from the demonic energies (among other things) flowing into her and flowing through her as she practiced her magic.

She was finally released after having learned the basics of sorcery and mastering Entropy and Fire magic, two principle schools of demon spellcraft - and then learning to control her powers and maintain focus even when engaged in extreme coitus ( her final exam was to cast a spell while being spitroasted and having her cock veritably worshipped with by a pair of succubi. Incidentally, she was also barred from touching, masturbating, or even cumming from (those crazy demon cock rings, man) for the entirety of her several years of tutelage).

Once she returned to the mortal realm, she had all of a week to enjoy her newfound abilities on her family's slaves and/or enemies before the invasion came. It might've been just as well - her family was incredibly unsure what to do, having made peace with their daughter's sudden disappearance and probable death years past by now, and then having to deal with a radically different girl's sudden appearance, who claimed to be and vaguely resembled their lost girl - and also managed to recount many fond memories from their child's life.

Panicking, she summoned another (quite large) demon, demanded it take her and her family to safety and deliver them someplace somewhere safe, outside the city.

The demon kept them in it's fancy demon villa thing while the events in the mortal world blew over, waiting for it to calm down. As part of the deal, Lera was breeded unendingly, while her family was left unharmed.

Once the coast was clear (two or three weeks, about, maybe?) he let Lera give birth one more time and then tossed 'em out into a little oasis in the middle of nowhere in the desert, gave 'em their bearings, and fucked off. Alternatively, he kept them there until the start of DG3 era - rescinding the "endingly" part after a month or so and switching it to every other week or something, to avoid breaking ol' Lera (they agreed for safety, after all). I figure the two years or so of timeskip between 2 and 3 would make for a much cooler relationship with the family, which sounds dildos.

Description:
Let's go with a basis of this, I suppose.

Previously a rather generically-attractive, regular ol' catgirl of noble stock, with the desert-exotic quirk of having silvery hair and pale skin. Calico-pattern fur covers her hands and legs like gloves, starting in the middle of the upper segment of her limb and continuing all the way down to her hands/feet. Rather like a gruff, her lower half is more bestial than her upper, human-like feet replaced with a long animalistic foot that makes it look as if she's standing on tip-toes/heels all the time. Her spine continues out of her back, becoming a long, fuzzy, calico tail. Her eyes used to be amber.

With the advent of her demonic transformation, her eyes have turned red, and glow slightly - not like a cat's would, at night, but all the time. A huge penis, just over a foot long, springs from her groin - and when she's erect, it too pulses with the slightest red, traveling up it's blood-engorged veins.

The demon magic suffused through her has made her blood glow a deep red constantly, and flares bright in time with her heartbeat, even continuing to do so for when spilt or drained and bottled, usually for a few hours - even longer, if she has been using her magic. Whorls of red even swirl through her cum, breastmilk, and .

Her build developed as if she had went through a second puberty, hips widening, breasts swelling several sizes larger, and her thighs, legs, and arms acquired a healthy voluptuousness, making her look far more mature than she actually is.

Really fucking loves banana cream pie, and is kinda pissed about how hard it is to get now that Shry-kuth-lus is exploded and whatnot.

Man, I really need to get started on some posts. The "rebirth an entire race" part is more or less self-explanatory right?


The OOC section:
I wanna start a cult, breed me my own army, and also save the desert/singlehandedly un-extinctify the Sukuta race!

On a more personal suggestion: RP involving ye noble-y family who suddenly has to deal with their once-thought-dead daughter returning to them - except as a devil-magic-wielding whore of great (by which I mean 'somewhat alright' because I spread myself way too thin building she) power, who also saved them from the tentacled xenoapocalypse by dragging them all to hell after just a week of being back, and after which they got thrown at an oasis in the middle of nowhere, having lost everything.

Alienation for everyone!
 
Last edited:

Mind Flayer

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Re: DG3 Character Sheets

Serafina Mistraal:
Name: Serafina Mistraal
Class: Spirit user
Race: Angel
Sex: Female

Body: 6 + 12 (racial) +6 (exceptional), +6(exp) = 30
Mind: 8 + 12 (racial), +4(exp) = 24
Spirit: 36 + 16 (racial) + 18 (exceptional) = 70

Hit Points (HP): 77
Pleasure to Orgasm (PP): 74
Spirit Energy (EP): 127
Speed: 17
Dodge: 57
Armor: 9
Resistance: 35
Perception: 26 (26.45 rounded down)
Stealth: 17
Grapple: 30
Spirit Ceiling: 25


Quick status copy paste: Sera: HP = 77, PP = 74, EP = 127, Status = Fine


Experience: 15
Corruption: 0


Talents, Flaws, and Mutations:
Talents:
(extra from spirit user) Holy mage: 2 + (spirit) 70/20 = 6
Rimewielder: 2 + (spirit) 70/20 = 6
Druid: 2 + (spirit) 70/20 = 6
Exceptional *3
Massive energy pool
Natural warrior: Heavy Weapons Specialist

Arcane companion (Ivy): Taking [Focus in: Arcane]

Flaws:
(racial) Open soul
(racial) Idealistic
(racial) Honorable
(racial) Tainted bloodline
(racial/extra) Sensitive *2
(chosen) Mutated
(chosen) Easily aroused
(chosen) Excitable
(extra) Fertile
(extra) Lustful
(extra) Fetish: Orgasm denial (i.e. cock rings, a tentacle tightly wrapped around her cock, however it'd work)
(extra) Fetish: Titfucks (specifically receiving them
(extra) Fetish: Vaginal penetration (either way matters not to her)
(extra) Fetish: Tentacles
(extra) Fetish: Urethral insertion (she loves it when something penetrates her urethra.)
(extra) Fetish: Testicle play (she loves it when something is stimulating her testicles in any way.)
(extra) Fetish: Doggystyle (she loves having sex in the doggystyle position, whether she's the one pounding or being pounded.)
(extra) Fetish: Succubi
(extra) Fetish: Nymphs
(extra) Fetish: Anal penetration (she loves having her cock in a girls asshole or a cock pounding her own ass deeply)
(extra) Fetish: Bondage (she enjoys and gets a thrill of being either tied down or held down during sex.)
(extra) Fetish: Threesomes/gangbangs (she gets a big thrill out of having more than one sex partner with her.)
(extra) Fetish: Tickling
(extra) Fetish: Spanking
(extra) Fetish: Vore
(extra) Fetish: Pet Play
(extra) Fetish: Angels
(extra) Fetish: Catgirls of any kind

Mutations:
(racial) Naturally warped
(racial) Faerie
(racial) selective fertility
(racial) Greater wings (white of course)
(flaw) Futanari
(flaw) Tight/Large
(flaw) Multi-Orgasmic


Powers:
Holy mage:

Blessing

Cudgel of the Blessed

Fey Servant

Holy Fire

Holy Wall

Lay On Hands



Druid:

Commune With Nature

Entangling

Natural Order

Summon Nature's Ally

Wild Shape

Wrath Of The Elements


Boreal:

Blood Freeze

Frost Armor

Ice Lance

Polar Binding

Rimewind Blast

Yeti Calling

Spirit Aptitudes:
Multifocused

Soul Soldier

Efficient Wielder

Inventory:
0 denarii
Battlemage's Robes: AV = 9, EV = 0, TP = 25, DU = 1. Enchanted with 2 horror carapaces to have +2 AV value
Sera's custom bolt action rifle: 4d8 + 3, 30 ft range, 6 shots, 2 round reload, ignores 4 AV
Sera's custom revolver: 3d6 + 3, 20 ft range, 5 shots, 1 round reload, ignores 4 AV
1 energy potions
1 healing potion
(fluff item) Sera's ivory rosary necklace she's had since she was born
(fluff item) Sera's ivory prayer bead bracelet
(fluff item) Sera's silver earrings with turquoise stones set into them that dangle down slightly
(fluff item) Sera's silver tiara with a turquoise stone set in the middle just above her eyes
(fluff item) Sera's silver bellybutton ring, with a turquoise stone set into the piercing
1 extra set of battlemage's robes
1 darkheart

Cheat sheet:
Sera deals 2d4 + 6 (body/4) PP dmg during foreplay
Sera deals 2d8 + 8 (body/3) + 2(tight/large) during penetrative sex

Sera's custom bolt action rifle - Attack: 1d20 + 70(spirit) +4(multifocused) for a total of 1d20 + 74 attack, with a total of 4d8 + 3 HP dmg that ignores 4 AV each shot
Sera's custom revolver - Attack: 1d20 + 70(spirit) +4(multifocused) for a total of 1d20 + 74 attack, with a total of 3d6 + 3 HP dmg that ignores 4 AV each shot

Sera's spirit attacks are 1d20 + 70(spirit) +4(Multifocused), for a total of 1d20 + 74 to attack.

Sera takes 4 extra PP dmg from anything that would cause any (sensitive)
Sera takes 4 extra EP dmg when taking any (open soul)
Sera takes 8 extra PP dmg from all of her fetishes... most of which I think speak for themselves, but with fetish: anal penetration it is specifically meant with her penis penetrating a girl's asshole, with fetish: bondage it's specifically meant for her to be the one tied or held down and being the submissive one, with fetish: pet play it's specifically meant if she's the submissive one. and with fetish: orgasm denial not sure how it'd work but that's up to the GM really to decide.
Sera deals 2 PP dmg extra during penetrative sex (tight/large)
Sera resists 5 cold and lightning dmg (Faerie)


Bio/Description:
Serafina is a beautiful young angel that is about 5'6” tall, and has a now 12 (was 11) inch long and an inch and a half thick penis with the testicles underneath. Anything else you need to know about her is right here This without the halo, but her testicles are about the same size as in the pic here. Her robes though are rather revealing, , except Sera's cover a bit more, with her having a knee-length skirt to better help cover her cock, and her top being a bit more covering as well, though her navel is still showing, though she has fiery red hair that hangs down to her mid back instead of blonde.

Sera had been hearing all of the rumors about the alien attack on the world from the sanctuary she lived in located deep in the amazonian jungles on top of one of the many mountains located therein. One day a couple of years after the aliens invaded, Sera decided she'd go out from the sanctuary to help the world recover in whatever ways she could, wanting to spread her love far and wide to everyone that she could spread it to so that all the world's people could live in harmony with one another.

Sera of course knew the dangers of going out into the world outside of the sanctuary she lived in, but she felt that she could stand by no longer while the world was in turmoil. She knew that the aliens could corrupt her, and that the demons could too, but that wasn't going to stop her from helping people if she could. She would even try to help the demons become better people if she could manage it, because Sera always tries to see the good in people and won't turn a blind eye to those in need, even if that person is a demon. Sera may seem naive in that regard, but it's just who she is, and Sera is no stranger to sex either, having had sex with alraune before when she ventured just outside of her sanctuary, as well as some of the sidhe that had traveled through the sanctuary she lived in along with other fey... mostly nymphs.

