plmnko
Tentacle Smut Lord
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Re: DG3 Character Sheets
I will use Mithra once again but, i will change her a little after saw than some talents and flaws have changed
DG3 CHARACTER SHEET
dg2 character sheet before changes
After DG1
Location:
I will use Mithra once again but, i will change her a little after saw than some talents and flaws have changed
DG3 CHARACTER SHEET
Class: warrior
Race: High Elf
Body: 60
Mind: 18
Spirit: 18
Hit Points: 78
Pleasure to Orgasm: 57
Spirit Energy: 57
Speed: 24+3 lucky= 27
Dodge: 58 and other +10 with dueling
Armor: 10
Resistance: 30+3 lucky= 33
Perception: 30+ 3 lucky= 33
Stealth: 35+ 3 lucky= 38
Grapple: 60 + 3 lucky= 63
Spirit ceiling 11.4
Experience: 2
Corruption: 0
Talents:
Flaws:
Open Soul (racial): +5 to Energy damage
Fertile
Plant Lover: +8 to Pleasure taken from mutated plants.
Mutated: Lactation, Soft-Skin, Tight
Skills:
Magic: Base Casting: 12 lol
(an any magic from lv1 to 3)
Powers:Spirit Warrior
Battle Aura: Energy cost is X activation and then X-2 to upkeep. Increases melee damage, Speed, to-hit, and Dodge by 3X.+x resistence No Stealthy
Flight: 3ap to activate, 1 to keep . Can move 5 times its speed.
Energy wave: (1d6+4)*x
Succubus Powers (2 times succubus Magic)
Desperation: The character can pay X EP at the start of their turn in order to increase their Dodge or Resistance against hostile effects by 2X or reduce all incoming PP damage by 2X until their next turn.
Drain through pain: Drain ep through hp 2d6 + modifiers EP damage
Shapershifting
Apparent Innocence
Selective Fertility
Siren Song
Mutations:
lactation
soft skin*2
tigh
tentacles*2
warped
shapershifter
INVENTORY Bag with many adventurer items
2 One hand sword
The Bow: 2d6 + Body/3 damage, Range 120ft, reload time: 0 rounds
Clothes: AV = 1, EV = 0, TP = 25, DU = 2. (bag)
Elven Warplate: AV = 12, EV = 3, TP = 30, DU = 4. Weak against Bludgeoning. Strong against Piercing. (equiped)
Throwing Knives: 2d12 + Body/4, 20 foot range, come in packs of 5, deals +2d6 damage if used in a sneak attack(bag)
Chameleon skin
greybrain
Race: High Elf
Body: 60
Mind: 18
Spirit: 18
Hit Points: 78
Pleasure to Orgasm: 57
Spirit Energy: 57
Speed: 24+3 lucky= 27
Dodge: 58 and other +10 with dueling
Armor: 10
Resistance: 30+3 lucky= 33
Perception: 30+ 3 lucky= 33
Stealth: 35+ 3 lucky= 38
Grapple: 60 + 3 lucky= 63
Spirit ceiling 11.4
Experience: 2
Corruption: 0
Talents:
*Hard to Hit: Adds +10 to the Dodge stat.
*Dueling: While wielding only a single one-handed melee weapon, get +10 to Dodge and +2 to all damage rolls with that weapon.
*Stealthy: Allows a character to sneak around effectively, giving a +5 to opposed Perception checks, and attacking an opponent that does not know you're there always hits and gives double damage.
*Natural Spirit:Spirit Warrior
*Natural Mage:Focus in {Experienced Caster}
Natural Succubus (Succubus Magic)
Skilled x 2: Gain your choice of 3 Skills, so long as you meet the requirements for them.
Skill with Weapon [One Handed Swords ] : Adds a +12 to hit with the selected weapon.
Lucky: Grants the character a +3 bonus to all non-damage rolls. Can only be taken once.
Superior Succubus: Can pick a Succubus Talent that isn't Superior X/Cross-Class Talents. Requires Natural Succubus, and can't be taken by Succubi (ADDED) (Succubus Magic)
*Dueling: While wielding only a single one-handed melee weapon, get +10 to Dodge and +2 to all damage rolls with that weapon.
