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DG3 Character Sheets


plmnko

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Re: DG3 Character Sheets

I will use Mithra once again but, i will change her a little after saw than some talents and flaws have changed
DG3 CHARACTER SHEET
Class: warrior
Race: High Elf

Body: 60
Mind: 18
Spirit: 18
Hit Points: 78
Pleasure to Orgasm: 57
Spirit Energy: 57
Speed: 24+3 lucky= 27
Dodge: 58 and other +10 with dueling
Armor: 10
Resistance: 30+3 lucky= 33
Perception: 30+ 3 lucky= 33
Stealth: 35+ 3 lucky= 38
Grapple: 60 + 3 lucky= 63
Spirit ceiling 11.4
Experience: 2
Corruption: 0

Talents:
*Hard to Hit: Adds +10 to the Dodge stat.
*Dueling: While wielding only a single one-handed melee weapon, get +10 to Dodge and +2 to all damage rolls with that weapon.
*Stealthy: Allows a character to sneak around effectively, giving a +5 to opposed Perception checks, and attacking an opponent that does not know you're there always hits and gives double damage.
*Natural Spirit:Spirit Warrior
*Natural Mage:Focus in {Experienced Caster}
Natural Succubus (Succubus Magic)
Skilled x 2: Gain your choice of 3 Skills, so long as you meet the requirements for them.
Skill with Weapon [One Handed Swords ] : Adds a +12 to hit with the selected weapon.
Lucky: Grants the character a +3 bonus to all non-damage rolls. Can only be taken once.
Superior Succubus: Can pick a Succubus Talent that isn't Superior X/Cross-Class Talents. Requires Natural Succubus, and can't be taken by Succubi (ADDED) (Succubus Magic)
Flaws:
Open Soul (racial): +5 to Energy damage
Fertile
Plant Lover: +8 to Pleasure taken from mutated plants.
Mutated: Lactation, Soft-Skin, Tight
Skills:
-Lightning strikes 3 attacks, -12 to attack and -6 to damage
-Battle Dance: +12 dodge and attack rolls, 4 damage
-Spirited Warrior - pay X EP to increase Dodge and AV by X, Resistance by 2X, OR increase their damage on each attack by 2X, OR increase their attack rolls by 2X. This skill can be used even when the character is Sealed or wearing a Sealing Collar, and does not affect the maximum amount of EP useable per turn due to Spirit Ceiling. X may not be greater than 10 on any given round, but the EP may be spread across multiple bonuses.
-Ranger:+3 to Perception rolls while in the wilderness
-Defensive Strike{Activated}:don't attack, +10 dodge and gain an attack against any enemy that attacks you in melee and misses.
-Power Attack: trade dodge for attack and damage rolls 1-1 (max 10)
-Quick Draw: attack at the same turn that she draw the weapon
-Dead from the draw: +6 attack and damage
-Terrify: scare enemies 30 feets they are unable to attacks
-Thief: +3 stealth
-focused[one handed weapon] The character gets a +6 bonus on all attack rolls
-Fencer: +4 at Dodge, attack and damage fighting opponents with weapons
Magic: Base Casting: 12 lol

(an any magic from lv1 to 3)


Powers:Spirit Warrior
Battle Aura: Energy cost is X activation and then X-2 to upkeep. Increases melee damage, Speed, to-hit, and Dodge by 3X.+x resistence No Stealthy

Flight: 3ap to activate, 1 to keep . Can move 5 times its speed.

Energy wave: (1d6+4)*x

Succubus Powers (2 times succubus Magic)
Desperation: The character can pay X EP at the start of their turn in order to increase their Dodge or Resistance against hostile effects by 2X or reduce all incoming PP damage by 2X until their next turn.
Drain through pain: Drain ep through hp 2d6 + modifiers EP damage
Shapershifting
Apparent Innocence
Selective Fertility
Siren Song

Mutations:
lactation
soft skin*2
tigh
tentacles*2
warped
shapershifter

INVENTORY Bag with many adventurer items
2 One hand sword
The Bow: 2d6 + Body/3 damage, Range 120ft, reload time: 0 rounds
Clothes: AV = 1, EV = 0, TP = 25, DU = 2. (bag)
Elven Warplate: AV = 12, EV = 3, TP = 30, DU = 4. Weak against Bludgeoning. Strong against Piercing. (equiped)
Throwing Knives: 2d12 + Body/4, 20 foot range, come in packs of 5, deals +2d6 damage if used in a sneak attack(bag)
Chameleon skin
greybrain
dg2 character sheet before changes
Name: Mithra
Class: warrior
Race: High Elf

Body: 42
Mind: 8
Spirit: 18
Hit Points: 55
Pleasure to Orgasm: 38
Spirit Energy: 43
Speed: 42*10
Dodge: 44 and other +10 with dueling
Armor: 10
Resistance: 21
Experience: 18-16+ 14=16
Corruption: 0

Talents:

*Hard to Hit: Adds +10 to the Dodge stat.
*Dueling: While wielding only a single one-handed melee weapon, get +10 to Dodge and +5 to all damage rolls with that weapon.
*Stealthy: Allows a character to sneak around effectively, giving a +10 to opposed Perception checks, and attacking an opponent that does not know you're there always hits and gives double damage.
*Natural Spirit:Spirit Warrior
*Natural Mage:Focus in {Nature}
*Twin Slash: The character gains the ability to strike two enemies per turn instead of one, at a -8 to both to-hit rolls.
Skilled x 2: Gain your choice of 3 Skills, so long as you meet the requirements for them.
Skill with Weapon [One Handed Swords ] : Adds a +12 to hit with the selected weapon.
Perceptive: Get +10 to all Perception rolls.

Flaws:
Open Soul (racial): ### +4 to Energy damage
Fertile
Plant Lover: +8 to Pleasure taken from mutated plants.
Mutated: Lactation, Soft-Skin, Tight
Skills:
Lightning Jabs,
Defenseless
Smite
Ranger:+4 to Perception and Stealth rolls while in the wilderness
Defensive Strike{Activated}:don't attack, +12 dodge and gain an attack against any enemy that attacks you in melee and misses.
Battlemage: You can use your Body to-hit instead of your Mind to-hit when attacking with spells.

Magic: Base Casting: 4 lol
Favored Elements: Nature
Level 1:
Summon Creature {Summon}
Natures Breath {Heal}

Level 2:
Natures Might {Buff}
Entangling Vines {Utility} [Entangles any number of creatures within 10 feet of any point of origin within 50 feet of the caster with vines. The vines have a Body of 40, and immediately start a grapple against all affected creatures. Those that fail, or are grappled off, become inert.]

Level 3:
Cats Vision {Utility} [Allows the caster to see perfectly in the dark, and gives +12 to Perception rolls while active. No upkeep.]
Claws {Utility} [Gives the caster claws, giving her +8 to Grapple rolls and treating her as if she had the Unarmed Fighter Talent and Skill with Unarmed Talent when attacking in melee.]
Natures Breath {Heal}
Summon Greater Creature {Summon}

Level 4:
Natures Might {Buff}
Summon Greatest Creature {Summon}
Summon Storm {Utility}
Shape Stone {Utility}

Level 5:
Summon Earth Elemental {Summon}
Inner Power {Buff}
Control Weather {Utility}

(an any magic from lv1 and 2)


Powers:Spirit Warrior
Battle Aura: Energy cost is 5 + X activation and then X upkeep. Increases melee damage, Speed, to-hit, and Dodge by 3X. No Stealthy

Flight: Costs 3 + X energy to activate, and X energy per turn to maintain. Can move 5X feet per round.

INVENTORY Bag with many adventurer items
2 One hand sword: (46) [1+ 3d6 +21+5] {none} dodge 50 when dueling (1 equiped)
Leather Armor: AV = 4, EV = 1, TP = 30, DU = 3 (bag)
The Bow: 2d6 + Body/3 damage, Range 120ft, reload time: 0 rounds
Clothes: AV = 1, EV = 0, TP = 25, DU = 2. (bag)
Elven Warplate: AV = 10, EV = 3, TP = 30, DU = 4. Weak against Heat. Strong against Piercing. (equiped)
Staff: 1 + 6d4 + Body/2 and grant a +6 to attack rolls. (bag)


Description:
She have an average height compared with other of her race, blond large hair than usually have it tied back. She always have admire her father and her dream is to be a proud warrior of her town like him and in order to do it she is ready to break even her word. Thanks to her trauma she have avoid any sex contact and she always use a full armor or clothes to hide her skin and well endowed figure. In the little time than have passed after DG1 the body of Mithra have changed even faster than before, making her have problems with her training, her now D+ cups always are tied by bandages than usually have to change when she start to lactate and hidden by a cape and armor, this have reduced the speed of Mithra
Background
Before DG 1
Mithra born in a Hidden High Elf Village, "Far Away" of the nation of Badara, usually the warriors go to support the army of the Gormoia mountains, leaving some to protect the town just in case than something could happen.

years before Mithra born, a large slaver army try to invade it.They fail to do it thanks to the father of Mithra and others few warrior left behind, but these waves were used as a distraction by some slavers who take some females before the Elf Warriors returned.

After saw than even her wife was taken Mithra´s father and a little group of his friends pursuit them and like was written in the other character sheet of Mithra her mother even so much corrupted was saved.

Years after Mithra was born in her childhood, some kind of tentacle beast that was inside her house attack her, she lost the memory of what happen to her in that night but from time to time she have nightmares of that night.

The time passed and she became a fine warrior thanks to the training of her Father, somehow Mithra cant control completely her spiritual energy so she trained hard to become a warrior. The townspeople never confidence in her around her town always have been rumors about her and her mother that's why she never was entrust any mission to go out her town until a day when her father ask her to leave to buy some lactose-free milk.
After DG1
Mithra was teleported to Artmist by a crazy mage and after some events she meet a mercenary named Thomas and some white spider who make her know the form of live of humans and fey beings, they "help her" in the time in Artmirst. Some days later she returned to her town where she explain what happen to herself in Artmirst in a heroic and modest way, that make than the young elves admire her and some even forget the hate again her. The elders in other hand saw this like a excuse to make her join the team in charge to rescue any elve than have been lost contact to the town. Of course she was not alone there was a mage, hunter and a warrior in the group. With the time she learned new skills from them.

Some month before DG2 she returned to her town for Familiar Problems (nothing of great importance) all was right until she heard the notice than some weird events were happen close Crolia:Gods-Reach , so she decide to leave and to meet her team in an town close the incidents there she found her friend Randomguy hurt in an inn who say her than he have lost contact to the other two members (the other two are girls) so after know than he was safe she left him and use the info than he give her to search them.

Location:
Crolia:Gods-Reach Outside

add mutation
Shadowy: +2 stealh
Soft skin
29ago-updated: exp, corruption,items, changed stats
buy skilled (Lightning Jabs, Defenseless and smite) and use 8 points in body, so many stats fer increased
28 sep end of update the new stats (weapon)
23/06/2014 Edit all buy Superior succubus and placed 10 points on Body, got greybrain
 
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SirOni

Demon Girls #1 Fan
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Re: DG3 Character Sheets



Change Log
#01 19/12/2011 - 20:22
Added a description and unfinished background. Changed Strong of Body to Exceptional. Changed Spirit Ceiling to 7 due to armour.
#02 29/12/2011 - 20:08
Reduced speed by on due to armour EV.
#03 25/01/2012 - 19:41
Swapped Fell Might for Vampiric Futanari, asked Tass prior to doing so.
#04 11/02/2012 - 00:20
Added a picture of Lani, and added a last name.
#05 18/02/2012 - 18:30
Added Selective Fertility as a racial mutation and replaced Infertile with Mutated (3x Tight/Large)
#06 03/03/2012 - 01:27
Added mutation 'Venomous Attack (Horny/Aroused)'
#07 22/04/2012 - 3:19
Changed Fearsome Maw to Fangs with permission from Tass.
#08 03/05/2012 - 20:51
Added Fetish: Electric Play.
#09 14/06/2012 - 06:56
Added all the items that Lani had bought in town, swapped character sheet out for a Google Docs sheet to save space.

(Game finished)


Change log





 
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IronAnt

Demon Girl Master
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Re: DG3 Character Sheets

Have updated Kriss.
Other character has yet to be updated.

Kriss

Name: Kriss Roster
Class: Warrior
Race: Crolian
Gender: Female

Body: 36
Mind: 12
Spirit: 12

HP:Hit Points (HP): Body(36) + Mind(12)/2 + Spirit(12)/2 + 30 = 78
PP:Body(36)/2 + Mind(12) + Spirit(12)/2 = 36
EP:Body(36)/2 + Mind(12)/2 + Spirit(12) = 36
Speed: 19
Dodge: 50
Armor: 1
Resistance: 18
Perception: 19
Stealth: 27
Grapple: 36
Spirit Ceiling: EP(36)/5 = 7

Talents:
Special: All varieties of Human can choose one additional Flaw at character creation and in exchange gain one additional Talent. That brings it up to a maximum of 4 Flaws for 4 additional Talents.

Resilient: Grants the character an additional 30 max hit points. +30 HP, in other words.
Skill with [Katana]: The character gets +12 to attack rolls with the chosen weapon. The weapons that can be chosen are: One Handed Swords, Two Handed Swords, Bastard Swords, One Handed Blunt Weapons, Two Handed Blunt Weapons, Polearms, Shortened Polearms, Unarmed, Rifles, Pistols, Crossbows, Primitive Ranged Weapons, or Throwing Weapons.
Hard to Hit: Increase the character's Dodge stat by 10.
Heavy Hitter: The character deals +8 damage on all melee attacks.
Unarmed Fighter: The character deals Improved Unarmed damage when attacking without a weapon. In addition, the character gets a +10 bonus to Dodge so long as they aren't holding any weapons.
Hard to Hit: Increase the character's Dodge stat by 10.
Sneaky: The character gets a +8 bonus to their Stealth stat.


Flaws:
*Plant Lover - PP Damage Taken +8 from Plants
Sensitive - PP Damage Taken +4
Open Soul - EP Damage Taken +4


Mutations:
*Fetish (Shorn Weed) - PP Damage Taken +10 from Shorn Weeds
Tail - A wolf tail the same color as her hair. Can be used for foreplay/penetration.
Funny Ears - A pair of wolf ears will replace her human ones.
Fearsome Maw - Sharp wolf teeth! If that's acceptable. Pleasure dealt -4 from Oral, Damage dealt +4 if biting included in attack


Skills:

Mage-Hunter (Passive) - Gain +10 Dodge and Resistance checks against Magic based attacks. Requires Mind 14+.
Spirit-Oppressor (Passive) - The character gains +10 to Dodge and Resistance checks against Spirit based attacks. Requires Spirit 14+.
Untemptable (Passive) - The character gains a +10 bonus to Dodge and Resistance against all succubus powers (and abilities,) including energy draining (read, pleasure damage.)
Weapon Focus (Passive) – The character gets a +6 bonus on all attack rolls with a single weapon type. This can be selected multiple times, but each time it is with a different type of weapon. The weapon types are the same as those that can be selected with the Skill with (Weapon) Talent.
Cleave (Passive) – Whenever the character kills an opponent, they automatically take an attack on another nearby enemy, but this attack is at a -10 penalty to attack and damage rolls. Requires Heavy Weapon Specialist.

Inventory:

Unarmed: Improved Damage: 1d8 + 28 [Blunt]
Accuracy: +36

Katana (Two-Hand): 2d12 + 27 [Slash, Pierce]
Accuracy: +54

Clothes: AV = 1, EV = 0, TP = 25, DU = 2
[50] Denarii
---
Bunny doll
Small locket
Rations
Water canteen

Bio/Description:

Kriss Roster is a young woman from another plane of existence entirely, one similar to that of earth. As a toddler she had been taken in by an elder woman after she was left at her humble country home by a mysterious pair covered head to toe in robes, only carrying a small doll and a locket with her, containing a picture of a man and a woman. This was in the midst of a civil war tearing up the country of Judoras, the place this origin story takes place.

Many years later, when Kriss had become a young woman, she decided to leave her small home, and the old woman who had served as her teacher, to search for the two people in the locket. Nobody had a clue who they were, many concluded them to be her relatives. While very plausible, she wouldn't be satisfied until she learned at least a bit more. So she set off on her journey.

During said adventures, she would get lost in a thick forest said to of been cursed, a place where evil spirits reside on her way to the capital city of Judoras. The area was filled with a mysterious, magic mist. It felt like each step she took within it got her more and more lost.

Note: I'm keeping this short to avoid unnecessary tl;dr. If anyone has any questions as to who the people in the locket are, who the two who dropped her off were, or generally what she has done during her life growing up or in her vagabond travels before crossing through a small rift in space in time leading into the DARK GATE setting, feel free to ask. The answers won't be anything crazy or all that amazing however.


EDIT: Adding a tl;dr version and putting it into spoilers.

Kriss was exactly four years old when she was dragged away from her home in a blindfold and gag and thrown into the dark trunk of an automobile, her memory of the place she came from is nonexistent, and left in front of a small ranch by two mysterious men in robes and hoods after what felt like days of travel. She was left there in heavy rain before being abandoned by the duo entirely. A short, elder woman had noticed this before long, and quickly went outside to aid the toddler. For a few weeks the elder woman kept her sheltered, considering what to do with the girl. Weighing her options, she realized, with nowhere she could send her, and with the danger of the raging war all around them, it was either keep her here in safety, or risk handing her off to some soldier and wishing for the best. Deciding such a gamble would be cruel, the elder kept the child with her until she was grown. It was a simple plan, keep the child safe whilst enjoying the company, and then have her marry a farmers son or something when she became of age. She couldn't image anything going wrong with this idea.

Over the course of the girls childhood, she learned to help with gardening, cleaning, and other such things. Reading and other basic education was obtained at a small school she and the other few children in the are attended. The elder hadn't ever made any effort to try and conceal anything about her, the fact that she was an adopted girl with strange origins was always known to her. Despite having a simple, normal life, she couldn't forget. She didn't want to forget. Eventually when she became a teenager she confronted the elder telling her that she wanted to figure out where she came from, who she was. To one day soon set off to try and figure it out. Instead of being called foolish for wanting to learn the truth behind her own self, she was berated for wanting to set off without any idea how to defend herself. The elder would only give her blessing, something the girl found to be important, if she'd allow her to teach her a thing or two. Nothing like what they taught at the school, but instead how to properly swing a sword. She agreed, and for several long years, until the day she was deemed ready, she trained.

The day finally came, and with little more then the elders katana, a leather jacket, and an old doll and locket, she set off to explore the war torn nation. She sought out to learn where she came from and why she was abandoned. Kriss would traverse across the country for two years. During her adventuring, she would face off against a gang of bandits in a forest, assist a village under the rule of a tyrant, and slay a beast terrorizing a farming community with the help of two other, more experienced adventurers. Though her trials and and travels, she continued to help whoever she could wherever she went. She began thinking that, she may never learn anything, as she'd been unable to find a single clue her entire time adventuring. Kriss ultimately accepted to press on, but not only for the sake of learning who she is.

Portrait:



The OOC section:

Change Log



Gained 2 EXp in this fight
Gained 8 EXp in this fight

Spent all EXP on increases to main stats for character sheet reset.


Irienys

Name: Irienys Loyalar
Class: Warrior
Race: Crolian
Sex: Female

Body: 32
Mind: 12
Spirit: 14

Hit Points (HP): 45 + 20 (65)
Pleasure to Orgasm (PP): 35
Spirit Energy (EP): 36 + 20 + 20 (76)
Speed: 16
Dodge: 29 + 10 (39)
Armor: 0
Resistance: 16 +5
Perception: 18
Stealth: 18
Grapple: 32

Claymore (d20 + 32 + 12) 2d12 + 1 + 16 + 5


Experience: 0
Corruption: 0


Talents:

*Natural Spirit Wielder (Talent Chosen) : Grants the character one Talent that they can only take from the Spirit Talents list. Cannot be chosen by Spirit User, and can only be taken once.
*Spirit Warrior: The character chooses 3 Powers from the Spirit Warrior list. They can now use those Powers.
Greater Energy Pool: Grants the character an additional 20 max energy. +20 EP, in other words.
Greater Energy Pool: Grants the character an additional 20 max energy. +20 EP, in other words.
Skill with [Two handed swords]: The character gets +12 to attack rolls with the chosen weapon. The weapons that can be chosen are: One Handed Swords, Two Handed Swords, Bastard Swords, One Handed Blunt Weapons, Two Handed Blunt Weapons, Polearms, Shortened Polearms, Unarmed, Rifles, Pistols, Crossbows, Primitive Ranged Weapons, or Throwing Weapons.
Healthy: Grants the character an additional 20 max hit points. +20 HP, in other words.
Exceptional: The character gets an additional 8 points to spend among stats.
Hard to Hit: Increase the character's Dodge stat by 10.

Flaws:

Sensitive: The character takes an additional 4 PP damage whenever anything would cause them to take any.
Tainted Bloodline: The character gains corruption 1.5 times as fast as normal. Note: Characters of a race that cannot gain corruption cannot take this Flaw.
Open Soul: The character takes an additional 4 EP damage whenever anything would cause them to take any.


Mutations:

Mutated

Foul Aura: The character has an aura about them that causes others to know to distrust them. Non-hostile NPCs are less willing to work with the character due to them being seemingly corrupted.
Vestigial Wings: The character has grown vestigial wings. Not very useful, but can look however the character likes.
-Wings: The character's wings grow slightly, allowing them to glide. The character no longer takes fall damage.
Tail: The character grows a tail. It can be of any kind that you like. This mutation can be taken as many times as the character likes.
*A demon looking tail, the kind you would see on a succubus. It has a heart at the end of it.
Tight/Large: The character deals +2 pleasure to your opponent during penetrative sex. Can be taken up to 3 times

Warped: The character has become partially supernatural, so much so that they can corrupt others. Half of any pleasure dealt by the character is also forced on their partner as corruption.


Skills:

Specialized [Two Handed Swords] (Passive) – The character deals an additional +3 damage with the selected weapon type. Requires: Focused with the selected weapon type.
Strong Willed (Passive) – The character gets a +5 bonus to any Resistance checks made against attempts to control or alter their actions. These include the Dominated, Charmed and Horny statuses.
Focused [Two Handed Swords] (Passive) – The character gets a +5 bonus on all attack rolls with a single weapon type. This can be selected multiple times, but each time it is with a different type of weapon. The weapon types are the same as those that can be selected with the Skill with (Weapon) Talent.

Inventory:

Claymore

Spirit Ceiling: 15
Powers:
Battle Aura
The character begins to glow as power surges through their body, granting them great strength and speed temporarily.
-The character pays X EP. In addition, they must pay X - 2 EP upkeep every round.
-The character gets a bonus to attack rolls, melee damage, Speed and Dodge equal to 3X, as well as a +X bonus to Resistance.
-In addition, the character cannot attempt to make any Stealth checks so long as this Power is active.

Energy Blade
The character conjures a sword formed of pure energy attached to their arm.
-The character pays 1 + X EP. In addition, they must pay 1 EP upkeep every round.
-The blade can be of any color or shape that the character desires, and can range from 1-3 feet in length. Attacks with the blade deal (2d4 * X) + Spirit/4 damage that ignores armor.
-The character can attack in the same turn that this power is activated, but only using this power. If the character has the Duelist Talent, they can use this power as their weapon. If the character has the Two Weapon Fighting Talent, this power can be used as one (or both if they conjure two) of their weapons. If the character has the Unarmed Fighter Talent, this power counts as unarmed even if it is used to attack rather than that character's unarmed attack. The weapon conjured by this power counts as a sword (any of the three kinds depending on how the player describes it,) and gets the attack bonus if the character has the Skill with X Talent.

Flight
The character uses their energy to make themselves weightless.
-The character pays 5 EP. In addition, they must pay 1 EP upkeep every round.
-The character gains the ability to fly at twice their Speed so long as this power is active.


Bio/Description:

Description:
A rank and file soldier. After being corrupted by a monster and humilated she fled her village and became a jobless homeless drifter. She searches for someone else willing to hire her despite her unnatural additions and low combat ability's.

tl;dr history

Irienys is from an isolated village in Crolia called Pinecrest, one that had almost completely cut itself off from the outside world out of fear of disgust. It typically kept it's borders guarded to keep outsides away, as well as monsters. There were four teams that watched over the borders and roads, each consisting of seven people. One captain, and six soldiers. Young Irienys was part of one of these groups, having been pushed into it by her mother and father. Both had been farmers their entire lives, and despite her desire to do that or cook for villagers, she became a soldier. She didn't enjoy it very much, but went along with it. Eventually, after a few years doing working and guarding with others, there was an incident. Two people whom she often guarded with were called away to slay a more powerful monster approaching the village. She didn't hear this, and found herself wandering a border by herself. This resulted in her being caught off guard by a monster that was a bit too much for her on her own. Needless to say... After being raped several times, and mutated, she fled her town, knowing she would be burned after having become an abomination.