She has also had an encounter with a few succubi before, about a year and a half before she set out on her adventure when she ventured out one time just to go flying around and had stopped at a small pond to cool her feet in the water. The encounter did end with them having sex after Sera was rather tricked into it by the succubi when they saw Sera had a cock, all of them looking very giddy when they saw Sera's testicles underneath and how large they were along with the size of her actual member, thinking that Sera would be able to give them a lot delicious cream. The way they'd tricked Sera was they made a bet with her that one of them could do something Sera could not, and when Sera asked what it was and to show her then she would try, she was totally unprepared when the succubi used their succubus magics and charmed and dominated her mind, where they then basically just had to order Sera to do what they wanted her to do, which was have sex with them all. The first of the five succubi mounted her after getting her all hard and ready for action, then they released her from the domination and charm, and went to work before Sera could stop her as her own lust filled mind overrode what her mind was telling her was bad for her to do. The succubus rode Sera hard and fast and brought her to the brink very quickly, but just before she pushed Sera over the edge, Sera suddenly felt her tighten up around her like a vice grip, preventing Sera's release. Then they switched places with another one mounting Sera and doing the same thing by preventing her release so she couldn't cum. They continued like that for nearly a half an hour, climaxing many times while impaled upon her cock, but never once letting Sera find her own release and only stoking the fires burning in Sera's loins more and more, driving her crazy to the point she was begging for them to allow her to cum and find release. Finally the succubi relented and squished Sera's cock between two of the succubi's breasts where Sera almost immediately exploded in climax, spurting load after load of her thick creamy cock milk into the air and drenching the succubi in her spunk after they'd gobbled up some of Sera's spirit energy for sustenance. Once they were done with Sera, they all cuddled with her for a few minutes until Sera drifted off to sleep, where the succubi all then cuddled for a few minutes more before drifting off to sleep themselves.

When Sera woke from her nap, the succubi were all still laying with her, still asleep with a rather happy looking smile plastered on their lips as they snoozed on while their tails lay coiled around Sera's waist, cock, and legs. When Sera dislodged herself from the arms of the succubi that were wrapped around her, she noticed a small piece of parchment next to her things. She picked it up and saw it was a note, left by the succubi, saying, "Sorry if we're all still asleep when you get up dear, and sorry for tricking you like we did. But we just saw that magnificent thing you have between your legs, and just had to have a taste of it... oh and what a taste it was. My name is Rose by the way, I'm the red haired one by the way, and I must say even though we're succubi and have sex a lot with many different people, you're the best any of us have ever had cutie and if you don't mind after you finish reading this leave us your name please, we'd like to know the name of the one that made us all feel so good. We know that our doing this corrupted you a little, and believe me when I say that we're all truly sorry about that, I really wish there was a way for us to be able to have sex all we wanted without you being corrupted any more by any of us, so until that day may come, whether by you falling, or by some other means, let us part ways okay, though we do hope you don't fall cutie, that'd be a shame to mar such beauty. You can find us all in Acheron if you wish, just ask around I'm sure you'll find someone that either knows of us or has heard of us, but we all would dearly like to meet you again here some time if that's okay... maybe say in a month from today. That is unless you decide to slay us for what I did, in which case goodbye dear, it was more than worth the pleasure you gave us all I think. Also, my sisters names are Lilia, she's the pink haired succubus. Daisy is the blonde haired succubus, Iris is the blue haired succubus, and Clover is the purple haired succubus. I'm the oldest, then Lilia, Daisy, Iris, and then the youngest is Clover, our last names are Lotus, our mother's name is Marigold, or Mari for short, but you wouldn't have to worry about her unless you came to Acheron, but I'm positive she'd like to have you too,"

, , , , , and just for good measure, their mother's pic, . Imagine all of them with black succubus wings and tails for those that don't already have either or in the pics, and their mother Marigold, Rose, and Daisy all having horns like the succubus in Rose's pic.

Sera was a little mad about the succubi tricking her like that, but she couldn't remain angry like that, not when she saw how happy Rose the succubus said they all seemed to be afterwards. Even though it had given her a slight bit of corruption and all, she never once felt angry enough about it to kill these succubi because of it, because she didn't feel that they were truly evil so much as they were simply... aggressive... or just horny as hell and unable to control themselves. Regardless of why they did what they did, Sera simply couldn't let hate rule her thoughts, because in her mind that would only make her just as bad as the demons that were truly evil. In the end Sera decided that they weren't evil and that she couldn't just kill them as it was dishonorable for one because they were still asleep, but also because Rose had apologized from them all in her letter, and mainly because she herself actually rather enjoyed the sex very much, in fact it was some of the best she'd had herself and she couldn't deny that. So Sera wrote her name upon the parchment and told them that she enjoyed it herself, and that she would greatly enjoy it if they came back to that very spot sometime in the future if only for them to talk and maybe be friends. Then Sera wrote a little heart at the end of her reply to let them know she did indeed enjoy it, then she got up and went over where she kissed each of them on forehead. Then Sera grabbed her things and flew off heading for home, and though she didn't know it her body was able to cum more frequently thanks to her time with Rose and her sisters, and Sera also found a couple of new fetishes she liked, a lot... orgasm denial... and titfucks, which she would try by having some nymphs do it to her later.

So a month hence they met again at the same pond, though Sera was a little more wary of the succubus sisters, who merely held their hands up in a peaceful manner to show they meant no harm and promised that they didn't intend on risking sex with Sera again that they didn't want to corrupt her any more than she'd already been and mar her beauty, genuinely showing that they had no intentions of doing so by even allowing Sera to place a sealing collar on each of them, which they had brought along with them. Sera and the five succubus sisters sat and talked with each other about a great deal of things though they never had sex or did anything that would corrupt Sera in any way, and what originally started out as a little trick on a slightly naive angel eventually turned into a very strong friendship between them all. They got to know each other little by little meeting once or twice a month, and sometimes 3 times a month for the whole year and a half leading up to Sera leaving her sanctuary, with Sera telling them that she wouldn't be able to see them again for a while, because she was leaving her sanctuary to search for something. When Rose curiously asked her what she was going to do and why they wouldn't be able to see each other again for a while, Sera replied that she didn't know if it even existed or if it did then she didn't know where to even begin looking for it, but that she planned to search high and low for a way for them to be able to have sex again without the five succubus sisters corrupting Sera. The five succubi were rather taken aback by Sera's words, and actually looked quite touched by them, getting cute blushes because of her words. That time the five of them parted ways with Sera telling them that she planned on heading to Glassmoor to help the people there some and search for some way for them all to be together in the most intimate of ways. Just before Sera and the five of them all flew off and headed for their respective homes, Sera shyly and leaned in and gave them each a chaste parting kiss on the lips.

Before Sera left though, Rose looked between her sisters and stopped Sera once more and told her that since they couldn't come with and help Sera themselves, they could at the very least give her some help to take with her, and then Rose, being the oldest and strongest of them, began focusing very hard on something. Suddenly Sera saw a blinding flash of light and covered her eyes for a few moments until it had dissipated enough to see again, where she saw a miniature version of Rose standing on the ground. The mini version of Rose stood at about one foot tall and was proportioned in the same way the real Rose was in terms of her body. Rose told her that this little version of her would be able to help her along the way, and that she was pretty good with some magics and would follow her orders, and also that she would do her best to protect Sera along the way as well, because Rose wanted Sera to find a way for them all to be together and be together intimately because her and her sisters were all very attracted to Sera and would like to explore a possible relationship with the young angel that appeared to be able to satisfy not one, but all five of the horny succubi, and from the way they talked about her and all was that Sera could satisfy their succubus mother as well.

Sera's parents were a little afraid of their daughter leaving them when she told them she wanted to do so (though she didn't tell them all of her reasons), but they didn't want to try and force her to stay at home against her will. Over the years, Sera had managed to procure a couple of Badarian guns from someone that had ventured down from the sanctuary before and decided to take them with her to use to fight with in her travels just in case she ran out of spirit energy, which she heavily relied on. But after getting the guns she decided to tinker with them one day and ended up breaking them down completely, where she then began working on them over the course of her time when she was at home in between visits with the Lotus sisters, and the end result was that she managed to make the guns more to her own liking rather than what they originally were. Her parents were also more than a little curious and wary of her apparent companion she'd brought home with her one day, telling them she'd gotten it from a friend, whom they had never met, which worried them a little, but since their daughter seemed okay they didn't question her about it.

Sera's little companion, which was named Ivy, was there to give her advice as best she could along the way, and to help keep her safe when need be. She could be a little annoying at times with her questions and answers to questions asked to her, but all in all she was one of Sera's greatest companions that she'd probably have in her journey to find what she was searching for.

When Sera left her sanctuary with Ivy floating around sometimes, or riding on her shoulder, or in between Sera's breasts, she decided to first head through the jungles to Glassmoor to see what she could do there for the people there, though one of her reasons in going out from her sanctuary was that she wanted to see if she could find a way so she could have sex with Rose again without being corrupted any, though she wasn't sure if it was even possible, but she wanted to try and find a way to do so anyway. She had quite a trek through the jungle to make before she got to Glassmoor though, and she didn't even know where to begin looking for any such way to make it so an angel could have sex with a demon without becoming corrupted at all, so she decided to cross that bridge after making it to Glassmoor and hopefully helping the people there, as helping people was more important than her other reason no matter how badly she wanted it. But it's still a dream she has that one day maybe it would become a reality that they might find some way to be together her and Rose, though it's very likely to be a dream that would, or rather can never come true, but she will always search for a way and will always hold Rose as a very dear friend to her if not her best friend. More to come later maybe...

Extras: I honestly would like to see her have to make her way through an amazonian village or something like that, and I mean a village or camp of some sort full of just women that want her because she has a dick and whatnot, something they want badly, or maybe even a whole area of amazonian women and whatnot that had up until now been unheard of or something, not just humans of course, but all of the different races. Of course that'd all be up to the GM to decide of course. All in all though, really I'd like to see Sera be able to end up with the Lotus family as her harem in the end, with the possibly many other female companions she picks up along the way there to be her handmaids and occasional lovers as well.


The OOC section for all my character: Just no dismemberment or heavy gore and scat is all I ask for whoever GM's for me, I've changed my decision for the slavery bit around. If it can go well with the story, then go right ahead, but I'd prefer it to at least not be male slavers that get my characters please.


Ivy Lotus:
Name: Ivy Lotus
Class: Mage
Race: Companion
Sex: Female

Body: 6
Mind: 24
Spirit: 10

Hit Points (HP): 23
Pleasure to Orgasm (PP): 32
Spirit Energy (EP): 25
Speed: 8
Dodge: 20
Armor: 0
Resistance: 12
Perception: 15
Stealth: 8
Grapple: 6
Spirit Ceiling: 5

Quick status for Ivy: Ivy: HP = 23, PP = 32, EP = 25, status = fine


Experience: N/A
Corruption: 0


Talents, Flaws, and Mutations:
Talents:
Focus in: [Arcane]
(Arcane companions can cast all lvl 1 spells of any element.)