*Stealthy: Allows a character to sneak around effectively, giving a +5 to opposed Perception checks, and attacking an opponent that does not know you're there always hits and gives double damage.
*Natural Spirit:Spirit Warrior
*Natural Mage:Focus in {Experienced Caster}
Natural Succubus (Succubus Magic)
Skilled x 2: Gain your choice of 3 Skills, so long as you meet the requirements for them.
Skill with Weapon [One Handed Swords ] : Adds a +12 to hit with the selected weapon.
Lucky: Grants the character a +3 bonus to all non-damage rolls. Can only be taken once.
Superior Succubus: Can pick a Succubus Talent that isn't Superior X/Cross-Class Talents. Requires Natural Succubus, and can't be taken by Succubi (ADDED) (Succubus Magic)
Open Soul (racial): +5 to Energy damage
Fertile
Plant Lover: +8 to Pleasure taken from mutated plants.
Mutated: Lactation, Soft-Skin, Tight
Skills:
-Lightning strikes 3 attacks, -12 to attack and -6 to damage
-Battle Dance: +12 dodge and attack rolls, 4 damage
-Spirited Warrior - pay X EP to increase Dodge and AV by X, Resistance by 2X, OR increase their damage on each attack by 2X, OR increase their attack rolls by 2X. This skill can be used even when the character is Sealed or wearing a Sealing Collar, and does not affect the maximum amount of EP useable per turn due to Spirit Ceiling. X may not be greater than 10 on any given round, but the EP may be spread across multiple bonuses.
-Ranger:+3 to Perception rolls while in the wilderness
-Defensive Strike{Activated}:don't attack, +10 dodge and gain an attack against any enemy that attacks you in melee and misses.
-Power Attack: trade dodge for attack and damage rolls 1-1 (max 10)
-Quick Draw: attack at the same turn that she draw the weapon
-Dead from the draw: +6 attack and damage
-Terrify: scare enemies 30 feets they are unable to attacks
-Thief: +3 stealth
-focused[one handed weapon] The character gets a +6 bonus on all attack rolls
-Fencer: +4 at Dodge, attack and damage fighting opponents with weapons
-Battle Dance: +12 dodge and attack rolls, 4 damage
-Spirited Warrior - pay X EP to increase Dodge and AV by X, Resistance by 2X, OR increase their damage on each attack by 2X, OR increase their attack rolls by 2X. This skill can be used even when the character is Sealed or wearing a Sealing Collar, and does not affect the maximum amount of EP useable per turn due to Spirit Ceiling. X may not be greater than 10 on any given round, but the EP may be spread across multiple bonuses.
-Ranger:+3 to Perception rolls while in the wilderness
-Defensive Strike{Activated}:don't attack, +10 dodge and gain an attack against any enemy that attacks you in melee and misses.
-Power Attack: trade dodge for attack and damage rolls 1-1 (max 10)
-Quick Draw: attack at the same turn that she draw the weapon
-Dead from the draw: +6 attack and damage
-Terrify: scare enemies 30 feets they are unable to attacks
-Thief: +3 stealth
-focused[one handed weapon] The character gets a +6 bonus on all attack rolls
-Fencer: +4 at Dodge, attack and damage fighting opponents with weapons
(an any magic from lv1 to 3)
Powers:Spirit Warrior
Battle Aura: Energy cost is X activation and then X-2 to upkeep. Increases melee damage, Speed, to-hit, and Dodge by 3X.+x resistence No Stealthy
Flight: 3ap to activate, 1 to keep . Can move 5 times its speed.
Energy wave: (1d6+4)*x
Succubus Powers (2 times succubus Magic)
Desperation: The character can pay X EP at the start of their turn in order to increase their Dodge or Resistance against hostile effects by 2X or reduce all incoming PP damage by 2X until their next turn.