Childhood

Outright she had a normal enough childhood. She attended the towns schoolhouse and helped mend the field with her father and mother. During her childhood, the town council decided it needed more warriors and for the sake of the villages future. So, they had to begin raising more children as such to take the place of the aging men whom already did this. They couldn't be picky with gender, and ultimately asked parents to give their children for this cause. Irienys had parents whom desired more respect and admiration from their fellow villagers. They let them take their only daughter for this. She wasn't exactly against it, and did her best. She wanted to make her parents proud.

Her hair was cut short, and she began training to toughen herself up with other village children. Fighting one another and slaying very weak monsters as part of groups was part of said exercises.

Adolescence

Training became more and more difficult, as such she was given some minor responsibly's. Such ones included guarding farm animals during the night as well as council members houses.

Thanks to the wonders of puberty, Irienys ended up experimenting a few times, primarily with other boys. Though no serious trouble resulted from this, and the few times she was caught, a big deal wasn't made of it. She lost her virginity in group sex with another girl and boy. That was the biggest thing she ever did, and it wasn't ever repeated. She was, thankfully, never caught.

Young adulthood

Irienys got promoted to the rank of a village soldier, her training a success. Her parents were proud, and gained the status they desired. Things had gone as hoped, and Irienys herself didn't dislike the way things turned out. She wasn't GREAT at her job, she wasn't one of the better monster slayers among her peers, however, she made a decent living, and had a small bit of money to spend whenever traders were allowed through.

Eventually, however... Something happened. Something that wasn't unexpected, but was hoped to of been avoided my the village council. During a small crisis in the village, where a troll had barged his way in and attacked, and a small bit on incompetence on Irienys's end, she was separated from her group during the attack. She then had a run in with a rather strong mutated wolf she hadn't seen the likes of before. She lost her battle, and was raped several times by the beast. Fortunate for her, it was somehow sterile. Unfortunately for her, it corrupted her very being and gave her additions she very much did not desire. In the middle of the night, she would awake to find demonic wings on her back. Horrified, she knew the moment she returned to the village, they would burn her. Or just chase her out after heavily berating her, if she were extremely lucky. Disgusted, scared, and angry, she fled for her life.


The OOC section:

Change log:

Got 4 EXP from this fight
Got 6 EXP from this fight
Got 6 EXP from this fight

Spent 8 EXP on an extra talent
Spent 8 EXP on an extra talent
 
Last edited:

Ryu Doppler

Evard's Tentacles of Forced Intrusion
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Re: DG3 Character Sheets

Ione, Dat Pfithirian Punching Flower

Character Sheet:
Name: Ione
Class: Spirit
Race: Alraune (Plant Girl)

Body: 10+(8)+(4) = 22
Mind: 14+(2) = 16
Spirit: 26+(4)= 30

Hit Points (HP): 45+(20)= 65
Pleasure to Orgasm (PP): 42
Spirit Energy (EP): 49+(30)= 79
Speed: 14+(-1, Armor) = 13
Dodge: 34
Armor: 8 (Elven Bramble Armor)
Resistance: 15

Perception: 17
Stealth: 14+(-2, Armor)= 12
Grapple: 22



Experience and Corruption:
Experience:
- Current Unallocated: 8
- Total Earned: 50

Log:
Post 3: Wolf Grappling_____________________, 4 XP
Post 9: Mage Domination__________________, 4 XP
Post 23: Successful Therapy Session________, 6 XP
Post 37: Clarissa and Arthur Smut__________, 6 XP
Post 115: Rescue from Hunters____________, 4 XP
Post 121: Psionburn and 1st Juggernaut____, 8 XP
Post 197: Faerie Punching Reward_________, 4 XP
Post 219: Traveling Experience____________, 14 XP
• 16 XP for Focus in Arcane and Focus in Water, +4 Body, +2 Mind //The idea is that Ione learns the magic, but being a Spirit Wielder aimed at both blast/direct attacking she gains a little more out of it on the body strengthening side of things. At least for the initial lessons. Could also run it as another strength lesson happening on the side too.



Corruption:
- Current: 0
- Total Earned: 100-ish



Talents, Flaws, and Mutations:
General Talents:
- Healthy: Grants the character an additional 20 max hit points. +20 HP
- Natural Warrior: Unarmed Fighter (Improved Unarmed damage, +10 bonus to Dodge when not holding weapons)
- Natural Mage: Focus in Nature (+10 to Base Casting for Nature, +2 damage per nature spell level, +1 to buffed stats per spell level, +2 Body and +1 AV to summons per spell level.
- Exceptional: +8 to Body
- Spunky: Spirit stat used for determining pleasure damage //Formerly of Natural Succubus, now a General Talent

Mage Talents:
- Focus in Arcane(Gained): (+10 to Base Casting for Arcane, +2 damage per arcane spell level, +1 to buffed stats per spell level, +2 Body and +1 AV to summons per spell level.
- Focus in Water(Gained): (+10 to Base Casting for Water, +2 damage per water spell level, +1 to buffed stats per spell level, +2 Body and +1 AV to summons per spell level.

Succubus Talents:
- Succubus Magic(Gained): Charm, Dazzling Beauty, Drain through Pain

Spirit Talents:
- Massive Energy Pool: +30 max energy
- Spirit Warrior
- Psion
- Demonologist



Flaws:
- Lustful: More likely to seek sex from allies or if offered. More likely to give in if being raped.
- Tainted Bloodline: The character gains corruption 1.5 times as fast as normal. Note: Characters of a race that cannot gain corruption cannot take this Flaw.
- Honorable: [RP] Cannot break their word once given. Be it for contracts, agreements, or promises, and must seek to fulfill them at their detriment. (Mischievous Ione will try to twist her word if applicable though.)



Mutations:
- Naturally Warped(Race): Character born with magically warped blood. Doesn't cause corruption to others without other corruption causing mutations playerside. Immune to Warped mutation corruption.
- Plant(Race): Immune to EP draining/damaging. Pollen Shot Ability
- Tentacles(Race): Penis impregnation and penetration substitute. No group grappling against character unless attackers also have Tentacled Flaw. Can grapple multiple opponents while grappling.
- Selective Fertility(Race): Ability to apply Fertile or Infertile trait to self whenever the character would become pregnant or impregnant another.

- Funny Ears(Gained): Pointed Elven Ears



Skills:
Plant Ability Skill:
- Pollen Shot: The character chooses one target creature within 10 feet. That creature must win a Resistance check against the character or become Horny, and even if they win this check the targeted creature still becomes Aroused if the attack hit. The character takes a -4 penalty on this check. This power can only be used once per combat.



Wielder Aptitudes:
- Master Blaster: The character is a master of the destructive aspects of their abilities. Spirit Powers that deal damage are treated as if they had put an additional 3 points of EP into their activation. This bonus may be traded in order to force any creatures struck to make a Resistance check against a DC equal to 4 times the EP input (usually X in the Power's description) or gain one of the followings statuses: Blinded, Paralyzed, Stunned, or Weakened. The player chooses which status effect to inflict when they make the attack.

- Soul-Soldier: The character may use Spirit Powers that grant a weapon twice in one turn and still get their attacks. (They must still possess the Two Weapon Fighting Talent in order to attack with both in the same turn, and they take the same penalties.) Weapon powers are treated as if 3 additional EP was put into X when they were activated, and attacks with weapon powers gain a +12 bonus to hit.



Succubus Powers:
- Charm: The character pays 10 EP, and chooses one target creature within 20 feet of them. That creature must win a Resistance check against the character, or gain the Charmed status.

- Dazzling Beauty (Passive) : The character is perpetually the center of attention, and will always be looked upon with lust. All creatures able to see the character take a -10 penalty to their Perception stat, and whenever they deal Pleasure damage to a creature, it is increased by +6.

- Drain through Pain (Passive) : The character can drain a creature's EP through dealing HP damage. Any time that the character deals melee damage to a creature, they also deal 2d6 + modifiers EP damage, and regain that much EP. Modifiers basically include anything that affects EP damage, like Open Soul or Greater Draining. This cannot drain more EP than the attack causing it to activate deals in HP damage.



Magics:
Base Casting: 8+(-1) = 7
Favored Elements: Nature (+10 Base Casting)



Spirit Powers:
Spirit Ceiling: 15.8 =15+(-1) = 14



Spirit Warrior

- Energy Blast -
The character uses their energy directly to attack an enemy. These blasts can look however the character likes.
-The character pays X EP.
-One target creature within line of sight of the character takes (3d4 + 1) * X damage.

- Energy Wave -
Like energy blast but covers a wider area.
-The character pays X EP.
-Then, the character deals (1d6 + 4) * X damage to all creatures within 1 of the possible ranges:
1) All creatures with a 10 foot radius of any spot within line of sight.
2) All creatures within a 30 foot, 120 degree cone.

- Flight -
The character uses their energy to allow them to fly.
-The character pays 3 EP. In addition, they must pay 1 EP upkeep every round.
-The character gains the ability to fly at twice their Speed so long as this power is active.

- Energy Blade -
The character conjures a sword formed of pure energy attached to their arm.
-The character pays 1 + X EP. In addition, they must pay 1 EP upkeep every round.
-The blade can be of any color or shape that the character desires, and can range from 1-3 feet in length. Attacks with the blade deal ((2d4 + 1) * X) + Spirit/4 damage that ignores armor.
-The character can attack in the same turn that this power is activated, but only using this power. If the character has the Duelist Talent, they can use this power as their weapon. If the character has the Two Weapon Fighting Talent, this power can be used as one (or both if they conjure two) of their weapons. If the character has the Unarmed Fighter Talent, this power counts as unarmed even if it is used to attack rather than that character's unarmed attack. The weapon conjured by this power counts as a sword (any of the three kinds depending on how the player describes it,) and gets the attack bonus if the character has the Skill with X Talent.



Psion

- Psychic Shield -
The character forms a barrier around their body using their will.
-The character pays X EP. In addition, they must pay X - 2 EP upkeep every round.
-The character gets +3X bonus to Dodge, Resistance and Grapple, as well as a +X bonus to Armor.
-The character can place this effect on any creature within 30 feet, but they must remain within that range and the character’s line of sight or the effect will be lost.

- Telepathy -
The character can reach out to contact other beings with their mind. This can be as simple as communication, or as invasive as attempting to dominate their will entirely.
-If used for communication, the character pays 2 EP and thinks of on creature whom they are familiar with, or who is within line of sight. The character opens up a telepathic link with that creature across which the two can communicate. Additional creatures can be added to the communication by paying another 1 EP. This connection can be refused.
-If used offensively, the character pays 8 EP and must win a Resistance check against the targeted creature. If the character wins, the targeted creature gains the Dominated status, allowing the character to control their actions as if they were a summoned minion. Forcing the creature to make actions contrary to what it would normally do or that would harm them can cause it to make another Resistance check against the character, and if they win they throw off the effect.

- Empathy -
The character forms a link with another target creature, causing any pain (or pleasure) that either suffers to be reflected upon the other.
-The character selects a single target creature within 50 feet, and does one of the following.
1) The character pays 4 EP. The targeted creature makes a Resistance check against the character (which they may choose to lose) or the creature takes any damage to HP or PP that the character takes. The character also takes any damage to HP or PP that the targeted creature takes. Neither gains any of their own bonuses to armor or damage reduction, instead using whatever resistances to armor that the other gets. Status effects do not transfer over this bond.
2) The character pays 8 EP. The targeted creature makes a Resistance check against the character (which they may choose to lose) or the creature takes any damage to HP or PP that the character takes. The character does not take any damage to HP or PP that the targeted creature takes. Neither gains any of their own bonuses to armor or damage reduction, instead using whatever resistances to armor that the other gets. Status effects do not transfer over this bond.
3) The character pays 6 EP. The character targets two creatures instead of one. Both targeted creatures make a Resistance check against the character (which they may choose to lose) or the creatures take any damage to HP or PP that the other creature takes. Neither gains any of their own bonuses to armor or damage reduction, instead using whatever resistances to armor that the other gets. Status effects do not transfer over this bond. The damage or pleasure taken due to this bond does not transfer back over.

- Mind Worm -
The character invades another creature's mind. This can be used in any number of ways, either to gather information, transfer information without speaking, erase part of the target's memory, or completely wipe a creature's mind out and reduce them to a vegetable.
-The character chooses one of the following:
1) The character pays 4 + X EP. One target creature within 50 feet of the character must win a Resistance check against DC 5X or be killed instantly. This effect erases their mind completely, turning them into a lifeless vegetable that cannot even feed itself. This damage cannot be repaired in any way, even by the character who used this power.
2) The character pays 8 EP. One target creature within 50 feet can make a Resistance check against the character. If they lose this check or choose not to resist, the character gains information possessed by the creature in the form of memories (this is decided by the GM, but you can suggest what sort of information you're looking for.) If the creature resists they take 20 damage that ignores armor, but if they win the Resistance check the damage is halved and the character doesn't get the information that they want. The character can choose to leave the creature's mind intact or erase the memories that they searched for.
3) The character pays 3 EP. The targeted creature gains information from the character's mind of the character's choosing. This information must all be of the same subject: it cannot be used to grant someone else the entirety of the character's memories.



Demonologist

- Fell Might -
The character's body becomes charged with powerful but destructive energies, granting them increased strength but also causing them pain due to the stress placed upon their body.
-The character pays X EP and 1 HP. They must also pay X-2 EP and X - 4 HP upkeep every turn.
-The character gets a +3X bonus to Dodge, attack rolls, melee damage, and Grapple so long as this power is active. They also gain a +X bonus to Resistance.

- Form of the Swarm -
The character's body dissolves into a legion of tiny creatures of the casters choosing. Be it bees, locusts, rats, ants, bats, spiders, butterflies, or what-have you, the character becomes a swarm of them.
-The character pays 5 EP.
-The character can only move at half their Speed, but can fly and can generally get around obstacles very easily.
-Killing individual members of the swarm has no effect on the whole. As such, directed attacks against the character have no effect, butaArea of effect attacks deal ½ of their normal damage. If knocked out while in a swarm, the character regains their original form and falls to the nearest available location.
-This power can be used while Bound or in a Submission Hold.
-Reforming takes a turn during which the character can take no other action.
-The swarm doesn't have to stay completely together. Creatures do not normally recognize the character as what they really are while in a swarm. While in this form, the character cannot attack, cast Spells, use Powers other than this one, use any special abilities, or communicate verbally with other creatures.

- Summon Demon -
The character summons a demon to aid them in combat. Only one creature can be summoned at a time, and in addition to the EP cost for using this power, each creature that can be summoned requires an additional cost of some sort.
-The character pays 3 * X * T EP, where X = the number of creatures that you would like to summon and T = the tier of the creature, which is indicated for each possible summon.
-Then, the character chooses one of the following:
1) Soldier, Stalker or Goblin
Tier 1 monsters focused in melee combat. Require that the character make them orgasm at least once as additional payment once their task is complete. Male characters will get female versions, while female characters can choose either or.
2) Succubus or Sorceress
Tier 2 creatures capable of using magic. Require that they be able to feed on the energy of another, though they will prefer the character who summoned them. The character can choose between a male or female version of this creature when they summon it.
3) Knight
Tier 3 warriors dressed in black plate armor. Require only that the task they are set on be meeting a goal that the demon shares, such as the release of another demon or the fall of an angel or a powerful faerie. Unlike other demons, only one Knight can be summoned at a time.
4) Greater Darkwalker, Greater Tentacle Horror, Nightmare, or Hellhound
Tier 3 monsters with great physical power. They require a host for their spawn in exchange for their service, and if the summoner is female they will prefer her over any other possible bearers.
5) Demon Lord
Tier 4 beings of immense power and unfathomable malevolence and/or insanity. Their price varies and is determined when they are summoned, but it is always high and almost always bad for the character that summons them in the long run. Unlike other demons, only one can be summoned at a time.
6) Nightmare Lord
Tier 4, and one of the most powerful beings in all creation. Only the angels are said to rival them in power. Their price is always the same: A woman to impregnate and a gateway to the mortal world for their true form. Unlike other demons, only one can be summoned at a time.

- Vampiric Futanari -
The character grows a penis temporarily, if female. If they already have one, they can use this to alter the shape and size of what they already have, or to temporarily grow a 2nd one. A character with this active orgasms and impregnates as normal.
-Costs 2 EP to activate and lasts until deactivated or until the character rests.
-The character also gains the Soul Eater Special Mutation while this is active if they don't already possess it.
-Note: This power can be used at any time, even when the character is Horny, in a Submission Hold, or Bound.



Inventory:
- Gnarled Quarterstaff: (Two Handed Blunt Weapon, Blunt Damage, 2d8 + 5 + Body/2): basically a really old tree splinter fashioned into a staff. Quarterstaff.)
- Elven Bramble Armor: AV = 8, EV = 1, TP = 30, DU = 2. Weak against Slashing. Strong against Piercing.

- 70 denarii in the pouch
- 1x shorn weed syrup
- 2x deathspore pods
- 1x Idalia's flute : A flute when played gives everyone within 60 feet a chance to shake off enchantments applied to them with a bonus of +10 to the resistance check.
- 1x Meakstone (30,) : An item made of smooth white crystal used to store energy for use in magical devices and workings. Contains 30 EP that can be drawn from by devices or by a character.
- 14 darkhearts



Bio/Description:
Gold/Light Gold Skin, Blue Eyes, Pink Hair. Green Vines/Leaves and Blue Flowers Blooms where applicable. General size of a Human Being.

A natural daughter of the forests, she has a rather youthful, mischievous, and curious nature. Taken by the stories sung by the plants and the trees, she sought to see for herself what lay beyond the veil of the lush tree lines of her relatively safe home. In doing so, among meeting many various others who traversed the lands, she once found herself in an encounter with a woman of quite a voluptuous nature. This woman's rather sensual presence and whispered teachings left quite the impact on the fledgling Flora-kin. Since then, she has been secretly obsessed with finding and learning more about the stranger she once met as well as satisfying her own innate floral natures.



Location:
Pfithirian Jungle - An inhospitable section of jungle that borders South-Eastern Badaria, and populated by a few small scattered villages of Night Elves and Amazons. Local stories say that it is filled with hostile creatures, sentient mobile plants, and even wandering Fey, all of which are exceedingly hostile and dangerous.
(Amazons, Night Elves, Alruane)
 
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Alkalannar

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Re: DG3 Character Sheets

Character 1: Felinoid ninja
Name: Purraj
Class: Ninja
Race: Su-Ku-Ta/Orc Hybrid
Sex: Female

Body: 64 = 32 + 8r + 24t
Mind: 10 = 8 + 2r
Spirit: 10

Hit Points (HP): 74
Pleasure to Orgasm (PP): 47
Spirit Energy (EP): 47
Speed: 33 = 25 + 8
Dodge: 54 = 42 + 10 + 2
Armor: 9 = 2 + (7)
Resistance: 32
Perception: 33 = 25 + 8
Stealth: 33 = 25 + 5 + 3
Grapple: 76 = 12 + Body
Unarmed Attack: 1d20 + 87 = 1d20 + 12 + 2 + 6 + 3 + Body
Unarmed Damage: 2d12 + 59 = 2d12 + 10 + 8 + 2 + 4 + 3 + Body/2

Experience: 0
Corruption: 0

Talents:
Quick: +8 Speed
Skill with Unarmed: +12 attack with unarmed
Stealthy: +5 Stealth, Sneak attack or Submission HOld
Unarmed Fighter: Increased unarmed damage, +10 dodge when weaponless
Grapple Expert: +12 Grapple
Heavy Hitter: +8 melee damage
Perceptive: +8 Perception

Flaws:
Fertile: 2+ on pregnancy roll to conceive or sire children
Fetish: Beasts: +8 Pleasure from beasts
Mutated: Start with 3 mutations
Bloodthirsty: May not back down or retreat from a fight or conflict once started.
Idealistic: Generous outside of combat
Honorable: Never go back on given word or contract
Tainted Bloodline: 150% corruption gained

Mutations:
Tail: Feline
Funny Ears: Feline
Odd Skin: Fur (panther-like)
Whip Tongue: +2 oral pleasure given, feline rough
Claws: See below
Greater Claws: See Below
Razor Fingers: (no weapons, +10 unarmed damage)
Natural Attack: Combines with Unarmed Talent, see above

Skills: 7 from Body
Knight: +2 AV, Dodge, melee attack/damage
Thief: +3 Stealth, pick locks, Disarm traps
Berserker: +3 melee attack/damage
Focused Unarmed: +6 unarmed attack
Specialized Unarmed: +4 unarmed damage
Shattering Blow: -10 attack/damage, hit does double damage
Powerful Embrace: Deal 2d10 damage that ignores armor while grappling

Spirit Ceiling:
Powers:
None

Succubus Powers:
None

Inventory:
Ninja's, er, Battlemage's Robes

Bio/Description:
Image in my head: a cross between Felicia from Darkstalkers and a WoW orc.

Result of a tryst between a Su-Ku-Ta noble and an orc, Purraj was kept secret as an assassin. Now, with her homeland destroyed, she is to infiltrate the city or fortress. To retrieve an object? Spy on plans? Assassinate someone?

Starting Location: Somewhere in the Anudor Desert.

The OOC section:
Danger of losing herself to aliens is real. Preferably not plants, goblins, or kobolds for smut/

Character 2: Karkastan Succubus
Name: Vaerithrae
Class: Reluctant Succubus
Race: Karkastan
Sex: Female (though as a supernatural shapeshifter, that could change)

Body: 14 = 2 + 8 + 4
Mind: 14 = 2 + 8 + 4
Spirit: 70 = 46 + 8 + 16

Hit Points (HP): 56
Pleasure to Orgasm (PP): 56
Spirit Energy (EP): 84 + 30
Speed: 12
Dodge: 49
Armor: 0 + (7)
Resistance: 35 (spirit)
Perception: 26
Stealth: 12
Grapple: 14

Experience: 0
Corruption: N/A

Talents:
Natural Spirit: Psion Powers
Superior Spirit: Massive Energy Pool: +30 EP
Spunky: Use Spirit instead of Body for pleasure damage
Enthrall: A creature made to orgasm by the character must win a Resistance check against her, or be unable to take any further actions against her for 24 hours. Every orgasm beyond the 1st within the same 24 hours gives the character a +4 bonus to this check. Creatures enthralled by the character will follow orders given to them by the character so long as they don't deviate too radically from what the creature would reasonably do.
Exceptional * 3

Flaws:
Lustful
Sensitive
Mutated
Mutated * 3
Fertile

Mutations:
Soul Eater
Shapeshifter: The character can change their physical form at will. At any time, they can change their physiology so that they functionally have any of the physical mutations. If they do not have the Supernatural Special Mutation, they cannot exceed the number of mutations that they already have, and cannot replace normal mutations with physical ones. This shapeshifting is limited to the base physical mutations, they cannot get any of the mutations that have requirements even if they have the base mutations. This mutation cannot be used to grant or acquire other special mutations. This can be used to hide the more unsightly greater mutations, however.
Supernatural: The character is magical in nature. They can no longer take corruption, and cause any pleasure they deal to other creature to cause an equal amount of corruption. Racial Mutations and other Special Mutations do not count toward getting this.
Discordant Fertility:It does not act like regular Fertility, but rather, any child they give birth to or sire has a 50% chance to be either a half-demon or half-fey (using the half-breed with the Sidhe race) unless the other parent is either a demon or fey, then it produces either another Karkasta or a pureblood of the other race. (So a Full Blood Demon or Fey of whatever type)
Demon: The character is a demon. They gain resistance to Fire and Force, ignoring the first 5 points of damage from sources of either type.
Faerie: The character is one of the fey. They gain resistance to Cold and Electricity, ignoring the first 5 points of damage from sources of either type.
Greater Wings: Can Fly at Speed
Tight/Large * 3: +6 pleasure for penetrating intercourse
Whip Tongue * 3: +6 pleasure for oral stimulation
Soft Skin * 3: +6 pelasure for other pleasure

Skills:
None

Base Casting:
Favored Elements:
None

Spirit Ceiling: 23
Powers:
Telepathy
Psychic Shield
Mind Cutter

Succubus Powers:
Stunning Gaze: Pay 5(X + 1) EP, target creature within 20 feet must win a Resistance Check vs the character (who gets a +X bonus), or be stunned for X + 1 rounds.
Dazzling Beauty: All creatures able to see the character are at -10 perception. +6 to pleasure dealt.
Charm: 10 ep, target creature within 20' must win resistance check or become Charmed.