Flaws:
Honorable
Lustful
Fetish: (tentacles)
Fetish: (Sera)


Mutations:
Greater wings
Tail
Shapeshifter
Horns


Base Casting: 12
Favored Elements: Arcane
Magic Feats: None as yet


Inventory: nothing as yet


Cheat sheet:
Ivy takes +8 PP dmg from having sex with Sera and from tentacles. (Fetishes both)

Foreplay damage: 2d4 + 2(body/4 after rounding up) PP dmg
Penetrative sex: 2d8 + 2 PP dmg


Bio/Description: Ivy was created by Rose to protect and help Serafina along her journey. While she may look like a demon and all, she is in fact not one. Ivy does take a lot after her creator Rose though, taking on her traits of being lustful like a succubus, but she's also very honorable like Rose as well, and she desires to keep Sera safe no matter what, as that was the reason she was created in the first place. She does her best to be nice and kind like her creator, but sometimes she can't help herself when it comes to teasing people, especially Sera in sexual situations and she'll either encourage Sera to have sex, or she'll do something that causes her to get raped just to tease her, because she knows as much about Sera as Rose did, so she knows that Sera is easily aroused and when caught in a situation that won't cause her to in turn be corrupted or anything she'll sometimes just let it happen and whatever it is have her. Ivy can be a bit of a smartass sometimes too, and she'll tell Sera things like, "I told you so," or "Don't say I didn't warn you," if Sera won't back down from a fight or anything and ends up losing. But she'll still always help Sera to the best of her abilities. Ivy will also get a bit jealous if she sees Sera having sex with anyone save herself, or Rose and her sisters, which she wouldn't let happen if she could help it. But anyone else and Ivy will get jealous to the point that she would want to join in just to not be outdone or anything, which she can because she won't corrupt Sera like Rose and her sisters will. Rose created Ivy with the ability to shapeshift herself to be a size which she could have sex with Sera, to keep Sera's libido under control when she has to do so.

Ivy looks like a 1 foot tall succubus regularly, but with her shapshifting ability she can make herself larger. Normally she has blonde hair that hangs unbound to her mid back, DD-cup breasts in proportion to her size of course, horns like Rose's, her tail is as long as she is tall, and she's got blue eyes.
 
Last edited:

Smokefish

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Re: DG3 Character Sheets

Emeron, The Wilder Druid
Class: Wilder Druid(Mage)
Race: Wilderheart Crolian (Crolian w/ Wilderhearted(Ursine) Template)
Sex: Male

Body: 16
Mind: 40 (24+16)
Spirit: 10

Hit Points (HP): 61 (41+20)
Pleasure Limit (PP): 53
Energy Pool (EP): 58 (38+20)
Speed: 10 (13-3)
Dodge: 41 (33+8)
Armor: 10 (2+8), +8 VS Pierce, -4 VS Slash
Resistance: 28 (20+8)
Perception: 20
Stealth: 9 (13-4)
Grapple: 16
Spirit Ceiling: 9 (11-2)

Experience: 0 Earned, 0 Saved, 0 Spent
Corruption: 0

=Cheat Sheet=​
Emeron's Inner Strength Buff(Effective Level 3) grants +22 to a Primary Stat
Level 2 Buff Spells(Effective Level 3) grants +20 to the Stat they increase

-Stats w/ Inner Strength Buff(+22 Mind)-
Dodge: 52
Resistance: 39
Perception: 25
Casting: 30(+10 for Nature/Earth Elements), +62 to Attack Rolls w/ Spells

Touch: 2d6+12/Spell Level
Bolt: 2d4+10/Spell Level
Ball/Cone: 1d6+8.75/Spell Level
Emanation: 1d8+7.75/Spell Level
=Talents & Flaws=
-Talents-
Exceptional*2(+16 Mind)
Greater Energy Pool(+20EP)

(T)Healthy(+20HP)
(T)Resistant(+8 Resistance)

Focus in Nature(+10 Casting, +2 Damage/Spell Level, +1 Stat/Spell Level, +2 Body & +1 AV/Spell Level for Nature Spells)
Focus in Earth(+10 Casting, +2 Damage/Spell Level, +1 Stat/Spell Level, +2 Body & +1 AV/Spell Level for Earth Spells)
Healer(+1 Effective Spell Level for Healing/Buffing)

Spirit Companion(Refer to Alenya at end of sheet)
(*)Powers for Alenya
(*)Exceptional for Alenya

-Flaws-
(T)Obvious(-8 Stealth)
(T)Tainted Bloodline(x1.5 Corruption Gain)
Open Soul(+4EP Damage Recieved)
Mutated(+3 Mutations)

Fetish(Brunettes)(+8PP Damage Recieved when having a brown haired woman as partner)
Fetish(Larger Set)(+8PP Damage Recieved when having a not-skinny/small woman as partner)

Fertile(Rolls of 2+ equals impregnation)
Excitable(When PP falls below half of its max, the character gains Aroused status or Horny if already Aroused)

Bloodthirsty(RP)(The character will never flee or back down from a fight)
Hatred(Orcs)[RP](Emeron have sworn revenge upon Orc-kind for massacring his tribe!)
=Mutations=
(T)Natural Attack(Improved Unarmed Damage)
(T)Odd Skin(Tribal pattern, dark green tatoos across chest and upper arms)
(T)Odd Skin(Thick brown bear fur across back, lower arms, back of hands, legs and feet)
(T)Armored Hide(-1 Speed, +2AV, Emeron's skin is a little tougher than that of an ordinary human)
(T)Funny Ears(Round bear ears)
(T)Night Eyes(No Low-Light Conditions penalty to Perception)
(T)Fangs(Sharper than human teeth)
(T)Tail(Bear tail)
(T)Claws(+2 Unarmed Damage, -2 Attack Rolls w/ Manmade Weapons)
Large*2(+4PP Dealt when Penetrating)
Potent(Messy and high-volume climaxes ahoy! +1 to impregnation rolls)
=Wizardry=
Base Casting: 18(20-2)(+10 for Nature/Earth Spells), +40 to Attack Rolls w/ Spells
Favored Elements: Nature, Earth

+2 Damage/Spell Level for Nature/Earth Damage Spells
+1 Effective Level to Buffs and Healing
+1 Stat/Spell Level for Nature/Earth Buffs
+2 Body & +1AV/Spell Level for Earth Summons
+6 Body & +1AV/Spell Level for Nature Summons, can directly control Nature Summons

Touch: 2d6+8/Spell Level
Bolt: 2d4+6.67/Spell Level
Ball/Cone: 1d6+6/Spell Level
Emanation: 1d8+5/Spell Level
Buff: +6.67/Spell Level

-Magic Feats-
Quicken Spell(A)(May pay 4EP and take a -10 Penalty to Casting for the round, and can cast two spells instead of one. No other activated metamagic feat can be used this turn)

Conjurer's Trick(A)(May pay +2EP when summoning, and take a -6 penalty to casting for the round, the summon comes into play with a buff or utility spell active from the same Element, must still pay and make casting checks for both spells, and cannot exceed active buffs limit)

Druidic Secrets(Nature Summons gain +4 Body/Spell Level, caster may share senses with Nature Summons and directly control their actions, and allows otherwise restricted Nature spells to be cast)
=Sex Things=
Penetrative: 2d8+9
Foreplay: 2d4+4
=Inventory=
Unarmed: 2d4+4 Damage, +16 to Attack

Mace: 2d4+10 Damage, +16 to Attack

Round Light Shield(+8DB)(EV1)
Bramble Armor(8AV, Weak VS Slash, Strong VS Pierce)(1EV)(30/30TP,2DU)

Denarii: 45
=Backstory, Appearance & OOC=​
-Background-
Emeron, like his brother Syran, was born and raised to the world in a tribe of Crolian barbarians, that lived a simple life living off of what they could harvest from the lands surrounding them, and shared a closely knit bond with benign animal spirits, thanks to the efforts of the past and present Druids, with the seemingly eternal spiritwoman, Alenya. To survive in such a harsh environment, every child was taught from an early age to be as rugged and unyielding as the land surrounding them. Emeron born one year after his brother, and as the years went by it was clear he was born a runt, smaller and weaker than what the tribe had seen for many generations. As such, he had to be twice as tough as the other children just to break even, something he wasn't very good at most of the time.

The tribe was of course not uncaring, and while Emeron wasn't coddled or given an easy time, they would be supportive of him, and his brother was the one to support him the most. Despite the hardships that he faced growing up, Emeron had a big heart and a calm temper, helping others whenever possible and rarely getting upset or angry, and never once complained about his lot in life. The few times he did get angry, there was nothing and no one except one thing that could calm him down, and that was Syran. By wrestling with Emeron until the scrawny boy was too tired to be angry anymore. And then one day, as Emeron became old enough to go through the rites so many had done before him, including Syran, he would recieve his tribal markings with great joy, as he finally would catch up with his brother and everyone else.

However, instead of recieving the usual handful of magic brew as was tradition during the bonding ritual, Syran had other plans, and pushed Emeron into the large, black pot! As the boy had rarely had the chance to go swimming on accounts of being too frail to last for a long time in the frigid waters, he hadn't yet learnt to swim, and everyone was too baffled from Syran's actions to help Emeron up and out right away, resulting in him recieving a far greater dose than anyone could remember ever having of the brew. As time passed after the ritual, it was clear to everyone that Emeron had been blessed by the great Bear Spirits, as he frequently had growing pains as his body grew in overall size, and none was surprised that he had been chosen by the Bears either, as Emeron had always had a caring heart far larger than one of his size ought to have, not to mention how angry he could be if provoked enough.

No longer would Emeron be the smallest boy in the tribe, instead growing up to be the largest man, but as he had spent most of his life more interested in the ways of the Druid, given his handicap for more physical traditions like that of the warrior and the hunter, he never quite grew strong enough as his sheer size and girth might imply. Not that he was saddened by such, for even as he had grown considerably, his interests in the ways and mysteries of nature was as strong as ever, and few doubted that he would not become the tribes Druid one day. He was the same Emeron as he had been before the bonding, he was still Syran's little brother, and as caring for everyone else as he had ever been.

But even good lives can take sharp turns for the worse, as Emeron and Syran would harshly learn the day the two returned from a hunting trip, and found their village as little more than burnt ruins, with everyone they had ever known either dead or taken away, except for one being. Alenya, the tribes guardian. Among the dead was the tribes Druid, and as the tribes last remaining practioner of nature magic, Emeron was quick to agree to Alenya's request of letting her be his familiar, even if he was somewhat nervous about the more intimate aspects of such a responsibility, as he and Syran had more than a few times observed the spirit woman during her and the last Druid's "exchanges".

With little left to gather from the still burning ruins, he, Syran and Alenya would set off, to find a new place to call home some day. And exact bitter revenge upon the Orcs along the way.