Drain through pain: Drain ep through hp 2d6 + modifiers EP damage
Shapershifting
Apparent Innocence
Selective Fertility
Siren Song
Mutations:
lactation
soft skin*2
tigh
tentacles*2
warped
shapershifter
INVENTORY Bag with many adventurer items
2 One hand sword
The Bow: 2d6 + Body/3 damage, Range 120ft, reload time: 0 rounds
Clothes: AV = 1, EV = 0, TP = 25, DU = 2. (bag)
Elven Warplate: AV = 12, EV = 3, TP = 30, DU = 4. Weak against Bludgeoning. Strong against Piercing. (equiped)
Throwing Knives: 2d12 + Body/4, 20 foot range, come in packs of 5, deals +2d6 damage if used in a sneak attack(bag)
Chameleon skin
greybrain
Name: Mithra
Class: warrior
Race: High Elf
Body: 42
Mind: 8
Spirit: 18
Hit Points: 55
Pleasure to Orgasm: 38
Spirit Energy: 43
Speed: 42*10
Dodge: 44 and other +10 with dueling
Armor: 10
Resistance: 21
Experience: 18-16+ 14=16
Corruption: 0
Talents:
*Hard to Hit: Adds +10 to the Dodge stat.
*Dueling: While wielding only a single one-handed melee weapon, get +10 to Dodge and +5 to all damage rolls with that weapon.
*Stealthy: Allows a character to sneak around effectively, giving a +10 to opposed Perception checks, and attacking an opponent that does not know you're there always hits and gives double damage.
*Natural Spirit:Spirit Warrior
*Natural Mage:Focus in {Nature}
*Twin Slash: The character gains the ability to strike two enemies per turn instead of one, at a -8 to both to-hit rolls.
Skilled x 2: Gain your choice of 3 Skills, so long as you meet the requirements for them.
Skill with Weapon [One Handed Swords ] : Adds a +12 to hit with the selected weapon.
Perceptive: Get +10 to all Perception rolls.
Flaws:
Open Soul (racial): ### +4 to Energy damage
Fertile
Plant Lover: +8 to Pleasure taken from mutated plants.
Mutated: Lactation, Soft-Skin, Tight
Skills:
Lightning Jabs,
Defenseless
Smite
Ranger:+4 to Perception and Stealth rolls while in the wilderness
Defensive Strike{Activated}:don't attack, +12 dodge and gain an attack against any enemy that attacks you in melee and misses.
Battlemage: You can use your Body to-hit instead of your Mind to-hit when attacking with spells.
Magic: Base Casting: 4 lol
Favored Elements: Nature
Level 1:
Summon Creature {Summon}
Natures Breath {Heal}
Level 2:
Natures Might {Buff}
Entangling Vines {Utility} [Entangles any number of creatures within 10 feet of any point of origin within 50 feet of the caster with vines. The vines have a Body of 40, and immediately start a grapple against all affected creatures. Those that fail, or are grappled off, become inert.]
Level 3:
Cats Vision {Utility} [Allows the caster to see perfectly in the dark, and gives +12 to Perception rolls while active. No upkeep.]
Claws {Utility} [Gives the caster claws, giving her +8 to Grapple rolls and treating her as if she had the Unarmed Fighter Talent and Skill with Unarmed Talent when attacking in melee.]
Natures Breath {Heal}
Summon Greater Creature {Summon}
Level 4:
Natures Might {Buff}
Summon Greatest Creature {Summon}
Summon Storm {Utility}
Shape Stone {Utility}
Level 5:
Summon Earth Elemental {Summon}
Inner Power {Buff}
Control Weather {Utility}
(an any magic from lv1 and 2)
Powers:Spirit Warrior
Battle Aura: Energy cost is 5 + X activation and then X upkeep. Increases melee damage, Speed, to-hit, and Dodge by 3X. No Stealthy
Flight: Costs 3 + X energy to activate, and X energy per turn to maintain. Can move 5X feet per round.
INVENTORY Bag with many adventurer items
2 One hand sword: (46) [1+ 3d6 +21+5] {none} dodge 50 when dueling (1 equiped)
Leather Armor: AV = 4, EV = 1, TP = 30, DU = 3 (bag)
The Bow: 2d6 + Body/3 damage, Range 120ft, reload time: 0 rounds
Clothes: AV = 1, EV = 0, TP = 25, DU = 2. (bag)
Elven Warplate: AV = 10, EV = 3, TP = 30, DU = 4. Weak against Heat. Strong against Piercing. (equiped)
Staff: 1 + 6d4 + Body/2 and grant a +6 to attack rolls. (bag)
Description:
Background
Before DG 1
Class: warrior
Race: High Elf
Body: 42
Mind: 8
Spirit: 18
Hit Points: 55
Pleasure to Orgasm: 38
Spirit Energy: 43
Speed: 42*10
Dodge: 44 and other +10 with dueling
Armor: 10
Resistance: 21
Experience: 18-16+ 14=16
Corruption: 0
Talents:
*Hard to Hit: Adds +10 to the Dodge stat.