Inventory:
Battlemage's robes, Buckler

Bio/Description:
Vae's mother was a Sidhe lady captured by the demons, but rescued before she could be turned. She did, however, bear a daughter that looked more demonic than anything: take a sidhe, but with black skin and glowing red sigils on the skin, red-black hair, and glowing eyes to get her true form, which she hides most of the time using her shapeshifter ability. It didn't help matters that when her powers started to manifest, she was at a friend's: a night elf. Both she and her mother ended up pregnant from it, and she's been forced to leave her village, but gifted by her mother with a trinket she wears as an amulet, saying it will identify her sire.

Starting location: could be any deemed appropriate, though she probably was born and lived in the Amazon.

The OOC section:
Finding an angel would be the most fun, but exploring her sexuality and trying to use it against the invaders is her goal. Finding her sire would be an epic confrontation.
 
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Sponge

Tentacle God
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Re: DG3 Character Sheets

Character: Garrett
Stats
Experience: 8
Corruption: 60


Name: Garrett
Class: Spirit Wielder
Race: Human
Sex: Male

Body: 18______ 14 + (4 = exceptional)
Mind: 20______ 16 + (4 = exceptional)
Spirit: 28______ 20 + 8 (8 = exceptional)

Hit Points (HP): 62 _________ 40+ (20 =healthy)
Pleasure to Orgasm (PP): 43 (10Body+ 20 Mind+ 15 Spirit)
Spirit Energy (EP):77 _______ 47 +(30 Massive Energy Pool)
Speed: 13
Dodge: 33
Armor: AV = 7, EV = 0, TP = 25 + 4, DU = 1
Resistance:14
Perception:17
Stealth: 13
Grapple: 18
Magic To Hit: 40
(so far figured out. 28 spirit +12 Spirit Sense)
Money: 25
Inventory: (in backpack)
Clothes: AV = 1, EV = 0, TP = 25, DU = 2.

Talents: 10 (5 default + 1 Due to class Spirit Wielder + 3 for adding flaws)
Soul Sense: The character gets +12 to attack rolls for Powers.
Exceptional x2(+16 to Stats)
Skilled Wielder: The character gains a Wielder Aptitude and increases their Spirit Ceiling by 2.
Healthy (+20 HP)
Holy Mage +3 spells
Demonologist +3 spells
Spirit Warrior +3 spells
Massive Energy Pool: The character gets +30 max EP.



Resistant Soul: The character is more resistant to attempts to steal their spiritual energies. Damage dealt to the characters EP is decreased by 4.

Flaws:
*Fey Lover: Any pleasure dealt to the character by Fey creatures is increased by +8.
*Demon Lover: Any pleasure dealt to the character by Demon creatures is increased by +8 (From his studies, he knows of the pleasures that demonic woman can give.)
*Idealistic (RP) : The character is unfailingly kind, no matter the circumstances. They will always try to help others to the best of their ability, even to their own detriment, and even if that help is not asked for or met with hostility. This does not mean, however, mean that they will let things attack them without responding. They’re idealists, not pacifists.
*Fertile: The character is more likely to become pregnant, or to impregnate their partner. Mechanically, rolls of 2 or more now indicate success.

Mutations:

Aptitude:
Harmful Spirit: For any Spirit Powers that the character uses that deal damage, rolls on the dice for those Powers that would cause that Power to deal less than half of the maximum amount of damage possible are treated as though they rolled half instead. Effectively, increase the minimum damage for all powers

Burning Spirit: The character's soul is dangerous to those attempting to take it. Any creatures that drain the character's EP against their will take an amount of damage equal to the EP drained. Damage caused by this aptitude ignores all AV, and causes doubled damage to creatures that don't have an HP stat. In addition, damage dealing powers cause an additional 1 point of damage per point of EP input.

Powers:

Spirit Ceiling: EP= 14
, the maximum amount of energy that a character can put into a single power without harming themselves. If, at any time, a character pays an amount of EP for a Power greater than this stat, he or she loses additional EP and an amount of HP equal to the difference between the amount of energy desired and the character's

DEMONOLOGIST

Devils Lightning
Black lightning crackles forth, firing in a line from the casters hand out to 100 feet away, or until it hits some obstruction that it can't pass through.
-The character pays X EP.
-All creatures within 5 feet of a 100 foot line take (1d8 + 2) * X damage
Form of the Swarm
The character's body dissolves into a legion of tiny creatures of the casters choosing. Be it bees, locusts, rats, ants, bats, spiders, butterflies, or what-have you, the character becomes a swarm of them.
-The character pays 6 EP.
-The character can only move at half their Speed, but can fly, and generally get around things very easily.
-Killing individual members of the swarm has no effect on the whole. As such, directed attacks against the character have no effect. Only area of effect attacks matter. If knocked out while in a swarm, the character regains their original form.
-This power can be used while Bound or in a Submission Hold.
-Reforming takes a turn, during which the character can take no other action.
-The swarm doesn't have to stay completely together. Creatures would not normally recognize the character as what they really are while in a swarm. While in this form, the character cannot attack, cast Spells, use Powers other than this one, use any special abilities, or communicate verbally with other creatures.
Gorgons Gaze
The character lets their gaze linger on one creature within line of sight. A brief focusing of their energies, and the targeted creature can be turned to stone and instantly killed.
-The character pays 4 + X EP.
-The creature must win a Resistance check against a DC equal to 5X or be turned to stone. This DC does not get a d20 roll.

HOLY MAGIC

Holy Fire
White fire springs forth from the character's hands, and streaks out toward their foes. This flame cannot harm those allied with the one using it.
-The character pays X EP.
-Then, the character chooses one of the following:
1) One creature within line of sight takes 3d4 * X damage.
2) All creatures within a 10 foot radius of any spot within 100 feet of the character take (2d4 + 1) * X damage.
Lay on Hands
The character heals the wounds of themselves or their allies with a touch.
-The character pays X EP.
-One touched creature regains 4X HP.
Blessing
The character grants increased strength to themselves and their allies.
-The character pays X EP. In addition, they must pay X - 2 EP upkeep every round.
-The character and all allies within 30 feet gain a +3X bonus to attack rolls, Dodge and Resistance.


SPIRIT WARRIOR

Battle Aura
The character begins to glow as power surges through their body, granting them great strength and speed temporarily.
-The character pays X EP. In addition, they must pay X - 2 EP upkeep every round.
-The character gets a bonus to attack rolls, melee damage, Speed and Dodge equal to 3X, as well as a +X bonus to Resistance.
-In addition, the character cannot attempt to make any Stealth checks so long as this Power is active.
Instant Transmission
The character can teleport themselves and anyone they are in contact with to any location that they have been previously, or can see from where they are.
-If out of combat, the character pays 6 EP, and teleports to any location that they have previously been to or can see from their current position.
-If in combat, the character pays X EP, and teleports to any location up to 15X feet away from where they currently are. The space they enter must be empty and visible to them.
Energy Blade
The character conjures a sword formed of pure energy attached to their arm.
-The character pays 1 + X EP. In addition, they must pay 1 EP upkeep every round.
-The blade can be of any color or shape that the character desires, and can range from 1-3 feet in length. Attacks with the blade deal (2d4 * X) + Spirit/4 damage that ignores armor.
-The character can attack in the same turn that this power is activated, but only using this power. If the character has the Duelist Talent, they can use this power as their weapon. If the character has the Two Weapon Fighting Talent, this power can be used as one (or both if they conjure two) of their weapons. If the character has the Unarmed Fighter Talent, this power counts as unarmed even if it is used to attack rather than that character's unarmed attack. The weapon conjured by this power counts as a sword (any of the three kinds depending on how the player describes it,) and gets the attack bonus if the character has the Skill with X Talent.
Armor:
Battlemage's Robes: AV = 7, EV = 0, TP = 25 + 4, DU = 1.
Weapons:
Su-Ku-Ta Wargun
3d6 + 4, 60 foot range, 3 shots, 2 round reload, ignores 8 AV

Su-Ku-Ta Bolt Action Rifle
4d6 + 6, 60 foot range, 5 shots, 3 round reload, ignores 12 AV

Spear
2d10 + 3 + Body/2
Bio/Description:
BIO
2 years…. It’s been that long since he’d last seen anybody from his own family. His life had been perfect before then. A mother, father, 2 brothers and 3 sisters, two that were been older than him. He was only 20 currently. But back then it had been simple. Whether it was fate or just dumb luck was the only reason he survived.

Coming home from schooling in the holy arts, he discovered his little town in shambles. Only a few women remained, sobbing out in the streets, many of them cradling swollen bellies. Bodies lay strewn across the streets both monster and human, blood spilling into the gutters, the faces of those who had wielded arms against the demons was either frozen in an expression of bliss or pure agony. His mind was tangled in confusion and terror as he immediately rushed home to his house, to find it only crumbled stone and brick. The bodies of his father and brothers lie in separate pieces, and his mother and sisters gone without a trace.
He did his best to make sure the other people were okay, tending to their existing wounds and helping organize a shelter with the fellow survivors. Learning from those who had survived, there were these demons, aliens, monsters, some weren’t able to even describe, but whatever they were, took and captured many of the woman, and only took very few men. The men they left behind were killed brutally.
It was night, and he finally was able to trudge to the leftovers of his home. It had been cleaned up, the corpses now buried in the back. His bed now looked up to the open sky, as there wasn’t a roof so much to cover his head. He had kept his emotions in check the whole time, working and helping the town recover. It was finally time for him to rest….. but he couldn’t. That night, he could only cry.

That was back then. Now, he was in Lockacre, the place he was finally able to find help to ‘treat’ the woman who had become victim to the sinister force. Since then, he had been studying any types of literature or arcane arts that these demons either left behind or he had observed. 2 years he had committed himself to trying to discover a way to use their powers against them. But only a couple things could be achieved, because if he knew he dabbled too much into their spells and arts, he’d become exactly the same thing he despised and hated.
Packing his things up, he gives a deep sigh. He didn’t really know where to start. Perhaps the Amazon, possibly look for somebody to help him in his quest. They had been doing so well in repelling and defeating the foul things that he might discover somebody who possibly shares his same feelings and wished to help end whatever the cause of this was. But most of all, he wanted to find his family. He knew they were most likely turned, but if there were any way to save them he would at least try, or kill them if he couldn’t. Right now, he wasn’t strong enough. And here, the people were only trying to live. They weren’t doing anything about the problem, they just hoped it would end on it’s own.

“Glassmoor it is…. Than maybe the Monastery afterwards..” He muttered to himself, opening the door out from his cold small shack of a shelter he had been provided.
“Don’t worry mom, I’ll help you soon…”

Appearance:


20 years old, 5'10 feet tall.

Personality: A light hearted young man, usually finds something to joke about or make a smart remark to. While his intentions are always for good, he is either usually misunderstood or misunderstanding the situation himself. Friends he obtains are more important than himself, and his concern for self survival only exists due to the drive of finding his family. The only time he'd ever abandon a friend is if nothing can be done to save them. His word is bonding, and only even considers breaking his promises if he's been betrayed or lied to in the process of keeping his promise. Betrayal is something he does not take lightly, as manipulating people for their own well being is something he had already despised in individuals.

Despite his carefree nature, if things start to grow into disaster or into extreme danger, he breaks from this role and instead becomes much more serious. His emotions is his strength and weakness, as it's what drives him to continue no matter what the cost. While sometimes it may be anger, it may also be pure determination to save an individual or friend. However, once the situation has passed, his emotions usually catch up to him, as he had most likely repressed them to keep his mind on the events at hand.
PREVIOUS CHARACTER: GEVIRA
Starting Point: Therion

Name: Gevira
Class: Spirit
Race : Crolian (Human)
Age: 21


Body: 12
Mind: 16
Spirit: 26

Hit Points: 30
Spirit Energy: 58
Pleasure to Orgasm: 32
Resistance: 13
Speed: 5
Dodge: 25


Powers/Talents/Flaws/Inventory
Talents:
Resistant to Pain
Strike the Weak Point


Flaws: Idealistic (Friends are a top priority, and self preservation is hardly a concern should a friend be in trouble, unless there is no possible way to save them. Example: Friend is being torn apart by monsters, and death from bleed out is most certain. It would be pointless to stay in the battle. Character might use power to put said friend out of misery though.)

Fey Lover: +8 to Pleasure taken from fae.

Powers: Psychic + Additional Powers talent. Telepathy, Pyrokinesis, Mind Cutter, and Telekinesis powers.

Telepathy: Allows mental communication with another being. Costs 2 energy to activate and 1 energy per round to maintain if you're only communicating. To attempt to dominate a target, the cost is 5 + X, and you must win a (10X) vs (Enemies Resistance) check to succeed.

Telekinesis: You should know what this is. Cost to activate is 3 + X, and the user can move anything weighing up to twice their weight in any way they wish, so long as they maintain line of sight. Striking a target with an object using telekinesis deals (4 + 1d6) x X to each target, but an object can only be directed in one direction per round. IE: If you want to hit more than one creature per round, you've got to get an object of the appropriate shape.

Mind Cutter: Cut through creatures and objects alike with your mind, costs X energy and does (4 + 2d6) x X damage to one target.

Pyrokinesis: Manipulate fire with your mind, calling up the flame takes 3 + X energy. Fire deals 4d6 x X damage per round that it is within contact with a creature, and can be used in any shape that the user can imagine.


Harmful Spirit: Spirit powers deal an additional d8 damage to all targets, even if they normally don't deal damage. Can be deactivated when using with friends.

Massive Energy Pool: Increases EP by 20. Cannot be chosen with "Natural Spirit."


Weapons: Katana (single sword) Slashing d12, Piercing d12.

Inventory:
Leather Armor: EV = 1, AV = 4, TP = 30. Du = 3.

Description/Bio
A line of jagged black, the scar starts up from the hand, creeping up along her arm and appears to lead to the chest. An aura of determination and willpower can be clearly felt. Other than that, she looks like a completely normal human without any different species in her bloodline.

Picture:



Bio:
Her family completely near destroyed since the attack of the demons, the only thing she has left is her sister. Since the attack, her sister had been hiding the fact she was 'used' by one of those creatures. Now she's suddenly changing, becoming one of them. Corruption has begun to take hold of her, and upon discovering such, her sister confesses to Gevira what had happened. Not willing to lose the last member of her family, she searches for a way to stop or reverse the process. Leaving her sister behind in the care of some close friends, she journeys forth to complete her quest. She's willing to offer her life.... even perhaps her soul if there is no other choice.

XP
XP:0

Mutations:
Gained fetish: Lots of cum (either being filled, covered, etc.)
Connection
Double Dicks
Futanari
 
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maikochan

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Re: DG3 Character Sheets

My DG1 character who, unfortunately for her, returned to Amazon and had bad stuff happen to her.
Name: Nameless
Class: Warrior
Race: Gemini Empowered
Sex: Female

Body: 46=38+8
Mind: 10=10
Spirit: 12=12

Hit Points (HP): 57=46+5+6
Pleasure to Orgasm (PP): 39=23+10+6
Spirit Energy (EP): 40=23+5+12
Speed: 21
Dodge: 34+10 when unarmed
Armor: 0
Resistance: 23
Perception: 32=21+8+3
Stealth: 34=21+5+8
Grapple: 82=46+36


Experience: 10 (2 spent on Spirit, 8 on Sneaky)
Corruption: 0 (6/12 Mutations)


Talents:
Unarmed Fighter
Grapple Expert x3
Stealthy
Natural Spirit (Dragonfire Adept(Draconic Transformation, Dragon's Pride, Black Dragon))
Exceptional
Sneaky
Perceptive

Flaws:
Lustful (Racial)
Mutated x2
Bloodthirsty

Mutations:
Alien (Racial)
Warped (Racial)
Tentacles (Racial)
Soul Eater (Racial)
Tail
-Dangerous Tail
-Venomous Attack (Paralyze)
-Corrupting Venom
Natural Attack
Foul Aura

Skills: 5
Berserker (Passive) – The character gets a +4 bonus to attack rolls and damage for all melee attacks. Requires the Bloodthirsty Flaw.

Rage (Activated) – The character gets a +10 bonus to attack rolls, Grapple and damage, as well as a +4 bonus to AV, but all attacks made against them automatically hit. While enraged, they cannot be afflicted with the Horny, Charmed, Dominated or Stunned statuses. Requires Berserker.

Ranger (Passive) – The character gets a +3 bonus to Perception, and can track creatures so long as they have stayed on the ground.

Disarm (Activated) – The character can forsake the damage done by their attack to instead disarm their opponent. A creature wielding a weapon that is hit by this attack loses any weapon they are holding, and must take a turn to retrieve it if they want to continue using it. Requires Duelist OR Unarmed Fighter.

Terrify (Passive) - Whenever the character kills an enemy, all other enemies within 30 feet that have line of sight must make a Resistance check vs the character or be unable to attack that round. Failing 2 such checks in a single combat causes a creature to either retreat or surrender. The character takes a -10 penalty on this check, but also gains a bonus to the check equal to the damage done on the killing blow /10, and multiplied by the tier of the monster. Characters with the Foul aura mutation get a +5 bonus on this check.

Spirit Ceiling: 8
Powers:
Draconic Transformation
Transforms the character into an imitation of a dragon, granting them claws, scales, and all those other wonderful dragon-esque physical features. The actual specifics of this transformation, like colors, general shape, and how dragon-like they become, is up to the character when they use this.
-The character spends X EP. They must also pay X - 2 EP every turn in order to upkeep this power.
-The character gets a +3X bonus to melee damage, attack rolls, and Grapple. In addition, they get a +X bonus to Armor.

Dragon's Pride
Dragons are proud creatures. It only follows suit that those who venerate them begin to manifest much the same sort of invigorating arrogance.
-The character pays X EP. They must also pay X - 3 EP every turn in order to upkeep this power.
-The character gets a +4X bonus to Dodge and Resistance, as well as a +X bonus to Perception.

Black Dragon
Some dragons do not manifest physical bodies when called upon. Some simply stretch their power into the mortal plane, and pull whatever they please into the void with them to be eaten. The ones whose use this power call upon such dragons. Doing so is extremely dangerous, but the devastating power of these creatures is not to be taken lightly. A black dragon of fire stretches out from the caster, seeking and destroying whichever of the caster's enemies seems to be the most powerful.
-The character pays 3 + 2X EP. In addition, they take 3X damage themselves. This damage ignores AV.
-One targeted creature takes 12X damage. This damage ignores the targets AV, as well as any special resistances they might have. This power cannot miss, and ignores any obstacles that might appear in its way.
-X cannot be less than 4.


Inventory: 50 Denarii
Unarmed: (+50=46+4) 2d12+23+4
Tail: (+47=46+4-3) 2d12+23+4+4
(All natural attacks can have venom applied)

Bio/Description: http://www.ulmf.org/bbs/picture.php?albumid=268&pictureid=6329
The woman's first memory was of stars. She awoke on the floor of a ruined temple, the roof having caved in, making the night sky visible for the girl inside. She didn't know who she was, where she was, or even her own name. The only thing she knew was that she wanted to hunt. With that one thought in her head, she vanished into the dense jungle around the temple looking for prey.


The OOC section:
Nothing I can think of, yet.

Starting area
Ruined Monestary - The Pfitherean Jungle

And Phyrra, DG3
(Coming soon)
 
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Shrike7

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Re: DG3 Character Sheets

Alberik, the Outsider:
Bio:
Alberik, also known at various times as Alberic, Rhian, Rhint, Alvin, and a half dozen other names, is a planeswalker in search of an ancient artifact. In his original place and time, he had used it to defeat an evil being of great power, but instead of the two of them and the artifact being outright destroyed as the prophecy foretold, they were instead scattered amongst the planes and separated by distances unable to be described by conventional means. Since then, he has made it his life quest to find the artifact and the ancient evil before it can find it's way back and destroy his home plane.

While this plane isn't the furthest Alberik has been, it is in a previously undiscovered direction from those he has been previously. Whether he finds what he's looking for remains to be seen...

When Alberik first entered this plane, he appeared as his usual self: an old and wizened man in his late 60's, strangely devoid of any hair whatsoever. This quickly changes however, as the laws of this reality warp him to fit their paradigm. This leaves Alberik as a female half-demon which closely resembles one of his earlier forms. Her skin slightly oily and a deeply marbled blue-green, her eyes whitened and seemingly over-large, and a set of additional flaps of skin over her cheeks, the front corners of each resembling vestigial tentacles, maybe an inch and a half long. (Think the predator-maw, and replace the teeth-things ;) )

Personality-wise, Alberik always tries to stay calm and collected, preferring to consider the situation to come up with the best solution to any given problem. He seems cold and aloof as a result, but his actions always seem to benefit whatever greater good he has chosen to champion.

Update:
Since DG2 hasn't finished for her yet, not much to put here, but this is where it will be going, uh-huh.

Sheet:
Name: Alberik de'Danaan
Class: Mage (/spirit user multiclass XD)
Race: Half-Demon

Body: 18
Mind: 42
Spirit: 42

HP: 60
PP: 71
EP: 91

Base Casting: 29
EP ceiling: 18

Speed: 5

Dodge: 41
Armour: 0
Resistance: 29
Perception: 20
Stealth: 5
Grapple: 18

Staff: +42, 2D8+14
Sword: +42, 2d6+11
Unarmed: +42, 2D4+5

EXP: 0
Corruption: 0
Denarii: 50

Talents:
-Concentration
-Greater Energy Pool
-Exceptional x2
-Resistant
-Experienced Caster
-Spirit Warrior (Cost Doubled)
-Holy Mage (Cost Doubled)
-Natural Spirit Wielder (Psion)
Free-Duelist

-Meta_Feats: Empower (8ep to raise effective spell level by 3)
Martial Magician (Melee and unarmed modified by Mind rather then Body)
Finely Tuned (Spirit Powers modified by Mind rather then Spirit)

Flaws:
R-Tainted Bloodline
R-Mutated
-Sluggish
-Easy to Hit
-Honourable
-Obvious
-Fetish: Egging
-Fetish: Tentacles (Mutation granted)

Mutations:
R-Demon
R-Naturally Warped
-Odd Skin
-Strange Face
-Night Eyes
-Appendage

Powers:
Psion:
-Mind Cutter
-Mind Worm
-Telepathy:
-Telekinesis

Holy Mage:
-Lay on Hands
-Holy Wall:
-Holy Fire:
-Fey Servant:

Spirit Warrior
-Battle Aura
-Instant Transmission
-Flight
-Energy Blade

Location:
Academy

Huldah, of the desert resistance.
Name: Huldah
Class: Warrior
Race: Gemini Empowered (Formerly Human, Crolian)
Sex: Female

Body: 64 (48+8+8)
Mind: 8 (9)
Spirit: 8 (9)

Hit Points (HP): 72
Pleasure to Orgasm (PP): 40
Spirit Energy (EP): 40
Speed: 25
Dodge: 40
Armor: 6
Resistance: 40
Perception: 25
Stealth: 17
Grapple: 76


Experience: 0
Corruption: 0


Talents:
-Pain Resistant (4AV)
-Heavy Weapons Specialist (10 dmg)
-Grapple Expert (12 grapple)
-Heavy Hitter (8 dmg)
-Resistant (8 resistance)
-Skilled
-Exceptional
-Skill with Two handed Blunt Weapons (12 to-hit)

Flaws:
R-Lustful
-Obvious (-8 stealth)
-Mutated x2

Mutations:
R-warped
R-Tentacles
R-Soul Eater
R-Alien
-Foul Aura
-Tail
-Tail Cock
-Reverse Jointed Legs
-Odd Skin
-Armoured Hide (-1 speed, +2AV)

Skills:
-Whirlwind
-Cleave
-Terrify
-Slay
-Supreme Might
-Golf Swing
-Ground Slam
-Stunning Strike
-Focus in Two handed Blunt Weapons (5 to-hit)
-Charge

Inventory:
-Greatclub +67, 2d8+48
-Unarmed +50, 2d4+13
-Su-Ku-Ta Wargun (x4) +50, 3d6+4, 60ft range, 8AV penetration
-50 denarii


Description: Huldah used to be a massive example of a Crolian, tall and strong. That hasn't changed, but the events leading to her becoming a Gemini has left more than just scars on her body. She had picked up a few mutations from losses and near-misses, having picked up digitigrade legs, mottled tough skin, and a tail in her previous travels. Once the invaders got a hold of her, she changed further. She lost her head of hair, growing a mass of tentacles in their place, long enough to run all the way to her behind. More sprouted from her back, running to just before the ground, giving her almost the look of wearing a cloak, of some sort. Her already mottled skin gained a layer of the invader's slime, and her tail, once stiff and almost lizard-like, grew more phallic and nearly prehensile, while keeping it's former girth. She now stands hunched to keep balanced with all the weight added to her back, losing some of her still-impressive height, but still remaining an imposing figure. She finds most clothing difficult to wear, and most armour as well, eventually giving up on the prospect entirely and using strips of cloth to keep her breasts out of the way, and wears a loose and comfortable pair of pants, as well as some varied straps and such to hold her belongings. The coating on her body thankfully seems to keep the scorching sun of the desert from burning her too badly. She looks with an intelligence in her eyes and a friendly smile on her face, but she rarely speaks, unless there's something important or meaningful to say, finding most others to have the answers out in the air before she has a chance to speak them herself.