-Description-
Emeron stands roughly 6'8/200cm tall, with a fairly robust body, giving him an imposing appearance that is given no justice by his overall mediocre physical prowess. His legs, arms and back are covered in shaggy brown fur, giving him a very bear-like appearance, a look that is only enhanced by his generous beard and wildgrown shoulder-length hair, wild looking eyes, rounded bear ears ontop of his head, and a little bear tail over his rear, all of brown coloration. His skin however, is a little on the paler side. Emeron is also particularly well-endowed and virile, with a shaft and nuts well above the average in size, a bonus from his bonding ceremony.

-The OOC Section-
=Alenya=​
Being: Female Nature Spirit, Spirit Companion

Body: 10
Mind: 10
Spirit: 28

Hit Points (HP): 0 (29-100% from Spirit Form)
Pleasure to Orgasm (PP): 29
Spirit Energy (EP): 67 (38+29 from Spirit Form)
Speed: 10
Dodge: 24
Armor: 0
Resistance: 14
Perception: 17
Stealth: 10
Grapple: 10
Spirit Ceiling: 13

Powers: +28 to Attack Rolls
Penetrative: 2d8+15
Foreplay: 2d4+13

-Cheat Sheet-
-Stats when buffed by Emeron(Inner Strength, +22 Spirit)-
Dodge: 35
Resistance: 25
Perception: 22

Powers: +50 to Attack Rolls

Penetrative: 2d8+23
Foreplay: 2d4+19

-Talents-
Druid
Powers
Exceptional

-Aptitudes-
Harmful Spirit: For any Spirit Powers that deal damage, the damage rolls for those powers have their minimum value set to 1/2 the max roll of the dice.

-Powers-

Wild Shape
Wrath of the Elements
Entangling
Dragon's Ferocity
Lay on Hands

-Mutations-
Spirit Form
Soul Eater
Naturally Supernatural
Shapeshifter
Lustful
Fetish(Animal Traits)
Night Eyes
Massive Breasts

-Bio/Backstory-
For as long as anyone can remember, Alenya have been the Guardian Spirit of Syran and Emeron's tribe, and the familiar of one generation of druids after another. She was the one that would whisper the secrets of nature to each Druid that came to possess her, in exchange she didn't ask for much; just to have sex with them, to sustain her own existance by draining some of their spiritual energies. She wasn't a malign spirit by any means, but was a little on the lazy, self-indulgent side, often asking for night-long sessions before revealing even the smallest of secrets she knew of. And she knew many, many such secrets. Even if she might feel saddened from time to time by the coming and passing of new Druids to act as familiar for, as the mortals had the habit of aging and dying, every new Druid she took one meant she could exchange the very same secrets for more sexual favors, making things easy for her.

What wasn't easy for her however, was watching the Orcs attacking the village she had been a guardian of for several centuries, slaughtering everyone that tried to fight them, and enslaving and taking away the rest. The current Druid had naturally attempted to fight them, but he had been shot with an arrow to the face before he could cast a single spell, and with her host dead, and no time or point to bond with someone that was being taken away, she was left behind, with almost everyone she knew of and everything she had known for the several past centuries taken away from her by the Orcs.

Both unfortunately and fortunately for Alenya, Emeron and Syran had been out hunting, and could retell the massacre for them, but as Emeron had also been the apprentice of the old Druid, he would make for a fitting new host for the Tribes Guardian Spirit, a task he naturally accepted, even embraced! Such good fortune for Alenya, as it meant she could continue living much like she had done the past several hundred years, sharing secrets and knowledge for sustenance and pleasure, and Emeron had so very much left to learn.

-Description-
Like the image, except animal ears instead of horns, and about 5'4'' tall
 
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TentanariX

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Re: DG3 Character Sheets

Berhildr, Kitsune Valkyrie Berserker

Stats
Name: Berhildr
Class: Spiritual Warrior
Race: Kitsune
Sex: Female

Body: 20(+12)[+8]=40
Mind: 14
Spirit: 18(+12)=30

Hit Points (HP): 40+7+15=62
Pleasure to Orgasm (PP): 20+14+15=49
Spirit Energy (EP): 20+7+30=57
Speed: 20
Dodge: 42
Armor: AV = 10, EV = 3, TP = 40, DU = 5, Targe DB=6
Resistance: 20
Perception: 20
Stealth: 20
Grapple: 40
Spirit Ceiling: 11-4= 7


Experience:
Corruption:

Talents and Flaws
Talents:
Exceptional (Body)
Shield Fighter
Heavy Hitter
Skill With Shortened Polearms
Skill with One Handed Swords
Skilled
Skilled
Natural Spirit Wielder (Spirit Warrior)

Flaws:
(Racial) Fertile
(Racial) Sensitive
(Racial) Tainted Bloodline
Bloodthirsty
Honorable
Fetish: BDSM

Mutations
Mutations:
(Racial) Naturally Warped
(Racial) Kitsune Heritage
(Racial) Shapeshifting
(Racial) Funny Ears [Hidden]
(Racial) Tail [Hidden]

Skills and Powers
Skills:
Shield Slam (Activated) – The character makes only a Shield Bash attack for the round, but that attack deals +10 damage, and the creature hit by it must win a Resistance check against the character or be knocked Prone. Requires Shield Fighter.

Charge (Activated) – The character can move up to three times their Speed this round so long as that movement is in a straight line and ends with them attacking a creature. This attack gets a +4 bonus to their attack rolls and damage, but the character also takes a -10 penalty to Dodge until their next turn. Requires Heavy Weapons Specialist OR Shield Fighter.

Berserker (Passive) – The character gets a +3 bonus to all attack rolls, and damage for all melee attacks. Requires the Bloodthirsty Flaw.

Rage (Activated) – The character gets a +10 bonus to attack rolls, Grapple and damage, as well as a +4 bonus to AV, but all attacks made against them automatically hit and the character must attack every round. While enraged, they cannot be afflicted with the Horny, Charmed, Dominated or Stunned statuses. Requires Berserker.

Weapon Focus [Short Spear] (Passive) – The character gets a +6 bonus on all attack rolls with a single weapon type. This can be selected multiple times, but each time it is with a different type of weapon. The weapon types are the same as those that can be selected with the Skill with (Weapon) Talent.

Specialized [Short Spear] (Passive) – The character deals an additional +4 damage with the selected weapon type. This skill has the same stipulation for taking it multiple times as Weapon Focus. Requires: Weapon Focus with the selected weapon type.

Bloodbath (Activated): While in a rage, a character can pay 4 EP in order to regain HP on successful attacks for that round. When active, any successful attack for the round heals the character for 2d6 + 6 HP. The +6 modifier is reduced by 2 for every additional attack on a round for all attacks on that round to a minimum of 2d6 + 0. EP expended on this skill does not trigger a character's Spirit ceiling, and this skill can still be used while Sealed or wearing a Sealing collar. Requires Rage.

Sturdy (Passive) – The character gets a +10 bonus to any Resistance checks made against attempts to move them, or to give them the Stunned or Prone statuses.

Quick Draw (Passive) - The character can draw their weapons without spending a turn.

Challenge (Activated) - The character chooses a single enemy with 30 feet that they have line of sight to. That enemy becomes unable to attack any creatures other than the character so long as they are within range. The character gets a +4 bonus to attack and damage rolls against creatures they've challenged, but a -8 penalty to Dodge against attacks from all other creatures until their Challenge target is dead. This Skill can only be used when there are at least 3 actors in the combat.

Terrify (Passive) - Whenever the character kills an enemy, all other enemies within 30 feet that have line of sight must make a Resistance check vs a set DC or be unable to attack the character that round. Failing two of these checks in a single combat causes a creature to either retreat or surrender. The DC for this check is equal to the damage dealt on the killing blow divided by 8, and then multiplied by the tier of the monster. (Damage/8) * Tier in other words. Characters with the Foul Aura mutation get a +4 bonus to this check, and characters with the Nightmarish Image power active gains the bonus to Resistance provided by that power to this check as well.

Powers:
Battle Aura
The character begins to glow as power surges through their body, granting them heightened strength and speed temporarily.
-The character pays X EP. In addition, they must pay X - 2 EP upkeep every round.
-The character gets a bonus to attack rolls, melee damage, Speed and Dodge equal to 3X, as well as a +X bonus to Resistance.
-In addition, the character cannot attempt to make any Stealth checks so long as this Power is active.

Explosion
The character spends their energy to cause a violent explosion extending out from their own body.
-The character pays X EP.
-All creatures within 5X feet of the character take 5X damage.

Flight
The character uses their energy to allow them to fly.
-The character pays 3 EP. In addition, they must pay 1 EP upkeep every round.
-The character gains the ability to fly at five times their Speed so long as this power is active.

Instant Transmission
The character can teleport themselves and anyone they are in contact with to any location that they have been previously, or can see from where they are.
-If out of combat, the character pays 6 EP, and teleports to any location that they have previously been to or can see from their current position.
-If in combat, the character pays X EP and teleports to any location up to 15X feet away from where they currently are. The space they enter must be empty and visible to them.

Odds and Ends
Inventory:
Short Spears: (40+6+3+12= +61) 4d5 -4 + 3 + 20 + = 4d5 + 19
Targe: Deals Piercing or Bludgeoning damage, plus an additional +6 damage when used to shield bash. (+40) 3d6+12+6+8(+10)= 3d6 + 26/ 3d6+36
Longsword: (+52) 2d6 + 20 + 8= 2d6 + 28
Chainmail: AV = 10, EV = 3, TP = 40, DU = 5. Weak against Piercing. Strong against Slashing.
Bio/Description:
Bio Coming Soon.

Pic:
Spoilered 'coz HUEG

The OOC section:
 
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GargantuaBlarg

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Re: DG3 Character Sheets

DRAW <_>
Name: Sally Valdez (A.K.A. Sunset) (Maiden name: Hicks)
Class: Gunslinger (Warrior)
- 1+(body/10 rd dn) skillz
Race: Badarian
Sex: Female

Body: 36
Mind: 8
Spirit: 14

Hit Points (HP): 47
Pleasure to Orgasm (PP): 29
Spirit Energy (EP): 36
Speed: 18 [19]
Dodge: 29 [29]
Armor: 5 [0]
Resistance: [18]
Perception: 19 [19]
Stealth: 19 [19]
Grapple: 36 [36]


Experience: 0
Corruption: 0/0


Talents:
Exceptional: The character gets an additional 8 points to spend among stats.

x5 Skilled: Jesus fuck you have all the skills

Skill with [Pistol]: The character gets +12 to attack rolls with the chosen weapon.

*Duelist: A character with this Talent gets +10 to Dodge and +2 to all damage rolls so long as they are using a single weapon in one hand and nothing in the other.

*Two Weapon Fighter: Allows the character to fight with a weapon in each hand, attacking once per round with each of them at a -4 penalty to attack and damage rolls with both weapons.




Flaws:
Open Soul: The character takes an additional 4 EP damage whenever anything would cause them to take any.

*Idealistic (RP) : The character is unfailingly kind no matter the circumstances. They will always try to help others to the best of their ability, even to their own detriment, and even if that help is not asked for or met with hostility. This does not mean, however, mean that they will let things attack them without responding. They’re idealists, not pacifists.

*Honorable (RP) : The character cannot break their word once given. Every contract, agreement and promise is totally binding, and the character must seek to fulfill them even at their own detriment.

*Unlucky: The character takes a -3 penalty to all of their non-damage rolls.


Hatred (Sphinxes - the gang what slew her husband) [RP]: You are possessed of an overriding hatred of some group(e.g Males), nationality (Badarians, Crolians), or race (Demons, Alraune). You may not aid a member of a group you hate without there being a compelling reason to do so (e.g. by saving a Demon you also save a colony of Alraune, whom you don't hate). Also, since pretty much all PC's should hate the Aliens, they are not a suitable target for Hatred.

Fetish (Cowgirl position): +8 PP when ridin' on top.

Sensitive: The character takes an additional 4 PP damage whenever anything would cause them to take any.




Mutations:


Skills:
Pistolero (Passive) – The character can reload two pistols at once without trouble. Whenever they choose to reload their weapons, they reload both at the same time instead of doing so one at a time. Requires Skill with Pistols.



Called Shot (Activated) – The character acts last in the current turn and takes a -10 penalty to their Dodge until their next turn, but their attacks deal double damage. This doubling stacks with the doubled damage from a sneak attack if the attack is a sneak attack. Requires Skill with (any ranged weapon.)

Quick Reload (Passive) – Decrease the reload time of any weapon wielded by the character by 1 round. Requires Skill with (any ranged weapon.)

Rapid Shot (Activated) - The character can take a -4 penalty to their attack rolls and a -1 penalty to their damage for all attacks that round in order to take an additional attack against a target of their choosing who is within range. This can be used as many times as the character likes per turn, until their weapon runs empty or up to five shots. The penalties are cumulative and the same penalties apply to each attack. Requires Skill with (any ranged weapon.)

Bayonet (Passive) - The character can use their ranged weapon as a melee weapon in a pinch. The Bow is treated as a Two Handed Club, Pistols are treated as One Handed Clubs, and Rifles and Crossbows are treated as Shortened Polearms. Attacks made with these weapons are made at a -4 penalty to attack rolls. Requires Skill with (any ranged weapon.)

Deadly Aim (Activated) – The character takes careful aim, forsaking all movement for the round. In exchange, they may trade up to 10 points of Dodge for the round in order to take a +1 bonus to attack and damage rolls for each point traded. Requires Skill with (any ranged weapon.)



Disarm (Activated) – The character can forsake the damage done by their attack to instead disarm their opponent. A creature wielding a weapon that is hit by this attack loses any weapon they are holding unless they win a Resistance check against the character, and must take a turn to retrieve it if they want to continue using it. Requires Duelist OR Unarmed Fighter.

Battle Dance (Activated) – The character gains a +12 bonus to Dodge and attack rolls, but must attack every round and takes 4 damage per round that ignores their AV. Requires Duelist.





Weapon Focus (Passive) – The character gets a +6 bonus on all attack rolls with a single weapon type. This can be selected multiple times, but each time it is with a different type of weapon. The weapon types are the same as those that can be selected with the Skill with (Weapon) Talent.

Specialized [Weapon] (Passive) – The character deals an additional +4 damage with the selected weapon type. Requires: Weapon Focus with the selected weapon type.

Quick Draw (Passive) - The character can draw their weapons without spending an action.

Knight (Passive) – The character gets a +2 bonus to AV, Dodge, all attacks rolls, and damage rolls for all melee attacks. Requires: Honorable.

Defender: You may increase the dodge of an adjacent ally by trading points of your own dodge on 1 per 1 basis up to maximum 10 points. Requires Idealistic.

Untemptable (Passive) - The character gains a +10 bonus to Dodge and Resistance against all succubus powers and pleasure damage.

Strong Willed (Passive) – The character gets a +10 bonus to any Resistance checks made against attempts to control or alter their actions. These include the Dominated, Charmed and Horny statuses.

Favored enemy(target): Against your favored enemy, you gain +6 attack, +6 damage, +6 perception and +6 stealth, but -6 dodge. Requires Hatred with the same target.

Challenge (Activated) - The character chooses a single enemy with 30 feet that they have line of sight to. That enemy becomes unable to attack any creatures other than the character so long as they are within range. The character gets a +4 bonus to attack and damage rolls against creatures they've challenged, but a -8 penalty to Dodge against attacks from all other creatures until their Challenge target is dead. This Skill can only be used when there are at least 3 actors in the combat.

Ranger (Passive) – The character gets a +3 bonus to Perception, and can track creatures so long as they have stayed on the ground.


///////
Want Whirlwind, but it'll have to wait.
Whirlwind (Activated) – The character attacks all enemies within range of them, but take a -10 penalty to attack rolls, damage, and Dodge until their next turn. They attack with both weapons if they have two. Requires Two Weapon Fighter OR Heavy Weapon Specialist.
//////

Base Casting:
Favored Elements:
Magic Feats:


Spirit Ceiling:
Powers:



Succubus Powers:

Inventory:
A fistful of denars (30)

Leathers, Worn Poncho and wide-brimmed hat
Leather Armor: AV = 5, EV = 1, TP = 30, DU = 3.

Davidsson knife (One Handed Swords)

2d6 + Body/2

x2 Badarian Revolver
2d8 + 6, 30 foot range, 6 shots, 2 round reload, ignores 4 AV
(Each enchanted for +1 ammo (10 denarii))
The guns that won the south border. Or something.



Bio/Description:
Sally was lucky when she met the love of her live - a soldier, in a little town at Badaria's Southern border. Not many people have the privelage of that. Sadly, she was never able to bear him children - and, Lord knows, did she try.

Sally wasn't lucky when her dear husband was killed by a gang callin' themselves the "Sphinxes of High Noon". 'What has four legs in the morning, two at midday, and three at twilight?' they asked her with a gun to her hubby's head, as she begged to spare his life. Try as she might, she couldn't answer. So they shot him. "A man," they cackled, "A man."

That was three years past. Now, come hell, or high water, or monsters from the sky, nothin's gonna stop Sally from posin' each and every one of 'em her own question. Scorned, what has fury unmatched? "A woman," she'll cackle, "A woman."


The OOC section:
Valdez is coming.


Alternately, it’s a hell of a thing, killing a man. You take away all he’s got and all he’s ever gonna have.

Also and

**EDIT**
Name: Thorn
Class: Professor's Assistant (Warrior)
Race: Amazonian
Sex: Female

Body: 30
Mind: 22
Spirit: 14

Hit Points (HP): 48
Pleasure to Orgasm (PP): 44
Spirit Energy (EP): 40
Speed: 17
Dodge: 33
Armor: 1
Resistance: 17
Perception: 17
Stealth: 22 [17]
Grapple: 42 [42]


Experience:
Corruption: 3/0


Talents:
2x Exceptional: The character gets an additional 16 points to spend among stats.

*Duelist: A character with this Talent gets +10 to Dodge and +2 to all damage rolls so long as they are using a single weapon in one hand and nothing in the other.

Grapple Expert: The character gets a +12 bonus to their Grapple stat.

Skill with [1h blunt]: The character gets +12 to attack rolls with the chosen weapon.

*Stealthy: The character gets a +5 bonus to their Stealth stat. In addition, whenever the character attacks a creature that is unaware of them, they automatically hit and deal double damage (before armor) on all attacks. If the attack is an attempt to start a grapple rather than an attack that deals damage, the attacker instead gets a free grapple check against their target, and if they win this check the target is automatically placed into a Submission Hold.

x3 Skilled:





Flaws:
Mutated: The character gains 3 mutations of your choice. This Flaw can only be taken up to 4 times.

Sensitive: The character takes an additional 4 PP damage whenever anything would cause them to take any.

Fetish: Beasts: +8 PP taken when fucking yon critters

Fetish: Rape: +8 PP taken when someone's saying no


Mutations:
Futanari: If selected by a female character, they grow a penis. If selected by a male character, they grow a vagina and boobs. Futa's will generally be more feminine than masculine regardless of their original sex.

Tight/Large: The character deals +2 PP to your opponent during penetrative sex. Can be taken up to 3 times. (thetwo)

Potent: The character's orgasms are very messy--time to change the sheets. In addition, the character gets a +1 to impregnation rolls if they're the one cumming or being creampied.


Skills:
Lightning Strikes (Activated) – The character attacks three times instead of only once, but each attack takes a -12 penalty to its attack roll and a -6 penalty to damage. These attacks need not be against the same creature. Requires Duelist.

Battle Dance (Activated) – The character gains a +12 bonus to Dodge and attack rolls, but must attack every round and takes 4 damage per round that ignores their AV. Requires Duelist.


Sneak (Activated) – The character forsakes all other actions for the round. Instead, they may make a Stealth check against all nearby opponents who are aware of them at a -10 penalty. If they win this check, they are no longer detected by the enemy that they won against. Requires Stealthy.

Sudden Strike (Activated) – The character can take a -10 penalty to Dodge until their next turn. If they do, they may make a Stealth check at a -5 penalty against any creatures that they attack, and if they win those attacks count as sneak attacks. Requires Stealthy.

Paralyzing Strike (Activated) - The character may trade their bonus damage from making a sneak attack in order to force the creature they’re attacking to make a Resistance check against them. If the creature loses this check, they gain the Paralyzed status until combat ends. Requires Stealthy.


Ground Slam (Activated) - Forsaking damage, the character strikes the ground with all their might, sending a shockwave that knocks any creature within 10 feet of the character prone unless they win a Resistance check against the character, who takes a -4 penalty to their check. Requires Skill with One Handed or Two Handed Blunt Weapons.

Stunning Strike (Activated) – The character can take a -10 penalty to their attack rolls and Dodge, but if they hit, their target must win a Resistance check against them or be Stunned. Requires Skill with One Handed or Two Handed Blunt Weapons.


Fling (Activated) - The character throws a grappled opponent, or a willing ally, a short distance at another target. Deals 3d6 + Body/3 damage to both targets. Both the creature being thrown and the one being hit must win a Resistance check against the character or be knocked Prone. If the flung target was in a submission hold they automatically fail this check. This skill has a 15 foot range. Requires Grapple Expert.

Stranglehold (Activated) - When the character has a target in a grapple, they may forsake all other actions for that round in order to make a grapple check at a -4 penalty against their target. If the target is in a submission hold, the -4 penalty becomes a +4 bonus. If the character wins, they deal the difference between the check in damage to the target's Resistance. When the target’s Resistance hits 0, they are knocked unconscious. Requires Grapple Expert.

Powerful Embrace (Passive) - The character is well versed in the art of the bear-hug. The character automatically deals 2d10 damage that ignores armor per round when in grapples when they're the dominant grappler (i.e. they've won the grapple check that round). Requires Grapple Expert.


Ranger (Passive) – The character gets a +3 bonus to Perception, and can track creatures so long as they have stayed on the ground.

Weapon Focus [1h Blunt] (Passive) – The character gets a +6 bonus on all attack rolls with a single weapon type. This can be selected multiple times, but each time it is with a different type of weapon. The weapon types are the same as those that can be selected with the Skill with (Weapon) Talent.

Quick Draw (Passive) - The character can draw their weapons without spending an action.


Base Casting:
Favored Elements:
Magic Feats:


Spirit Ceiling:
Powers:


Succubus Powers:

Inventory:
0 doshnarii

Leather Armor: AV = 5, EV = 1, TP = 30, DU = 3.


Unarmed
Base Damage: 2d4 + Body/4
Improved Damage: 1d8 + 2 + Body/2
Note: Unarmed can be used as the secondary attack for the purposes of two weapon fighting. It does not, however, count as the primary weapon, nor does it qualify for Dueling.

Stun Club
(One Handed Blunt Weapons)
2d4 + 2 + Body/2
Resistance DC 24 - stun

Composite Slingshot
(The Bow)
2d8 + 6 + Body/3, 50 foot range

Javelins
4d6 + Body/4, 25 foot range, come in packs of 4, gives a -4 penalty to the target's Speed if hit


A fuckload of rope, restraints, and all that good stuff

A fancy magic rod that teleports me/captured critters home?

Candy


Bio/Description:
Thorn is an assistant to Dr. Osell and Natsumi, scholars/mages from Celesis - now displaced to the Ironrose Monastery. Also included in their little research team is (short for Cassandra), a demoness familiar - who, sadly, isn't much for fighting, though she's ridiculously good at scrying, and also telepathic - quite helpful for keeping status updates on Thorn's mission.

When the invaders came, they destroyed the Doctor's atelier in Celesis, one of his experimental magical gadgets, a (quite fancy) helmet that granted incredible intelligence, in some kind of freakish coincidence, fell onto the head of one of his test monsters, granting it super-intelligence. It has since escaped, and... apparently has even managed to make crude reproductions, allowing him to spread an mob of intelligent beasts and monsters - disorganized, perhaps, but it's only a matter of time until Wraith pulls it all together...


The daughter of a minor merchant, Thorn really wanted to work with animals, but didn't want to do the whole "herding" or "shoveling horse crap" thing, so she went to CELESIS UNIVERSITY (Go go Panthers!) and learned ye veterinary sciences, and got hired into the Doc's magic studies program. Then he was BUILDING A BETTER WORKBEAST (and/or warhorse perhaps) and owlbears and shit and that all his animals were magicked way the fuck up. She was pretty alright with that. May or may not have sneakily snuck a couple of the weirdass potions the doc was feeding the animals. "Don't Drink Potions Whose Function You Are Not Aware Of 101" wasn't a required course, after all.

Her favorite food is cookies. Snickerdoodles, in fact.


Totally has a rape fetish, but for better or better has never gotten to indulge in it, and is, in fact, a virgin! Really!


Appearance:
Thorn is a petite woman, with fairly pale skin and shiny green eyes. She keeps (or tries to, at least) her red hair back in a pony tail... though, it doesn't do the jungle humidity very well, and is inevitably massive, ridiculous, and spiky.





The OOC section:
 
Last edited:

leetmonkey33

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Re: DG3 Character Sheets

Behold, a new character from the long dead Leetmonkey!! Hooraaaay for being active again!!

Name: Malden Addams (Though he doesn't know his last name)
Class: Wizard (Mage)
Race: Badarian Human
Sex: Male

Body: 10
Mind: 38 (30 + 8)
Spirit: 10

Hit Points (HP): 34
Pleasure to Orgasm (PP): 48
Spirit Energy (EP): 54 (5 + 19 + 10 + 20 [Greater Energy Pool])
Speed: 10
Dodge: 29
Armor: 7
Resistance: 19
Perception: 19
Stealth: 10
Grapple: -2 (10 - 12)
Spirit Ceiling: 11


Experience:
Corruption:


Talents: Beginning Talent 1, Concentration: The character gets +8 to their Casting stat

Beginning Talent 2, Evoker: Whenever the character casts a spell that deals damage, increase the effective spell level of that spell by 1 for the purpose of determining how much damage the spell does. This has no effect if the character casts a spell that can either heal or do damage and the character chooses to heal.

Beginning Talent 3, Potent Spells: Whenever a spell cast by the character requires a Resistance check, the caster gets a +12 bonus to their roll.

Beginning Talent 4, Exceptional: The character gets an additional 8 points to spend among stats.
Beginning Talent 5, Greater Energy Pool: +20 EP

Flaw Talent 1, Focus in Fire: The character chooses an Element. This Talent allows the character to cast up to 5th level spells in that Element, and in addition, they gain a +10 bonus to all Casting checks for spells of that Element, all spells of that Element that deal damage deal an additional +2 damage per spell level, Buffs increase the chosen stat by an additional +1 per spell level, and creatures summoned by spells of that Element gain a +2 bonus to their Body stat and a +1 bonus to AV per spell level. This Talent can be chosen multiple times, but each time a different Element must be chosen.

Flaw Talent 2, Experienced Caster: The character can cast up to 3rd level spells in any Element.
Flaw Talent 3, Focus in Arcane: Same with Focus in fire, just Arcane

Flaw Talent 4, Psyker:psyker: Whenever you'd spend more EP than your spirit ceiling, the amount of EP past your spirit ceiling isn't spent and you instead roll on the random psychic phenomena table. The amount of points the character(you) would spend past your spirit ceiling is the magnitude of the phenomena, denoted M.
Note: Even with this talent, a character can't spend more EP than 3 times their spirit ceiling.
Note the 2nd: When in comes to the "random" summons, the GM is encouraged to consider the magnitude when determining it. Magnitude 1 summon should probably not be a tier 5 creature.
Note the 3rd: A character must possess the ability to go beyond their Spirit Ceiling using abilities in order to take this Talent. A character with no spells or spirit powers cannot take this.


Flaws: Flaw 1, Poor Grappler: -12 to grapple
Flaw 2, Idealistic
Flaw 3, Phobia (Weeping Willows)
Human Flaw, Sensitive: The character takes an additional 4 PP damage whenever anything would cause them to take any.

Mutations:


Skills:


Base Casting: 27 (19 + 8)
Favored Elements: Fire, Arcane
Magic Feats: Controlled Spell (Activated) - The character may have an Area of Effect spell deal damage only to targets that they choose (sparing their allies from any harm) by taking a -6 penalty to casting for the round and causing the spell to deal damage as a spell one level lower.

Holder of the Secret Fire (Fire) – Spells that deal Fire damage ignore the first 10 points of a target’s AV, and any time that a Fire spell would deal more than half of any target’s max HP in damage, that target becomes Weakened. Requires Focus in Fire.


Powers:


Succubus Powers:


Inventory: 50 Denarii, Staff (2d8 + 5 + 5), Hand Axe (4d5 - 4 + 5), Badarian Revolver (2d8 + 6, 30 foot range, 5 shots, 2 round reload, ignores 4 AV), Unarmed (2d4 + 3), Battlemage's Robes (AV = 7, EV = 0, TP = 25, DU = 1)


Bio/Description: Malden Addams has led an enchanted life for the most part, both figuratively and physically. To anyone who asks him, he tells them that he came from Lovius's tower and that was that. If anyone were to ask him about before his time with Lovius though, he'd look uncertain and slowly shrug his shoulders. For Malden didn't remember much of his past before the Arch-Mage Lovius found him. The last thing he remembers was being huddled up in an alleyway in some small Badarian town as the winter snow fell about him. The last thing he remembered of his life was the way the winter chill was so close to claiming him, the rumble in his belly long since ignored...and then the kindly older man who offered him a little bread and said "Whats a young lad such as yourself doing in such frightful weather? Lets get you warmed up." This man was Lovius. He was a kind hearted, if not the most social, man and had a reputation for having mounds of arcane knowledge locked away in his head and the great skill to use it. Malden knew nothing of this at the time, but trusted the man instantly since he just offered him food! After warming him up in the nearest inn and the aged wizard taking a liking to the polite young boy as he marveled at his rather unusual hair (even for a people with a range of hair colors, snowy white wasn't exactly common!)...and the next thing Malden knew, he was living inside of Lovius's tower!

From here, Malden's life changed dramatically....from another unknown street urchin sure to perish or become something unsavory, he had become Lovius's little helper, always rushing about the tower and doing as he was asked. The magical arts fascinated Malden though and he constantly begged Lovius to teach him. For a long time Lovius declined to teach Malden...then again, Lovius was known for never taking a student despite all he knew...yet he never made Malden stop. Malden had been fascinating for him, able to pick up concepts of magic just by watching Lovius at work and figure out theories that many had to spend years researching simply through viewing a master at work. Sure his explanations were childish and lacked refinement and detail, but the basic concepts were correct! Eventually, Lovius agreed to train Malden to the surprise of those who actually were close to him...and what he had guessed about Malden was true...he was a natural born genius, a true child prodigy who not only was mentally capable of understanding the magical arts at such a young age but even just seemed to have a natural knack for it as well.

It wasn't long after that though that the alien invasions came and Lovius went off on his own to do his part against this great menace...it was truly a nightmarish time for the world, but Malden was kept relatively sheltered from it, the magical traps and minions of Lovius's tower able to beat back any attempted breaching of the tower and basic care of Malden taken care of by the magical servants left behind. And so during this time, Malden stayed within the tower and studied on his own, spending his days pouring over the magical tomes with wide eyed fascination and getting the occasional message from Lovius. However, he grew lonely as time went by, the magical servants of the tower not being much help for companionship....and so, with a brief moment of daring and possibly desperation for someone or something to talk to, he attempted a minor summoning spell...but without an actual instructor to guide him and his young mind only going off of what it comprehended from all he read, the spell was done innefficiently and drew a great amount of energy from Malden, causing his hair and eyes to glow brightly as his own energies went out of control...as fate would have it, this was the day Lovius returned to the tower as well, discovering what had happened. After subduing the energies emanating from Malden, he could only deduce that the young man had a strange ability about him. Malden slowly woke up in Lovius's arms...and a small rodent on his chest, looking down worriedly at him....and thus, Malden's best friend Celes was created.

As Malden ran about the tower with his new friend and familiar, the little brown mouse he named Celes, Lovius did research onto the strange power and found out that in history some people didn't simply have a physical toll taken from them when they used too much of their energy...instead, vast amounts of energy would burst forth causing some rather random and strange effects. He looked at Malden once more, staring at his snowy white hair, and then the summoned mouse that went where ever he did...Celes never vanished after a certain amount of time like most summons...she simply persisted...perhaps Malden was one of these strange Psykers that were mentioned? In any event, Lovius made sure to keep a close eye on Malden from then on while he lived in the tower.

Training resumed shortly after Lovius's returned, much of it going quick thanks to Malden's constant studying during the time Lovius was gone, needing only some rounding out and a few detailed explanations to truly teach Malden what he needed...and before he even came of age, Malden was pronounced to be a full fledged wizard by Lovius, a small party being held in Malden's honor by Lovius, a few of his friends, as well as the students of those friends...though most of the students were more than jealous! But it didn't matter to Malden, so overwhelmed by the fact that he was a true mage, perhaps one of the youngest to exist! Still, he was considered a child in the eyes of the world and thus he remained with Lovius, taking on once more the role of being his helper in his tasks and watching the tower whenever he had to go away for a few weeks to get this or find that.

Time would pass and Malden would come of age, becoming a full adult (despite not looking like one). Yet he still remained in Lovius's tower, acting always as the helper and never bothering to advance himself when he could instead help Lovius's progress...by now the lad had become like a son to him and he didn't want to see such potential wasted and constantly told him about the world and how amazing it could be, sometimes even asking a question or two about Malden's unknown past...all in the name of trying to get Malden interested in exploring the world and learning more about the magical arts on his own...but Malden never seemed to budge! Finally, as his former teacher, he decided to go the blunt way and told Malden that he was booting him out of the tower for a time, demanding he go out and explore on his own. Terrified of what lay out there despite all of the great things Lovius spoke of, he begged not to go...only to find out that he'd be leaving in a week with a small caravan of Su-Ku-Ta thay traveled this route regularly and had befriended Lovius!

And so, off Malden went (although reluctantly) into the world one week later, waving goodbye to Lovius as the trade wagons started moving away from the tower, Celes on his shoulder before the Caravan leader got Malden's attention to show him the things that Lovius bought for him to use upon his journey of discovery. He didn't know where he was going and the caravan leader wouldn't tell him, simply saying that Lovius left a simple message for him..."Good luck, good bye, don't ever be afraid to contact me...and as for your destination and if your supposed to meet someone? Well...sometimes the surprise is half the fun!" Where would he end up? What would he do? Would he be able to survive in the world after being sheltered for so long? Would he ever have another power surge like the time he summoned Celes? Just what caused him to have such power anyway? Would he wind up discovering what his past was, even before becoming a street urchin all those years ago? Perhaps it tied into his strange fear of the Weeping Willow tree...if anything was for sure, it was this: Malden would much rather be back in the tower reading a book!!

And so there he was, a young lad having naught more than a travel pack on his back, some protective robes, some comfy boots, his gear, and a big floppy hat upon his head. His hair was short upon his head and no matter what he seemed to do with it, always looked like he had just gotten out of bed, the snowy white color of it only adding to the strangeness of it all. He was a short one, only about five feet and three inches high, which added to a fact about himself that he rather detested...he didn't look like a man at all! His sparkling blue eyes and boyish features gave him the look of a cute young lad trying to make his way in the world...some even had to wonder if he really was an adult to be honest! His slightly higher pitched voice than most men didn't help with that illusion either! Though, thanks to Lovius's teachings, he had a good heart and seemed to be drawn to help those who seemed like they were in distress...even if they simply lost a bracelet on the street.


The OOC section: Malden has no specific goal in mind other than to try and keep out of trouble and bother as few people as he can on this journey of what is supposed to be discovery. He's polite, timid (especially around females!), and doesn't seem at all like any kind of hero! Then again, that's half the fun. Celes, his mouse familiar, tends to be far more adventurous than himself though, and the potential for trouble always lays in wait when Malden has to go chasing after her...which highlights this one simple point: the familiar Celes, is in no way, shape, or form meant to provide a mechanical benefit to the character...she's simply a tool for the GM to use to spice up a situation, or prod Malden in the direction of adventure that he'd normally try to avoid...so Celes is pretty much an NPC for the GM to have fun with!

Starting Location: ???? (Malden has no idea where the caravan is meant to take him or if he's even supposed to meet someone...so the GM can have some fun with this one!)

Multiplayer Capacity: Starting as single player, is more than willing to adventure with other player characters though!
 

Aust_Nailo

Tentacle God
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Re: DG3 Character Sheets

Name: Irine Courland
Class: Warrior (Battle Priestess)
Race: Harpy
Sex: Female

Body: 20+8+ 12=40
(20 initial+8 racial+ 12 from exceptional)
Mind: 10+8+2=20
(10 Initial+8 Racial+ 2 from exceptional
Spirit: 20+2=22
(20 base +2 from Exceptional)

Hit Points (HP): 61+20=81
Pleasure to Orgasm (PP): 51
Spirit Energy (EP): 52
Speed: 28 (27 From Armor)
Dodge: 41
Armor: 5
Resistance:20+8 =28
Perception: 20
Stealth:20
Grapple: 40 -12=28
Spirit Ceiling:10


Experience:
Corruption:


Talents:
*Focus in {Wind}
Resistant Soul: The character is more resistant to attempts to steal their spiritual energies. Damage dealt to the characters EP is decreased by 4.
Healthy: Grants the character an additional 20 max hit points.
Skilled with Polearms (Gains +12 to attack rolls with Polearms)
Skilled with Rifles (Gets +12 to attack Rolls with Rifles)
Resistant: Increase the character's Resistance stat by 8
Exceptional
Exceptional
Quick: Increase the character’s speed stat by 8


Flaws:
Racial: Mutated (Gains 3 mutations of your Choice)
Racial: Fragile (Whenever the character’s HP falls below ½ of its maximum value, the character gains an instance of the Weakened status.)
Racial: Poor Grappler (The character takes a -12 penalty to their Grapple stat.)
Idealistic: The character is unfailingly kind no matter the circumstances. They will always try to help others to the best of their ability, even to their own detriment, and even if that help is not asked for or met with hostility. This does not mean, however, mean that they will let things attack them without responding. They’re idealists, not pacifists.
Phobia (Arachne):There is something you are irrationally afraid of. You'd rather not be presented with the thing you're afraid of, and there must be good reason for you to approach or remain near it.
Sensitive: The character takes an additional 4 PP damage whenever anything would cause them to take any.

Fertile: The character is more likely to become pregnant, or to impregnate their partner. Mechanically, rolls of 2 or more now indicate success.
Honorable (RP) : The character cannot break their word once given. Every contract, agreement and promise is totally binding, and the character must seek to fulfill them even at their own detriment.
Easily Tired: Whenever the character’s EP falls below ½ of its maximum value, the character gains an instance of the Weakened status.


Mutations:
Racial Mutations
-Greater Wings: The character's wings have grown enough that they can actually fly with them. The character can fly at twice their Speed
-Clawed Feet: The character has claws on their feet. They cannot wear shoes, which doesn't really matter all that much mechanically. They get a +2 bonus to Resistance checks made to resist being knocked Prone, but also take a -1 penalty to Speed.
-Natural attack: The character has some sort of natural attack that allows them to deal a greater amount of unarmed damage than usual. Their unarmed attacks deal 2d12 + Body/3 damage.
- Naturally Supernatural: The character was born supernatural, but don’t cause as much corruption as a demon or similar creatures would. They are immune to corruption as the Supernatural mutation, but only corrupt others as if they had the Warped mutation
-Egg Layer
-Tail
-Night Eyes : Your character can see very well in the dark. They no longer take penalties to Perception for being in darkened areas.
-Soft-Skin: Your character causes +2 PP during non-oral foreplay
-Breeder: When the character is pregnant or has impregnated someone else, the gestation period of their offspring is shortened by half.

Skills: (5)
-Quick Reload (Passive) – Decrease the reload time of any weapon wielded by the character by 1 round.
-Strong Willed (Passive) – The character gets a +12 bonus to any Resistance checks made against attempts to control or alter their actions. These include the Dominated, Charmed and Horny statuses. They also gain a +2 bonus to resisting EP damage.
-Deadly Reach: (Passive) - A character with this skill can make an extra (free and automatic) attack vs a target who charges them or attempts to grapple them. This attack takes a -10 penalty to attack and damage rolls, and resolves before the enemy's action. Requires Skill with Polearms.
Quick Draw (Passive) - The character can draw their weapons without spending an action.
Called Shot (Activated) – The character acts last in the current turn and takes a -10 penalty to their Dodge until their next turn, but their attacks deal double damage. This doubling stacks with the doubled damage from a sneak attack if the attack is a sneak attack.

Inventory:
-Weapons:
Halberd (2d10 + 3 + Body/2)
(+12 to attack rolls Due to Skilled with Polearms)

Badarian Lever Action Rifle
2d12 + 8, 30 foot range, 6 shots, 3 round reload, ignores 8 AV
(+12 to attack rolls due to Skilled with Rifles) (Reload speed is 2 rounds)
Badarian Breach Loader
3d8 + 8, 35 foot range, 1 shot, 1 round reload, ignores 8 AV
(+12 to attack rolls due to Skilled with Rifles)
-Armor:
Leather Armor: AV = 5, EV = 1, TP = 30, DU = 3.




Bio: Raised in typical harpy fashion, young Irine was forced from her home at a fairly young age much like most harpies. She raised herself in a secluded part of the woods, content with living a relatively peaceful and unremarkable life, despite her curiosity of the world beyond her home. Her life changed when after one trip for food, she spotted a rather haggard looking traveler near her home, who was also armed to the teeth. Confronting the man, she learned the man was a traveling priest and warrior who was spreading the word of whatever god he chose. The pair struck up a friendship as the man offered the curious harpy an opportunity to travel the world and show the people that there is safety amongst the chaotic world they live in. She traveled with the man, preaching the good word to whoever would listen. All the while, the preacher also taught the harpy maid to fight with an odd selection of weaponry: The rifle and the halberd. Over the course of a few years, the man taught the curious harpy about her creator, Notos, and even allowed her to preach in the occasional town or village on her own, with mixed results. Through all of this, the growing harpy was even able to suppress her races more promiscuous nature. As a result, she far more restrained then her sisters.

The man passed away sometime later, leaving the girl a pair of rifles,a halberd and his backpack of religious tomes. Since then, she travels alone, preaching much like her mentor, even taking the man’s last name in an effort to honor his memory. She hopes to ease the suffering of the people in the midst of these dark days either with her well chosen words or in combat. As a result of her actions, she's even been given the title of Battle Priestess in the surrounding towns.

Description: Unlike her sisters, Irine is surprisingly tall, standing at about 5 foot 10 inches tall. She retains a thin but strong figure that came as a result of her training and time on the road. Has silver hair that falls to her shoulders, but she wears it in a ponytail most of the time. Her upper body is humanoid in nature with the usual torso, arms, hands and fingers but also has a large pair of matching silver wings to go with her hair. Feathers hang from her arms from her shoulder to her wrist, but otherwise she has normal human hands. Possesses a tail of feathers that fans out just above her butt. Has normal human legs until about the knees. Below the knees she has bird like legs and clawed feet, common amongst her kind. During her preaching, she wears long flowing robes and a weather worn cloak but in combat and traveling, she wears a suit of leather armor including chest plate and pants and short gloves. Carries a large backpack filled with various religious tomes and texts for her to brush up with in the event of a sermon. carriers her mentors rifles in a pair of slings on her back and uses the halberd as the most unusual walking stick.


The OOC section:

Be as cruel as humanly possible when evaluating this character. I welcome any and all help on this to make it perfect.
 
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Neru Amhran

Jungle Girl
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Re: DG3 Character Sheets

"Sly" Onna Ouran

Name: Sly Onna Ouran
Class: Mage
Race: Kitsune
Sex: Female (Most of the time)
Age: mid-twenties


Body: 10
Mind: 56 (34) +8+12
Spirit: 16 (4)+12

Hit Points (HP): 46
Pleasure to Orgasm (PP): 69
Spirit Energy (EP): 69 (49)+20
Speed: 10
Dodge: 42 (36)+6
Armor:7
Resistance: 28
Perception: 24
Stealth: 15 (10)+5
Grapple: 10
Spirit Ceiling: 14


Experience: 0
Corruption: 0


Talents:

Exceptional: The character gets an additional 8 points to spend among stats.

Experienced Caster: The character can cast up to 3rd level spells in any Element.

Greater Energy Pool: Grants the character an additional 20 max energy. +20 EP, in other words.

Focus in [Lightning]: This Talent allows the character to cast up to 5th level spells in that Element, and in addition, they gain a +10 bonus to all Casting checks for spells of that Element, all spells of that Element that deal damage deal an additional +2 damage per spell level, Buffs increase the chosen stat by an additional +1 per spell level, and creatures summoned by spells of that Element gain a +2 bonus to their Body stat and a +1 bonus to AV per spell level.

Healer: Whenever a character casts a spell that restores HP, or casts a Buff spell, increase the effective spell level by 1 for the purpose of how much HP is restored or how powerful the Buff is.

Natural Spirit Wielder ()

Shadowstalker : The character dematerializes, and moves from shadow to shadow in utter silence.
-The character pays 5 EP.
-The character takes their turn to move from their current position to any other position that is within 100 feet. This movement must begin and end within spots that are not under direct light, and is completely silent, not allowing Perception checks to detect it unless the character appears in plain view of another creature.

Rupturing Shadows:
The character makes the shadows within a targeted creature's body solidify and attempt to tear their way free of that creature’s body, causing massive internal trauma.
-The character pays 3 + X EP.
-One target creature within 30 feet takes 8X damage that ignores AV.

Dark Armor:
Armor formed of living, moving shadow coats the character, not weighing them down in the slightest but protecting them from harm.
-The character pays X EP. In addition, they must pay X - 2 EP upkeep every round.
-The characters gets a bonus to their Armor, melee damage and Grapple equal to 3X. The character also gains a +X bonus to Stealth.
-The character may pay an additional 3 EP to grow wings formed of shadow. If they do, they can fly at twice their Speed. This increases the upkeep of this power by 1.
-This power can be used while the character is Bound or held in a Submission Hold. This power cannot be Countered or Dispelled.


Natural Warrior (Stealthy) : The character gets a +5 bonus to their Stealth stat. In addition, whenever the character attacks a creature that is unaware of them, they automatically hit and deal double damage (before armor) on all attacks. If the attack is an attempt to start a grapple rather than an attack that deals damage, the attacker instead gets a free grapple check against their target, and if they win this check the target is automatically placed into a Submission Hold.

Magic Feats: Choose two magic feats and add them to the caster’s list.

Flaws:

Fetish(Magically Induced Pleasure): The character has a particular kink or preference that sets them off in bed. Whenever treated to their favored fetish, they take +8 PP damage.

Phobia (Spiders) [RP]:

Mutated: The character gains 3 mutations of your choice. This Flaw can only be taken up to 4 times.

Lustful (RP) : The character is a frequent enjoyer of physical pleasure. They are more likely to seek sex from their allies or accept it if it is offered to them, and are also more likely to give in if they are being raped.

Racial Flaws:

Infertile: The character cannot, for any reason, become pregnant. Nor can they cause anything to become pregnant.

Sensitive: The character takes an additional 4 PP damage whenever anything would cause them to take any.

*Tainted Bloodline: The character gains corruption 1.5 times as fast as normal. Note: Characters of a race that have Supernatural or Naturally Supernatural as a Racial Mutation cannot take this Flaw.

Mutations:

Kistune Heritage: Whenever the character would deal PP damage, they can drain EP as if they had the Soul Eater special mutation. A kitsune who drains a creature down to 0 may continue to drain it for 5 more rounds, and every round thereafter the creature being drained must win a Resistance check against the kitsune or be absorbed by them. If a creature wins all 5 checks or the draining is interrupted, the kitsune's ability backlashes, not only returning all of their stolen energy but also granting them all of the kitsune's, effectively dropping the kitsune to 0 EP and knocking them unconscious.
An absorbed creature effectively dies as their soul is removed from their body, and the kitsune gains an additional Tail mutation with color dependent on the nature of the individual. Tails containing humans are brown, high elves are gold, night elves are violet, orcs are green, demons are red, vampires and other undead are black, gemini are grey, su-ku-ta are orange, naga are teal, arachne are violet with a black web pattern, dragons are the color of their scales mixed with red in a flame-like pattern, fey are blue and angels are white. Daemons, half daemons and particularly heroic souls are colored depending on their personality, half breeds are a mix of their parent's colors, and other kitsune grant tails of a color equivalent to the absorbed kitsune's tail mixed with the colors of any tails they had when they were absorbed. A kitsune can only have up to 9 tails at any one time, and may release a soul at will.

When they absorb an individual, they gain a permanent bonus to their Mind and Spirit stats equal to the stats of their victims divided by 10 and rounded up to the nearest even number. IE: absorbing someone with 40 Mind and 20 Spirit would grant a +4 bonus to Mind and a +2 bonus to Spirit.
Finally, any time a creature would impregnate or be impregnated by a kitsune, the resulting child is always another kitsune unless the other creature is any egg layer, or is not humanoid. IE: Things like tentacle monsters and corrupted beasts don't make more kitsune.

Funny Ears: The character has odd ears.

Tail: The character grows a tail. It can be of any kind that you like. This mutation can be taken as many times as the character likes.

Shapeshifter: The character can change their physical form at will. At any time, they can change their physiology so that they functionally have any of the normal mutations. If they do not have the Supernatural or Naturally Supernatural Special Mutation, they cannot exceed the number of normal mutations that they already have using shapeshifting. This shapeshifting is limited to the base mutations, they cannot get any of the mutations that have requirements unless they have the base mutations without shifting into them, and only one instance of each mutation can be shifted into. This mutation cannot be used to get or hide other special mutations.

Naturally Warped: The character was born with some degree of magic in their blood, but this doesn’t cause them to corrupt others. The character doesn't deal corruption to others unless they also have other mutations that would cause them to deal corruption, but they don’t take corruption from Warped creatures.

Vaginal Tongue: The character has a second tongue inside their vaginal that they can manipulate as if it were a normal tongue. The character deals +2 PP damage during penetrative sex. Can only be taken by characters with a vagina.

1) *Greater Vaginal Tongue: The character has an exceptionally long vaginal tongue that they can manipulate as if it were a tentacle. If used for penetration, the character deals and takes pleasure as if they were penetrating their opponent but cannot impregnate them. The character deals +4 PP damage during penetrative sex. If grappling and penetrated, gives the character a +4 bonus against any escape attempts.

Tight/Large: The character deals +2 PP to your opponent during penetrative sex. Can be taken up to 3 times.


Base Casting: 28
Favored Elements: Lightning

Magic Feats:

Heighten Spell (Activated) – Whenever the character would cast a spell that requires the target to make a Resistance check, the character may pay X EP, up to a maximum of 5. The character gains a +4X bonus to the Resistance check for that spell.

Intensify Spell (Activated) – The character may pay an additional 3 EP in order to double the number of damage dice (including modifiers specifically for the dice) for any spell that deals damage. In other words, a spell that would deal 2d4 now deals 4d4, a spell that would deal 1d6 + 1 now deals 2d6 + 2.

Martial Magician – Attack rolls for weapons and unarmed strikes are modified by Mind instead of Body.

Silent Magic – The character may sneak attack (gaining the automatic hit and double damage) with spells and cast spells without revealing themselves. Requires Stealthy.

Stormbringer (Lightning) – Spells that deal Electricity damage deal an additional +2 damage per spell level and if they deplete more than half of a target’s max HP, they also cause that target to gain the Paralyzed status. Requires Focus in Lightning.

Inventory:

50 Denarii
Boar Spear: 2d10 + 3 + Body/2
Throwing Knives: 2d12 + Body/4, 10 foot range, come in packs of 5, deals +2d6 damage if used in a sneak attack
Battlemage's Robes: AV = 7, EV = 0, TP = 25, DU = 1.
Clothes: AV = 1, EV = 0, TP = 25, DU = 2.
Targe: DB = 6. EV = 1. Deals Piercing or Bludgeoning damage, plus an additional +6 damage when used to shield bash.


Bio/Description: Born in Anudor, Sly remembers the caravans in her young years. She remembers the sand-sea, and the sun overhead as her mother brushed the burrs out of her tail. Those were simpler times. Hell, they were almost fun for the girl who played with the humans, blended in with them thanks to her mother watching out for them. That was until things changed. People don’t like what they don’t understand. People hate what they fear, and loath what makes them vulnerable. They didn’t understand. She didn’t mean to devour the boy’s soul. Fast-forwarding several years and Sly had taken what her mother had taught her. She used it to her advantage to hide, be unobtrusive, and yet, she still ran into the same problems. People fear the thing that can eat them without leaving a mark on them. Eat their soul, and leave them for dead. She tried to set things right, and give the tails she had taken back to their owners’ families.

They didn’t entirely understand.

You’d expect Acheron to be a horrible place to hide from small mobs of angry people.

It’s a good place to sell trinkets. It’s a good place to be unobtrusive.

Now-a-days Sly Onna Ouran lives in a small business district of Acheron, selling her wares and doing her best to stay out of trouble. She’s quieter now than when she was a child. On a given day her appearance of that of a human, they’re best at being overlooked. Although her actual form isn’t far off. She likes her white hair that flows in silken sheets. It ends in black tips as if tipped in ink. Her tail and ears have similar markings. Her skin is slightly tanned from all the years of the desert, but still retains its softness and near-supernatural lack of wear.

Often she likes to wear silks in the colours of wine and ivory. Lovely, thick black robes often drape over those silks, keeping her warm and comfortable. Beyond that, who needs anything else to wear? Sometimes she bathes in the sunlight, enjoying the playful curves of a healthy bosom and athletic body when not in the company of customers. It’s quiet here, and no one misses what isn’t noticed.


The OOC section: My first character. “Fuck it! They can run around naked!”
 
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