*Dueling: While wielding only a single one-handed melee weapon, get +10 to Dodge and +5 to all damage rolls with that weapon.
*Stealthy: Allows a character to sneak around effectively, giving a +10 to opposed Perception checks, and attacking an opponent that does not know you're there always hits and gives double damage.
*Natural Spirit:Spirit Warrior
*Natural Mage:Focus in {Nature}
*Twin Slash: The character gains the ability to strike two enemies per turn instead of one, at a -8 to both to-hit rolls.
Skilled x 2: Gain your choice of 3 Skills, so long as you meet the requirements for them.
Skill with Weapon [One Handed Swords ] : Adds a +12 to hit with the selected weapon.
Perceptive: Get +10 to all Perception rolls.
Flaws:
Open Soul (racial): ### +4 to Energy damage
Fertile
Plant Lover: +8 to Pleasure taken from mutated plants.
Mutated: Lactation, Soft-Skin, Tight
Skills:
Lightning Jabs,
Defenseless
Smite
Ranger:+4 to Perception and Stealth rolls while in the wilderness
Defensive Strike{Activated}:don't attack, +12 dodge and gain an attack against any enemy that attacks you in melee and misses.
Battlemage: You can use your Body to-hit instead of your Mind to-hit when attacking with spells.
Magic: Base Casting: 4 lol
Favored Elements: Nature
Level 1:
Summon Creature {Summon}
Natures Breath {Heal}
Level 2:
Natures Might {Buff}
Entangling Vines {Utility} [Entangles any number of creatures within 10 feet of any point of origin within 50 feet of the caster with vines. The vines have a Body of 40, and immediately start a grapple against all affected creatures. Those that fail, or are grappled off, become inert.]
Level 3:
Cats Vision {Utility} [Allows the caster to see perfectly in the dark, and gives +12 to Perception rolls while active. No upkeep.]
Claws {Utility} [Gives the caster claws, giving her +8 to Grapple rolls and treating her as if she had the Unarmed Fighter Talent and Skill with Unarmed Talent when attacking in melee.]
Natures Breath {Heal}
Summon Greater Creature {Summon}
Level 4:
Natures Might {Buff}
Summon Greatest Creature {Summon}
Summon Storm {Utility}
Shape Stone {Utility}
Level 5:
Summon Earth Elemental {Summon}
Inner Power {Buff}
Control Weather {Utility}
(an any magic from lv1 and 2)
Powers:Spirit Warrior
Battle Aura: Energy cost is 5 + X activation and then X upkeep. Increases melee damage, Speed, to-hit, and Dodge by 3X. No Stealthy
Flight: Costs 3 + X energy to activate, and X energy per turn to maintain. Can move 5X feet per round.
INVENTORY Bag with many adventurer items
2 One hand sword: (46) [1+ 3d6 +21+5] {none} dodge 50 when dueling (1 equiped)
Leather Armor: AV = 4, EV = 1, TP = 30, DU = 3 (bag)
The Bow: 2d6 + Body/3 damage, Range 120ft, reload time: 0 rounds
Clothes: AV = 1, EV = 0, TP = 25, DU = 2. (bag)
Elven Warplate: AV = 10, EV = 3, TP = 30, DU = 4. Weak against Heat. Strong against Piercing. (equiped)
Staff: 1 + 6d4 + Body/2 and grant a +6 to attack rolls. (bag)
Description:
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She have an average height compared with other of her race, blond large hair than usually have it tied back. She always have admire her father and her dream is to be a proud warrior of her town like him and in order to do it she is ready to break even her word. Thanks to her trauma she have avoid any sex contact and she always use a full armor or clothes to hide her skin and well endowed figure. In the little time than have passed after DG1 the body of Mithra have changed even faster than before, making her have problems with her training, her now D+ cups always are tied by bandages than usually have to change when she start to lactate and hidden by a cape and armor, this have reduced the speed of Mithra
Before DG 1
Mithra born in a Hidden High Elf Village, "Far Away" of the nation of Badara, usually the warriors go to support the army of the Gormoia mountains, leaving some to protect the town just in case than something could happen.