Bio: The warrior woman known as Karana was part of a Crolian envoy to the xenophobic natives of the Anudor desert. She had made the trip many times, to the point where even the xenophobic Su-Ku-Ta started to recognize her face and see her as an ally, if not a friend. She was there when the invaders appeared, and fought to hold Riyadh against them but lost, and was taken, her soul drained and body used for their purposes. During the resistance's fight to retake the city, they managed to kill the creature that was controlling her when she was blocks away, collapsing senseless where she stood. A former friend, now in the resistance, found her and brought her back with them, and when she awoke with no memory of her old self, she joined the resistance, not knowing anything else to do. She's fought against the invaders since, slowly growing a new personality over time, unique and different from her old self.

The OOC section: Looking to have some fun and kill some aliens! Vive la Resistance! XD

Ananha, Fey Slave:
Name: Ananha
Class: Mage
Race: Sidhe
Sex: Female

Body: 20
Mind: 32
Spirit: 22

Hit Points (HP): 47
Pleasure to Orgasm (PP): 53
Spirit Energy (EP): 48
Speed: 14
Dodge: 27
Armor: 0
Resistance: 24
Perception: 18
Stealth: 14
Grapple: 20

Experience: 0
Corruption: 0

Talents:
-Healer
-Natural Spirit User (Holy Mage)
-Concentration x2
-Focus in Element (Body)
-Focus in Element (Nature)
-Resistant

Flaws:
R-Open Soul
R-Sensitive
-Easy to Hit
-Idealist

Mutations:
R-Supernatural
R-Faerie
R-Ironbane
R-Shapeshifter

Unarmed: +20 2d4+5

Base Casting: 16
Favored Elements: Body, Nature

Spirit Ceiling:
Powers:
Holy Magic:
Blessing
The character grants increased strength to themselves and their allies.
-The character pays X EP. In addition, they must pay X - 2 EP upkeep every round.
-The character and all allies within 30 feet gain a +3X bonus to attack rolls, Dodge and Resistance.
Lay on Hands
The character heals the wounds of themselves or their allies with a touch.
-The character pays X EP.
-Then, they choose one of the following effects:
1) One touched creature regains 6X HP.
2) One touched creature gains 4X Temporary HP until the end of the encounter. Using this function twice on the same target in a single encounter discards the lesser temporary HP pool.
Fey Servant
The character summons a faerie to aid them in combat. Only one creature can be summoned at a time, and in addition to the EP cost for using this power, each creature that can be summoned requires an additional cost of some sort.
-The character pays 4 * X * T EP. X = The number of creatures that you would like to summon, and can never be greater than 5. T = The tier of the creature, which is indicated for each.
1) Kobold, Satyr or Gruff
Tier 1 monsters focused in melee combat. If the character is female, they will require only a kiss (though they certainly wouldn't mind going further than that.) If the character is male, will require that they turn over at least one item from the creatures killed, or 20 denarii, per creature summoned.
2) Sorceress or Siren
Tier 2 monsters capable of using magic. Sorcerers can be male or female but are always the opposite sex of the character, while Sirens are always female. They require that the character have sex with them once their task is complete.
3) Knight
Tier 3 monster with powerful melee capabilities. Only one can be summoned at a time, but their only price is that the actions they take under the service of the character coincide with those of the fey in some way. Can be male or female.
4) Elder Mage, Troll or Warhound
Tier 3 monsters, one a powerful mage, another a heavy bruiser, and the last an agile creature. If the character is male, they will require that they be able to slay at least 1 demon within the course of their service. If the character is female, they can either fulfill the male cost, or bear the summoned creature's child. Only one can be summoned at a time.
5) Lord or Angel
Extremely powerful tier 4 creature. Only one can be summoned at a time. Both require that the character fulfill some task of the summoned creature's choosing, and generally the task asked by an angel will be far more strenuous than the one asked by a Lord.
6) Sphinx
A powerful but dangerous tier 4 creature. The character must correctly answer a riddle when they are summoned, or the sphinx will attack them instead of fulfilling the desired task.

Inventory:
-Hah!

Bio/Description:
Ananha is a young Sidhe, on her travels around the continent to learn of the world. She had heard of the Success of God's Reach against the aliens, and so made that her first destination. Unfortunately, she arrived only days after the orcs had occupied the fortress, and was captured and sealed in an ambush in the nearby forest, before she had even gotten in sight of the walls. What's happened since then, I leave up the the great and wise Hafster ;)

The OOC section: Whee! funtime escapes!

Shabiri, of the Ember Brood:
Name: Shabiri
Class: Warrior
Race: Ember Draconian
Sex: Female

Body: 28+12=40
Mind: 6+6=12
Spirit: 16+6=22

Hit Points (HP): 57
Pleasure to Orgasm (PP): 83
Spirit Energy (EP): 48
Speed: 20-8-1=11 (Flight 22, 38 if her tail doesn't hinder flight like it does groundspeed)
Dodge: 37
Armor: 5+2=7
Resistance: 20+3+8=31
Perception: 20+3+2=25
Stealth: 20-8-2-2+8+5+3+6=30
Grapple: 40+12+3=55
Spirit Ceiling: 9


Experience: 0
Corruption: N/A


Talents:
r-Grapple Expert
r-Dragonfire Adept
-Stealthy
-Skill With Bows
-Lucky
-Sneaky
-Skilled
-Resistant
-Natural Succubus (Just Getting Started)
-Superior Succubus (Enthrall)
-Inherent Succubus (Selective Fertility)

Flaws:
r-Sluggish
r-Obvious
r-Mutated
r-Weakness (Cold)
r-Fetish (Heat)
-Mutated
-Lustful
-Hatred (TBA)
-Fertile


Mutations:
-Soul Eater
r-Serpentine Body
r-Supernatural
r-Corruptive
r-Demon
r-Ember Blooded
r-Immunity(Fire)
r-Natural Attack
r-Glowing Skin
r-Odd Skin
r-Armoured Hide
r-Egg Layer
r-Whip Tongue
r-Night Eyes
r-Wings
f-Greater Wings
f-Fangs
f-Venemous attack (Aroused/Horny)
f-Chameleon Skin x3

Skills:
-Weapon Focus (bow)
-Called Shot
-Rapid Shot
-Sudden Strike
-Guileful Strike
-Pummel
-Ranger
-Shadow Striker

Wielder Aptitudes:
Powers:
Roar
Dragon's Pride
Dragon's Breath

Pleasure Damage:
Penetration = 2d8+19
Foreplay = 2d4+16
Succubus Powers:
T-Enthrall
P-Selective Fertility
P-Rythmn

Inventory:
Bow: +61, 2d8+19
Enhancement (paralysis, resistance vs DC24)

Leather Armour: AV=5, EV=1, TP=30, DU=3

Bio/Description:


The OOC section:
 
Last edited:

Loli Defense Force

Lili
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Re: DG3 Character Sheets

Name: Alice
Class: Spirit User
Race: High Elf
Sex: Female

Body: 10
Mind: 6 + 4 (10)
Spirit: 34 + 4 + 8 (46)

Hit Points (HP): 10 + 7 + 23 = 40
Pleasure to Orgasm (PP): 5 + 14 + 23 = 42
Spirit Energy (EP): 5 + 7 + 46 = 58 + 30 + 20 = 108
Speed: 10
Dodge: 33 + 7
Armor: 0 + 7
Resistance: 23
Perception: 21 + 8 = 29
Stealth: 10
Grapple: 10


Experience: 6
Corruption: 0


Talents:
*Necromancer (class)
Spirit Warrior
Alchemist
Massive Energy Pool
Greater Energy Pool
Perceptive
Exceptional
Skilled Wielder
Natural Succubus (Succubus Magic)
-Drain through Pain

Flaws:
Selfish
Sensitive x2
Open Soul

Mutations:
Soft Skin
Shadowy

Spirit Ceiling: 21 + 2
Aptitudes:
Engineer
Master Blaster
Harmful Spirit

Powers:
Energy Blast (3d4 + 1)X damage
Energy Wave (1d6 + 3)X damage, 10ft radius or 30ft 120 degree cone
Fly

Puppeteer
The character forces tendrils of power into another living creature, forcibly controlling their actions.
-The character pays 4 + X EP. In addition, they must pay X EP upkeep every round.
-One target creature within 30 feet of the character must win a Resistance check against a DC equal to 5X or be controlled by the character. Any action taken by the controlled creature costs them X HP.
-The creature effectively becomes a summoned creature with a +6X bonus to Body, and gains a new HP stat equal to this upgraded Body stat. Any damage against the creature goes against both their normal HP and their Puppet HP. If their normal HP drops to 0, they fall unconscious but continue to fight so long as the character animating them is still conscious. When their puppet HP drops to 0, the effect ends.
-In addition, the character can use this power on themselves, in which case they need to make no Resistance check, but they must still spend at least 2 EP.
-This power can be used while the character is Bound or in a Submission Hold, but only on themselves.
-While this power is active, the caster can take no other actions save to control their "puppet," and if used on oneself, the character cannot use any other Powers, spells, ect.

Animate
The character forces energy into a nearby inanimate object, be it a corpse, a chunk of rock, a door, a large section of sand, a weapon, or whatever else you can think of.
-There are a number of different things that this power can do, and each of them has different costs associated with it.
-If animating a corpse, the character pays 6 EP. That corpse retains its previous Body stat, but its Mind and Spirit drop to 0, and it loses all spells, powers and special abilities that it had in life.
-If animating an object that has never moved on its own, then one of two things can be done:
1) The object can be animated to bind the target temporarily. If used in this way, the character pays X EP. Unless the targeted creature wins a Grapple check against a DC equal to 6X (this DC does get a d20 roll,) they gain the Bound status. Multiple creatures can be targeted by increasing X by 1 without affecting the DC for each creature beyond the first. Creatures bound in this way can continue to make checks every round, and once the creature beats one of these checks, they are free to go. The material is animated only enough to hold them, not enough to grab for them again.
2) The object can be animated into a creature that will fight by the characters side. If so, this power functions exactly like the power Call Spirit, only with the following differences: the creature gains 8 AV and none of the special additions can be used on this creature. The costs for this power are the same as those for Call Spirit.
3) The object can be reshaped to a size more useful to the character. If used as such, this ability functions exactly like the Reshape power from the Alchemist list, but costs 4X EP instead of 3X.

Devour Magic
The character selects a single target, and as they attempt to make a working using their energy, the character steals that energy.
-The character pays 5 EP.
-The next time the targeted creature attempts to cast a spell or use a power, one of the following happens.
1) If the creature attempts to cast a spell, that spell automatically fails, and that creature takes damage equal to 3 * the spell level, and the character regains an amount of EP equal to the amount payed for the spell.
2) If the creature attempts to use a power, that power has no effect, and the character regains however much EP that creature paid for that power.
-Alternatively, the targeted creature has one currently active effect on it deactivated.

Assemble Contraption
The character creates an animate minion from their surroundings or possessions, or possibly some mix of the two. Small primitive clockwork robots, walking scarecrows made of animated wood and straw, and bundles of living rags are just a few examples of what kind of minion this power can create. These creatures are soulless, mindless and (biologically speaking) sexless, and utterly devoted to their creator. They cannot be made to disobey their creator. This one can be a little complicated, so if there's any confusion, just ask me via PM or visitor message or somesuch.
-The character pays 3 + X EP.
-The creature created by this power always appears directly next to the character that summoned it and has the following stats: Body = 8X, Mind = 2X. Melee Attack: 2d6 + Body/2. Ranged Attack: 60 foot range, 3d4 + Mind, using Mind or Body to attack, whichever is higher.
-In additional, the character can pay an additional 1 EP for either of these effects.
1) +6 Mind.
2) The contraption can fly at its Speed.
3) Double the range of the creature's ranged attack.
-Creatures summoned with this power cannot have a Dodge stat greater than 50 or a Resistance stat greater than 40.

Grenade
The character hurls an object carrying a small portion of their souls energy, which explodes a few seconds after leaving their hand.
-The character pays 2 + X EP.
-The character throws the grenade to any one spot within 50 feet of them. It then explodes a second or two after landing, dealing (2d4 + 2) * X damage to all creatures within a 10 foot radius of it.

Mine
The character assembles and lays a land mine of some sort, preparing a trap. The first creature to come within range of the mine trips it unless the character specifies some more specific function for it. This power cannot be used while engaged in combat, as it requires time and delicate handling in order to properly set it up.
-The character pays X EP. When tripped, the mine deals (3d6 + 1) * X damage to all creatures within a 15 foot radius of it.


Inventory:
Blunt Weapon (Grimoire) 2d4 + 2 + body/2
Club
Guns x2
Crest w/ Holly Design
Six Lightstones
Lich Bobblehead

Battlemage's Robes: AV = 7, EV = 0, TP = 25, DU = 1.
Maid Uniform
Leather Armor x3


Buckler +1 DB: DB = 6 + 1, EV = 0

Monster Fang x2

89 Denarii


Bio/Description:

With the invasions happening rapidly, and with much of the world around her going insane, Alice took everything she could get her hands on, and quickly moved away from the war. The unfortunate part, however, was that there really wasn't any place that was truly safe, whether it be fear from attack from the invaders, raids by marauding orc hordes, or simply people who have gone mad either due to themselves, or from some external force. Eventually after what seemed like an eternity of moving around and hiding, the elf found herself in Badaria, where she had managed to pick up a few resources that people had either dropped in haste, or in some cases, found near pools of unusual and better left unidentified liquids.

As Alice travelled further and further, she came across an old building in a small forest near Acheron, it stilled covered enough land to be considered a forest, but at the same time, it was a pale comparison to many of the much more grand forests the elf had read about previously. Still, it was far enough from civilization to suit her, and yet close enough to settlements to allow her to, if she ever had the insane desire to, to explore. Clearing the house of the current occupants, which were eager to fight and yet barely proved to be a challenge, Alice buried the remains outside, as well as cleaning out what she couldn't use from the insides of the cabin and replacing them with her own supplies. After settling in, and securing the cabin, she began to set traps around the area, spreading traps rather loosely to try to hide her pressence, as well as slowly building small dolls that she would animate and sometimes patrol her surroundings with to keep herself safe.

For the most part, Alice was kept safe because of this, few had reason to travel into the trees in the first place, and those that did often met their end from some sort of massive chain of explosions (Alice wasn't terribly good at spacing them far enough initially), or to a hail of ranged assaults from seemingly everywhere at once. As rumours grew, both survivors, seeking shelter, and invaders, seeking what was believed to be a stronghold of survivors, initially started to grow in number, with many leaving either disappointed from finding nothing, or never leaving at all. Time passed, and many began to consider the rumors to be faultless, believing that whatever was killing was either the traps set by a long gone mage, or automatons still following the last of their orders. Eventually, rumors that the woods were haunted started being spread, and Alice met fewer and fewer travellers...

This initially led the elf to relief, after all, with no one coming, that meant she was safe and to be left to her own devices. She spent much of her time either studying the large grimoire she carried around with her, or making small dolls to amuse herself, and to talk to. After all, they were the only companions she felt safe around. However, the lonliness began to slowly eat away at Alice's psyche, causing her to slowly build more lifelike dolls, even causing her eventually to wander away from the cabin, searching through long dead bodies for reference, studying their anatomy before disapearring back into her cabin for days on end. Building towards the masterpiece that she decided would be her eternal lover for the rest of her days...

Coincidence, however, saved her from complete insanity. One day as she was working on the doll, she reached into her sack of dried foods to begin to prepare herself a meal, two smaller dolls travelling around and fussing as one carefully added wood to the fire and another stirred the pot that hung over the fire. To her surprise the sack was empty, but it didn't matter, she had another one... or so she thought. Travelling down into her storage, she discovered she had just emptied her last foodsack, and now was completely without food. She paced around the cabin, wondering what to do for food. Although she was in the woods, she was not an outdoorswoman, nor did she really desire to forage for food, as she didn't know what was good to eat, and what was available, and it would be completely possible for her to spend far too much time searching for food and not finding anything. Resigning to the fates, she took out an old quill and began to scribble a few notes before she died. As she wrote, she noticed something that had escaped her since she had first arrived. The desk she had been using, and subsequently covering in doll parts, was a map. Although the map hadn't looked like it had been updated since the invasion (after all, there was no one to do so), it looked as if it had been drawn by someone who had lived in the area for several years. Folding up the map and packing the last of her food, Alice opened the door of her cabin and looked at the lifeless life sized doll that sat on her bed, whispering a quiet promise to return as she took the two smaller dolls with her, planning on leaving the woods for the first time in god knows how long...



The OOC section:
 
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Tiffanian

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Re: DG3 Character Sheets

'Sup Sponge.

Stats and Such
Natural
Racial
From Flaws
From Talents
Random Flaws for Giggles~
From Mutations
From Class
From Experience

Name: Laena
Class: Wind-Blessed Warrior
Race: Harpy (part-demon base)
Sex: Female

Body: 8 + 4 + 8 + 22 + 4 = 46
Mind: 8 + 4 + 18 = 30
Spirit: 6 + 4 = 10

Hit Points (HP): 46 + 15 + 10 = 71
Pleasure to Orgasm (PP): 23 + 30 + 5 = 58
Spirit Energy (EP): 23 + 15 + 10 = 48
Speed: Sqrt(460) - 1 = 20
Dodge: {(46 + 30 + 10) / 2} + 10 + 3 = 56
Armor: 1
Resistance: 23 + 8 + 3 = 34
Perception: Sqrt(460) + 3 = 24
Stealth: Sqrt(460) + 3 = 24
Grapple: 46 + 3 - 12 = 35


Experience: 0
Corruption: 0


Talents:
Focus In {Wind}
Exceptional
Exceptional
Unarmed Fighter
Heavy Hitter
Natural Mage (Magic Feats)
Lucky
Skill With [Talons]
Resistant


Flaws:
Mutated
Fragile
Poor Grappler

Mutated
Mutated
Fertile

Mutations:
Egg Layer
Greater Wings
Clawed Feet
Natural Attack
Naturally Supernatural
Odd Skin
Tail
Reverse-Jointed Legs

Razor Fingers (3 mutations)
Tight (3 of them)
Talons
Multi-Orgasmic
Soft-Skin


Skills:
Shattering Blow
Stunning Blow
Trip
Battlemage
Terrify


Base Casting: 15 + 3 = 17 (27 for Wind)
Favored Elements: Wind
Magic Feats:
Quicken Spell
Wind Caller


to-hit with spells: d20 + 42 + 3 - 6 = d20 + 39

Spirit Ceiling: 9

Inventory:
Clothes: AV = 1, EV = 0, TP = 25, DU = 2.
Unarmed Attack: 2d12 + (23 + 10 + 8) = 2d12 + 41 Damage, d20 + 46 + 12 + 3 = d20 + 61 to-hit

Calculations and Shit
Unarmed Attack
Unarmed Attack: 2d12 + 41 damage, d20 + 61 to-hit
Stunning Blow: 2d12 + 33 damage, d20 + 53 to-hit (enemies must pass a res check or be Stunned until after your next turn)
Shattering Blow: (2d12 + 31) * 2 damage, d20 + 51 to-hit
Trip: d20 + 61 to-hit (enemies must pass a res check or take Prone status. If enemy is Stunned it automatically hits, does (2d12 + 41) damage, and automatically causes Prone status)

Wind Magic
Gliding Winds: No falling damage (0 cost)
Buffeting Winds: Enemies get -8 to-hit (0 cost) (1 upkeep)

Lesser Gust: 1d8 + 6 damage (enemies must pass a res check or take Prone status) (2 EP)
Harsh Winds: Nearby enemies get -10 to Speed and to-hit (2 EP)

Gust: (1d8 + 6) * 2 damage (enemies must pass a res check or take Prone status) (4 EP)
Aspect of the Wind: 6 * 3 = 18 to Speed, Dodge, or Mind (4 EP) (1 upkeep)
Wind Armor: Enemies must pass a res check when attacking or miss automatically (4 EP)

Greater Gust: (1d8 + 6) * 3 damage (enemies must pass a (res + 4) check or take Prone status) (6 EP)
Call Wind Elemental: 12 * 4 = 48 Body, 4 AV (Hard to Hitx2, Pain Resistant, can fly) (6 EP)
Cyclone: (1d8 + 6) * 4 damage (enemies must pass a res check or take Prone status) (6 EP)
Air Drown: (1d6 + 1 + 6) * 4 damage (can be maintained for 3 upkeep, enemies cannot leave AoE unless they pass a res check) (6 EP)

Hurricane: Everything nearby must pass a (res + 12) check or be knocked prone each turn. 2 failures in a row leads to being picked up and thrown around. (8 EP)
Call Storm Elemental: 12 * 5 = 60 Body, 5 AV (Hard to Hitx3, Pain Resistant, can fly) (8 EP)
Storm Hammer: (1d8 + 6) * 4 damage (enemies must pass a (res + 8) check or take Prone status) (8 EP)
Tornado: (1d6 + 1 + 6) * 5 damage (enemies must pass a res check or take Prone status)

Bio/Description/Location:
Description: Laena is very short and thin, like most of her race, standing at roughly 5 feet tall when she stands up straight, her long brown hair reaching down almost to her waist, with piercing pale green eyes. Above the waist she seems mostly human, besides the rather large wings of plain brown feathers where a normal human would have her arms. She can bend them at what would be odd angles for a human, allowing her to use the hands at their bow properly. Below the waist is a different story. From her waist to just above the knees she is covered in soft, small brown feathers, a cute little tuft of a tail of them poking out from just above her butt. Her knees are jointed the opposite way of normal, the feathers thinning out to reveal hard scales, much like the legs of birds, and they end in razor sharp talons. For clothing she wears bandages wrapped tightly over her small chest, and a pair of brown panties that humorously enough matches her feathers.

Biography:
Like most harpies, Laena left her nest soon after being born, reaching the age she could fend for herself in matter of weeks, reaching what could be considered adulthood in a few years. She spent much of her early years in a carefree manner, content to fly about and see the sights around her home at the edge of the Amazonian forest. Then they came. While her solitary forest home wasn't found out by the invaders, she saw the suffering caused by the aliens many times. Even after things "settled down" the Amazon was still in turmoil, the humans left being hounded toward destruction by arachne, the normal hazards of the place, and the colonies the invaders had left behind. Despite the state of the world, Laena was getting somewhat antsy to find a mate, so she left her forest home to search for a suitable man, with a vague ambition in her head and few plans...

Location:
The edge of the forest, wherever that is lol

Change Log:
Learn Vibrating Touch.
Gain 2 exp for killing an arachne.
Gain 2 exp for getting to the ruins.
Spend 4 exp to gain 4 Body.
Gain 4 exp for watching other people beat some demons.

The OOC section:
I will fix what's left of the world damn it!
 
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AshPrince

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Elizabeth Silver

Character Sheet:
Name: Elizabeth Silver
Class: Rogue
Race: Badarian
Sex: Female

Body: 24+16Exp: 40
Mind: 16
Spirit: 10

Hit Points (HP):53
Pleasure to Orgasm (PP): 41
Spirit Energy (EP): 38
Speed:20 -3Ev: 17
Dodge:33 +10T: 43
Armor:10
Resistance:20
Perception: 20+8T-2M+3S: 29
Stealth:20-6Ev+5T+2M+3S: 24
Grapple:40


Experience: DG2{(0 +2 +4 +2) [-8]=0 +2 +2=4 +4 =8 +4 =12 [-4 -8] =0 +2} +10: 32[-20]
OOC: I’m going to ignore previously spent experience for the sake of my life being easier and the fact that most of it went into Talents that may or may not exist/be applicable anymore.
For the purposes of DG3 I am starting with 32 exp.
DG3: 32 -8 -8 -16 0
Corruption: 0 + 50: 50


Talents: 5+2+2: 9
Stealthy: The character gets a +5 bonus to their Stealth stat. In addition, whenever the character attacks a creature that is unaware of them, they automatically hit and deal double damage (after armor) on all attacks.

Two Weapon Fighter: Allows the character to fight with a weapon in each hand, attacking once per round with each of them at a -4 penalty to attack and damage rolls with both weapons.

Lucky: Grants the character a +3 bonus to all non-damage rolls. Can only be taken once.

Hard to Hit: Increase the character's Dodge stat by 10.

Skill with Throwing Weapons: The character gets +12 to attack rolls with the chosen weapon

Skill with One Handed Swords: The character gets +12 to attack rolls with the chosen weapon

Perceptive: The character gets a +8 bonus to their Perception stat.

Skilled: Scissor Defense, Whirling Death, Called Shot

Natural Spirit Wielder Shadowmancer: The character chooses 3 Powers from the Shadowmancer list. They can now use those Powers.
Flaws:
Beast Lover: Any pleasure dealt to the character by Bestial creatures is increased by +8.
Selfish (RP)
Mutations: 2
Soft-Skin: Your character causes +2 pleasure during non-oral foreplay
Shadowy: Your character is naturally one to stay in the dark, making them less visible but also blocking their own vision. The character gets -2 to Perception, but a +2 to Stealth.

Skills: 5+3: 8
Warrior Bonus: 1+4 Skills
Thief (Passive) – The character gets a +3 bonus to Stealth, and can pick locks and disarm traps.
Ranger (Passive) – The character gets a +3 bonus to Perception, and can track creatures so long as they have stayed on the ground.
Bladesinger: Your character can use their Body stat to determine their attack rolls instead of their Spirit stat when attacking with powers. Requires: Any Spirit Talent that gives powers.

Sudden Strike (Activated) – The character can take a -10 penalty to their attack rolls and a -10 penalty to Dodge until their next turn. If they do, they may make a Stealth check at a -5 penalty against any creatures that they attack, and if they win, those attacks count as sneak attacks.
Sudden Shot (Activated) – The character forsakes all other actions for the round. Instead, they automatically attack the first creature to attempt to attack them. They may make a Stealth check against that creature, and if they win, the attack counts as a sneak attack.
Scissor Defense (Activated) – The character forsakes all attacks for the round, and takes a -10 penalty to Dodge for the round. In return, they get a +12 bonus to AV, and automatically attack (using both of their weapons) any enemy that hits them in melee. If an attack is a grapple attempt, these attacks resolve prior to the grapple being initiated.
Whirling Death (Activated) – The character gets a +8 bonus to their melee damage and AV, but takes 4 points of damage per round. This damage ignores AV.
Called Shot (Activated) – The character acts last in the current turn, and takes a -10 penalty to their attack rolls and Dodge until their next turn, but if they hit their attacks deal double damage. This doubling stacks with the doubled damage from a sneak attack, if the attack is a sneak attack.
Spirit Ceiling: 8 {7.6}
Powers
Shadowstalker
The character dematerializes, and moves from shadow to shadow in utter silence.
-The character pays 5 EP.
-The character takes their turn to move from their current position to any other position that is within 100 feet. This movement must begin and end within spots that are not under direct light, and is completely silent, not allowing Perception checks to detect it unless the character appears in plain view of another creature.

Rupturing Shadows
The character makes the shadows within a creature's body solidify, and then attempt to tear their way free of the creatures body.
-The character pays 4 + X EP.
-One target creature within 30 feet takes 8X damage that ignores Armor.

Dark Armor
Armor formed of living, moving shadow coats the character, not weighing them down in the slightest but protecting them from harm.
-The character pays X EP. In addition, they must pay X - 2 EP upkeep every round.
-The characters gets a bonus to their Armor, melee damage and Grapple equal to 3X. The character also gains a +X bonus to Stealth.
-The character may pay an additional 3 EP to grow wings formed of shadow. They can fly at their Speed. This increases the upkeep of this power by 1.
-This power can be used while the character is Bound or held in a Submission Hold.
Inventory:
Chainmail: AV = 10, EV = 3, TP = 40, DU = 5. Weak against Piercing. Strong against Slashing.

One Handed Sword: Long Knife 2d6 + Body/2

One Handed Sword: Short Knife 2d6 + Body/2

Sniffler's Changed Sword: 2d6 + Body/2 damage. Anything struck by the weapon must make a Resistance vs 22 check or be stunned for a round.

Throwing Knives: 2d12 + Body/4, 20 foot range, come in packs of 5, deals +2d6 damage if used in a sneak attack

Fine Clothes: AV = 1, EV = 0, TP = 25, DU = 2.

Rogue’s Rag Outfit: AV = 1, EV = 0, TP = 25, DU = 2.

Lacy Underwear.

Family Crest Necklace; worn beneath her armor.

1x Greybrain

40 Denarii

40 Denarii and 7 minor baubles which can be sold for 20 Denarii.

Amulet of Duty: "A golden thing with the symbol of House Dreslin on the front, on the back Duty and honor engraved."

Possibly Outdated Map of Necropolis
Bio/Description:
While Elizabeth’s family are no kings, or dukes or even lords, they are consider nobility by most factions, and this is due to a very particular talent they work very hard to maintain; the ability to know other people’s secrets. The family was founded several generations ago out of the blackmail of a minor regent, Elizabeth’s ancestor obtained a scrap of information which he then manipulated to earn himself, and his heirs, the right of nobility, as well as a significant pile of gold.

Over the years the Silver family has done their best to maintain this leverage over numerous other notable families gartering gossip and rumor to the point of maintaining actual ledgers on the subjects, as well as employing, and often acting themselves, spies or travelers to uncover the validity of certain rumors.

They have, of course, earned a dubious reputation over the years, most know they’re spies and few will openly share secrets with them. This has caused them to step up their efforts, employing barmaids, barista, concubines and outright assassins to funnel virtually any information that could even conceivably prove valuable. Their network is extensive, and, due to their reputation for paying for virtually any information, their crest is well known in any suspicious circles.

Elizabeth is the latest child of the Silver line, and though a disappointment to her father from birth, due to her gender, she has been trained rigorously to be able to lie; cheat, steal, and murder without pause or concern as well as to blend in whether she find herself in court or on the street. Indeed it has often proved beneficial to be a woman in Badarian society, they are seldom seen as threaten and as any rogue could tell you, if you want to know the workings of a noble house, ask the servants.

The OOC section:

Extended Biography
Ten generations ago Alexander Silversmith was a small time crook, confidence man and thief. He made his living robing from the noble houses of the various materials they had rationally far too many of anyway. Though he had been born a beggar child, he harbored aspirations of becoming a noble himself, living the high life in a mansion or castle of his own, sheltering his family and guild within the walls of some urban fortress, pulling himself from the streets and swears by whatever means he had to.

It remained largely a pipe dream until the day he discovered the secrets of a local regent. The nobleman had sired sons, several, with a common woman, and though he paid and care for his sons, he was terrified of his wife, with whom he had yet to conceive any children, would discover him. It was this tantalizing tidbit that would prove the key to Alexander’s dream. He approached the regent at a local tavern and through no uncertain terms blackmailed the noblemen. In exchange for his continued silence, the regent would name him and his family to nobility, as well as provide him with landholdings significant enough to be the equal of other nobles, or Alexander would not only reveal the regent’s infidelity, but would inform the children of their father’s status, and their entitled rights as such.

Begrudgingly the regent agreed, and Alexander was granted his nobility and holdings, dropping the ‘smith’ from his name as a sign of his new rank. Alexander named his crest to be ‘a solid circle of silver’ and settled back to enjoy his hard earned status, content.

He would in fact form a pleasant relationship with the regent over the next few years, acting on several occasions as the regent’s agent, uncovering the dirty little secrets of the other nobles, including and especially those who questioned Alexander’s sudden appointment to nobility. Through his own actions, and the assistance of the ignoble and roguish allies he had made earlier in his life, Alexander was able to protect his nobility from assault or question.

He married Erica Silver several years after obtaining his noble status. She was born to a declining noble house, and married to Alexander in an attempt to maintain her own family’s status, though when she discovered her husband’s ignoble origins she was, unhappy. She desired more than simple nobility for herself and her children, so she turned to her husband’s old allies, and through numerous methods, allegedly including self-prostitution, she drew them to the service of her house. Mindful of her place as a woman, she then began educating Silver in the ways of nobility, never specifically instructing him to do something, she instead offered the judgments and assumptions that would be made of him by true nobility were he fail to meet their expectations.

Though Alexander was quick to take up noble mannerisms, the hypocrisy that seemed to plague the noble class, regarding their great care with regards to perceptions, and yet the numerous and unseemly secrets many of them maintained. He began a tradition of hosting parties, at which Alex would publically out several if not all the secrets his guests would rather keep hidden, despite this many nobles would almost always attend, as declining an invitation to Silver’s parties was often seen as admitting you had secrets you desired to hide. This duality continued to bring Alex much amusement until his death.

For the next several generations the Silvers continued in the traditions set by their founder, spreading and growing in power in line with most noble families, building themselves into one of the most potent intelligence networks not interested in anything more than their own advancement, always the family was loyal chiefly to itself, and lead by he who could trace his blood back to Alexander Silver the truest. This continued, more or less unchallenged, until the right was split between two brothers during the fourth generation.

The elder felt he was entitled to lead the family, while the younger felt he was the more competent brother. Ultimately the elder was named as their father’s successor, much to the irritation of the younger. The younger resigned to murder his brother, and obtain his birthright. Not such a fool as to assassinate his elder brother at their own dinner table, the younger invited an ignoble family to share the Silver table, one of the several the family had maintained good relationships with since Alexander’s time. With the common family sharing the table, the younger brother poisoned his elder to death, and though all members knew of his guilt, with one brother dead the Silver family could hardly admit the other was a murderer. The elder brother’s death was blamed on the son of the visiting family, who was executed for his crime and the younger succeeded him as head of the household.

This did however have an unpleasant side effect, no longer was the leadership of the family given to the heir of Alexander Silver without question, if he was considered to be weak, or unable to lead the family in the traditions set by their forefather, he would often be assassinated, and aging or ill elders would often be hastened to their grave by their heirs.

Andrew Silver is the current leader of the Silver family, and Elizabeth’s father. He is in good health, despite being in his mid-forties, and has not produced any other children. He is shamed by the fact that he has not produced a male heir, and in order to prove that his bloodline is not weak, for fear of his cousins assassinating him, and the Silver house being plagued with infighting, he has trained Elizabeth from birth to stand as an example of Silver family tradition.

There is much debate as to who she shall be married to, due chiefly to the fact that her husband would inherit the leadership of the Silver family. Andrew is dubious of marrying his daughter off, concerned that her husband might seek to inherit as soon as the marriage is decided. So, in order to both prolong his own life, to maintain his control over the Silver family household, and provide proof that his daughter is not a weak woman, he has had her assassinate several of her cousins, particularly those who were the most vocal about marrying Elizabeth off.

She is loyal to her father as leader of her household, but does not view her kinship to him, or in fact any member of her family as cause to give them any more mercy than a criminal on the street. She is cold, calculating and willing to use anything at her disposal, be it her blades, her body or her tongue to obtain her own or her family’s ends, though she favor the first and the last whenever possible. She will kill without pause or concern and has no care for anyone be them man woman or child. Her ability to lie verges on a psychopathy, she seldom if ever feels guilt for obscuring the truth and views the ability to deceive or delude another as a talent akin to telling a particularly riveting story.

She is five foot six inches, with long straight black hair most often worn up in a bun. Her skin in smooth and pale, bearing very few scars, almost always the result of small knick and cuts received during her lengthy training sessions. Her eyes are a soft but lively grey, her chest is of a modest size C cup, small vivid pink nipples. Her body is lean and athletic, very little extra exist on her due to her rigorous exercise routine, her legs are long and her thighs muscular and powerful. She had not experienced sex, though she has broken her hymen through exercise.

She is attracted toward ornate knives, due to the intrigue of a weapon designed almost specifically to be able to kill being able to also be beautiful, and to beasts due to the duality of their savage nature contrasting with the compassion they can show those within their own pack, herd or family.

Alignment: Neutral Evil With Lawful Tendencies.
 
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Stratiros

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Re: DG3 Character Sheets

Name: Aya
Full Name: Aya'liatrin
Class: Succubus
Race: High Elf half demon

Body: 18
Mind: 14
Spirit: 38

Hit Points: 44
Pleasure to Orgasm: 35
Spirit Energy: 84
Speed: 13
Dodge: 45
Armor: 9
Resistance: 19
Perception: 11
Stealth: 13
Grapple: 18
Spirit calling: 16
Experience: 16
Corruption: 50

Talents:
Exceptional: The character gets an additional 8 points to spend among stats.
Natural Spirit Wielder (Massive Energy Pool) : Grants the character one Talent that they can only take from the Spirit Talents list. Cannot be chosen by Spirit User, and can only be taken once.
Superior Warrior/Mage/Spirit (Demonologist): The character gains a Talent that they can only take from either the Warrior, Mage or Spirit Talent list. In order to take a Talent from the Warrior Talent list, they already have to have taken Natural Warrior. In order to take a Talent from the Mage list, they already have to have taken Natural Mage. In order to take a Talent from the Spirit Wielder list, they already have to have taken Natural Spirit Wielder. This Talent can only be chosen once. Cannot be chosen with Natural Succubus.
-Demonologist: The character chooses 3 Powers from the Demonologist list. They can now use those Powers.
-Massive Energy Pool: The character gets +30 max EP
Suck you Dry: The character deals an additional +12 pleasure whenever they perform any type of foreplay.
Natural Warrior Heavy Weapon Specialist : Grants the character one Talent that they can only take from the Warrior Talents list. Cannot be chosen by Warriors, and can only be take once.
-Heavy Weapons Specialist: A character with this Talent deals an additional +10 damage on every attack so long as they are using a two handed weapon.
Greater Draining: Whenever the character drains another character or creatures energy through pleasure, they drain an additional +6 per round.*
Pain Resistant: The character has some sort of natural resistance to pain, be it deadened nerves, scars, scales, thick skin or what have you. Increase the character's AV by 4.
Hard to Hit: Increase the character's Dodge stat by 10.
*Lucky: Grants the character a +3 bonus to all non-damage rolls. Can only be taken once.


Flaws: * is from race, ^ is from class
*Mutated: Your character starts the game with 3 mutations of your choice.
*Open Soul: The character takes an additional 4 EP damage whenever anything would cause them to take any.
^Lustful (RP) : The character is a frequent enjoyer of physical pleasure. They are more likely to seek sex from their allies, or accept it if it is offered to them, and are even more likely to give in if they are raped.
Idealistic (RP) : The character is unfailingly kind, no matter the circumstances. They will always try to help others to the best of their ability, even to their own detriment, and even if that help is not asked for or met with hostility. This does not mean, however, mean that they will let things attack them without responding. They’re idealists, not pacifists.
Oblivious: The character takes a -8 penalty to their Perception stat.
Sensitive: The character takes an additional 4 PP damage whenever anything would cause them to take any.
*Tainted Bloodline: The character gains corruption 1.5 times as fast as normal. Note: Characters of a race that have Supernatural or Naturally Supernatural as a Racial Mutation cannot take this Flaw.

Mutations:
Demon: The character is a demon. They gain resistance to Fire and Force, ignoring the first 5 points of damage from sources of either type.
Soul Eater: The character must feed off of the souls of others in order to survive. They cannot regenerate EP beyond 1, and whenever they are at 1 EP they must actively seek to feed regardless of any possible consequences. Whenever they deal pleasure to a creature, they drain half as much EP from that creature. This draining is doubled if the drained creature orgasms. So long as the character is not at 1 EP, they can willingly suppress this effect.
Fertile Mouth: If a character swallows a creatures cum, they get a pregnancy roll (even if that monster normally wouldn't need one.)
Masochist: when a character takes health damage, d4+1 of total taken is taken as pleasure damage as well
Odd Skin: The characters skin becomes noticeably unusual. Either because it has somehow managed to turn a color that you wouldn't expect, or because it has started growing a thin layer of fur or scales.
Lactation: The character begins to lactate, and any pleasure they take due to their breasts being touched is increased by 2.
Naturally Warped: The character was born with some degree of magic in their blood, but this doesn’t cause them to corrupt others. The character doesn't deal corruption to others unless they also have other mutations that would cause them to deal corruption, but they don’t take corruption from Warped creatures.

Powers:
Summon Demon
The character summons a demon to aid them in combat. Only one creature can be summoned at a time, and in addition to the EP cost for using this power, each creature that can be summoned requires an additional cost of some sort.
-The character pays 4 * X * T EP. X = The number of creatures that you would like to summon, and can never be greater than 5. T = The tier of the creature, which is indicated for each.
-Then, the character chooses one of the following:
1) Soldier, Stalker or Goblin
Tier 1 monsters focused in melee combat. Require that the character make them orgasm at least once as additional payment once their task is complete. Male characters will get female versions, while female characters can choose either or.
2) Succubus or Sorceress
Tier 2 creatures capable of using magic. Require that they be able to feed on the energy of another, though they will prefer the character themselves. Can be male or female, but will always be the opposite sex of the character.
3) Knight
Tier 3 warriors dressed in black plate armor. Require only that the task they are set on be meeting a goal that the demon shares, such as the advancement of their cause, such as the release of another demon or the fall of an angel or a powerful fey. Unlike other demons, only one can be summoned at a time.
4) Great Darkwalker, Nightmare, or Hellhound
Tier 3 monsters of great and terrible power. They require a host for their spawn in exchange for their service, and if the summoner is female, they will prefer her over any other possible bearers.
5) Demon Lord
Tier 4, beings of immense power and unfathomable malevolence and/or insanity. Their price varies and is determined at the time when they are summoned, but it is always high and almost always bad for the character that summons them in the long run. Unlike other demons, only one can be summoned at a time.
6) Nightmare Lord
Tier 4, and one of the most powerful beings in all creation. Only the angels are said to rival them in power. Their price is always the same: A woman to impregnate and a gateway into the mortal world. Unlike other demons, only one can be summoned at a time.

Fell Might
The character's body becomes charged with powerful, but also destructive energies. granting them increased strength but also causing them pain along with the energy required to use this power.
-The character pays X EP and 1 HP. They must also pay X-2 EP and X - 4 HP upkeep every turn.
-The character gets a +3X bonus to Dodge, attack rolls, melee damage, and grapple rolls so long as this power is active. They also gain a +X bonus to Perception.

Hellfire Blast
Sometimes, regular fire just isn't enough. The character that calls on this ability summons fire that is either dark red, or pitch black. Almost the complete opposite of Holy Fire, this flame destroys all that it touches indiscriminately.
-The character pays X EP. In addition, using this power also causes the character to take 2 points of damage no matter how much EP they pump into it.
-Then, they choose one of the following effects:
1) A directed attack against any one creature within line of sight of the character that deals (1d6 + 4) * X damage.
2) An explosion that deals (1d6 + 3) * X to all creatures within a 10 foot radius of any spot within line of sight of the character, or a 90 degree 30 foot cone that deals the same amount of damage.
3) A touch attack against a creature adjacent to the character that deals (1d6 + 5) * X damage.
-This power always deals Heat/Fire damage.

Succubus Powers:
Charm: The character pays 6 EP and chooses one target creature within 20 feet of them. That creature must win a Resistance check against the character or gain the Charmed status.
Drain through Pain (Passive) : The character can drain a creature's EP through dealing HP damage. Any time that the character deals melee damage to a creature, they also deal 2d6 + modifiers EP damage, and regain that much EP. Modifiers basically include anything that affects EP damage, like Open Soul or Greater Draining.
Apparent Innocence (Passive) : The character is less likely to be attacked by hostile creatures. If in a group, the character will always be the last one to be attacked. If alone, creatures will not (usually) attempt to kill the character, and will instead attempt either to knock the character out, or rape them.
Unnatural Resilience (Passive) : The character only takes 1d4 damage when resisting pleasure.
Sexual Healing: When draining the energies of another, the character can choose not to regain their EP, and instead regain an amount of HP equal to the amount of EP they would regain.

Inventory:
Spear: 2d10+22 Slash/Pierce/Blunt
Leather Armor: AV = 5, EV = 1, TP = 30, DU = 3.
Slime Amber
Grey Heart


Description:
Lia is very tall for her race, at around 6'3" she'd outclass most of the other high elves people would see. Though this still makes her very short compared to many demons. Her hair and skin are both pure white, marking her heritage from a frost demon. she typically wears very little, just barely covering all of the important parts. With solid DDs for breasts this frequently results in her spilling our of her top.

Personality:
Lia is very happy-go-lucky, idealistic, and more than a bit naive. She's always had everything given to her and doesn't really understand how people take advantage of each other. She also really wants to help out everyone and make their lives great. Unfortunately for them Lia considers being captured and raped by demons to be one of the best things that can happen to anyone. After all, being hurt feels really nice and they'll take care of you.

Bio:
Lia was born around 50 years ago to a High elven woman who was kidnapped by demons. Since she can remember her mother has always been broken, always willing to serve them. Her father had different plans for Lia though.

She was trained as a succubus, harnessing her innate demonic powers. Yet, there were two restrictions placed on her, she was never allowed to have vaginal sex and she was only to have sex with other captured mortals. Her father did not want her to get pregnant so soon, it would apparently ruin several of his plans nor become incredibly corruped. Unfortunately, exactly this did happen 1 year ago. Somehow her body had become changed and despite being a virgin Lia had been impregnated. Disgusted her father removed all restraints on the other demons. Over the next five months she learned much more and her preferences changed significantly, though she never got broken.

Then one day she was summoned to him. He needed a pawn in the mortal world, someone willing to bring more mortals back to them. Lia'd always wanted to please her father so she happily agreed. After being taught basic summoning along with some combat training she set out before the portal was closed.

Now Lia will wander around the world finding fine young women and bringing them the greatest joy possible. At this point she has no idea that the portal has been closed and she actually would be doing a major job if she succeeds.

Location:
Celesis- probably wandering through the jungle trying to find people
 
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xgkf

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Re: DG3 Character Sheets

Karen:
=== Character Sheet ===
Name: Karen
Class: Enslaved Warrior
Race: Crolian
Sex: Female

Body: 40 (36+4)
Mind: 6 (6)
Spirit: 8 (8)

Hit Points (HP): 47 (40+3+4)
Pleasure to Orgasm (PP): 70 (20+6+4+20+20)
Spirit Energy (EP): 31 (20+3+8)
Speed: 20 (√400)
Dodge: 27 ((54/2) +10 when unarmed)
Armor: 0 (0)
Resistance: 20 (40/2)
Perception: 23 ((√400)+3)
Stealth: 20 (√400)
Grapple: 28 (40-12)

Spirit Ceiling: 6 (31/5)

===XP/Corruption===
Experience:
- Current: 2
- Total To-Date: 6

Corruption:
- Current: 0
- Total To-Date: 0

Spending Log:
Experience:
- 4 {+4 to Body; Flurry of Blows Skill} (4/23/`12)

Corruption: N/A
=== Talents ===
General:
- Just a Little Longer (+20 PP)
- Just a Little Longer (+20 PP)
- Natural Succubus {Fuck Me} (+12 Pleasure dealt during penetrative sex)

Warrior:
- Heavy Weapon Specialist (+10 damage when attacking with two-handed weapons)
- Unarmed Fighter (The character deals Improved Unarmed damage when attacking without a weapon; +10 Dodge while unarmed)
- Skill with [Unarmed] (+12 to-hit when attacking without a weapon)
- Skill with [Two-Handed Swords] (+12 to-hit when attacking with two-handed swords)
- Skilled (Focused [Unarmed]; Specialized [Unarmed]; Ranger)
- Skilled (Focused [Two-Handed Swords]; Specialized [Two-Handed Swords]; Quick Draw)
=== Flaws ===
General:
- Mutated (Tight; Tight; Tight)
- Mutated (Soft-Skin; Skyclad; Multi-Orgasmic)
- Poor Grappler (-12 Grapple)
- Lustful {RP} (More likely to seek, or accept offers of, sex from allies; More likely to submit during rape)
- Fetish {Orcs} (+8 Pleasure taken vs. Orcs)
- Fetish {Oral} (+8 Pleasure taken when giving oral foreplay)
- Fetish {Creampie} (+8 Pleasure taken when cummed inside her pussy or ass)
- Fetish {Bukkake} (+8 Pleasure taken when cummed on her face or torso)
- Fetish {Multiple-Penetration} (+8 Pleasure taken when penetrated in more than one hole)
- Fetish {Bondage} (+8 Pleasure taken when Bound)
- Weakness {Orc Cock} (The character becomes distracted when in the presence of an orc’s cock; Roll 1d4, with a roll of 1 resulting in the character losing their turn)
- Excitable (Whenever the character’s PP falls below half of its maximum value, they gain the Aroused status, or the Horny status if the character is already Aroused)
=== Mutations ===
Normal:
- Tight (+2 Pleasure dealt during penetrative sex)
- Tight (+2 Pleasure dealt during penetrative sex)
- Tight (+2 Pleasure dealt during penetrative sex)
- Soft-Skin (+2 Pleasure dealt during non-oral foreplay)
- Skyclad (-2 to all non-damage rolls when not nude)
- Multi-Orgasmic (After an orgasm, the character’s PP only resets to half of their maximum PP)

Special:
- Warped (Half of any Pleasure dealt is forced on the character’s partner as Corruption)
=== Skills ===
General:
Focused [Unarmed] (Passive):
The character gets a +6 bonus on all attack rolls when unarmed.

Specialized [Unarmed] (Passive):
The character deals an additional +4 damage when unarmed.

Focused [Two-Handed Swords] (Passive):
The character gets a +6 bonus on all attack rolls with two-handed swords.

Specialized [Two-Handed Swords] (Passive):
The character deals an additional +4 damage with two-handed swords.

Quick Draw (Passive):
The character can draw their weapons without spending a turn.

Ranger (Passive):
The character gets a +3 bonus to Perception, and can track creatures so long as they have stayed on the ground.

Unarmed:
Trip (Activated):
The character can choose not do damage on a successful attack, and instead force the creature they’re attacking to make a Resistance check against them. If the creature loses this check, they are knocked prone. Against opponents who are Stunned, an attack made with this skill automatically hits, deals damage as normal, and the target automatically loses the Resistance check.

Disarm (Activated):
The character can forsake the damage done by their attack to instead disarm their opponent. A creature wielding a weapon that is hit by this attack loses any weapon they are holding unless they win a Resistance check against the character, and must take a turn to retrieve it if they want to continue using it.

Flurry of Blows (Activated):
The character can strike repeatedly against the same target. They may take up to 4 additional attacks, but for each attack beyond the first the character takes a -8 penalty to attack rolls and a -5 penalty to damage for all attacks that round. The same penalties apply to each attack.

Heavy Weapon Specialist:
Slay (Activated):
The character takes a -20 penalty on their attack roll, and a -10 penalty to Dodge until their next turn. They deal double damage on any attacks that hit until their next turn. This doubling applies only after all penalties, including those from armor, are taken into account.

Cleave (Passive):
Whenever the character kills an opponent, they automatically take an attack on another nearby enemy, but this attack is at a -10 penalty to attack and damage rolls.
=== Inventory ===
Melee Weapons:
- Hands and feet [Unarmed]: (To-hit = d20+40+12+6; Damage = 1d8 + 2 + 40/2 + 4)
- N/A [Two-Handed Sword]: (To-hit = d20+40+12+6; Damage = 2d12 + 1 + 40/2 + 10 + 4, Slashing)

Armor:
- None

Items:
- Iron slave collar, wrist and ankle shackles
=== Bio/Description ===
Karen was a young female warrior who was stationed at Gods-Reach just before the Orcs’ invaded. 22 years old, she stands at a meager 5’2”, but has an athletic frame and fairly average-sized breasts. She has long blonde hair and violet-colored eyes, as well as the pale light skin typical of Crolians.

Ref: http://www.ulmf.org/bbs/album.php?albumid=581&pictureid=10973

Karen possesses skills in both unarmed and two-handed weapon combat, but the effects of her time in captivity have taken a serious toll on her and left them buried within her subconscious. She no longer has any conscious recollection of her training at the academy or how she acquired her fighting skills, and the nearly two years of almost constant rape and degradation at the hands of her Orcish captors left her mind all but shattered, destroying all memory of the person she once was and leaving her a broken and obedient slave. While she is still fairly intelligent and retains of many of the skills she had prior to her captivity, she doesn’t know how or why she knows these things, and is now little more than a kind, naïve slave girl whose only desire is to help or “attend” to her master’s needs...whatever they may be.
=== Starting Location ===
Slave chambers at the conquered city of Gods-Reach.
 
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Keylo

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Re: DG3 Character Sheets

((Updating Enigma's sheet as instructed... Backstory additions/revisions to be done as DG2 concludes.))


Character Sheet:
Name: Enigma
Class: Spirit (Necromancer)
Race: High Elf

Body: 12+0 = 12
Mind: 10+4 = 14
Spirit: 46+20 = 66

Hit Points: 12+ 14/2 + 66/2 = 52
Pleasure to Orgasm: 12/2 + 14 + 66/2 = 53
Spirit Energy: 12/2 + 14/2 + 66 = 79 + 20 = 99
Speed: sqrt(120) = 10.95 = 11
Dodge: 92/2 = 46
Armor: 4
Resistance: 33+8 = 41
Perception: sqrt(660)= 25.69 = 26
Stealth: 11
Grapple: 12

Experience: 6
Corruption: 0

Talents:
Soul Drain Resistant
Class Talent: Necromancer: Life Leech and Animate and Devour Magic and Aspect of Spirit and Puppeteer
Strong of Spirit x4 (Exceptional x4)
Psionic: Mind Worm, Telepathy, Pyrokinesis, Empathy
Additional Power: Call Spirit and Nightmarish Image
Massive Energy Pool
Demonologist: Gorgon's Gaze and Summon Demon and Form of the Swarm and Vampiric Futa and Devil's Lightning
Resistant

Wielder Aptitiudes:
Harmful Spirit
Multifocused
Overlord
Flaws:
Open Soul (Race)
Honorable
Sensitive

Mutations:
Tight x2
Demon Lover (Flaw)

[SPIRIT USERS ONLY]
Spirit Ceiling: 99/5 = 19.5 = 19
Powers: Animate, Life Leech, Devour Magic, Call Spirit, Nightmarish Image, Gorgon’s Gaze, Summon Demon,



Inventory:
50 Denarii
Melee weapon - Ceremonial Metallic Staff Nil. Base damage is 1 + 1d4 + 6. Always deal Blunt damage.
Ranged Weapon – x2 Evisceratory Throwing Knives - A quintet of blades that are easily concealable. Base damage is 2d6 + (50/4 = 12.5 = 13), range is 20 feet, come in packs of 5, and up to three can be thrown per round. Note that they must be retrieved from dead enemies to be thrown again.
Wanderer’s Enchanted Robe (Clothes: AV = 1, EV = 0, TP = 25, DU = 2.)

Minor item [quantity in digits]

Enchanted Blindfold: Binds and conceals Enigma’s eyes, which now turn the weak-willed before her to stone, after beginning to delve into the realm of demon magic. Although Enigma can see through them, others can not.

Enchanted Traveler’s Cloak (Part of her “armor”): The old cloak returns to obscure her face…although is now a bit more water and stain resistant than before.

Tea leaves: After the last trip without a good cup of tea…Enigma makes it a point to keep a ready supply with her. If she could do the same with scones, she would.

Rope: Self explanatory

Collar: For any potential “pets” she may decide to keep, although she may be quite satisfied already with Lanai.

x2 Specimen Jars: To collect odds and ends for experiments.

Bio/Description:

"Enigma" is the name by which others address this traveling high elf. A name most fitting given her the mysteries that shroud her, for all that is known about her is speculation at best. Some say she is an exile from her home, for the practice of the necromantic arts. Others claim that she is in actuality, male, and a spy for the Badarian Empire. The only facts that are for certain is that she wanders around from town to town across the land, and is searching for something relentlessly... Either way, "Enigma" is a highly shady character, and should not be trusted by anyone...

That is, if you believe what most people say about her. "Enigma", in truth, is merely a highly inquisitive individual, albeit one that has little respect for cultural traditions, diplomatic relations, and such. From acts such as learning necromancy to sate curiosity despite the protests of her family and friends, to practicing the staff to see if a frail bodied person could fell a bear by herself (a feat that she nearly paid her life for), "Enigma" is highly whimsical and perhaps... insane person who does anything that happens to strike her fancy. Her travels across the land and her "searching"? A desire for knowledge at best, or simply because she "wanted" to travel to a certain destination. The "code of honor" she follows? Purely on a whim, where she decided that a "code of honor" was an excellent thing to have. Throwing her name and past away? Merely an experiment to see if anyone would ever be able to connect the dots. All in all, if anyone ever came to know who "Enigma" truly was, they would find her to be a horrible eccentric and perhaps "lunatic." The fact that she is traveling to a place infested with demons and monsters "for science" does not help in the slightest...

Asides from her bizarre mentality, there is also the matter of her physical appearance. From an average passerby's glance, she would appear to be a fairly normal elf, possessing the slim dainty frame and pointed ears that all elves had, albeit with a slightly disappointing bust size, but an elf nonetheless. That is...until one took a look at her face. Possessing long hair a mixture of purple and white with pink streaks and a pair of impossible heterochromic eyes (one eye being purple, while the other was red) due to a breast enhancing experiment gone wrong (in which her bust also decreased a size to barely a B-cup), her appearance is a fashion designer's worst nightmare, as well as the most probable reason for which she keeps her face hidden at all times...

(Keylo's tl;dr for "Enigma": Insane lovable eccentric I suppose?...)

DG 2:

As of Enigma's last trip though the elf has begun to change in the company of her demon pet, or more accurately...as a result of various forbidden experiments. In a horribly unsuccessful attempt at infusing herself with demonic magic, so as to increase the extent of her powers...Enigma found the energies from devoured foes over the years becoming...unstable, threatening to devour her from within and render a horrifying and truly mad abomination of unbelievable power. Through seals, magical contraptions, and the occasional help from her pet though...the high elf has managed to avoid such a fate for now...yet knows that it is inevitable unless a permanent solution is found. Eyes now possessing faint arcane glyphs inscribed in their center, whose gaze turn all but the strongest willed to stone, and an chaotic aura that attracts demons to her servitude... Enigma now travels the land with her pet, with her eyes bound by an arcane blindfold in search of a means by which to truly bring her power under control. Lest those which lie dormant within her consume her being...and make the remnants of her soul and conscience slave to all those others she had thought to attained dominance over.

Location
After an attempt to return to Godsreach in Croalia ended up in a rather unfavorable fight, being the outcast and "heretic" she was...Enigma's travels now bring her to Argent Vale as she makes ready for an expedition to Celesis...

Experience Log:
8/20/2011: Spent 16 EXP, to gain Resistant + Strong of Spirit Traits
 
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Archer

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Re: DG3 Character Sheets

DG3 Vivian

Name: Vivian
Class: Succubus
Race: Half-Demon
Sex: Female

Primary Stats:
Body: 18
Mind: 22
Spirit: 26


Secondary Stats:
Hit Points (HP): 42
Pleasure to Orgasm (PP): 44
Spirit Energy (EP): 76
Speed: 13
Dodge: 33
Armor: 0
Resistance: 13 (spirit)
Perception: 16 (spirit)
Stealth: 42
Grapple: 18

Experience: 0
Corruption: 0


Talents:
Racial special Mutation: Demon
Spunky: Uses spirit to deal pleasure
Suck you dry: +12 to foreplay
Fuck Me: +12 to penetration
Succubus magic: 2 bonus abilities
greater draining: +6 to drain per round
Natural spirit: 1 spirit talent (Massive energy pool +30 energy)
superior spirit: 1 spirit talent (spirit warrior)
Lucky: +3 to non damage rolls

Flaws:
Class flaw: lustful
Mutated
Mutated
tainted bloodline: 1.5x corruption gain
Mutated
Mutated


Mutations:
Tight(3): +6 penetration pleasure
Whip tongue (3): +6 oral pleasure
soft skin (3): +6 foreplay
lactation: +2 breast pleasure
massive breasts (E cup)
fetish (Exotic humanoids) +10 pleasure dealt by beings with both human and non human qualities
Soul eater
Warped

Skills: none


Base Casting: 11
Favored Elements: Fire


Spirit Ceiling: 15
Powers:
Energy blast: (3d4 + 1) * X damage
Flight: 5 EP, 1 per following round
Instant Transmission: 6 EP out of combat, XEP and 15X feet in combat.


Succubus Powers:
Self control: resistance check to avoid orgasm

Apparent innocence: Will not be targetted first/ alone will be knocked or raped.

Charm:The character pays 10 EP, and chooses one target creature within 20 feet of them. That creature must win a Resistance check against the character, or gain the Charmed status.

Dazzling Beauty: The character is perpetually the center of attention, and will always be looked upon with lust. All creatures able to see the character take a -10 penalty to their Perception stat, and whenever they deal Pleasure damage to a creature, it is increased by +6.

Unnatural Resilience: The character only takes half as much HP damage while being raped.



Inventory: Empty


Bio/Description: Vivian is the daughter of a powerful warrior and a spiritual nun, though she lost both her parents when the creatures invaded the world she's determined to find some way to carry on their spirit while she travels the world that she wants to see so badly. As a budding succubus Vivian is slowly teaching herself how to control her heritage rather than surrender to it just as her mother Mina did with the same cursed blood years ago.



The OOC section: I'm happy with the game as is, I don't see Vivian getting too embroiled in anything epic. Just traveling and finding smaller adventures that are occuring in the background of the great war.
 
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Iggy

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Re: DG3 Character Sheets

Lily, the Cautious Peasant Girl
Name: Lily
Class: Warrior
Race: Human
Sex: Female

Body: 20
Mind: 20
Spirit: 10

Hit Points (HP): 55 (35+20)
Pleasure to Orgasm (PP): 35
Spirit Energy (EP): 30
Speed: 25 (14+3+8)
Dodge: 35 (25+10)
Armor: 0 [Tattered Clothing]
Resistance: 22 (14+8)
Perception: 25 (14+3+8)
Stealth: 22 (14+8)
Grapple: 20


Experience:
Corruption:


Talents:
-Lucky
-Resistant Soul
-Healthy
-Quick
-Hard to Hit
-Resistant
-Perceptive
-Sneaky


Flaws:
-Fertile
-Sensitive
-Cowardly

Mutations:
-none-

Skills:


Inventory:


Bio/Description:
Lily inhabits the dark, cursed penninsula of Mausoleous, an land where nightmarish creatures such as vampires, werewolves, werecats, and zombies roam freely. The Mausoleous penninsula is surrounded by a cursed, dark sea where none dare to venture. Mausoleous is locked away from the land by a large mountain range in the northeast. According to most historians, the very bedrock that Mausoleous lies on is a small chunk of the moon that crashed into the planet almost a millenium ago, the impact trail forming the mountain range to the east. After crashing, the chunk of moon was claimed by greater demons and imbued with demonic runes, making it and the areas surrounding it the perfect dwelling place for cursed beings such as werewolves, werecats and vampires. However, after about a couple centuries of deposition, the range of the lunar bedrock's influence was limited to the land directly above it; in other words, only the Mausoleous penninsula.

The dark penninsula of Mausoleous is divided into two main sections; To the north, is Dek-Khai Hollow, the haunted woods full of a few well-defended, and ravaged human settlements. The settlements within this cursed woodland are constantly plagued with werewolves and werecats with the occassional vampire from the south. The many graveyards/cemetaries scattered about the hollow are guarded by zombies, ghosts, ghouls, etc. To the south lies Daemon-Rotte, the cursed swamps of Mausoleous. These swamps are home to many zombie and vampire settlements with dozens of ruined demonic temples scattered about the rotting landscape. In the dense hazy fog of Daemon-Rotte is the largest vampire settlement in all of Mausoleous, Lunak Castle. Lunak Castle is built entirely from the stone mined from the bedrock that Mausoleous lies on.

Lily lost both her parents at a young age before she could read or write. Her father disappeared while he was out hunting for his family and her mother was abducted and enslaved by vampires from the south. She inhabits one of the fortress-like human settlements in Dek-Khai Hollow. Due to frequent monster attacks on a daily basis, and the occasional wall breach, Lily has learned that it is best to fend for herself and sticking to the shadows; trust no-one. Life for her is hard...
 

Courage Wolf

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Re: DG3 Character Sheets

FACEMAGETHING!!! and somethings about the desert,

Name:Kor'Ensiloth
Class:Mage
Race:Half Breed (Vampire-Sidhe)
Sex:Male

Body:10
Mind:68
Spirit:10

Hit Points (HP):69
Pleasure to Orgasm (PP):78
Spirit Energy (EP):89
Speed:10
Dodge:44
Armor:6
Resistance:34
Perception:26
Stealth:0
Grapple:10


Experience:0
Corruption:~


Talents:
Focus in Arcane/Force
Experienced Caster (Allows 3rd Level All)
Concentration (+8 to Base Casting)
Greater Energy Pool X2 (+40 EP)
Exceptional X2
Healthy (+20HP)

Meta-Feats:
Empower Spell: At the cost of 8EP, Treat the spell as 3 levels higher.
[Widen Spell (Activated) – Whenever the character would cast an area of effect spell, they may pay an additional X EP where X is the level of the spell in order to double the area of effect of that spell.
Controlled Spell (Activated) - The character may have an Area of Effect spell deal damage only to targets that they choose (sparing their allies from any harm) by taking a -6 penalty to casting for the round and causing the spell to deal damage as a spell one level lower.] ((Both of these were combined.))
Blood Magic. (The Caster may spend half the EP cost of the spell in HP and treat that spell as one level higher, healing spells excluded.)
Martial Magician – Attack rolls for weapons and unarmed strikes are modified by Mind instead of Body.

Flaws:
Obvious (-10 Stealth)

Mutated X2 (6 Mutations)

Open Soul: The character takes an additional 4 EP damage whenever anything would cause them to take any.

Sensitive: The character takes an additional 4 PP damage whenever anything would cause them to take any.


Mutations:
Shapeshifter: The character can change their physical form at will. At any time, they can change their physiology so that they functionally have any of the physical mutations. If they do not have the Supernatural Special Mutation, they cannot exceed the number of mutations that they already have, and cannot replace normal mutations with physical ones. This shapeshifting is limited to the base physical mutations, they cannot get any of the mutations that have requirements even if they have the base mutations. This mutation cannot be used to grant or acquire other special mutations. This can be used to hide the more unsightly greater mutations, however.

Vampire: The character is a member of the undead, and must feed off of the life essences of others in order to survive, but is also supernaturally resistant to damage. All damage against the character is reduced to 1/4. Av is subtracted from damage before this division, not after, and attacks that ignore AV also ignore this damage reduction. The character can attempt to bite creatures that they are in a grapple with, which deals 3d10 damage that ignores Armor if successful. Any damage done by this attack is recovered as HP by the character. In addition, if they have the Venomous Attack mutation, they can also inject venom while feeding. This can either be extremely painful, or extraordinarily pleasurable to the one being bitten at the players choice. If the player chooses pleasurable, the bite deals an amount of PP damage (that ignores Resistance) equal to the amount of HP drained to the creature being bitten. When the character rests, they cannot heal up to no greater than 1/2 of their maximum HP. The character can see perfectly in non-supernatural darkness, and takes no penalties to Perception due to darkness.

Supernatural: The character is magical in nature. They can no longer take corruption, and cause any pleasure they deal to other creature to cause an equal amount of corruption. Racial Mutations and other Special Mutations do not count toward getting this.

Ironbane: The character cannot wield weapons that can only be made out of metal, but this only restricts them from using guns. In addition, they take a +8 damage from any weapons made from iron or steel.

Faerie: The character is one of the fey. They gain resistance to Cold and Electricity, ignoring the first 5 points of damage from sources of either type.

Odd Skin (See Description)
Funny Ears (See Description)
Strange Face (See Description)
Armored Hide X3 (+6 Armor -3 Speed)






Spirit Ceiling:19
Base Casting:42
Favored Elements: Arcane, Force
Touch (2d6 + Mind/5)
Bolt (2d4 + Mind/6)
Cone/Ball (1d6 + 1 + Mind/8)
Emanation/Line (1d8 + Mind/8)
Buff (Mind/6, spell level - 2 EP upkeep)
Trap (+1 Level for damage, cannot be used in combat)
Summon (Body = 10)




Inventory:50 Denarii
Black Hooded Cloak
Black Boots
Black Silk Clothing



Bio/Description:Kor'Ensiloth couldn't tell you where he came from, or what his past had been up until only recently, He didn't know, What he did know was that he was outside Artmist, hunting demons, At least thats where he thought he was until a working had gone Awry and he had ended up in the god-forsaken Desert in the middle of a mercenary troop who had offered him a job rather then trying to kill him. He did know his own name. His name, it was the only certain thing about him, The only thing he knew beyond any shadow of a doubt was his own... As a shapeshifter Kor'Ensiloth wasn't even sure what his original appearance was, if he concentrated he could tailor his appearance to suit his needs as naturally as breathing, and that troubled him more than it comforted. He had heard legends of beings known as the Sidhe who possessed this ability and this intrigued him. Nightmares constantly plaque him in the night bringing vicious and violent fragments of memory to the fore. Something had gone horribly wrong, of that he was sure and he would wake up screaming, his magic out of control as he tried to beat back a tide of enemies that weren't there. As long as he had his sleeping draft which he took great care to prepare himself every night he was safe to be around. But on the few occasions he had forgotten from exhaustion or external factors the result had been disastrous. Thankfully this troop possessed another like him, A half cursed vampire breed who He hoped would be able to stop him if gods forbid his power escaped his control. He had come to love his companions like family, and he would defend them to the last breath in his body. Even from himself...As useful as the shapeshifting ability was, he had trouble holding onto his own sense of self. The only thing that seemed to help was victory, in any form. Fiercely competitive and wary, always expecting a trap or a blade from the shadows he hunted the mutations and demon-kin in the surrounding area, his new family at his back and his power at their beck and call.
Description: Kor'Ensiloth usually appears to others as a tall slender man in black clothing, well fitted with long sleeves and onyx buttons he strikes a fine figure at 6'0", His chest broad and his arms long, as he can change his appearance he usually looks fairly tan to hide his vampiric heritage and does his best to move around during the day to avert suspicion


,
The OOC section: 5 way with Tiff and Blarg


Helena
Name: Helena
Class: Succubus
Race: Full Blooded Demon
Sex: Female

Body: 10
Mind: 60
Spirit: 20

Hit Points (HP): 50
Pleasure to Orgasm (PP): 75
Spirit Energy (EP): 85
Speed: 10
Dodge: 45
Armor: 0
Resistance: 38
Perception: 24
Stealth: 10
Grapple: 10
Spirit Ceiling: 17

Pleasure Damage:
Foreplay 3d6+20
Penetrative 3d10+30

Experience:
Corruption:


Talents:
Racial: Succubus Magic
Exceptional*2
Natural Spirit Wielder: Psion
Superior Spirit: Massive Energy Pool
Natural Mage: Experienced Caster
Knowledgable
Kama Sutra
Resistant

Flaws:
Sensitive
Mutated*2
Fetish (Bondage)
Bloodthristy
Easily Aroused
Hatred: Vampires
Open Soul

Mutations:
Supernatural
Demon
Shapeshifter
Corruptive
Selective Fertility
->->Greater Wings
Tail
Horns
Pheremones

Skills:

Base Casting: 30
Favored Elements:
Magic Feats:


Powers:
Psychic Shield
The character forms a barrier around their body using their will.
-The character pays X EP. In addition, they must pay X - 2 EP upkeep every round.
-The character gets +3X bonus to Dodge, Resistance and Grapple, as well as a +X bonus to Armor.
-The character can place this effect on any creature within 30 feet, but they must remain within that range and the character’s line of sight or the effect will be lost.


Telepathy
The character can reach out to contact other beings with their mind. This can be as simple as communication, or as invasive as attempting to dominate their will entirely.
-If used for communication, the character pays 2 EP and thinks of on creature whom they are familiar with, or who is within line of sight. The character opens up a telepathic link with that creature across which the two can communicate. Additional creatures can be added to the communication by paying another 1 EP. This connection can be refused.
-If used offensively, the character pays 8 EP and must win a Resistance check against the targeted creature. If the character wins, the targeted creature gains the Dominated status, allowing the character to control their actions as if they were a summoned minion. Forcing the creature to make actions contrary to what it would normally do or that would harm them can cause it to make another Resistance check against the character, and if they win they throw off the effect.

Empathy
The character forms a link with another target creature, causing any pain (or pleasure) that either suffers to be reflected upon the other.
-The character selects a single target creature within 50 feet, and does one of the following.
1) The character pays 4 EP. The targeted creature makes a Resistance check against the character (which they may choose to lose) or the creature takes any damage to HP or PP that the character takes. The character also takes any damage to HP or PP that the targeted creature takes. Neither gains any of their own bonuses to armor or damage reduction, instead using whatever resistances to armor that the other gets. Status effects do not transfer over this bond.
2) The character pays 8 EP. The targeted creature makes a Resistance check against the character (which they may choose to lose) or the creature takes any damage to HP or PP that the character takes. The character does not take any damage to HP or PP that the targeted creature takes. Neither gains any of their own bonuses to armor or damage reduction, instead using whatever resistances to armor that the other gets. Status effects do not transfer over this bond.
3) The character pays 6 EP. The character targets two creatures instead of one. Both targeted creatures make a Resistance check against the character (which they may choose to lose) or the creatures take any damage to HP or PP that the other creature takes. Neither gains any of their own bonuses to armor or damage reduction, instead using whatever resistances to armor that the other gets. Status effects do not transfer over this bond. The damage or pleasure taken due to this bond does not transfer back over.




Succubus Powers:
Siren's Song
Charm
Apparent Innocence

Inventory:
0 Denarii
A loose cloak with a hood and her clothing, that's about the extent of it.
A heavy silver collar with a fine lock.

Bio/Description: Dude, it's Helena, See "Are the Stars Right?"
Also, Helena usually keeps all of her mutations hidden so she just looks like any other normal blonde woman. Stumbling into Acheron almost entirely by accident, Helena had to look around curiously. She could see demons, walking around in the open... now that was curious... Not bothering to hide her own wide wings now, her horns plainly visible and her tail lashing around behind her, Helena sauntered into the demon city full of a burning curiosity. She could taste the emotion here, the lust and the pride and the greed welling up from the place like a beacon that drove her wild. Here was a kind of paradise for her kind and it drove her to move straight to it's heart, stopping at the central square. Standing as she felt the rush of different emotions bleed around her, Helena raised her hands and clapped, just once as her hips started to sway and she began to move. The erotic motions of a favourite dance of hers taking shape as she reached out to those like her, extending the invitation to dance under the moon to anyone with the will even as she opened her mouth and a voice like honeyed gold spilled into the night. And there she stayed, dancing and singing, her voice hauntingly rising into the air, her mind open to share the dance and the song with anyone who wished to join as she twisted and moved with practiced grace and blue flames danced along her form in time with the music. Soon other colours could be seen, 7 colours to reflect the notes of the music and the dark emotions that dwelled within the mortal soul. It was a beautiful and haunting and dark display as the succubus from another world made her entrance into a place that sang to her soul in a way that very few places had. She was surrounded by brothers and sisters and she could feel the warmth of hell, her true home calling to her that told her it was close... Hell was close here, and Helena drank in the moment like a fine wine as she put on a show that would be remembered for a long time...

The OOC section:
yes. it's That Helena

Child of Anthriel: Azrael. Work in Progress.
Name: Azrael
Class: Dude I don't even
Race: Whatsit
Sex: Currently unknown.

Body: 40
Mind: 10
Spirit: 74

Hit Points (HP): 82
Pleasure to Orgasm (PP): 67
Spirit Energy (EP): 99
Speed: 33
Dodge: 52
Armor: 9
Resistance: 37
Perception: 27
Stealth: 4
Grapple: 40
Spirit Ceiling: 30


Experience:
Corruption:


Talents:
Racial: Pain Resistant
Dragonfire Adept: Spirit Warrior Freebie
Spirit Warrior
Quick*2 (+16 Speed)
Exceptional *5 (+40)

Flaws:
Racial:
Easy to Hit
Obvious
Open Soul*2
Honorable
Tainted Bloodline
Mutated
Non Racial:
Mutated *2
Obvious



Mutations:
Racial:
Greater Wings*
Odd Skin*> Armoured Hide*3
Horns*
Tail*>Dangerous Tail>Venomous Attack, Weaken
Claws *
Naturally Warped
Faerie
Selective Fertility
Clawed Feet*
Night Eyes
Giving Soul
Skyclad*
(Asterisk Denotes explanation through Pic)

Skills:

Spirit Ceiling: 20
Base Casting:
Favored Elements:
Magic Feats:


Powers: (Currently 6 per specialty)
All but Draconic Transformation.
All but Instant Transmission

Wielder Aptitudes
Soul-Soldier: The character chooses a Spirit Weapon (Dragon's Ferocity.) They may use that power twice in one turn instead of only once and still get their attacks. Weapon powers are treated as if 3 additional EP was put into X when they were activated, and attacks with weapon powers gain a +12 bonus to hit.

Master Blaster: The character is a master of the destructive aspects of their abilities. Spirit Powers that are treated as if they had put an additional 3 points of EP into their attack. This bonus may be traded in order to force any creatures struck to make a Resistance check against a DC equal to 4 times the EP input or gain one of the followings statuses: Blinded, Paralyzed, Stunned, or Weakened. The player chooses which status effect to inflict when they make the attack.

Efficient Wielder: Spirit Power buffs activated by the character cost 3 less EP (minimum 0) to upkeep, or provide an additional bonus from the following list: +X Resistance, +X Dodge, +X bonus to attack rolls, +X bonus to damage rolls, +X Perception, +X Stealth.


Succubus Powers:


Inventory:


Bio/Description:
http://ulmf.org/bbs/album.php?albumid=747&pictureid=10558


The OOC section: Child of Anthriel and Dori.
_____________


_____
 
Last edited:

Tiffanian

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Re: DG3 Character Sheets

'Sup desert people?

Stats and Such
Natural
Racial
From Flaws
From Talents
From Skills
From Mutations
From Armor
From Class
From Experience

Name: Zahra
Class: Archer
Race: Su-Ku-Ta
Sex: Female

Body: 6 + 28 + 8 + 6 = 48
Mind: 2 + 12 = 14
Spirit: 10

Hit Points (HP): 48 + 7 + 5 = 60
Pleasure to Orgasm (PP): 24 + 14 + 5 = 43
Spirit Energy (EP): 24 + 7 + 10 = 41
Speed: 22 + 8 - 1 - 1 = 28
Dodge: {(48 + 14 + 10) / 2} + 3 = 39
Armor: 5
Resistance: (48 / 2) + 3 = 27
Perception: 22 + 3 + 3 = 28
Stealth: 22 - 2 + 3 + 5 + 8 = 36
Grapple: 48 + 3 = 51


Experience: 2
Corruption: 0


Talents:
Quick
Exceptional
Lucky
Sniper
Stealthy
Skill With [Ranged]
Skilled
Sniper
Sneaky

Skilled

Flaws:
Mutated
Beast Lover

Infertile
Sensitive
Sensitive

Mutations:
Natural Attack
Tail
Funny Ears
Odd Skin

Fetish {Cum}
Fetish {Anal}
Clawed Feet


Skills:
Focused [Bow]
Specialized [Bow]
Ranger
Sudden Shot
Quick Reload

Rapid Shot
Called Shot
Guileful Strike
Spirited Warrior
Skirmisher
Evasion


Inventory:
Bow: 2d8 + (6 + 14 + 8 + 8 + 4) = 40 damage, 100 foot range, d20 + 42 + 12 + 6 + 3 = 63 to-hit
Dagger: 2d6 + 21 Damage, d20 + 42 + 3 to-hit
Leather Armor: AV = 5, EV = 1, TP = 30, DU = 3.

Calculations and Shit
Bow
Normal Attack: 2d8 + 40 Damage, d20 + 63 to-hit
Rapid Shot:
2 shots: 2d8 + 39 Damage, d20 + 59 to-hit
3 shots: 2d8 + 38 Damage, d20 + 55 to-hit
4 shots: 2d8 + 37 Damage, d20 + 51 to-hit
5 shots: 2d8 + 36 Damage, d20 + 47 to-hit
Sudden Shot: Enemies must win stealth check or take (2d8 + 40) * 2 damage
Called Shot: -10 Dodge, act last, multiply damage by 2.
Paralyzing Strike: On sneak attack, force res check, if enemy loses they take Paralyzed status

Dagger
Dagger: 2d6 + 21 Damage, d20 + 45 to-hit


Bio/Description/Location
Description:
Basically like this. As for clothing she would typically wear loose-fitting, breathable pants and a similar shirt, for ease of not being as burning hot as one might be in the desert if one wore heavy clothing. She also wears some beaten up light leather armor for protection.

Bio:
Zahra was born more or less twenty-three years ago (though exactly when she wouldn’t be able to tell you) in the capital of what was then the mighty Su-Ku-Ta Empire, though in less than ideal circumstances. Her parents were almost as poor as the desert sands that surrounded them, the lowest of the low in a highly stratified society where class and status were the single most important determinants of one’s future. They struggled and scraped to put food on the table for their young daughter, and only occasionally succeeded. She grew up hungry, playing with sticks and discarded bits of things more fortunate children had once owned, wearing little but tattered rags, and keenly aware of her status in life. She was also quite aware of the way her mother was mistreated (at least in her eyes) by most every male they encountered, even her father. Bad as it was to be a peasant, it was worse to be a peasant woman.

Some time after Zahra had turned eight years old a minor aristocrat took her from her family and made her his slave, as was the right of even a small-time noble. She served as a handmaiden to the noble’s harem, taking care of the needs of the relatively small group of women along with a few others like her, and doing various menial tasks around the compound, from cleaning to helping build new additions to the building to doing simple things for the others, like helping them to apply their cosmetics properly (her favorite job in her youth). This carried on for about eight years before something rather unfortunate happened; she caught the eye of her master. She had grown from a child into a very pretty young woman in those years, and as a result the noble had her moved into his harem herself, as a concubine. She found out this was to be the case when she was abruptly called into a room she had never been allowed in before one night, strapped to a table, and rendered infertile in a rather primitive, traditional, and painful way.

She had, of course, grown up around sex. Serving the various concubines, Zahra had heard quite a bit of their idle chatter, and had even made a point of it to be included in their conversations later in her years; after all, they were the closest she had had to friends since the age of eight. It couldn’t have possibly prepared her for her new place in life. Her master wasn’t the most gentle or considerate of her needs, especially as inexperienced as she was, though he could have been much worse towards her. She also found his particular preferences particularly degrading. She knew what her rear hole was for, and it wasn’t taking a cock, that was for sure. She came to resent her master, especially for taking motherhood from her forever, but also for what he did to her generally a night or two a week. Although she took physical pleasure in it, she hated her job, and rather quickly grew jaded towards it and all sexual activity to the point of rarely engaging in it with the other harem members in their free time, a favorite pastime for many of them. Sex was simply part of a transaction for her, a sort of payment to her master to ensure he went away at the end of it.

Over the years Zahra became accustomed to being a concubine, though she never really accepted it. She never got used to being loaned out to guests or other nobles for days at a time for their enjoyment. She came to understand that she had been lucky in who she had for a master, as she was mistreated quite badly by many of the people she was loaned to. All manner of degrading things were done to her for their amusement, from bestiality to extreme bondage to gangbangs. She developed something of a distaste for her race, especially the males, blaming all of them (fairly or not) for her plight.

Zahra wasn’t entirely idle, of course. Rather than wile away her time in conversation with the other concubines, she decided to try and learn a skill, at least to make her feel less useless. Her master’s gardener, as it turned out, had once been a hunter in his youth, hunting wild Dok-Cats with naught but a bow and a quiver of arrows. After a significant amount of pleading the aging man began to teach her archery. It was a long, slow process, one that continued for many years with only a little bit of progress on her part. Despite the amount of time she got to practice, she was a slow learner.

Towards the end of her tenure as a concubine, Zahra finally found a friend outside her master’s complex. A diplomat from Crolia came to the capital on official business, and was hosted by her master. She herself was loaned out for a number of nights to that diplomat’s personal bodyguard, a woman named Huldah, and she dreaded the first night, wondering just what was in store for her. She was pleasantly surprised. The uniquely mutated warrior didn’t force Zahra into sex, instead striking up a conversation. The catgirl hung on Huldah’s every word, listening to stories of the world outside the desert and the walled complex she was stuck in, of combat and bravery and strange things like “snow,” whatever that might be. They were fast friends even though Zahra didn’t have any stories to tell in return, and the multiple visits the diplomat made to the compound were some of the happiest times in the Su-Ku-Ta’s life.

Of course, not long after those visits started they were visited by something far more terrible. The alien invasion swept through the capital quickly and efficiently, devastating the city and its army with seemingly little trouble. Zahra didn’t know what was going on, but when the compound came under attack she grabbed the beaten up wooden bow she used for practice and as many arrows she could, and ran like mad. It was a harrowing journey through the city, and she was nearly killed many, many times. Only through sheer luck did she escape into the desert, one of a number of refugees who set to wandering through the desert. Though most were caught by aliens or died of thirst, she ran into a relatively large, organized resistance cell composed of mostly soldiers. They took care of her, and she began to fight with them regularly. For a while the group raided gatherings of aliens, trying to find and save other Su-Ku-Ta to add to their numbers, but those quickly became few and far between. It became clear quite soon that all of the major cities had been more or less wiped out, and most of the smaller ones too. One by one the others were killed off in raids, until the ragtag band numbered only a handful. Zahra blamed herself for many of the deaths, and indeed so did a few of her comrades. She had not been terribly skilled at the time of the invasion, and it showed.

When there were only a couple comrades left, the group splintered off, and Zahra was left to wander the desert on her own. She had gotten good at taking care of herself by then, though, and she had enough supplies to last until she found another group. By now the aliens were setting up bases of some kind, so most of her second group’s raids were to disrupt or destroy these bases that were mostly set in the center of former cities. Some were successful, but most were not, and their numbers dwindled with each one. On the most successful raid, though, they actually recaptured a small town completely, and Zahra saw a familiar sight… Face down on main street, unconscious, was a Gemini with strangely familiar features. It was Crolian, which was odd enough, but it had reverse-jointed legs and a tail… It was Huldah. She wasn’t sure if her friend was too far gone to be saved, but she threw the heavy warrior over her shoulder and carried her into a house, which the cell defended for a few days while scavenging for supplies before moving on. The Gemini’s will had not been tainted by the aliens, unlike her body, but her mind had been wiped clean of memories. It took Zahra some time to get Huldah’s mind right and accepting of her new situation, but eventually her old friend was back to some semblance of a new normal. This time the catgirl was the one with stories to tell, stories of the former Crolian’s old life that she could no longer remember.

The two fought together long after that particular resistance cell had worn down to nothing, becoming a two-woman group of their own for two long years that felt more like an eternity. Still, they were a good team. Zahra had become quite adept at killing from afar, and if any aliens were unfortunate enough to get close they met with the fury of Huldah’s club and were swiftly destroyed. With no one to command them, Zahra’s plans were simple; her attacks were born of hatred and vengeance more than any sort of strategy. Somewhere along the line they found the main body of the desert resistance, which held a thin line in the desert, which retreated ever closer to Badaria as the weeks dragged on. They returned often for supplies, before slipping back into the desert to fight again.

Finally, though, they caught word of a new source of hope for their desert home. A mercenary company was coming from the northeast, a renowned group of the fae folk who had apparently been hired to fight on their side. The Su-Ku-Ta army had long since fallen to pieces, so the prospect of a real, professional fighting force in the desert was quite intriguing. Wanting to do all they could to ensure that this glimmer of hope turned into a successful campaign, the two of them moved to meet this mercenary company at the rumored first objective…


The OOC section:

Change Log
Leather Armor takes 6 damage.
Leather Armor takes 6 damage.
Gain 6 exp for taking out a bunch of gemini on the walls.
Gain 6 exp for fucking up some xeno bitches.
Gain 2 exp because Tass is awesome.
Spend 8 exp for an instance of Skilled (Spirited Warrior, Skirmisher, and Evasion), 6 exp to gain 6 Body.
 
Last edited:

GargantuaBlarg

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Messages
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Re: DG3 Character Sheets

If Hard of hearing is not cool then I'll replace it with Oblivious.

SPIDERTANK
Easy copy paste thingy?
Solidyn-Nolu: HP = 60, PP = 50, EP = 80, Status = Fine

Name: Solidyn-Nolu
Class: Warrior - Spidertank
Those dedicated to the practice of the martial arts, no matter their specific expertise, are known as warriors. The actual title of a warrior may vary a great deal, but from the masters of the sword from the Amazonian jungles, to the armored knights of the North, to the rogues who dwell in the back alleys of every major city, each and every one possesses their own specific skills and tactics.

The most important primary stat for all Warriors is Body. Their Resistance stat is dependent on it, and it’s the stat that generally determines how effective they are at hitting their target in combat, and determining how much damage they do when they hit.

Characters of the Warrior class are more skilled in combat compared members of other classes. A Warrior can choose a number of Skills at character creation equal to 1 + Body/10. This total always rounds down, so a character with 38 Body would get 1 + 38/10 = 4.8, which would round down to 4 free Skills. If their Body stat later increases so that they would qualify for an additional Skill, they can choose that additional Skill.

Race: Arachne
Long ago, an ancient city inhabited by the night elves was lost in the jungles of the Amazon following an earthquake. The citizens of that lost city were not all killed, however. That earthquake was caused by the escape of a long sealed daemon, and it took the survivors as its servants. They were warped and twisted in that being's image, and began to worship it like a god even as they adopted its features. Two legs became eight, and eventually the beings resembled spiders as much as the elves they had once been. Their lower bodies were those of spiders, but jutting from the tops of their bodies are the torsos of the night elves that they had once been. Recently they have been sighted in the jungles, attacking man and beast alike. Few have returned alive from an encounter with them, but some have escaped from their clutches and reported of the fate of their captives. Both sexes were raped, the men milked for their seed and the women used to hold their eggs while being held in a massive underground city, covered in webs.
Stat Adjustments: +12 Body, +6 Mind, +6 Spirit.
Racial Talents: Sneaky.
Racial Flaws: Selfish, Honorable, Lustful, Fertile.
Racial Special Mutations: Spider, Egg Layer, Supernatural.
Racial Mutations: Fertile Mouth, 2x Clawed Feet, Razor Fingers, Fearsome Maw + Venomous Attack.
Must be female. Cannot be used as part of a half breed. Cannot take the Mutated Flaw.

Sex: Female

Body: 50
Mind: 10
Spirit: 30

Hit Points (HP): 60
Pleasure to Orgasm (PP): 50
Spirit Energy (EP): 80
Speed: 8 [20]
Dodge: 55 [45]
Armor: 28 [8]
Resistance: 33 [33]
Perception: 13 [22] -(12) +3
Stealth: 10 [22] -20 +8
Grapple: 62 [62]

+9 VS Prone
+4 VS Stun
+

Experience: 0/12 [spent/total]
Corruption: 12/-


Talents:
RACE - Sneaky: The character gets a +8 bonus to their Stealth stat.

*Natural Spirit Wielder (Holy Magic): Fey Servant, Blessing, Holy Wall

2x Exceptional: +16 points for stats!

Greater Energy Pool: Grants the character an additional 20 max energy. +20 EP, in other words.

*Unarmed Fighter: The character deals Improved Unarmed damage when attacking without a weapon. In addition, the character gets a +10 bonus to Dodge so long as they aren't holding any weapons.

Grapple Expert: The character gets a +12 bonus to their Grapple stat.

Skill with [Unarmed]: The character gets +12 to attack rolls with the chosen weapon.

Resistant: Increase the character's Resistance stat by 8.


&&&&& Will get on levelup
*Stealthy: The character gets a +5 bonus to their Stealth stat. In addition, whenever the character attacks a creature that is unaware of them, they automatically hit and deal double damage (after armor) on all attacks.

Shadowmancer
&&&&&


Flaws:
RACE - *Selfish (RP) : The character, no matter the circumstances, thinks and acts only toward their own interests. They cannot aid another unless the benefit of such an action is obvious to them, and will not shy away from abandoning or betraying their allies if it would benefit them enough.

RACE - *Honorable (RP) : The character cannot break their word once given. Every contract, agreement and promise is totally binding, and the character must seek to fulfill them even at their own detriment.

RACE - *Lustful (RP) : The character is a frequent enjoyer of physical pleasure. They are more likely to seek sex from their allies, or accept it if it is offered to them, and are even more likely to give in if they are raped.

RACE - *Fertile: The character is more likely to become pregnant, or to impregnate their partner. Mechanically, rolls of 2 or more now indicate success.

*Fey Lover: Any pleasure dealt to the character by Fey creatures is increased by +8.

Sensitive: The character takes an additional 4 PP damage whenever anything would cause them to take any.

Hard of Hearing (Oblivious): The character takes a -12 penalty to their Perception stat if hearing is involved.


Mutations:
RACE - Fertile Mouth: If a character swallows a creatures cum, they get a pregnancy roll (even if that monster normally wouldn't need one.) Can only be taken by female characters.

RACE - Fearsome Maw: The character has a mouth filled with Razor Sharp teeth. They deal -4 pleasure whenever they use their mouth during sex, but whenever they deal unarmed damage to creature that they are in a grapple with, they can choose to bite them. If they do, they deal an additional +4 damage.
--- Venomous Attack (Weakening): The character's can choose to inject venom with one of their unarmed attacks. If so, that attack deals -10 damage, but the creature affected must make a Resistance check against the character or gain one status effect. The effect is chosen at the same time as this mutation and can only be changed when the character gains another mutation. The possible effects are: Charmed, Horny, Paralyzed or Weakened.
[Weakened]

RACE - 2x Clawed Feet: The character has claws on their feet. They cannot wear shoes, which doesn't really matter all that much mechanically. They get a +2 bonus to Resistance checks made to resist being knocked Prone, but also take a -1 penalty to Speed.

RACE - Claws: Claws sprout from the character's fingers, causing them to deal +2 damage with unarmed attacks but to take a -2 penalty on any attack rolls made for Weapons and Spells.
--- Greater Claws: The character's claws grow even larger. Increase the unarmed damage to +5, but the penalty to attack rolls with Weapons and Spells increase to -4.
--- Razor Fingers: The character can no longer use weapons at all, and any attack rolls made with Spells are at a -6 penalty. The bonus to unarmed damage increases to +10.

SPECIAL
RACE - Egg Layer: The character has an ovipositor that they can use to lay eggs in other beings.

RACE - Spider: The character's lower body is that of a spider. They can climb walls, and gain the ability to use the Web Shot special ability. The character also gains a +8 bonus to armor, but takes a -10 racial penalty to their max HP.

RACE - Web Shot: The character makes an attack roll against a single target creature within 30 feet. If this attack hits, it deals no damage, but the creature takes a -10 penalty to all non-damage rolls, Dodge and Speed. If this penalty ever equals or exceeds the character's Body stat, they gain the Bound status with a grapple stat equal to twice the penalty. These webs can be removed by spending the character's turn

RACE - Supernatural: The character is magical in nature. They can no longer take corruption, and cause any pleasure they deal to other creature to cause an equal amount of corruption. Racial Mutations and other Special Mutations do not count toward getting this.

Skills:
Ranger (Passive) – The character gets a +3 bonus to Perception, and can track creatures so long as they have stayed on the ground.

Fling (Activated) - The character throws a grappled opponent, or perhaps ally, a short distance at another target. When the character has a creature in a submission hold, they may throw that creature at another creature for 3d6 + Body/3 damage to both targets. Both the creature being thrown and the one being hit must win a Resistance check against the character or be knocked prone. This skill has a 15 foot range. Requires Grapple Expert.

Powerful Embrace (Passive) - The character is well versed in the art of the bear-hug. The character automatically deals 2d10 damage that ignores armor per round when in grapples when they're the dominant grappler (i.e. they've won the grapple check that round). Requires Grapple Expert.

Stunning Blow (Activated) – The character can take a -8 penalty to their attack rolls and damage on their attacks, but if they hit, their target must win a Resistance check against them or be Stunned until after your next turn. Requires Unarmed Fighter.

Sturdy (Passive) – The character gets a +5 bonus to any Resistance checks made against attempts to move them, or to give them the Stunned or Prone statuses.

Focused [Unarmed] (Passive) – The character gets a +5 bonus on all attack rolls with a single weapon type. This can be selected multiple times, but each time it is with a different type of weapon. The weapon types are the same as those that can be selected with the Skill with (Weapon) Talent.


Spirit Ceiling: 6 [80/5 (16)-10]
Powers:
HOLY MAGIC
Holy Wall
The character forms a wall of white light at any location within 50 feet. This wall can be of any reasonable size and shape, and the character that created it can pass through it at will or designate any creature and allow them to pass at will.
-The character pays 5 EP. In addition, they must pay 1 EP upkeep every round.
-The wall appears, and any creature not allowed to pass through it must win a Resistance check against the character in order to do so. Creatures attempting to pass through it take 2d6 damage that ignores Armor regardless of whether or not they succeed at the check.
-The character may pay an additional 5 EP when creating this power to give the wall a +20 bonus to the Resistance check required to pass it. If the character does so, the upkeep cost is increased by 3.

Blessing
The character grants increased strength to themselves and their allies.
-The character pays X EP. In addition, they must pay X - 2 EP upkeep every round.
-The character and all allies within 30 feet gain a +3X bonus to attack rolls, Dodge and Resistance.

Fey Servant
The character summons a faerie to aid them in combat. Only one creature can be summoned at a time, and in addition to the EP cost for using this power, each creature that can be summoned requires an additional cost of some sort.
-The character pays 4 * X * T EP. X = The number of creatures that you would like to summon, and can never be greater than 5. T = The tier of the creature, which is indicated for each.
1) Kobold, Satyr or Gruff
Tier 1 monsters focused in melee combat. If the character is female, they will require only a kiss (though they certainly wouldn't mind going further than that.) If the character is male, will require that they turn over at least one item from the creatures killed, or 20 denarii, per creature summoned.
2) Sorceress or Siren
Tier 2 monsters capable of using magic. Sorcerers can be male or female but are always the opposite sex of the character, while Sirens are always female. They require that the character have sex with them once their task is complete.
3) Knight
Tier 3 monster with powerful melee capabilities. Only one can be summoned at a time, but their only price is that the actions they take under the service of the character coincide with those of the fey in some way. Can be male or female.
4) Elder Mage, Troll or Warhound
Tier 3 monsters, one a powerful mage, another a heavy bruiser, and the last an agile creature. If the character is male, they will require that they be able to slay at least 1 demon within the course of their service. If the character is female, they can either fulfill the male cost, or bare the summoned creature's child. Only one can be summoned at a time.
5) Lord or Angel
Extremely powerful tier 4 creature. Only one can be summoned at a time. Both require that the character fulfill some task of the summoned creature's choosing, and generally the task asked by an angel will be far more strenuous than the one asked by a Lord.
6) Sphinx
A powerful but dangerous tier 4 creature. The character must correctly answer a riddle when they are summoned, or the sphinx will attack them instead of fulfilling the desired task.

Succubus Powers:

Inventory:
Unarmed
[Improved Damage: 1d8 + 2 + Body/2] [25body + 10] [to hit 50 + 12 + 5]
1d8 + 37 damage
+67 to-hit

Spidertank Armor: AV = 30, EV = 10, TP = 70, DU = 7. Grants +6 Resistance, +12 Grapple, -6 Stealth, immunity to Fire/Heat, 10 resist Cold, cannot have the AV that it grants ignored. Value = 1125 in enchantments.

Mounted Cannon
Damage: 8d12+14, AV 24, +6 attack
Range: 60 ft/increments
shots: 1
Reload: 6t
Value = 175 in enchantments.
Requires at least two guys to load. Additional loaders reduces loadtime - each additional loader reduces rounds to fire by 2. Minimum 2 rounds.

Side Turrets, one on each side
4d8 + 6 damage, 12 AV ignore, 25 ft range increment, 5 shots, 1 round reload, takes -20 penalty to attack if fired and not mounted




Bio/Description:
Solidyn has silvery hair, that reaches just below her shoulders, curling upwards, and vivid, pink skin. Her left eye is gone, the empty socket covered by a black eyepatch - the other is a piercing sky blue. Her abdomen is shiny black. Her teeth are long and dagger-like, and each of her fingers is long and end in sharp blades.

She wears specially made armor, steel plates specially made for her spider's abdomen and pitted with age, coupled with a "normal" set of plate for her humanoid half. A small slot on the top of the abdomen portion allows a heavy metal stand to be mounted on it, which in turn can hold a small cannon, and allows for full rotation. Her helmet is also specially made - hinged such that she can quickly snap it open, to use her terrible teeth during battle.



A "Fey" mercenary, hired along with a company of faerie soldiers to aid the humans in their fight against the invaders occupying Shry-kuth-lus and the Anudor Desert. They are lead by a brilliant tactician - a humble Kobold, called Ur-Wind Ramel, the Desert Fox.

She heads a special unit, armed with a salvaged Su-Ku-Ta cannon, mounted on the custom armor covering Solidyn's spidery abdomen. A small squad of kobolds aid her in battle, manning the gun and/or firing borrowed Su-Ku-Ta weapons. She is a unique member of the platoon - able to call more Fey to aid her anywhere, she is often trusted with scouting missions deep into enemy territory, and is a trusted aide to Ur-Wind.

She demanded a price similar to her Fey comrades - that a woman bear her eggs and birth them. Also rape n' pillage rights!


The OOC section:
Motherfucking spidertank in fantasy Erwin Rommel's army, fuckin' up some xenos for gold n' wenches

Hopefully, Fey-Hitler will not get Ur-Wind to poison himself. ...I mean, we're independent, anyway!

Changelog:
Suddenly +10 points to the spidercannon for being artillery!
 
Last edited:

Hafnium

Despair Fetishist
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Re: DG3 Character Sheets

Aurelia Korort, the death (sortof) knight!
Name: Aurelia Korort
Class: Warrior (Death Knight)
Race: Half-Breed (Vampire - Human)
Sex: Female

Body: 52 (30 + 6 + 16)
Mind: 10 (8 + 2)
Spirit: 14 (12 + 2)

Easy Status C&P
Aurelia: HP = 114, PP = 43, EP = 105, Status = Fine

Hit Points (HP): 114
Pleasure to Orgasm (PP): 43
Spirit Energy (EP): 105
Speed: 23 (11 with armor and shield, 15 with armor only, 19 with shield only)
Dodge: 40 (59 with shield)
Armor: 2 (18 with armor)
Resistance: 26
Perception: 23
Stealth: 23 (-1 with armor and shield, 7 with armor alone, 15 with shield alone)
Grapple: 52

Cheat Sheet
When dealing HP damage: On a killing blow she makes a 21 + (Damage done/10)*Tier vs enemy resistance check against all opponents within 30 feet and in line of sight of her. If they fail they're unable to attack that round. If they fail twice they retreat or surrender.
When taking HP damage: 16 of her AV is due to Splint Mail, which has a DU of 6 and a TP of 50. She reduces damage dealt by 3/4 after armor due to her vampire mutation.

When dealing PP damage: She deals an additional +6 PP damage during penetrative sex due to Tight x3.
When taking PP Damage: She takes an additional +12 PP damage from Sensitive x3. She also has 5 fetishes but I'm not really sure how to list them here. >.>
Has Fertile (Pregnant on roll of 2 or more)

When taking EP damage: She takes an additional +4 EP damage from Open Soul.

She has foul aura, NPCs are more likely to distrust her.

Experience:
Corruption:

Talents:
[Race (Vampire)] Healthy: +20 HP
[Race (Human)] Natural Spirit (Necromancer): +3 Necromancer powers.

[General] Exceptional x2: +16 PTD (All body)
[General] Greater Energy Pool x3: +60 EP.
[General] Resilient: +30 HP (Total of +50 with Racial)

[Warrior] Shield Fighter: Can attack with sword and shield on a single turn.
[Warrior] Skilled: +3 Skills.

Flaws:

[Race (Vampire)] Open Soul: +4 EP damage taken.
[Race (Vampire)] Fetish [Feeding]: +10 PP damage taken from drinking blood.
[Race (Human)] Sensitive: +4 PP damage taken.

[Talent] Fertile: Becomes pregnant on a roll of 2 or more.
[Talent] Sensitive x2: +8 PP damage taken (Total of +12 with racial flaw)

[Extra] Mutated x4: +12 Mutations.
[Extra] Honorable (RP) : The character cannot break their word once given. Every contract, agreement and promise is totally binding, and the character must seek to fulfill them even at their own detriment.
[Extra] Fetish (Helplessness): Any sexual act that leaves Aurelia at the whims of her partner/s causes her +10 pleasure damage.
[Extra] Fetish (Gangbangs): Any sexual act with more than one partner causes Aurelia +10 PP damage.
[Extra] Fetish (Dominance): Any sexual act with Aurelia as the dominant partner causes her +10 PP damage.
[Extra] Fetish (Submission): Any sexual act with Aurelia as the submissive partner causes her +10 PP damage.
[Extra] Fetish (Bondage): Any sexual act that involves bondage, whether she's on the dominant or submissive side, causes Aurelia +10 PP damage.

Mutations:
[Race] Vampire: The character is a member of the undead, and must feed off of the life essences of others in order to survive, but is also supernaturally resistant to damage. The character can attempt to bite creatures that they are in a grapple with, which deals 3d10 damage that ignores Armor if successful. Any damage done by this attack is recovered as HP by the character. In addition, if they have the Venomous Attack mutation they can also inject venom while feeding, and may choose the Charmed effect for what their venom does. This can either be extremely painful or extraordinarily pleasurable to the one being bitten at the player’s choice, and if the player chooses pleasurable the bite deals an amount of PP damage (that ignores Resistance) equal to the amount of HP drained to the creature being bitten. When the character rests, they cannot heal up to greater than 1/2 of their maximum HP.
[Race] Night Eyes: Your character can see very well in the dark. They no longer take penalties to Perception for being in darkened areas.
[Race] Damage Reduction 3/4: Takes 3/4 damage from attacks, after armor and resistance. Ignored by effects that ignore AV.

[Special] Supernatural: The character is magical in nature. They can no longer take corruption, and cause any pleasure they deal to other creature to cause an equal amount of corruption. Racial Mutations and other Special Mutations do not count toward getting this.

Natural Attack: (55) 2d12 + 20 damage on unarmed attacks.
Fearsome Maw: +4 damage when using an unarmed attack bite in a grapple, -4 pleasure during oral foreplay.
Venomous Attack (Horny): Character may choose to deal -10 damage on an attack but force a resistance check against the target. If the target loses, they gain the horny status effect.
Tight x3: +6 pleasure damage during penetrative sex.
Foul Aura: The character has an aura about them that causes others to know to distrust them. Non-hostile NPCs are less willing to work with the character due to them being seemingly corrupted.
Soft-Skin x3: +6 pleasure damage during non-oral foreplay.
Multy-Orgasmic: The character is able to orgasm more rapidly. Whenever they orgasm, their PP rests to ½ of its maximum value rather than full.
Fertile Mouth: If a character swallows a creature’s cum, they get a pregnancy roll (even if that monster normally wouldn't need one.) This mutation can only be taken by female characters that don’t have the Infertile Flaw.

Skills: 9 (6 from body, 3 from skilled)

[Shield Fighter] Shield Cover (Activated) – The character cannot move or make any attacks, but they and all creatures standing behind them do not take damage from any attacks unless they are coming from directly behind the character using this skill. Requires Shield Fighter.
[Shield Fighter] Defensive Stance (Activated) - The character forsakes all attacks for the round, but gains a +10 bonus to Dodge. The character gets a free attack on any creature that attacks them and misses. Requires Duelist OR Shield Fighter.
[Shield Fighter] Charge (Activated) – The character can move up to three times their Speed this round so long as that movement is in a straight line and ends with them attacking a creature. This attack gets a +4 bonus to their attack rolls and damage, but the character also takes a -10 penalty to Dodge until their next turn. Requires Heavy Weapons Specialist OR Shield Fighter.
[Shield Fighter] Shield Specialization (Passive) – Any shield used by the character gets a +4 bonus to its DB. Requires Shield Fighter.

[General] Terrify (Passive) - Whenever the character kills an enemy, all other enemies within 30 feet that have line of sight must make a Resistance check vs the character or be unable to attack that round. Failing 2 such checks in a single combat causes a creature to either retreat or surrender. The character takes a -10 penalty on this check, but also gains a bonus to the check equal to the damage done on the killing blow /10, and multiplied by the tier of the monster. Characters with the Foul aura mutation get a +5 bonus on this check.
[General] Challenge (Activated) - The character chooses a single enemy with 30 feet that they have line of sight to. That enemy must win a Resistance check against the character or be unable to attack any creatures other than the character. The character gets a +4 bonus to damage against creatures they have challenged, but a -8 penalty to Dodge against attacks from all other creatures until their Challenge target is dead. This Skill can only be used when there are at least 3 actors in the combat.
[General] Knight: The character gets a +2 bonus to AV, Dodge, attacks rolls and damage for all melee attacks. Requires: Honorable.
[General] Bladesinger: Your character can use their Body stat to determine their attack rolls instead of their Spirit stat when attacking with powers. Requires: Any Spirit Talent that gives powers.
[General] Disciplined Wielder (Passive) – The EV of the character’s armor applies only ½ of its penalty to their Spirit Ceiling.

Spirit Ceiling: 21 (15 with shield and armor, 19 with shield alone, 17 with armor alone)

Powers

Animate
The character forces energy into a nearby inanimate object, be it a corpse, a chunk of rock, a door, a large section of sand, a weapon, or whatever else you can think of.
-There are a number of different things that this power can do, and each of them has different costs associated with it.
-If animating a corpse, the character pays 6 EP. That corpse retains its previous Body stat, Talents, Mutations and Skills, but its Mind and Spirit both drop to 0, and it loses all spells, powers and special abilities that it had in life. Animated creatures get a +20 bonus to Body, and have their Resistance and Perception become dependent on Body.
-If animating an object that has never moved on its own, one of three things can be done:
1) The object can be animated to bind a target temporarily. If used in this way, the character pays X EP. Unless the targeted creature wins a Grapple check against a DC equal to 6X (this DC does get a d20 roll,) they gain the Bound status. Multiple creatures can be targeted by increasing X by 1 without affecting the DC for each creature beyond the first. Creatures bound in this way can continue to make checks every round, and once the creature beats one of these checks they are free to go. The material is animated with only enough power to grab and then hold them, not enough to grab for them again if they get free.
2) The object can be animated into a creature that will fight by the characters side. If so, this power functions exactly like the power Call Spirit, only with the following differences: the creature gains 8 AV and none of the special additions can be used on this creature. The costs for this power are the same as those for Call Spirit.
3) The object can be reshaped to a size more useful to the character. If used as such, this ability functions exactly like the Reshape power from the Alchemist power list, but costs 3X EP instead of 2X.

Life Leech
The character steals the life essence of all creatures nearby, using it to regain some of their own strength.
-The character pays X EP.
-All creatures within 20 feet of the character take (1d8 + 1) * X damage. The character also regains 2X HP for every creature hit by this power.

Nightmarish Image
The character conjures an illusion of pure horror around them, making all others hesitant to get near them.
-The character pays X EP. In addition, they must pay X - 2 EP upkeep every round.
-The character gets a 3X bonus to Dodge, melee damage and Resistance.
-In addition, any creature attempting to attack the character must win a Resistance check against a DC equal to 4X or have their action automatically fail. This DC does not get a d20 roll. Creatures that lose this roll by 20 or more will attempt to flee rather than fight the character further. This effect does not work on mindless creatures.

Inventory:
Side Sword (One Handed Sword) (54) 2d6 + 28
Javelins (54) 4d6 + 16, 60 foot range, come in packs of 4, gives a -4 penalty to the target's Speed if hit
Shield Bash: (54) 3d6 + 19
Tower Shield: DB = 15 (19 with shield specialization). EV = 4.
Splint Mail: AV = 16, EV = 8, TP = 50, DU = 6.
50 denarii

Appearance: A willowy woman with ashen skin. Aurelia is taller than even an average man, standing at 6' (a little under 183 cm) and weighing in at a little over 160 lbs (around 72.6 kg). She has long, lower-back length raven hair. Outside of battle her hair is allowed to fall freely, when prepared for combat she wears it in a tight bun to keep it out of her face and away from the grabbing hands of enemies. Her irises are gold-colored. Despite her profession of choice, Aurelia has very soft and delicate facial features, the ability to maintain them being a gift of her parentage. Beyond that, the death knight has a very slim figure.

In battle she wears splint mail, steel armor covering the majority of her body. She wears a hard leather tunic beneath her armor, the skirt of which covers the area between her waist and knees, although she has steel underneath that as well for good measure. She equips a tower shield when in combat, made of wood with animal skin stretched over its front. Aurelia wears a great helm with blue plume, its ventilation was cast to bear the visage of a snarling wolf. Outside of combat she can usually be found wearing some form of silken garment, luxury clothing being a frequent use of her funds as a mercenary. Regardless of whether or not she's expecting a fight, Aurelia always carries her side sword. Additionally, her panties and bra have a kitten pattern on them. Why? Because I think it will be hilarious should she ever end up getting stripped, that's why.

Biography: Aurelia was born the daughter of a common servant and a vampire. While this was not necessarily uncommon, the fact that she was taken in by her less living parent was. The common-blooded girl was not the first result of her lord father's trysts, during her youth she had an older brother and an older sister as well. Like many warped creatures, the young girl grew to physical maturity in only months and her form has never changed since. With her sudden maturity came another aspect of her undead parentage, the need to feed. Aurelia's father was not a neglectful man when it came to matters of family and taught her, much as he had taught her siblings before her, charming a servant for her to feed upon. Much of her childhood was spent learning the same morbid lessons in the same casual manner, all in her father's estate.

While her father was not neglectful, he was not loving. He had the matters of high-ranking nobility on his hands, most of his time with his brood was spent teaching them what they would need to know about their supernatural sides. It was hardly a bad life for Aurelia, however, given two siblings who at least held a like for her and her access to all the things that came with sharing her father's blood, both in the undead and noble sense. Unlike many other girls for the age she was born into, she was offered a chance to take up a calling that she loved, that of physical fighting. Where her brother had become a mage and her sister had unlocked great spiritual power, Aurelia sought the path of the warrior. The woman's half-vampiric nature gave her an advantage in all things physical. Unnatural pain resistance, stamina, and strength for her thin and graceful build meant that she could fight with a shield for hours, well beyond the point when most mortal men would tire, pass out, or be struck down. As a member of the nobility, she was afforded the opportunity to train under her father's master of arms. She became incredibly proficient in the arts of the shield and sword over the years. When combined with the proficiency given to her in necromancy by her birthright, the supernatural woman became a fearsome warrior indeed.

Eventually, her brother and sister would leave. Too many of the family's particular hunting proclivities in one estate rose suspicions, so as soon as they were able to fend for themselves and seek their own hunting grounds, they did so. Aurelia's father had no need for heirs, he would live foreverl unless destroyed by the hands of another. It would be the young warrior's turn to leave next. In the meantime, however, as the last scion he had spawned, her father entrusted her with a number of important tasks that required his more martial daughter's expertise. His part in the petty wars and strong-arming between the noble houses and their fiefs was benefited by assigning her to command his guard directly, as she was loyal to him and, as a half-breed, could stand the sun in a manner he could not. It was around that increase in her responsibilities that the young woman found herself taking a great interest in more carnal pursuits. She was always very careful not to allow her partners to finish inside of her and, as a result, managed to avoid breeding any children that shared her unique gifts. Over time, she frequently found herself trusted as the captain of her father's guard, as with little chance of her managing to claim or even hold onto his land and titles, she had much to gain by keeping him alive and much more to lose by not doing so. Her increasing role in the world made her feel more confident -- cocky and invincible, even.

So, it was a great shock and a moment of despair when her estate was invaded on one morning. Aurelia had become a little too ambitious in her feeding and the villagers had attributed the attacks to her lord father, having suspected him for several years and being unable to find any evidence to support it. The tale of a unidentifiable person, Aurelia, attacking one young man, raping him, and retreating to the estate was more than enough for the pitchfork-wielding villagers to mob the house, grab her father from his bed, and pull him out into the sun where he was horribly burned by the rays of sunlight. They did the same to her, intent on seeing all of the man's brood die that morning in front of a crowd of his servants. Unlike her father, she did not turn to ashes in the blistering light. Aurelia just became very, very angry as the beams hit her face. The half-vampire killed one of the men restraining her and drained the other dry before animating both of their corpses. She grabbed a sword and slew villagers with wild abandon, each cut adding another to her growing horde of zombies. All the while she attempted to rally the observing servants, reminding them of her father's graciousness to them. Some joined her, remembering who had fed and clothed them throughout the years, the other joined the villagers in horror at watching the shambling undead attack their former kinsfolk. By the end of the morning, though, the only survivors were the ones who had surrendered or fought beside her in the first place. The woman's father was among the dead, burned to ashes in the light. It was then that Aurelia did something uncharacteristic. She offered the townsfolk a choice.

They could serve under her, an open vampire, or they could choose not to and be banished from the place. Those who accepted the offer of servitude were allowed to live their lives as they had, though in service to a bloodsucker. Those who chose not to were allowed to leave in peace, to show that their new mistress would be an honorable woman who would fulfill her verbal contracts. This began her short career as a conqueror. The military minded woman took control of her father's estate and attempted to it them into a small kingdom. Aurelia's ambition had always been overreaching and it only became worse when she gained land. She spent frivolously with the money, hiring mercenaries, drafting the peasants she had strong-armed into her service, and buying better equipment for her soldiers. Aurelia sacked nearby villages, allowing them to make the fateful pledge she had offered the first group. With every conquest her little kingdom swelled with no regard for its neighbors or the land it was all but rebelling against. With every victory she gained slaves, citizens, and added to her gruesome army of the undead. It was all too easy in the beginning, when nobody was expecting her sudden rebellion. She became cocky and egotistical with her successes. Aurelia became lazy, even.

Even though she had only conquered a meager handful of villages and lands, Aurelia had more power than she'd ever had before. The warrior woman lived in the lap of luxury, male concubines to see to her every need, wearing fine clothing and jewelry, and generally letting the needs of her small number of people go unheard. Hedonism and debauchery had become her names, wine had become her blood. While she had earned respect for her willingness to lead the charge on the battlefield and her sanguinary nature, the woman forgot that her little kingdom was built on violence, fear, conquest, and the rapidity that it all had happened in. She forgot what unsteady ground she was on. So, when the nobles around her took notice of the change in leadership, the change in policy, and the target that Aurelia had all but painted on her back, they seized it. The half-vampire herself offered her adversaries the weapon to do so. In a month the warrior woman had already given birth to a dozen heirs from her nearly endless trysts with the servants and staff of her estate, not bothering to protect herself any longer. Her swiftly-growing progeny fed freely on the townsfolk. She was drunk most of the time, hunting, indulging in carnal pleasures, or some combination of the three. Aurelia never noticed that even her loyal soldiers were beginning to turn on her.

It was a terrible surprise when she was waken up again in the same manner she had been rudely taken from her sleep when her father had died, stolen from her bed, and dragged outside. Unable to kill her with sunlight and not wanting it to look like an assassination, she watched as her own concubines and a few men who she did not recognize stuffed her in a coffin, sealed it, magically sealed it, and then buried her. They would tell all her followers that she got drunk and left and given the dislike of her spreading around her holdings, her hedonistic nature, and the means with which the townsfolk were convinced, it would be believed. For over a hundred years she dreamed in darkness. She dreamed of the pursuits that had landed her in the coffin, she dreamed of her father, she dreamed of holding a sword again, she dreamed of revenge, but mostly she dreamed of freedom.

It became a pleasant surprise when she woke up again, the coffin she had been buried in had been destroyed by a blast and unsealing her in the process. She arose from the coffin as she had looked so many centuries ago, with the same amount of power in death and the sword which she had held then. The woman stood up, intent on finishing what she had started all that time ago...

... only to find that the world was becoming conquered by rapist aliens now. Tracking her misbegotten heirs gave no leads, trying to find what became of her brother and sister did not bear fruit. All of her line seemed to have perished but her and she stood in a foreign time, on ground that she barely even recognized.

"Fuck it, guess I'll go be a mercenary."

Now she finds herself in the only mercenary company that would take one of her nature, following their kobold company leader into the desert to fight off swarms of aliens for a race that she really doesn't care about. And, without having learned a single lesson from her imprisonment, she does it all in the hopes of making loads of denarii so she can retire to a life of hedonism and debauchery.

The OOC section: Goin' to the desert, gonna kill some aliens. Fetish-wise nothing really offends me. Story-wise, Aurelia just wants to make a lot of denarii so she can live in the lap of luxury for the rest of her immortality and indulge in hedonism of all sorts, so she'll go along with whatever grants her that.
 
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