years before Mithra born, a large slaver army try to invade it.They fail to do it thanks to the father of Mithra and others few warrior left behind, but these waves were used as a distraction by some slavers who take some females before the Elf Warriors returned.
After saw than even her wife was taken Mithra´s father and a little group of his friends pursuit them and like was written in the other character sheet of Mithra her mother even so much corrupted was saved.
Years after Mithra was born in her childhood, some kind of tentacle beast that was inside her house attack her, she lost the memory of what happen to her in that night but from time to time she have nightmares of that night.
The time passed and she became a fine warrior thanks to the training of her Father, somehow Mithra cant control completely her spiritual energy so she trained hard to become a warrior. The townspeople never confidence in her around her town always have been rumors about her and her mother that's why she never was entrust any mission to go out her town until a day when her father ask her to leave to buy some lactose-free milk.
years before Mithra born, a large slaver army try to invade it.They fail to do it thanks to the father of Mithra and others few warrior left behind, but these waves were used as a distraction by some slavers who take some females before the Elf Warriors returned.
After saw than even her wife was taken Mithra´s father and a little group of his friends pursuit them and like was written in the other character sheet of Mithra her mother even so much corrupted was saved.
Years after Mithra was born in her childhood, some kind of tentacle beast that was inside her house attack her, she lost the memory of what happen to her in that night but from time to time she have nightmares of that night.
The time passed and she became a fine warrior thanks to the training of her Father, somehow Mithra cant control completely her spiritual energy so she trained hard to become a warrior. The townspeople never confidence in her around her town always have been rumors about her and her mother that's why she never was entrust any mission to go out her town until a day when her father ask her to leave to buy some lactose-free milk.
Mithra was teleported to Artmist by a crazy mage and after some events she meet a mercenary named Thomas and some white spider who make her know the form of live of humans and fey beings, they "help her" in the time in Artmirst. Some days later she returned to her town where she explain what happen to herself in Artmirst in a heroic and modest way, that make than the young elves admire her and some even forget the hate again her. The elders in other hand saw this like a excuse to make her join the team in charge to rescue any elve than have been lost contact to the town. Of course she was not alone there was a mage, hunter and a warrior in the group. With the time she learned new skills from them.
Some month before DG2 she returned to her town for Familiar Problems (nothing of great importance) all was right until she heard the notice than some weird events were happen close Crolia:Gods-Reach , so she decide to leave and to meet her team in an town close the incidents there she found her friend Randomguy hurt in an inn who say her than he have lost contact to the other two members (the other two are girls) so after know than he was safe she left him and use the info than he give her to search them.
Some month before DG2 she returned to her town for Familiar Problems (nothing of great importance) all was right until she heard the notice than some weird events were happen close Crolia:Gods-Reach , so she decide to leave and to meet her team in an town close the incidents there she found her friend Randomguy hurt in an inn who say her than he have lost contact to the other two members (the other two are girls) so after know than he was safe she left him and use the info than he give her to search them.
Location:
Crolia:Gods-Reach Outside
add mutation
Shadowy: +2 stealh
Soft skin
29ago-updated: exp, corruption,items, changed stats
buy skilled (Lightning Jabs, Defenseless and smite) and use 8 points in body, so many stats fer increased
28 sep end of update the new stats (weapon)
23/06/2014 Edit all buy Superior succubus and placed 10 points on Body, got greybrain
Shadowy: +2 stealh
Soft skin
29ago-updated: exp, corruption,items, changed stats
buy skilled (Lightning Jabs, Defenseless and smite) and use 8 points in body, so many stats fer increased
28 sep end of update the new stats (weapon)
23/06/2014 Edit all buy Superior succubus and placed 10 points on Body, got greybrain
Last edited: